Solace's Fortress: Difference between revisions
Gameboy224 (talk | contribs) No edit summary |
(Just making sure everything in the miniboss sections actually counts as one owo) |
||
Line 90: | Line 90: | ||
*'''Overclock Movement - Energy Burst:''' She will dash forward taking any players nearby her with her then create a saw with her disk energy dealing several powerful hits and pushing player away. | *'''Overclock Movement - Energy Burst:''' She will dash forward taking any players nearby her with her then create a saw with her disk energy dealing several powerful hits and pushing player away. | ||
*'''Dual Advance:''' She will teleport to the center of the lower platform then send her two disks in opposite directions which grabs players and drop them off the map. While she perform this she will also leap into the air and create a large sphere of electrical energy harming players in the air. The disk will also harm players when returning to Maya. | *'''Dual Advance:''' She will teleport to the center of the lower platform then send her two disks in opposite directions which grabs players and drop them off the map. While she perform this she will also leap into the air and create a large sphere of electrical energy harming players in the air. The disk will also harm players when returning to Maya. | ||
*'''Invincibility:''' If she is within close proximity of the '''Diceon Core''', both her and the core will become completely invincible. | |||
*'''Invincibility:''' If | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
Line 120: | Line 116: | ||
|[[File:SpikePump.png|60px]] | |[[File:SpikePump.png|60px]] | ||
|'''Spike Pump''' - Mechanical devices that function as moving platforms and extremely spiky hazards. | |'''Spike Pump''' - Mechanical devices that function as moving platforms and extremely spiky hazards. | ||
|- | |||
|[[File:code_s_core.png|60px]] | |||
|'''Diceon Core''' - The core device powering CODE_S. Destroy the core and CODE_S will cease to function. | |||
|- | |- | ||
|[[File:DarkSurveillan.png|60px]] | |[[File:DarkSurveillan.png|60px]] |
Revision as of 16:38, 7 December 2019
Solace's Fortress
“ | Solace's Fortress. The underground fortress where Solace, the Master of the Sun, is supposedly hiding the abducted El Lady. The last battle in Elysion finally begins.
|
” |
Fortress Descent
Starting off the dungeon, players will be chased by a powerful descending laser that does a significant amount of damage. Defeat the monsters and open the path further down till you reach the Spear Organic Core which will deactivate the laser.
Security Lasers
Before entering the outer lab, laser checkpoints will be stationed throughout the map. If none of the lasers are tripped, players will be able to skip the first room of the following segment. Destroy the Spear Organic Cores to deactivate the lasers before progressing.
Protecting Herbaon
Deep into the corridor area, Herbaon will help open the path. Herbaon will take a total 40 seconds to open the way while a Surveillan will attack from the background. If Herbaon is hit, he'll be stunned. Maneuver around and divert Surveillan's aim away from Herbaon. Monsters will continuously spawn onto the field.
Scabbards
The final path leading to Solace will be blocked my large scabbards. Light Scabbards can only be harmed by combos while Dark Scabbards can only be harmed with skills. Destroy these scabbards to open the way while a slow moving laser will follow the players.
Monster Image | Boss Description | Boss Moves |
---|---|---|
COPY_S - A duplicate of CODE-Maya. |
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Solace - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion. |
Upon the start of the fight, Solace's health bar will be engulfed by the [Mark of Judgement]. The mark will change depending on the outcome of [Judgement] moves.
Note:
| |
Solace (Phase 2) - Solace, unmasked, in a dimension of his own creation. |
Solace is able to use all the abilities from Phase 1 with the exception of [Judgement] Darkness Flame.
Note:
|
- Dungeon Start Cutscene
- Mid Dungeon Dialogue
- Boss Intro Cutscene
- Mid Boss Dialogue
- Phase 2 Intro Custcene
- Ending Dialogue
- Nasod Bird: (Whistle - dead)
- Spear Organic Core: Target mismatch - alert system reactivated.
- Elysion's Hernacyd Blade
- Elysion's Hernacyd Dual Weapon
- Elysion's Hernacyd Guns
- Solace's Dark Red Sun Set
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv86 Blade: Physical Attack +5078 Magical Attack +5078 [Unidentified * ?] [Unidentified * ?] 2% chance of double attack (Except special active skills) Critical +6% |
- Despite being left-handed, Solace's sword flies into his right hand in his introduction cutscene.
- Although li_dungeon008 was renamed as li_stage_elysion003, if there is a li_dungeon008 in the "music" folder, the dungeon still uses li_dungeon008 instead of li_stage_elysion003 in the corridor area before reaching the inner core.