Nightmare's Crib: Difference between revisions

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*It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the {{color|purple|square sigil}} (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater.
*It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the {{color|purple|square sigil}} (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater.
**Take care to avoid being hit by '''Slash''' and launched in an undesirable direction, as it can result in a total party kill during this mechanic.
**Take care to avoid being hit by '''Slash''' and launched in an undesirable direction, as it can result in a total party kill during this mechanic.
<gallery widths=150px heights=150px>
File:18-3 Circle Link.jpeg
File:18-3 Square Link.jpeg
</gallery>
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*'''Black Hole:''' Gathers energy and after a brief moment, releases it around him. This sphere of energy has a weak suction and Nightmare Keeper will recover 5 bars of HP per every player hit by this attack.
*'''Black Hole'''s Gathers energy and after a brief moment, releases it around him. This sphere of energy has a weak suction and Nightmare Keeper will recover 5 bars of HP per every player hit by this attack.
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*Nightmare Keeper will use this attack roughly every 45 seconds.
*Nightmare Keeper will use this attack roughly every 45 seconds.
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*'''Thorns''': Summons red spikes that protrude from the ground nearby. Any players hit will be launched upwards and inflicted with a stack of {{se||Bleed|tt=no}}.
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*The players marked with the {{color|purple|square sigils}} must stay ''away'' from each other. If they are too close, the sigil and tether will turn {{color|red|red}}.
*The players marked with the {{color|purple|square sigils}} must stay ''away'' from each other. If they are too close, the sigil and tether will turn {{color|red|red}}.
*This mechanic will often occur while other attacks are going on.
*This mechanic will often occur while other attacks are going on.
<gallery widths=150px heights=150px>
File:18-3 Circle Link.jpeg
File:18-3 Square Link.jpeg
</gallery>
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*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after a period of time, killing the trapped player and anyone else nearby.
*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby.
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*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards.
*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards.
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**It is possible for the third or fourth player to time their orb throw such that it destroys three prisons. This is made slightly easier with orbs that linger, such as nature orbs.
**It is possible for the third or fourth player to time their orb throw such that it destroys three prisons. This is made slightly easier with orbs that linger, such as nature orbs.
*It is recommended to type out your prison order number in the party chat so that the rest of the party is aware of the prison order.
*It is recommended to type out your prison order number in the party chat so that the rest of the party is aware of the prison order.
*During this attack, players will be disabled from running, jumping, and attacking.
*During this attack, players will be disabled from running, jumping, and attacking. Furthermore, spikes will protrude from the ends of the platform, preventing players from leaving the platform area.
*Furthermore, spikes will protrude from the ends of the platform, preventing players from leaving the platform area.
**Players are unable to move through any prisons.
*The prison explosion negates resurrection effects, but only for the player trapped inside it.
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*{{color|red|Nightmare Orb|b=1}}: Spawns two large purple orbs that inflicts {{se|828|Erosion||sd}} and continuous damage on contact. The orb that spawns on the left side of the map can only be damaged with command attacks and actives, whereas the orb that spawns on the right side of the map can only be damaged with special actives.
*{{color|red|Nightmare Orb|b=1}}: Spawns two large purple orbs that inflicts {{se|828|Erosion||sd}} and continuous damage on contact. The orb that spawns on the left side of the map can only be damaged with command attacks and actives, whereas the orb that spawns on the right side of the map can only be damaged with special actives. The orbs will deal non-hitstun damage to any players nearby, and explode after receiving enough damage.
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*While the orbs can be destroyed, most parties choose to push the orb(s) away from the boss/party and ignore it afterwards.
*While the orbs can be destroyed, most parties choose to push the orb(s) away from the boss/party and ignore it afterwards.
*If the orb is attacked from the right side, it will move to the left and vice-versa.
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</gallery>
</gallery>
| Dialogue=
| Dialogue=
{{tabs
{{tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Phase 1 Dialogue
|Phase 1 Dialogue=
|contents1=
*{{StoryIcon|Vasili2}} '''Vasili:''' ''Incarcer, Torta... What are you.''
*{{StoryIcon|Vasili2}} '''Vasili:''' ''Incarcer, Torta... What are you.''
*{{StoryIcon|Chv}} '''Ciel:''' ''Is it already consumed by the demonic energy of abyss...''
*{{StoryIcon|Chv}} '''Ciel:''' ''Is it already consumed by the demonic energy of abyss...''
*{{StoryIcon|Vasili2}} '''Vasili:''' ''What's this? Prey is talking? Who are you, telling me wh
*{{StoryIcon|Vasili2}} '''Vasili:''' ''What's this? Prey is talking? Who are you, telling me wh
*{{StoryIcon|DB}} '''Add:''' ''... He lost all sense of decorum along with his head.''
*{{StoryIcon|DB}} '''Add:''' ''... He lost all sense of decorum along with his head.''
|tab2=Phase 2 Dialogue
|Phase 2 Dialogue=
|contents2=
*{{StoryIcon|AS}} '''Aisha:''' ''Be careful not to be caught in a cage! You'll fall asleep''
*{{StoryIcon|AS}} '''Aisha:''' ''Be careful not to be caught in a cage! You'll fall asleep''
*{{StoryIcon|ES}} '''Elesis:''' ''It's pretty tough. If we drag this on, and more of us''
*{{StoryIcon|ES}} '''Elesis:''' ''It's pretty tough. If we drag this on, and more of us''
*{{StoryIcon|Ish}} '''Lu:''' ''There's no need to be negative. You can wake up from the''
*{{StoryIcon|Ish}} '''Lu:''' ''There's no need to be negative. You can wake up from the''
*{{StoryIcon|RaS}} '''Laby:''' ''Should we throw something? Maybe a clang! shattering sound will wake everyone up!''
*{{StoryIcon|RaS}} '''Laby:''' ''Should we throw something? Maybe a clang! shattering sound will wake everyone up!''
|tab3=Ending Dialogue
|Ending Dialogue=
|contents3=
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I will open the way to Earl Ran.''
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I will open the way to Earl Ran.''
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I wish you luck.''
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I wish you luck.''
|tab4=Dungeon Victory Quote
|Dungeon Victory Quote=
|contents4=
{{CharsTabs
{{CharsTabs
|EL=
|EL=

Latest revision as of 03:11, 6 December 2024

  • English

Nightmare's Crib

The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.

Description
Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

2,500,000

Entry Requirements
{{ }}
Details
{{
  • Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).

 Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.

Boss Defenses

Boss Name Defense (Raw) Defense (Percentage)
Dream Eater (Phase 1) 21883 83.91%
Nightmare Keeper
Dream Eater (Phase 2) 59.94%
}}
  • Phase 1
  • Phase 2
Phase 1 - Dream Eater
{{
???.

Phase Gimmick

 Self DebuffErosionSelf DebuffErosion - Upon being hit, players will be inflicted with a stack of  ErosionErosion. Every time a consumable item from your consumables quick slot, or from pet auto consume quick slot is used, one stack will be removed.

  • Upon receiving 20 stacks, players will be inflicted with  Self DebuffConfusionSelf DebuffConfusion, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.

Boss

Attacks highlighted in red bypass invincibility frames.
Boss Attacks Tips
  • Teleport: Teleports to a random location on the stage.
  • It is recommended to gather underneath the edge of the leftmost platform, as the Dream Eater will more frequently teleport there.
  • The Dream Eater can be attacked while teleporting.
  • Slash: Swings his arms once or twice. Each hit will inflict  Leg InjuryLeg Injury and launch players quite far away.
  • This is the boss' most frequent attack. Because of this, using skills or items that provide  Super ArmorSuper Armor are recommended to avoid being launched away.
  • Spinning Slash: Leaps forward, spinning and inflicting moderate damage to any players hit.
  • Slice: Casts a large shockwave that hits either the top half or the bottom half of the map, dealing heavy damage to any players hit.
  • When the attack indicator appears, there is about 2 seconds before the attack goes off.
  • The bottom half shockwave has a hitbox that is slightly larger than what its visuals may imply. If possible, it is recommended to remain in the air above the upper platform.
  • Black Storm: Teleports to the middle of the arena, then casts three storms of demonic energy that instantly kill any players hit. Two storms will spawn on the edges of the map, and one large storm will spawn in the middle of the map.
  • The storms on the edges will always activate first, and the middle storm will activate shortly afterwards. To avoid being hit, players must initially wait inside the middle storm. Once the storms on the edges begin to dissipate (indicated by the storms turning black), players must run to the edge of the map before the middle storm activates.
  • After spawning the storms, the Dream Eater will continue to move and attack as usual. Be especially cautious to avoid being hit by Slash and launched in an undesirable direction.
  • Link Up: Marks two random players with connected circle sigils, and the remaining two players with connected square sigils. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
  • The players marked with the circle sigils must stay close to each other. If they are too far apart, the sigil and tether will turn red.
  • The players marked with the square sigils must stay away from each other. If they are too close, the sigil and tether will turn red.
  • It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the square sigil (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater.
    • Take care to avoid being hit by Slash and launched in an undesirable direction, as it can result in a total party kill during this mechanic.
  • Shadow Clones: Teleports to the central platform and spawns four shadow clones randomly on the map. Each shadow clone will tether to a random player, and after roughly 4 seconds, will dash in the direction of the tether, dealing heavy damage on contact.
  • Player must position themselves such that the Dream Eater boss is in between them and their tethered shadow clone. This will cause the shadow to dash into Dream Eater.
  • If all 4 clones hit Dream Eater, he will enter a groggy state for about 3 seconds, and all  ErosionErosion debuffs will be removed.
  • Players should take caution to not stand too close to Dream Eater, as they may get hit by the shadow clone contact explosion.
  • Space Division: Prepares himself to launch a series of fatal slashes. These slashes deal heavy damage and players who are hit will have their screens darkened for a few seconds.
  • The slashes will occur roughly 3 seconds after the initial warning lines appear.
  • If Dream Eater's HP is below 150 bars, he will cast this attack twice in a row.
  • In most of the slash patterns, the bottom right corner will be safe.
}}
Dialogue
  • Phase 1 Dialogue
  • Phase 2 Dialogue
  • Ending Dialogue
  • Dungeon Victory Quote
  • Vasili: Incarcer, Torta... What are you.
  • Ciel: Is it already consumed by the demonic energy of abyss...
  • Vasili: What's this? Prey is talking? Who are you, telling me wh
  • Add: ... He lost all sense of decorum along with his head.
{{
Image Name Boss Character Stats Set Effects
Swirling Phantasma
Swirling Phantasma
Swirling Phantasma
Myuriconus, Nightmare Keeper
Common

Accessory (Bottom Piece):
▪ All Speed +7%
▪ Damage Reduction +10%

Sharp Abyss Set:

2 Pieces:

  • Awakening Duration +10%
  • Damage Increase to Boss Monsters +5% (Dungeon)
  • All Resistance +50

3 Pieces:

  • Deals additional continuous damage that is 3.0% of damage upon attack for 3 sec. (Dungeon)
  • Polarize +3% (Max 55%) (Dungeon)
}}
Gallery
Trivia
{{
  • Eve's summons are able to attack and damage the Nightmare Prisons spawned in phase 2. However, it is highly unlikely that they will be able to completely destroy a prison before it explodes.
}}
Updates
{{
Date Changes
KR NA
08/04/2022 8/31/2022
  • Nightmare's Crib added.
08/11/2022 9/28/2022
  • Phase 2:
    • Nightmare Keeper is no longer invincible while charging an attack.
    • Dream Eater summoned by Nightmare Keeper is changed to a boss monster.
    • Nightmare Keeper and Dream Eater patterns no longer overlap.
    • You will not receive damage from Dream Eater during Nightmare Keeper's Nightmare Prison pattern.
    • Nightmare Prison changed to be immune to debuffs.
    • The  ConfusionConfusion debuff will be removed at the start of the Nightmare Prison pattern.
    • The Tentacle Summoning pattern can no longer overlap with Nightmare Prison.
    • Dream Eater respawn time increased.
      • Also, Nightmare Keeper will no longer recover HP even if Dream Eater is summoned and Dream Eater will not be able to respawn.
    • Fixed resurrected characters not being able to deal damage to Nightmare Prison.
    • Fixed camera view not going back to normal when Dream Eater dies during the Space Scratching pattern.
    • Dream Eater's visual HP bar is changed to match the actual HP value.
09/12/2024 09/25/2024
  • The number of  ErosionErosion stacks at which Erosion changes to Confusion (boss is healed from attacks) is changed from 10 to 20.
}}
Alternative Names
{{
Server Name Translation
South Korea 악몽의 보금자리 Nightmare's Crib
China (Simplified Chinese) 噩梦的巢穴 Nightmare's Crib
}}


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