Ancient Waterway: Difference between revisions

From Elwiki
No edit summary
No edit summary
 
(75 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Languages|7-3}}
{{Languages|Ancient Waterway}}
{{DungeonPage
{{DungeonPage
| Orient=2
| Orient=2
Line 5: Line 5:
| DunButton=7-3Button.png
| DunButton=7-3Button.png
| SmallPic=6-3Icon_KR.png
| SmallPic=6-3Icon_KR.png
| BigPic=6-3new.jpg
| BigPic=7-2new2.png
| DunName=Ancient Waterway
| DunName=Ancient Waterway
| Quotation=Resiam Sinks... Balance breaks with the power of water. As the balance of power breaks within the '''Ancient Waterway''', Ancient Guardians begin to awaken.
| Quotation=With Resiam Sunken... the balance of power has been broken... Ancient Guardians begin to awaken.
| Description=A place that controls the water flow of the city. Ancient Guardian has awoken as the balance of power breaks.
| Description=A place that controls the water flow of the city. Ancient Guardian has awoken as the balance of power breaks.
| LvNeed=54-56
| LvNeed=60-63
| LvFit=44
| LvFit=7700
| DunMap={{tabs|name=-|tab1=Normal|contents1=[[Image:Ancient Waterway Map N.png]] |tab2=Hard & Very Hard|contents2=[[Image:Ancient Waterway Map HVH.png]]}}
| DunMap=[[File:New7-2Map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Hamel-shadow-walker.jpg|60px]]
|{{tt|[[File:Hamel-shadow-walker.jpg|60px]]|[[File:Mob - Shadow Walker.png|150px]]}}
|'''Shadow Walker''' - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.
|'''Shadow Walker''' - A basic Shadow monster.
|
*'''Claw Swipe:''' Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
*'''Claw Slam:''' Slam its claws downward, knocking targets down and away.
*'''Recover Claw:''' When knocked down, spring back on its feet with an overhead claw slash.
|-
|-
|[[File:Shadow_Charger.jpg|60px]]
|{{tt|[[File:Shadow_Charger.jpg|60px]]|[[File:Mob - Shadow Charger.png|200px]]}}
|'''Shadow Charger''' - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|'''Shadow Charger''' - A large Shadow monster.
|
*'''Claw Swipe:''' Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
*'''Claw Slam:''' Slam its claws downward, knocking targets down and away.
*'''Grab:''' Grabs onto nearby players, immobilizing them. You can escape from their grasp by rapidly tapping the {{CL}} and {{CR}} arrow keys.
|-
|-
|[[File:Shadow_Defender.jpg|60px]]
|{{tt|[[File:Shadow_Defender.jpg|60px]]|[[File:ShadowDefender_Body.jpg|150px]]}}
|'''Shadow Defender''' - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.
|'''Shadow Defender''' - A Shadow monster with a sharper, less humanoid build.
|
*'''Shadow Spear:''' Launches spears in an arc towards the player. When a player gets hit by the spears, they will be {{se||Curse|Cursed}} and will gradually lose mana over time.
*'''Dark Aura:''' Emits a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's '''Grab''' to drain HP and MP at a significant rate.
*'''Crescent Slash:''' When knocked down, recovers by swinging its thorn-like arms in a circle.
|-
|-
|[[File:Laguz_Stricken_City.jpg|60px]]
|{{tt|[[File:Laguz_Stricken_City.jpg|60px]]|[[File:Mob - Laguz.png|150px]]}}
|'''Laguz''' - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict [[Status Effects|Frostbite]]. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
|'''Laguz''' - A Water Spirit mermaid.
|
*'''Bubble Attack:''' Spews 3 bubbles in front and pops them, which will damage and inflict {{se||Extreme Coldness}}.
*'''Bubble Aura:''' Releases a bubble aura to ensnare any nearby players, immobilizing them.
*'''Self-Destruct:''' Upon death, releases a '''Bubble Aura''', immobilizing nearby players.
|-
|-
|[[File:Iz_Stricken_City.jpg|60px]]
|{{tt|[[File:Iz_Stricken_City.jpg|60px]]|[[File:Mob - Iz.png|150px]]}}
|'''Iz''' - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.
|'''Iz''' - An Ice Spirit mermaid.
|
*'''Ice Breath:''' Spews a frost breath in front which induces {{se||Freeze|Freezing}}.
*'''Self-Destruct:''' Upon death, emits an aura that applies {{se||Freeze}} to nearby players.
|-
|-
|[[File:Hamel-shadow-sniper.jpg|60px]]
|{{tt|[[File:AncientNasodGuard_Head.jpg|60px]]|[[File:Mob - Ancient Nasod Guard.png|250px]]}}
|'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.
|'''Ancient Nasod Guard''' - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
|
*'''Activate:''' Upon being approached, spins quickly, dealing damage to those immediately next to it.
*'''Slam:''' Slams the ground with its arms.
*'''Arrow:''' Releases an array of arrows towards players further away.
*'''Projectile Counter:''' Creates a force field to deflect projectiles.
|-
|-
|[[File:AncientNasodGuard_Head.jpg|60px]]
|{{tt|[[File:MiniAncientNasodSentinel_Head.jpg|60px]]|[[File:Mob - Mini Ancient Nasod Sentinel.png|150px]]}}
|'''Ancient Nasod Guard''' - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.
|'''Mini Ancient Nasod Sentinel''' - A smaller version of the Ancient Nasod Sentinel.
|
*'''Activate:''' Upon being approached, spins quickly, dealing damage to those immediately next to it.
*'''Projectile Counter:''' Creates a force field to deflect projectiles.
|-
|-
|[[File:MiniAncientNasodSentinel_Head.jpg|60px]]
|{{tt|[[File:Ancient_Nasod_Guard.jpg|60px]]|[[File:Mob - Ancient Nasod Sentinel.png|250px]]}}
|'''Mini Ancient Nasod Sentinel''' - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles.
|'''Ancient Nasod Sentinel''' - An ancient Nasod found in Hamel's waterways.
|
*'''Activate:''' Upon being approached, spins quickly, dealing damage to those immediately next to it.
*'''Slam:''' Slams the ground with its arms.
*'''Projectile Counter:''' Creates a force field to deflect projectiles.
|-
|-
|[[File:Ancient_Nasod_Guard.jpg|60px]]
|{{tt|[[File:Merman.jpg|60px]]|[[File:Mob - Merman.png|150px]]}}
|'''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[5-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
|'''Merman''' - A species of mermaid found in the waters of Hamel.
|
*'''Fish Attack:''' Swings his fish-like a club to harm players.
|-
|-
|[[File:Merman.jpg|60px]]
|{{tt|[[File:Hamel-ancient-crab.jpg|60px]]|[[File:Mob - Ancient Crab.png|200px]]}}
|'''Merman''' - Holds a fish and whacks you with it.
|'''Ancient Crab''' - A species of crab with large claws.
|
*'''[[Block]]:''' Raises claws to defend itself from frontal attacks.
*'''Snip:''' Attacks players twice with its pincers.
*'''Claw:''' Attacks with its claw inducing {{se||Wound}}.
|-
|-
|[[File:Hamel-ancient-crab.jpg|60px]]
|{{tt|[[File:Piranha.png|60px]]|[[File:Mob - Piranha.png|150px]]}}
|'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
|'''Piranha''' - A school of fish that float around and can attack players, but are rather weak and slow moving.
|
*'''Swarm:''' Dashes at a player.
|-
|-
|[[File:Piranha.png|60px]]
|{{tt|[[File:Hamel-shadow-linker.jpg|60px]]|[[File:Mob - Shadow Linker.png|150px]]}}
|'''Piranha''' - A school of fish that float around and can attack you, but are rather weak and slow moving.
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Resiam Outskirts| Shadow Master]].
|
*'''Link:''' Links itself with a player causing them to have significantly reduced movement and attack speed.
*'''Latch:''' Latch onto a player, causing their controls to be reversed, must be shaken off.
|-
|-
|[[File:Hamel-shadow-linker.jpg|60px]]
|{{tt|[[File:Hamel-piranha-house.jpg|60px]]|[[File:Mob - Piranha House.png|200px]]}}
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[7-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
|'''Piranha House''' - A domain for the Piranhas.
|-
|
|[[File:AncientCockatrigle_Head.jpg|60px]]
*'''Piranha Summon:''' Summons Piranhas.
|'''Ancient Cockatrigle''' - A beefed up version of the [[6-1|Cockatrigle]]. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well.
<dfn>}}</dfn>
|-
| MiniBoss=<dfn>{{</dfn>
|[[File:Hamel-piranha-house.jpg|60px]]
|{{tt|[[File:Bizarre_Conrad.jpg|60px]]|[[File:Mob - Bizarre Conrad.png|250px]]}}
|'''Piranha House''' - Summons Piranhas.
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
|[[File:Bizarre_Conrad.jpg|60px]]
|'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
|'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
|
|
-''Failed Heaven's Fist:'' Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
*'''[[Heaven's Fist - Abandoned]]:''' Summons a rocket propelled fist at a fixed range to attack players with. Does substantial damage. The arm will collapse after he uses this attack.
<br>
*'''Failed [[Hornet Sting]]:''' Conrad whisks out a cannon and fires a missile. He then throws the now-unusable cannon.
-''Failed Hornet's Sting:'' Conrad whisks out a cannon (similar to that of [[Code Exotic]]'s) and fires a missile at you. He then chucks the cannon at you when he's done.
*'''Slide:''' Conrad quickly slides away in his UFO.
<br>
*'''Health Conversion:''' Conrad will consume some of his mana in order to regain some health.
-''Slide:'' Conrad slides away from you in his UFO.
*'''Triple Spear:''' Summons 3 Nasod spikes out of the ground in front of him.
<br>
<dfn>}}</dfn>
-''Health Conversion:'' Conrad will remove some of his mana in order to regain some health.
| Obstacle=<dfn>{{</dfn>
<br>
|[[File:Water.png|60px]]
-''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.
|'''Water''' - While submerged in water, movements and attacks will be slowed down exponentially and jump height is increased significantly. While underwater, an oxygen meter will appear above the player and once depleted, will cause the character to drown.
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|'''Water''' - While submerged in water movements and attacks will be slowed down exponentially as well as jump height being increased significantly. While underwater an oxygen meter will appear above the player and once depleted will cause the character to drown.
|-
|-
|[[File:Mirror_of_Light.jpg|60px]]
|[[File:Mirror_of_Light.jpg|60px]]
|'''Mirror of Light''' - Throughout the stage various '''Mirrors of Lights''' will be found in certain location. They however serve little to no purpose outside of Story Quests.
|'''Mirror of Light''' - Throughout the stage various '''Mirrors of Lights''' will be found in certain location. They serve little purpose outside of Story Quests.
|-
|-
|
|
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percentage loss in HP.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:TOL.jpg|60px]]
|{{tt|[[File:TOL.jpg|60px]]|[[File:Mob - Taranvash of Light.png|300px]]}}
|'''Taranvash of Light''' - Possessing the ancient power of light.... Taranvash was the faithful watchdog who defended Hamel, but went insane due to the overwhelming forces of the El.
|'''[[Taranvash|Taranvash of Light]]''' - Possessing the ancient power of light, Taranvash was the faithful Holy Beast who defended Hamel, but went insane due to the absence of the Water Priestess.
|
|
-''Swipe:'' Swipes at you twice.
*'''Swipe:''' Swipes with her claws twice.
<br>
*'''Teleport Attack:''' Teleports up and swipes at a player quickly with her tail.
-''Teleport Attack:'' Teleports up and swipes at you with its tail, this is very fast and deals damage almost on par with its '''Tora Laser'''.
*'''Reflective Aura:''' Cloaks herself in a reflective aura. All magical projectiles such as arrows, Electron Balls, and fireballs will be reflected.
<br>
*'''Charge:''' Charges at a player.
-''Reflective Aura:'' Cloaks itself in a reflective aura. All Arrows, Electron Balls, Fireballs, or Magic Balls will be reflected.
*'''Light Burst:''' Surrounds herself in a blue light aura that explodes dealing high damage.
<br>
*'''Rising Bubbles:''' Summons bubbles from the ground that traps players, inflicting {{se||Extreme Coldness}} when they burst.
-''Charge:'' Charges at you.
*'''Recovery Swipe:''' Upon being knocked down, gets back up by swiping with her claws.
<br>
*'''Tora Laser:''' Concentrates energy on the tip of her tail and releases it in a massive horizontal laser beam. Deals substantial damage to players.
-''Rising Bubbles:'' Summons bubbles from the ground that traps you. Induces Frostbite when they burst.
<br>
-''Tora Laser:'' Concentrates its energy on the tip of its tail and releases it in a massive horizontal laser beam. Does substantial damage to the player.
|-
|-
|[[File:Mirror_of_Light.jpg|60px]]
|[[File:Mirror_of_Light.jpg|60px]]
|'''Mirror of Light (2x)''' - Can be found on either side of the stage. The mirrors will move every few seconds during the boss fight.  
|'''Mirror of Light (2x)''' - Can be found on either side of the stage. The mirrors will move every few seconds during the boss fight.  
|
|
-''Mana Drain:'' These mirrors eat up any mana you have when you approach them. Being close to any one of the mirrors will cause your to constantly lose MP.
*'''Mana Drain:''' These mirrors rapidly drain mana from any players nearby.
<br>
*'''Clone:''' Once the lights from the mirrors touch the stage, a clone of '''Taranvash of Light''' will appear. Up to two of these clones can appear and will attack players.
-''Clone:'' Once the lights from the mirrors touch the stage, a clone of the Taranvash of Light will appear. Up to two of these clones can appear and WILL attack you.
**However, you are unable to attack the clones themselves.
*However, you are unable to attack the clones themselves.
'''Note:'''
*To prevent this or destroy the clones, carry out Launching combos such as Eve's >>x on the mirrors and they will shift their lights away from the stage.
*To prevent the clones from spawning, or to destroy them, execute a combo that either launches or knocks down such as Eve's {{CDR}}{{CX}} on the mirrors. This will cause the mirrors to shift one position back and remove the lights that form the clones.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{tabs|name=1|tab1=Transformed Nasod Steel Bow|contents1={{:6-3Bdrop1}} |tab2=Transformed Nasod Drone|contents2={{:6-3Bdrop2}} |tab3=???|contents3={{:7-3Bdrop7}} |tab4=Tail of Light|contents4={{:6-3Bdrop3}}}}
| Dialogue=
| DBGM=[https://www.youtube.com/watch?v=UauAl_IZhuE '''''music043_stage''''']
{{tabber
| BBGM=[https://www.youtube.com/watch?v=yb9ZVB627mw '''''music044_boss''''']
|$divclass=tabber-vertical
|Boss Intro Cutscene={{*}}{{StoryIcon|Taranvash}} '''Taranvash''': ''Intruder...''
|Dungeon Victory Quote=
{{tabber
|$divclass=tabber-horizontal
|Normal=
{{CharsTabs
|EL=
*'''Elsword''': ''Uuuh! Ancient Nasod...? They're nothing like the ones we saw in Altera! In fact, they're more similar to the golems we saw in Feita! Though Eve won't be happy if she hears me say that...''
*'''Elsword''': ''The holy beast of light! It's huge! How is it disappearing like light?''
*'''Elsword''': ''This is a mysterious place! But it’s making it hard to find our way...!''
|AI=
*'''Aisha''': ''We can actually see the ancient waterway! This is exciting! It's full of ancient artifact and devices! If we weren't in a hurry, I would have loved to look around.''
*'''Aisha''': ''Yikes... two holy beasts...?! Oh, I was mistaken. It was just an illusion from the light's reflection off the mirror... That's why there's so many mirrors in the waterway!''
*'''Aisha''': ''Maybe... I can find a way to get my magic back quickly here?''
|RN=
*'''Rena''': ''This is an ancient waterway. An the El energy that surrounds this place... It feels nice.''
*'''Rena''': ''I did not think demons would do this to a holy beast! Just what are they scheming?''
*'''Rena''': ''Is that giant wheel for controlling the flow of water? They can't have foreign substance block the flow of water, causing it to stagnate... Wait, if we're not careful, we might become that foreign substance that gets taken out. We should make sure to stay out of the way!''
|RA=
*'''Raven''': ''Ah... The holy beast corrupted by evil energy...''
*'''Raven''': ''These Nasods are completely different from my Nasod arm. Is this how they looked like a long time ago? Just how old is this place...''
*'''Raven''': ''They can even control the holy beast... The demons of Hamel are definitely different. We better be careful.''
|EV=
*'''Eve''': ''An illusion with actual form... This is not good. We should keep our eyes on the devices.''
*'''Eve''': ''Holy beast...? Though I heard about them, this is the first time I've seen one. It's a shame this is how we had to meet. Please protect this place...''
*'''Eve''': ''The ancient ruins protected by ancient Nasods... They are not familiar, yet I feel comfortable. I haven't felt this way since I have woken up from the hibernation device. I didn't think I would come across traces of my brethren here...''
|CS=
*'''Chung''': ''They even took over ancient waterways after Resiam...? Just how much are they going to insult this land?''
*'''Chung''': ''Ta, Taranvash! How could this be... This must also be demons' doing! I cannot forgive them...!!''
*'''Chung''': ''The Water... Seal? I did not think I would hear about the Water Seal here. B, but I already gave it to Lord Rod Ross... Demons are after it? We must head back at once!''
|ES=
*'''Elesis''': ''Holy beast of light? This place has been guarded for centuries... but why? Is it the demons? What are they hiding?''
*'''Elesis''': ''They have configured the ancient device to create mirror images.. I have to pay special attention to this device..''
*'''Elesis''': ''Nasods... So they existed for a very long time to maintain the waterway? ...Wait... maybe we shouldn't break them then?''
|AD=
*'''Add''': ''This place is filled with ancient Nasod ruins.. Is that holy water a part of Nasods? It's a guardian protecting the ancient civilization.. Dynamo, analyze it with data pattern mode.''
*'''Add''': ''Oho… Demon scientist? is it possible to disarm Nasod's power source using a dark El's energy source? Keke, mind controlling my Dynamo is invincible against anything..! Eve's code is mine for the taking!''
*'''Add''': ''Darn, what awful timing! How come Eve's party came to interrupt me..! It lead me to join the search party in the end… But I want to continue researching dark El..! Next time, I'll have another chance..! Huhu''
|AN=
*'''Ain''': ''(What's this? I can no longer interfere with this world... Why?!)''
*'''Ain''': ''(I still can't seem to interfere. If this continues.. How am I supposed to fulfill the mission given to me by the Goddess?!)''
*'''Ain''': ''(As long as I don't intervene, no one remembers who I am... Am I... going to disappear like this?)''
}}
|Heroic=
{{CharsTabs
|EL=
*'''Elsword''': ''The holy beast of light! It's huge! How is it disappearing like light?''
*'''Elsword''': ''This is a mysterious place! But it's incredible!''
*'''Elsword''': ''Uuuh! Ancient Nasod...? They're nothing like the ones we saw in Altera! In fact, they're more similar to the golems we saw in Feita! Though Eve won't be happy if she hears me say that...''
|AI=
*'''Aisha''': ''The Dark Powers should not be anywhere near the El...''
*'''Aisha''': ''Is there any faster way to find the demons?''
*'''Aisha''': ''We can actually see the ancient waterway! This is exciting! It's full of ancient artifact and devices! If we weren't in a hurry, I would have loved to look around.''
*'''Aisha''': ''Maybe... I can find a way to get my magic back quickly here?''
|RN=
*'''Rena''': ''Let's not get defeated by the dark powers!''
*'''Rena''': ''This is very old... But I do feel the Ancient Nasod and El's power...''
*'''Rena''': ''Is that giant wheel for controlling the flow of water? They can't have foreign substance block the flow of water, causing it to stagnate... Wait, if we're not careful, we might become that foreign substance that gets taken out. We should make sure to stay out of the way!
*'''Rena''': ''This is an ancient waterway. An the El energy that surrounds this place... It feels nice.''
|RA=
*'''Raven''': ''I feel many different auras but the Nasod's power is the strongest!''
*'''Raven''': ''They stayed here to guard the place...''
*'''Raven''': ''This evil power...''
|EV=
*'''Eve''': ''The spirits of the Ancient Ruins live on but now you can fully rest...''
*'''Eve''': ''I am starting to feel the old powers come back...''
*'''Eve''': ''-''
|CS=
*'''Chung''': ''I can't believe this place really exists!''
*'''Chung''': ''Since Resiam, I see a lot of sad creatures here. I wonder how many more there are...''
*'''Chung''': ''They even took over ancient waterways after Resiam...? Just how much are they going to insult this land?''
*'''Chung''': ''The Water... Seal? I did not think I would hear about the Water Seal here. B, but I already gave it to Lord Rod Ross... Demons are after it? We must head back at once!
*'''Chung''': ''Ta, Taranvash! How could this be... This must also be demons' doing! I can't forgive them...!!''
|AR=
*'''Ara''': ''The ancient water in this place really exists… A sacred place for centuries..but now…''
*'''Ara''': ''They are producing ways of controlling the water using ancient devices… We need to attack the device to stop them!''
*'''Ara''': ''I think we are getting close to the demon base!! The demons are getting stronger!''
|ES=
*'''Elesis''': ''As we approach Hamel, I'm sure we are getting closer to the demons' hideout... The demons are blocking our way even more...''
*'''Elesis''': ''They have configured the ancient device to create mirror images.. I have to pay special attention to this device..''
*'''Elesis''': ''Holy beast of light? This place has been guarded for centuries... but why? Is it the demons? What are they hiding?''
*'''Elesis''': ''-''
|AD=
*'''Add''': ''This place is filled with ancient Nasod ruins... is that holy water a part of Nasods? It's a guardian protecting the ancient civilization... Dynamo, analyze it with data pattern mode.''
*'''Add''': ''Is that Eve..?! Those weak Nasods, how dare you..! You think you can disable Eve with those devices?''
*'''Add''': ''Is it possible to disarm a Nasod's power source using a dark El's energy source? Keke, mind controlling my Dynamo is invincible against anything...! Eve's code is mine for the taking!''
*'''Add''': ''Darn, what awful timing! How come Eve's party came to interrupt me..! It led me to join the search party in the end... But I want to continue researching dark El..! Next time, I'll have another chance..! Huhu.''
|LC=
*'''Lu''': ''This big thing is the guardian here? It appears to have been infected with darkness...''
*'''Lu''': ''What a beautiful place. If we ever come back let's have tea here, Ciel.''
*'''Ciel''': ''A light divine beast... It's capable of using the light to create another image of its self...! Don't lower your guard!''
*'''Ciel''': ''There are Nasods here too it seems. It's nice to have a change of scenery after fighting demons over and over.''
|RS=
*'''Rose''': ''To know that this huge device was created in ancient times is truly amazing.''
*'''Rose''': ''A divine light that protects the ancient channel? I had no choice but to knock it down, but I'm heartbroken.''
*'''Rose''': ''To see an ancient Nasod moving around… It radiates a mystical aura unlike the Nasods I fought in the past.''
|AN=
*'''Ain''': ''(What's this? I can no longer interfere with this world... Why?!)''
*'''Ain''': ''(As long as I don't intervene, no one remembers who I am... Am I... going to disappear like this?)''
*'''Ain''': ''(I still can't seem to interfere. If this continues.. How am I supposed to fulfill the mission given to me by the Goddess?!)''
}}
}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Transformed Nasod Steel Bow|contents1={{:7-3Bdrop1}} |tab2=Transformed Nasod Drone|contents2={{:7-3Bdrop2}} |tab3=Light Dual Weapon|contents3={{:7-3Bdrop4}} |tab4=Light Guns|contents4={{:7-3Bdrop5}} |tab5=Ancient Guardian Pendulum|contents5={{:7-3Bdrop6}} |tab6=Tail of Light|contents6={{:7-3Bdrop3}}}}
| SBGM=[http://www.youtube.com/watch?v=rmDnKzPYyFU '''''music043_stage''''']
 
[http://www.youtube.com/watch?v=4KCG8Ym562g '''''music044_boss''''']
| Gallery=
| Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Ancientchannelscreen.jpg|The Ancient Channel Entrance.
File:Ancientchannelscreen.jpg|The Ancient Channel Entrance.
File:Ancientchannelinner.jpg|The Ancient Channel interior.
File:Ancientchannelinner.jpg|The Ancient Channel interior.
File:Portrait - Taranvash.png|[[Taranvash]]
File:Taranbasyulight.jpg|Taranvash, the Boss of 7-3.
File:Taranbasyulight.jpg|Taranvash, the Boss of 7-3.
File:HamelMobConcept1.jpg|Mob Concept Art.
File:6-3new.jpg|Old loading image.
</gallery>
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! KR !! NA
|-
| - || - || align="left" |
*'''Ancient Waterway''' added.
|-
| 07/08/2021 || 08/04/2021 || align="left" |
*Dungeon stages adjusted.
|}
<dfn>}}</dfn>
| Video=
[https://youtube.com/watch?v=sMnm9PmfmlA '''''By luckykamon''''']
| Trivia=<dfn>{{</dfn>
*Oddly, one of '''Rena''''s dungeon clear quotes mentions the giant wheels that appear within sections of the waterway, even though they are exclusive to the currently [[Heroic Mode]]-only [[Heart of the Ancient Waterway]] dungeon, and no longer appear in this dungeon.
*One of the [[Grim Reaper - Death]]/[[Grim Reaper - Rebirth|Rebirth]] pets' dialogues states that if you drop an iron axe into the river in Ancient Waterway, '''Taranvash''' will appear and give you a golden axe.
<dfn>}}</dfn>
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Village|7}}
|KR=고대 수로 |KRName=Ancient Waterway
|TW=古代水路 |TWName=Ancient Waterway
|CN=古代水路 |CNName=Ancient Waterway
|FR=Antique voie navigable |FRName=Ancient Waterway
|DE=Alte Wasserstraße |DEName=Ancient Waterway
|IT=Antica Idrovia |ITName=Ancient Waterway
|PL=Stary Akwedukt |PLName=Old Aqueduct
|ES=Canal Antiguo |ESName=Ancient Canal
|UK=Ancient Canal
|BR=Aqueduto Acestral |BRName=Ancestral Aqueduct
}}
}}
}}

Latest revision as of 01:17, 28 August 2024

Ancient Waterway

With Resiam Sunken... the balance of power has been broken... Ancient Guardians begin to awaken.

Description
A place that controls the water flow of the city. Ancient Guardian has awoken as the balance of power breaks.
Recommended Level
60-63
Required Combat Power
7,700
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Shadow Walker - A basic Shadow monster.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Charger - A large Shadow monster.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Grab: Grabs onto nearby players, immobilizing them. You can escape from their grasp by rapidly tapping the and arrow keys.
Shadow Defender - A Shadow monster with a sharper, less humanoid build.
  • Shadow Spear: Launches spears in an arc towards the player. When a player gets hit by the spears, they will be  Enemy DebuffCursedEnemy DebuffCursed and will gradually lose mana over time.
  • Dark Aura: Emits a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recovers by swinging its thorn-like arms in a circle.
Laguz - A Water Spirit mermaid.
  • Bubble Attack: Spews 3 bubbles in front and pops them, which will damage and inflict  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness.
  • Bubble Aura: Releases a bubble aura to ensnare any nearby players, immobilizing them.
  • Self-Destruct: Upon death, releases a Bubble Aura, immobilizing nearby players.
Iz - An Ice Spirit mermaid.
  • Ice Breath: Spews a frost breath in front which induces  Enemy DebuffFreezingEnemy DebuffFreezing.
  • Self-Destruct: Upon death, emits an aura that applies  Enemy DebuffFreezeEnemy DebuffFreeze to nearby players.
Ancient Nasod Guard - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Slam: Slams the ground with its arms.
  • Arrow: Releases an array of arrows towards players further away.
  • Projectile Counter: Creates a force field to deflect projectiles.
Mini Ancient Nasod Sentinel - A smaller version of the Ancient Nasod Sentinel.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Projectile Counter: Creates a force field to deflect projectiles.
Ancient Nasod Sentinel - An ancient Nasod found in Hamel's waterways.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Slam: Slams the ground with its arms.
  • Projectile Counter: Creates a force field to deflect projectiles.
Merman - A species of mermaid found in the waters of Hamel.
  • Fish Attack: Swings his fish-like a club to harm players.
Ancient Crab - A species of crab with large claws.
  • Block: Raises claws to defend itself from frontal attacks.
  • Snip: Attacks players twice with its pincers.
  • Claw: Attacks with its claw inducing  Enemy DebuffWoundEnemy DebuffWound.
Piranha - A school of fish that float around and can attack players, but are rather weak and slow moving.
  • Swarm: Dashes at a player.
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master.
  • Link: Links itself with a player causing them to have significantly reduced movement and attack speed.
  • Latch: Latch onto a player, causing their controls to be reversed, must be shaken off.
Piranha House - A domain for the Piranhas.
  • Piranha Summon: Summons Piranhas.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
  • Heaven's Fist - Abandoned: Summons a rocket propelled fist at a fixed range to attack players with. Does substantial damage. The arm will collapse after he uses this attack.
  • Failed Hornet Sting: Conrad whisks out a cannon and fires a missile. He then throws the now-unusable cannon.
  • Slide: Conrad quickly slides away in his UFO.
  • Health Conversion: Conrad will consume some of his mana in order to regain some health.
  • Triple Spear: Summons 3 Nasod spikes out of the ground in front of him.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Water - While submerged in water, movements and attacks will be slowed down exponentially and jump height is increased significantly. While underwater, an oxygen meter will appear above the player and once depleted, will cause the character to drown.
Mirror of Light - Throughout the stage various Mirrors of Lights will be found in certain location. They serve little purpose outside of Story Quests.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percentage loss in HP.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Taranvash of Light - Possessing the ancient power of light, Taranvash was the faithful Holy Beast who defended Hamel, but went insane due to the absence of the Water Priestess.
  • Swipe: Swipes with her claws twice.
  • Teleport Attack: Teleports up and swipes at a player quickly with her tail.
  • Reflective Aura: Cloaks herself in a reflective aura. All magical projectiles such as arrows, Electron Balls, and fireballs will be reflected.
  • Charge: Charges at a player.
  • Light Burst: Surrounds herself in a blue light aura that explodes dealing high damage.
  • Rising Bubbles: Summons bubbles from the ground that traps players, inflicting  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness when they burst.
  • Recovery Swipe: Upon being knocked down, gets back up by swiping with her claws.
  • Tora Laser: Concentrates energy on the tip of her tail and releases it in a massive horizontal laser beam. Deals substantial damage to players.
Mirror of Light (2x) - Can be found on either side of the stage. The mirrors will move every few seconds during the boss fight.
  • Mana Drain: These mirrors rapidly drain mana from any players nearby.
  • Clone: Once the lights from the mirrors touch the stage, a clone of Taranvash of Light will appear. Up to two of these clones can appear and will attack players.
    • However, you are unable to attack the clones themselves.

Note:

  • To prevent the clones from spawning, or to destroy them, execute a combo that either launches or knocks down such as Eve's on the mirrors. This will cause the mirrors to shift one position back and remove the lights that form the clones.

}}

}}
Dialogue
  • Boss Intro Cutscene
  • Dungeon Victory Quote
  • Taranvash: Intruder...
{{
Image Name Boss Character Stats
Transformed Nasod Steel Bow
Transformed Nasod Steel Bow
Bizarre Conrad
Rena

Lv56 Bow:

Physical Attack +3548

Magical Attack +3548


[Unidentified * ?]

[Unidentified * ?]

Critical +4%

Action Speed +2%

}}
Gallery
Videos
Trivia
{{
  • Oddly, one of Rena's dungeon clear quotes mentions the giant wheels that appear within sections of the waterway, even though they are exclusive to the currently Heroic Mode-only Heart of the Ancient Waterway dungeon, and no longer appear in this dungeon.
  • One of the Grim Reaper - Death/Rebirth pets' dialogues states that if you drop an iron axe into the river in Ancient Waterway, Taranvash will appear and give you a golden axe.
}}
Updates
{{
Date Changes
KR NA
- -
  • Ancient Waterway added.
07/08/2021 08/04/2021
  • Dungeon stages adjusted.
}}
Alternative Names
{{
Server Name Translation
South Korea 고대 수로 Ancient Waterway
Taiwan (Traditional Chinese) 古代水路 Ancient Waterway
China (Simplified Chinese) 古代水路 Ancient Waterway
Germany Alte Wasserstraße Ancient Waterway
Spain Canal Antiguo Ancient Canal
France Antique voie navigable Ancient Waterway
Italy Antica Idrovia Ancient Waterway
Poland Stary Akwedukt Old Aqueduct
United Kingdom Ancient Canal
Brazil Aqueduto Acestral Ancestral Aqueduct
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous