Solace's Fortress: Difference between revisions
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| Ally=<span style="display:none">{{</span> | | Ally=<span style="display:none">{{</span> | ||
|[[File:HerbaonFace.png|60px]] | |[[File:HerbaonFace.png|60px]] | ||
|'''Herbaon''' - Defend Herbaon as he destroys one of the cores in Solace's Fortress and helps open the gate into the inner core. | |'''Herbaon''' - Defend Herbaon as he destroys one of the cores in Solace's Fortress and helps open the gate into the inner core. It will take him 40 seconds to destroy the core, protect him from Surveillan's shots. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
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|[[File:SpearOrganicCore.png|60px]] | |[[File:SpearOrganicCore.png|60px]] | ||
|'''Spear Organic Core''' - A bio-mechanical core that | |'''Spear Organic Core''' - A bio-mechanical security core that can cloak itself. Destroy it in order to deactivate the security lasers. | ||
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*'''Cloak:''' Turn invisible, concealing itself. | *'''Cloak:''' Turn invisible, concealing itself. | ||
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|[[File:10-6Laser.png|60px]] | |[[File:10-6Laser.png|60px]] | ||
|'''Lasers''' - Powerful lasers which fire out at players. Do not provide hitstun but hit many times | |'''Lasers''' - Powerful lasers which fire out at players. Do not provide hitstun but hit many times. | ||
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|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
|''' | |'''Security Lasers''' - A laser that deals continuous damage to players and completely drains players MP. If you manage to avoid getting hit by all lasers in stage 2, you will skip stages 3. Destroy the '''Spear Organic Core''' in order to deactivate the laser. | ||
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|[[File:Lava.png|60px]] | |[[File:Lava.png|60px]] | ||
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|[[File:DarkSurveillan.png|60px]] | |[[File:DarkSurveillan.png|60px]] | ||
|'''Dark Surveillan''' - A remodeled Surveillan has been stationed inside Solace's Fortress, much like its previous incarnation will snipe players from the background. However will only fire once per round instead of three time. | |'''Dark Surveillan''' - A remodeled Surveillan has been stationed inside Solace's Fortress, much like its previous incarnation will snipe players from the background. However will only fire once per round instead of three time. If a shot hits Herbaon, he'll be temporarily stunned. | ||
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|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] |
Revision as of 03:35, 6 January 2017
Solace's Fortress
“ | Solace's Fortress. The underground fortress where Solace, the Master of the Sun, is supposedly hiding the abducted El Lady. The last battle in Elysion finally begins.
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” |
Description
The underground fortress where Solace, the Sun Master, is supposedly hiding the abducted El Lady.
Recommended Level
87-90
Dungeon Layout
Ally
Mobs
{{
Mini Boss
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}}
Monster Image | Boss Description | Boss Moves |
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COPY_S - A duplicate of CODE-Maya. |
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Diceon Core - The core device powering the surrounding Nasods, primarily CODE_S. Destroy the core and CODE_S will cease to function. |
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Obstacles
{{
Boss
{{
}}
Monster Image | Boss Description | Boss Moves |
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Solace - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion. |
Upon the start of the fight, Solace's health bar will be engulfed by the [Mark of Judgement]. The mark will change depending on the outcome of [Judgement] moves.
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Solace (Phase 2) - Solace, unmasked, in a dimension of his own creation. |
Solace is able to use all the abilities from Phase 1 with the exception of [Judgement] Darkness Flame.
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Dialogue
- Dungeon Start Cutscene
- Mid Dungeon Dialogue
- Boss Intro Cutscene
- Mid Boss Dialogue
- Phase 2 Intro Custcene
- Ending Dialogue
- Nasod Bird: (Whistle - dead)
- Spear Organic Core: Target mismatch - alert system reactivated.
{{
}}
Image | Name | Boss | Character | Stats |
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Lv86 Blade: Physical Attack +5078 Magical Attack +5078 [Unidentified * ?] [Unidentified * ?] 2% chance of double attack (Except special active skills) Critical +6% |
Gallery
Trivia
- Although li_dungeon008 was renamed as li_stage_elysion003, the dungeon still uses li_dungeon008 instead of li_stage_elysion003 in the corridor area before reaching the inner core.