Palace Entrance/fr: Difference between revisions

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Revision as of 08:03, 5 February 2015

Avenue du Palais

Description :

Across Hope Bridge we enter the Palace Entrance. The entire palace burns in flames, the city infested with demon and the Glitter Vanguards patrol the palace. A piercing pillar of light shoots into the sky from the palace.

Niveau recommandé :
47-49
Niveau d'objet minimum :

37

Carte du donjon :
Monstres :

Arc Glitter Guard - The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger. It can now ride on the Velder Cockatrigle.

Arc Glitter Panzer - A shield for a face, a shield in hand and a mace in the other, this monster is slow but highly defensive. Although not as fast at shielding itself as the Arc Glitter Protector it is heavy preventing it from being comboed a lot.

Arc Glitter Alchemist - A Glitter who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilize a combustion move that does substantial damage (gunpowerder-like dust followed by explosion).

Arc Glitter Assassin - A Glitter Soldier garbed in a black outfit. This assassin utilises quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down.

Cockatrigle - A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.

Dark Elf Sentinel - A skimpily dressed elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilise quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.

Kenaz - These fairies utilise fire based magic attacks that can burn you. When killed, it will self-destruct as a last resort to injure you.

Glitter Rock Thrower - A Glitter who throws rocks down from high places. (immobile)

Blood Eater - Similar to the Mana Eater in Feita, except that it eats 50% of your current HP. You can murder it to re-obtain 150% HP refill. Be wise to use it as HP refilling mechanism.

Mini-boss:

McGard the Blitzkrieg - A giant, Elite Glitter Spearman who dons green-black armour and wields a great spear. Rides on a big, black Cockatrigle named "Polka".

Polka - A big, black Cockatrigle named "Polka"
Moves (Mounted):
-Typical Cockatrigle Mount Moves: It is now faster, and super armours more frequently.
-Jump Slash: With the Cockatrigle , it leaps to you and attacks with a 270 degree swing of the spear.
-Cockatrigle Beam: The giant black Cockatrigle unleashes the laser commonly used by all other Velder Cockatrigle.
Moves (Unmounted):
-Leap Slash: The Elite Glitter Knight long jumps towards you while doing a 560 degree swing of the spear with super armor on.
-Typical Glitter Spearman Moves: They are now faster and much stronger.
-Hurricane Impalement: The Elite Glitter Knight if at full mana takes an epic stance and throws his spear like a javelin. (But the spear doesn't fly for some reason)

Obstacles :

Demoniac Cannon - You can flip the direction of the cannon by hitting it a few times or destroying it. Can be quite annoying at times.

Faraway Archers - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as Guided Arrow and Shooting Star. Only appears in the boss room.

Boss :

Glitter Vanguard - A powerful Battle Tank of Glitter origin. It has the aid of several unreachable Arc Glitter Snipers hiding atop the palace. The Vanguard has three different forms; as its health whittles away, the tank starts to break apart. In these new forms, it gains more attacks.
Mouvements :
-Drive: The machine moves around quickly. If hit head-on, it will skewer you and proceed to Ram you into the wall.
-Ram: The machine rams against a wall. This can injure you if you are on top of it.
-Spear Stab: The spears mounted on the sides of the tank eject forward, dealing damage on either side of the machine.

Glitter Vanguard (Stage 2) - This is the second phase of the Glitter Vanguard. The front plate of the tank is blown off revealing the mechanics of the tank tracks. After this the Glitter Vanguard will begin to use its cannons.
Mouvements :
-Drive: The machine moves around quickly. If hit head-on, it will skewer you and proceed to Ram you into the wall.
-Ram: The machine rams against a wall. This can injure you if you are on top of it.
-Spear Stab: The spears mounted on the sides of the tank eject forward, dealing damage on either side of the machine.
-Cannon Fire: Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground.

Glitter Vanguard (Stage 3) - This is the final form of the Glitter Vanguard. The sides of the tank has been destroyed, the Glitter Vanguard loses its ability to use its spears but will now be able to use its ultimate weapon, the Genesis Beam.
Mouvements :
-Drive: The machine moves around quickly. If hit head-on, it will skewer you and proceed to Ram you into the wall.
-Ram: The machine rams against a wall. This can injure you if you are on top of it.
-Cannon Fire: Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground.
-Genesis: A giant pod pops out from the center of the machine and fires a beam of energy to the sky. It then starts raining beams of white energy which can juggle and inflict lethal damage. The beams drop rather close to the machine, so keeping your distance would be a good idea.

Stratégie:
-You can reach those off-map Gilter Archer using Rena's Reflect Kick, Elsword's Counter to send back the arrows or Using Sniping Ranger's Guided Arrows, High Mage's Magic Missles to shoot down them.

Butins de boss : Bande son :
Image Name Boss Character Stats
Dutor's Staff
Dutor's Staff
Wise Dutor
Aisha

Lv42 Wand:

Physical Attack +2885

Magical Attack +2885


[Unidentified * ?]

[Unidentified * ?]

Critical +5%

Donjon

music037_stage

Boss

music025_boss


Donjons