Madame Corae's Garden: Difference between revisions
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{{ | {{Stub}} | ||
{{Languages|Madame Corae's Garden}} | {{Languages|Madame Corae's Garden}} | ||
{{RaidPage | {{RaidPage | ||
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*Equipment Requirement: [[Tenebrous Armor]] or Higher | *Equipment Requirement: [[Tenebrous Armor]] or Higher | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Detail=<dfn>{{</dfn> | | Detail=<dfn>{{</dfn><span style="display:none">{{</span> | ||
====Demon Realm==== | ===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}==== | ||
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%. | *The El's power does not reach into this realm, Attack and HP will be reduced by 90%. | ||
*Only three Resurrection Stones can be used to revive. | |||
====Boss Defenses==== | |||
{| class="wikitable" | |||
! Boss Name !! Defense (Percentage) | |||
|- | |||
| '''Madame Corae''' || {{calc|get_def|3|100|true}} | |||
|} | |||
<span style="display:none">}}</span> | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
|Phase1Name=Madame Corae | |Phase1Name=Madame Corae | ||
|Phase1=<span style="display:none">{{</span> | |Phase1=<span style="display:none">{{</span> | ||
== Phase Gimmick == | |||
[[File:21-3Flask.png|thumb|120px|Amplifying flask]] | |||
Occasionally, flask-shaped objects will drop from the sky. These flasks can be detonated by certain boss attacks, causing them to explode and deal moderate damage to a large circular area around them. Players are able to destroy these flasks by using command attacks and/or active skills. | |||
<br> | |||
== Boss == | == Boss == | ||
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | {| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Missile Drop:|b=1}} A device drops down from the sky, exploding on contact. Occasionally, it will generate an electric flower shortly after landing. These flowers will periodically damage any players in close proximity. | |||
| | |||
*It is possible for a flower to generate in midair. | |||
*The flowers will naturally disappear after some time. | |||
|- | |||
| colspan=2 | | |||
*'''Double Missile Drop:''' Two devices drop down from the sky, each exploding on contact. | |||
| | |||
|- | |||
| colspan=2 | | |||
*'''Electric Slam:''' Slams both arms down, generating electric sparks that damage any players nearby. | |||
| | |||
*The boss will often pair this attack with {{color|red|Electric Surge|b=1}}. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Electric Surge:|b=1}} Generates a field of electricity underneath each player, which then surges upward, dealing moderate damage to any players hit and inflicting {{se||Faint|tt=no}} for 2 seconds. | |||
| | |||
|- | |||
| colspan=2 | | |||
*'''Discharge:''' Begins charging, creating a suction effect that draws players to her. After a few seconds, releases the stored electricity, dealing heavy damage to any players nearby. | |||
| | | | ||
*The range of this attack is indicated by the glowing yellow circle around Madam Corae. | |||
*If you jump during this attack, you will not be able to land until the attack ends. | |||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Side Cleave:|b=1}} Begins storing power in hyper mode. After a few seconds, Madam Corae will release a giant electric current that covers an entire side of the arena, instantly killing any players hit. Madam Corae will release a total of three cleaving currents during this attack. Additionally, during this attack, multiple {{color|red|Electric Surges|b=1}} will be evenly spawned across the entire arena. | |||
| | | | ||
*Madam Corae will indicate which side she is cleaving shortly before the attack goes off. | |||
*While Madam Corae is storing power, players will gain significantly increased jump height, allowing them to jump over Madam Corae to the safe side. | |||
*During this attack, Madam Corae will shield herself with a barrier, preventing any players from attacking. Additionally, any players who make contact with her barrier will be knocked back. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Ground Surge:|b=1}} Slams her arms down, generating an electric current that rapidly covers the entire ground. After a short period of time, the current explodes, detonating any '''Amplifying Flasks''' it hits. | |||
|} | |} | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
|Phase2Name=Madame Corae | |Phase2Name=Madame Corae | ||
|Phase2=<span style="display:none">{{</span> | |Phase2=<span style="display:none">{{</span> | ||
== Phase Gimmick == | |||
[[File:21-3Launch.png|thumb|200px|Electric charge (left) and player with electric charge (right)]] | |||
===Currents Gauge=== | |||
A blue gauge will appear on every player's screen, representing the amount of damage reduction that Madam Corae has. This gauge starts at 80% and decreases by 5% or 10% with each successful electric charge hit. | |||
<br> | |||
===Portals=== | |||
A pair of blue portals will randomly spawn across the map. Players are able to enter one portal to teleport to the other portal. There is a 2 second cooldown in between portal usages, indicated by a {{se|1142|???||sd}} debuff icon. These portals will disappear after a certain amount of time, before respawning in new locations. Additionally, when a portal disappears, an electric charge will spawn randomly on the map. These charges can be picked up by players, granting the {{se||Energy Charge}} buff, increasing Physical/Magical Attack while the charge is held. While electrically charged, players can launch the charge forwards with the Dungeon Special Function key (default: F1). If the charge is fired through a portal, it will hit Madam Corae. | |||
If a player obtains three stacks of {{se||Energy Charge}}, they will be inflicted with {{se||Overcharge}}. | |||
*It is possible for the charge to hit another player. If a player receives a charge, they will take significant damage. | |||
*Nothing will happen if a player launches a charge directly at Madam Corae. The charge must travel through a portal in order to decrease her defense gauge. | |||
<br> | |||
== Boss == | == Boss == | ||
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | {| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Missile Drop:|b=1}} A device drops down from the sky, generating a blue electric flower upon landing. When a player comes into contact with an electric flower, they will take damage and be inflicted with {{se|086|Weapon Break||sd}} for 15 seconds. | |||
| | |||
*It is possible for a flower to generate in midair. | |||
*The flowers will naturally disappear after some time, or upon making contact with a player. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Double Laser:|b=1}} Fires two lasers, dealing moderate damage. | |||
| | |||
*Madam Corae will target either the upper half, or the lower half of the arena. | |||
**She will often target the opposite half on the other side. eg: If she targets the lower half on the left side of the arena, she will target the upper half on the right side of the arena. | |||
**This being said, it is possible for her to target both the upper and lower half of one side, though this appears to be uncommon. | |||
|- | |||
| colspan=2 | | |||
*'''Side Barrier:''' Generates a strong barrier to her left or right, negating any attacks on that side. | |||
| | | | ||
*The barrier is represented by a vertical beam placed right beside Madam Corae. | |||
*Players must use the portals to travel to the opposite side of Madam Corae in order to continue attacking her. | |||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Extreme Discharge:|b=1}} Enters hyper mode and generates a giant electrical beam that travels from one end of the screen to the other, dealing heavy damage to any players hit. | |||
| | | | ||
*Players are able to survive this attack by using [[Resurrection]] effects or titles, or by timing a portal usage as to avoid the beam. | |||
**eg: If the beam is traveling from the top of the screen to the bottom, players should wait by the bottom-most portal. Once the beam has traveled past the top-most portal, players should enter the bottom-most portal. | |||
*Players are able to damage Madam Corae during this attack. However, take note that her hyper armor state does not wear off until a few seconds after this attack pattern has ended. | |||
*There are a few variations of this attack pattern: | |||
**The beam spawns at the top of the screen and travels to the bottom of the screen. | |||
**Two beams spawn, one on the left edge of the screen, and one on the right edge of the screen. The beams travel to the middle of the screen. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Electric Web:|b=1}} Generates a thin stream of electricity from the center of her body. These beams spread out to the edge of the map to create a web-like pattern. Any players who make contact with this web will take moderate damage and be inflicted with one stack of {{se|843|High-Voltage Cable||sd}}, decreasing their Movement/Jump Speed and increasing MP usage for 10 seconds. This debuff's duration is refreshed with each stack, and it can stack up to ?? times. | |||
|} | |} | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
|Phase3Name=Madame Corae | |Phase3Name=Madame Corae | ||
|Phase3=<span style="display:none">{{</span> | |Phase3=<span style="display:none">{{</span> | ||
== Phase Gimmick == | |||
The portal mechanic from the second phase returns. However, there are now three pairs of portals - one in red, one in yellow, and one in blue. Additionally, each color pair has a unique symbol on top of the portal to help players identify them. | |||
<br> | |||
== Boss == | == Boss == | ||
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | {| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Missile Drop:|b=1}} A device drops down from the sky, generating a red electric flower upon landing. When a player comes into contact with an electric flower, they will take damage and be inflicted with {{se|849|???||sd}}, increasing their skill cooldown time for 2 seconds. | |||
| | |||
*It is possible for a flower to generate in midair. | |||
*Unlike the electric flowers from previous phases, these red flowers will continue to linger on the field for a long period of time. | |||
| | |||
|- | |||
| colspan=2 | | |||
*{{color|Targeted Laser:|b=1}} A large laser beam from high above begins targeting a random player. It will track the player's location for about 3 seconds before firing, dealing moderate damage. | |||
| | |||
*It is recommended to point this laser away from the rest of the party, if possible. | |||
*The laser's anchor point is high above Madam Corae's head. | |||
*Madam Corae will often use this attack multiple times in succession. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Double Laser:|b=1}} Fires two lasers that continuously deal moderate damage. | |||
| | |||
*Due to the jagged hitbox of the electric lasers, it is possible for them to hit any players slightly above or below them. | |||
*Madam Corae will fire at the top third, middle third, or bottom third of a side. | |||
*Compared to previous phases, these lasers will linger for a longer period of time. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Omnidirectional Lasers:|b=1}} Assigns each player one of two types of symbols: a red mark with four arrows in each cardinal direction, or a red mark with four arrows in each intercardinal direction. After roughly 3 seconds, a beam will emit from the player, in the direction of each arrow. | |||
| | |||
*Madam Corae will often use this attack pattern twice in succession. | |||
*If a laser hits another player, after a few seconds, that player will receive the same mark as the one that hit them. There is no transfer limit, so this attack may continue for a long period of time. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Triple Laser:|b=1}} Fires three large, vertical lasers that simultaneously attack an entire side, dealing moderate damage to any players hit. | |||
| | |||
*As this attack covers an entire side of Madam Corae, players are advised to use a portal to traverse to the other side of the arena. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Electric Web:|b=1}} Enters hyper armor state and generates a thin stream of electricity from the center of her body. These beams spread out to the edge of the map to create a web-like pattern. Additionally, Madam Corae will target all but one section with a heavy electric current. | |||
| | | | ||
*Any players who make contact with the red electric streams will take heavy damage, as well as receive one stack of {{se|1143|Permanent Damage||sd}}, decreasing their Physical/Magical attack. This debuff lasts until the player dies and is resurrected via a Resurrection Stone. | |||
*The portals will create a pathway to the safe section. Players should carefully travel through these portals. | |||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Energy Ball Absorption:|b=1}} Begins gathering electric energy. Large red energy balls will appear on the left and right sides of the arena and gradually move towards Madam Corae. Each energy ball will heal her for roughly 6 bars of HP. | |||
| | | | ||
*Players must intercept these energy balls by running into them. Take note that each time this happens, the player will take some damage and gain a stack of {{se|1144|Electrical Stack||sd}}, decreasing their movement speed and increasing the damage they receive from each additional energy ball. This debuff lasts for 10 seconds and can stack up to ?? times. | |||
|} | |} | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
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</gallery> | </gallery> | ||
| Dialogue= | | Dialogue= | ||
{{ | {{tabber | ||
| | |$divclass=tabber-vertical | ||
| | |Dungeon Start Dialogue= | ||
*{{StoryIcon|AS}} '''Aisha:''' ''Is that a gardener android? Other than its sheer size, it doesn't look that threatening.'' | |||
*{{StoryIcon|CC}} '''Chung:''' ''I feel like all the hair in my body is standing on its end. Something is not right...'' | |||
*{{StoryIcon|CEs}} '''Eve:''' ''There are electric currents running in the entire zone. Watch out, if it builds up, it will be a burden on your body.'' | |||
|Mid Dungeon Dialogue= | |||
*{{StoryIcon|RH}} '''Raven:''' ''I think I'll have to move to the other side before the currents stack up.'' | |||
*{{StoryIcon|KE}} '''Elsword:''' ''All right. Should I try to short circuit the androids this time too?'' | |||
*{{StoryIcon|ES}} '''Elesis:''' ''Why don't we return it with the portal? That doesn't sound bad.'' | |||
|Dungeon Victory Quote= | |||
*'''Elsword:''' ''(The closer we get to the tower, the more I'm sure something is beneath this island. I thought it just echoed when I was farther away... but this feels like something is pulsating.)'' | *'''Elsword:''' ''(The closer we get to the tower, the more I'm sure something is beneath this island. I thought it just echoed when I was farther away... but this feels like something is pulsating.)'' | ||
*'''Aisha:''' ''I was wondering why a gardener was needed in an artificial garden. So it's nothing more than a sentry For those trying to enter the castle, huh?'' | *'''Aisha:''' ''I was wondering why a gardener was needed in an artificial garden. So it's nothing more than a sentry For those trying to enter the castle, huh?'' | ||
*'''Rena:''' '' | *'''Rena:''' ''Ugh, it's a beautiful garden... but the entire place reeks of oil. Guys, let's... hurry into the castle, hmm?'' | ||
*'''Raven:''' '' | *'''Raven:''' ''Changing its body shape at different levels of threat, this android is quite peculiar in its structure. I doubt there will be more dangers like this, but let's not let our guard down until we get to the tower.'' | ||
*'''Eve:''' '' | *'''Eve:''' ''We have not yet seen an intelligent Nasod in the Demon Realm. I wonder if there will be one in the tower... Someone I can talk to... like Lilith...'' | ||
*'''Chung:''' '' | *'''Chung:''' ''We can finally pass now. I wonder who awaits us in that tower...'' | ||
*'''Ara:''' '' | *'''Ara:''' ''This faint stench of oil is causing a headache. What a... weird garden.'' | ||
*'''Elesis:''' '' | *'''Elesis:''' ''We're closer to the tower. We just need to pass this garden... The weather is getting worse... I don't feel good about this... Let's tread carefully. We don't know what's ahead of us.'' | ||
*'''Add:''' '' | *'''Add:''' ''(This machine is far superior to other ones we've seen so far. Since this is more special compared to other machines, it must be modeled after something. ... Like how Lilith is...)'' | ||
*'''Lu:''' ''A gardener android... in the appearance of Corae... I don't understand the purpose of this. Is this to cherish the memories? Or to ridicule the dead? If it is For the latter... then I will not forgive you.'' | *'''Lu:''' ''A gardener android... in the appearance of Corae... I don't understand the purpose of this. Is this to cherish the memories? Or to ridicule the dead? If it is For the latter... then I will not forgive you.'' | ||
*'''Ciel:''' ''I apologize for this, lady. I don't want to hurt you, but we need to advance forward.'' | *'''Ciel:''' ''I apologize for this, lady. I don't want to hurt you, but we need to advance forward.'' | ||
*'''Rose:''' '' | *'''Rose:''' ''The garden does not need a gardener. The purpose of the gardener... must be more for sentimental reasons.'' | ||
*'''Ain:''' '' | *'''Ain:''' ''The tower is just ahead. I'd feel better if someone came out to apologize for the rudeness so far and treated us to a cup of tea... but that wouldn't happen, right?'' | ||
*'''Laby:''' ''Wow... so pretty! Everything's so sparkling~ was Corae managing all this? Sorry for interrupting, bye~!'' | *'''Laby:''' ''Wow... so pretty! Everything's so sparkling~ was Corae managing all this? Sorry for interrupting, bye~!'' | ||
*'''Noah:''' '' | *'''Noah:''' ''I can smell oil from the waters that run in the garden. It looks beautiful, but not a single weed will be able to grow here.'' | ||
*'''Lithia:''' ''That's a beautiful android. It reminds me of that statue, so I don’t want to go near it...'' | |||
}} | }} | ||
|Trivia=<dfn>{{</dfn> | |Trivia=<dfn>{{</dfn> |
Latest revision as of 23:11, 18 March 2025
- English

Madame Corae's Garden
“ | A mechanical artificial garden that greets the guests of the castle.
|
” |
Description
To advance to the castle, the core of the fortress, the El Search Party sets foot into a beautiful artificial garden.
Recommended Level
99
Required Combat Power
10,000,000
Entry Requirements
{{
- Requires 1 Serpentium Authorization Tag
to enter.
- Equipment Requirement: Tenebrous Armor or Higher
Details
{{
Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
- Only three Resurrection Stones can be used to revive.
Boss Defenses
Boss Name | Defense (Percentage) |
---|---|
Madame Corae | 71.92% |
}}
- Phase 1
- Phase 2
- Phase 3
Phase 1 - Madame Corae
Phase Gimmick

Occasionally, flask-shaped objects will drop from the sky. These flasks can be detonated by certain boss attacks, causing them to explode and deal moderate damage to a large circular area around them. Players are able to destroy these flasks by using command attacks and/or active skills.
Boss
Madame Corae | ||
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![]() |
The autonomous keeper of the garden. | |
Boss Attacks | Tips | |
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Dialogue
- Dungeon Start Dialogue
- Mid Dungeon Dialogue
- Dungeon Victory Quote
Aisha: Is that a gardener android? Other than its sheer size, it doesn't look that threatening.
Chung: I feel like all the hair in my body is standing on its end. Something is not right...
Eve: There are electric currents running in the entire zone. Watch out, if it builds up, it will be a burden on your body.
{{
}}
Image | Name | Boss | Character | Stats |
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Accessory (Bottom Piece): |
{{
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Trivia
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Updates
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Date | Changes | |
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KR | NA | |
08/01/2024 | 08/24/2024 |
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- Region 19~22
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Abyss | Monaterra | ![]() | Doom Aporia | ||
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} |
- Region 19~22
- Region 1~6
- Region 7~12
- Region 13~18
- Other