Altar of Invocation: Difference between revisions
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**'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''. | **'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''. | ||
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | **'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | ||
*''' | *'''Soul of Vengeance:''' The boss raises its hands and use '''Orb Call''' while a yellow aura appears below them. It will heal itself by 15x HP if no one absorbs the '''Dark Orb'''. | ||
*'''<font color=red> | *'''<font color=red>Spark of Inhibition:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack and Annihilator will enter fatigue for a brief duration. | ||
** This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack. | ** This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack. | ||
Revision as of 14:26, 10 March 2022
Altar of Invocation
“ | The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.
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” |
Description
The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
750,000
Details
- Up to 6 players can enter (minimum 3 players required to enter)
- All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
Boss
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Monster Image | Boss Description | Boss Moves | |||||||||||||||
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Berthe - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. |
Attacks highlighted in red bypass Invincibility frames. Note:
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Berserk Berthe - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. |
Attacks highlighted in red bypass Invincibility frames. Note:
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Annihilator - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King. |
Attacks highlighted in red bypass Invincibility frames. Note:
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Dialogue
Legendary Weapon
Icon | Name | Stats | Enhancement Bonuses |
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Vestige of Soul - Weapon of Requiem |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Adaptation +5% |
Enhancement +10: Physical/Magical Attack Power +10% |
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Image | Name | Boss | Character | Stats |
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Lv99 Face Accessory (Top): |
Gallery
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Pruinaum raid poster.
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Old loading image.
Trivia
- Following Savage White-Ghost's Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
- The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
- Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
- The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
Updates
Date | Changes | |
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KR | NA | |
08/13/2020 | 09/09/2020 |
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08/27/2020 | 09/09/2020 |
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09/24/2020 | 09/23/2020 |
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01/28/2021 | 02/24/2021 |
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- | 01/27/2021 |
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03/11/2021 | - |
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03/25/2021 | 04/28/2021 |
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08/05/2021 | 09/01/2021 |
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12/23/2011 | 01/12/2022 |
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Alternative Names
{{
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Other