Nightmare's Crib: Difference between revisions
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*It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the {{color|purple|square sigil}} (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater. | *It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the {{color|purple|square sigil}} (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater. | ||
**Take care to avoid being hit by '''Slash''' and launched in an undesirable direction, as it can result in a total party kill during this mechanic. | **Take care to avoid being hit by '''Slash''' and launched in an undesirable direction, as it can result in a total party kill during this mechanic. | ||
<gallery widths=150px heights=150px> | |||
File:18-3 Circle Link.jpeg | |||
File:18-3 Square Link.jpeg | |||
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*'''Black Hole | *'''Black Hole'''s Gathers energy and after a brief moment, releases it around him. This sphere of energy has a weak suction and Nightmare Keeper will recover 5 bars of HP per every player hit by this attack. | ||
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*Nightmare Keeper will use this attack roughly every 45 seconds. | *Nightmare Keeper will use this attack roughly every 45 seconds. | ||
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*'''Thorns''': Summons red spikes that protrude from the ground nearby. Any players hit will be launched upwards and inflicted with a stack of {{se||Bleed|tt=no}}. | |||
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*The players marked with the {{color|purple|square sigils}} must stay ''away'' from each other. If they are too close, the sigil and tether will turn {{color|red|red}}. | *The players marked with the {{color|purple|square sigils}} must stay ''away'' from each other. If they are too close, the sigil and tether will turn {{color|red|red}}. | ||
*This mechanic will often occur while other attacks are going on. | *This mechanic will often occur while other attacks are going on. | ||
<gallery widths=150px heights=150px> | |||
File:18-3 Circle Link.jpeg | |||
File:18-3 Square Link.jpeg | |||
</gallery> | |||
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*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after | *{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby. | ||
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*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards. | *Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards. | ||
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**It is possible for the third or fourth player to time their orb throw such that it destroys three prisons. This is made slightly easier with orbs that linger, such as nature orbs. | **It is possible for the third or fourth player to time their orb throw such that it destroys three prisons. This is made slightly easier with orbs that linger, such as nature orbs. | ||
*It is recommended to type out your prison order number in the party chat so that the rest of the party is aware of the prison order. | *It is recommended to type out your prison order number in the party chat so that the rest of the party is aware of the prison order. | ||
*During this attack, players will be disabled from running, jumping, and attacking. | *During this attack, players will be disabled from running, jumping, and attacking. Furthermore, spikes will protrude from the ends of the platform, preventing players from leaving the platform area. | ||
**Players are unable to move through any prisons. | |||
*The prison explosion negates resurrection effects, but only for the player trapped inside it. | |||
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*{{color|red|Nightmare Orb|b=1}}: Spawns two large purple orbs that inflicts {{se|828|Erosion||sd}} and continuous damage on contact. The orb that spawns on the left side of the map can only be damaged with command attacks and actives, whereas the orb that spawns on the right side of the map can only be damaged with special actives. | *{{color|red|Nightmare Orb|b=1}}: Spawns two large purple orbs that inflicts {{se|828|Erosion||sd}} and continuous damage on contact. The orb that spawns on the left side of the map can only be damaged with command attacks and actives, whereas the orb that spawns on the right side of the map can only be damaged with special actives. The orbs will deal non-hitstun damage to any players nearby, and explode after receiving enough damage. | ||
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*While the orbs can be destroyed, most parties choose to push the orb(s) away from the boss/party and ignore it afterwards. | *While the orbs can be destroyed, most parties choose to push the orb(s) away from the boss/party and ignore it afterwards. | ||
*If the orb is attacked from the right side, it will move to the left and vice-versa. | |||
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</gallery> | </gallery> | ||
| Dialogue= | | Dialogue= | ||
{{ | {{tabber | ||
| | |$divclass=tabber-vertical | ||
| | |Phase 1 Dialogue= | ||
*{{StoryIcon|Vasili2}} '''Vasili:''' ''Incarcer, Torta... What are you.'' | *{{StoryIcon|Vasili2}} '''Vasili:''' ''Incarcer, Torta... What are you.'' | ||
*{{StoryIcon|Chv}} '''Ciel:''' ''Is it already consumed by the demonic energy of abyss...'' | *{{StoryIcon|Chv}} '''Ciel:''' ''Is it already consumed by the demonic energy of abyss...'' | ||
*{{StoryIcon|Vasili2}} '''Vasili:''' ''What's this? Prey is talking? Who are you, telling me wh | *{{StoryIcon|Vasili2}} '''Vasili:''' ''What's this? Prey is talking? Who are you, telling me wh | ||
*{{StoryIcon|DB}} '''Add:''' ''... He lost all sense of decorum along with his head.'' | *{{StoryIcon|DB}} '''Add:''' ''... He lost all sense of decorum along with his head.'' | ||
| | |Phase 2 Dialogue= | ||
*{{StoryIcon|AS}} '''Aisha:''' ''Be careful not to be caught in a cage! You'll fall asleep'' | *{{StoryIcon|AS}} '''Aisha:''' ''Be careful not to be caught in a cage! You'll fall asleep'' | ||
*{{StoryIcon|ES}} '''Elesis:''' ''It's pretty tough. If we drag this on, and more of us'' | *{{StoryIcon|ES}} '''Elesis:''' ''It's pretty tough. If we drag this on, and more of us'' | ||
*{{StoryIcon|Ish}} '''Lu:''' ''There's no need to be negative. You can wake up from the'' | *{{StoryIcon|Ish}} '''Lu:''' ''There's no need to be negative. You can wake up from the'' | ||
*{{StoryIcon|RaS}} '''Laby:''' ''Should we throw something? Maybe a clang! shattering sound will wake everyone up!'' | *{{StoryIcon|RaS}} '''Laby:''' ''Should we throw something? Maybe a clang! shattering sound will wake everyone up!'' | ||
| | |Ending Dialogue= | ||
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I will open the way to Earl Ran.'' | *{{StoryIcon|Vasili2}} '''Vasili:''' ''I will open the way to Earl Ran.'' | ||
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I wish you luck.'' | *{{StoryIcon|Vasili2}} '''Vasili:''' ''I wish you luck.'' | ||
| | |Dungeon Victory Quote= | ||
{{CharsTabs | {{CharsTabs | ||
|EL= | |EL= |
Latest revision as of 03:11, 6 December 2024
- English
Nightmare's Crib
“ | The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.
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” |
Description
Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
2,500,000
Entry Requirements
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
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Dream Eater (Phase 1) | 21883 | 83.91% |
Nightmare Keeper | ||
Dream Eater (Phase 2) | 59.94% |
- Phase 1
- Phase 2
Phase 1 - Dream Eater
Phase Gimmick
Self DebuffErosionSelf DebuffErosion - Upon being hit, players will be inflicted with a stack of ErosionErosion. Every time a consumable item from your consumables quick slot, or from pet auto consume quick slot is used, one stack will be removed.
- Upon receiving 20 stacks, players will be inflicted with Self DebuffConfusionSelf DebuffConfusion, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.
Boss
Boss Attacks | Tips |
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Dialogue
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Image | Name | Boss | Character | Stats | Set Effects |
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Accessory (Bottom Piece): |
2 Pieces:
3 Pieces:
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Trivia
- Eve's summons are able to attack and damage the Nightmare Prisons spawned in phase 2. However, it is highly unlikely that they will be able to completely destroy a prison before it explodes.
Updates
Date | Changes | ||
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KR | NA | ||
08/04/2022 | 8/31/2022 |
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08/11/2022 | 9/28/2022 |
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09/12/2024 | 09/25/2024 |
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- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Abyss | Monaterra | Serpentium | Serpentium Tower | ||
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{{ }} | {{ }} | {{ }} | {{ }} |
- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Other
Abyss | Monaterra | Serpentium | - | - | - |
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{{ }} |