Theme Park Entrance: Difference between revisions

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{{Development}}
{{Languages|Theme Park Entrance}}
{{Languages|Theme Park Entrance}}
{{DungeonPage
{{DungeonPage
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| DunMap=[[File:18-1map.png]]
| DunMap=[[File:18-1map.png]]
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|-
| '''Betty''' - A demon bat.
| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.'''
|-
|[[File:18-1mob1.png|60px]]
| '''Betty''' - A demon bat; the lovely mascot of Tirnog.
|
|
*'''Bite:''' Bite a target in front of it.
*'''{{color|red|Bite}}:''' Bites a target in front of it.
*'''Leech:''' Bite a target and hold on. They continuously drain health and must be shaken off by mashing the arrow keys.
*'''Leech:''' Bites a target and holds on, continuously draining the player's HP. Betty can be shaken off by mashing the arrow keys.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:18-1mob2.png|60px]]
| '''Iccus''' - Incubus staff of Magmelia.
| '''Iccus''' - An incubus staff member of Magmelia.
|
|
*'''Incubus Slash:''' Iccus performs a short combo slashing with his hands.
*'''Incubus Slash:''' Performs a short combo slashing with his hands.
*'''Party Pillar:''' Iccus will summon a mark underneath players, unleashing a burst of stars and hearts.
*'''{{color|red|Party Pillar}}:''' Summons a mark underneath players, unleashing a burst of stars and hearts.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:18-1mob3.png|60px]]
| '''Eris''' - Succubus staff of Magmelia.
| '''Eris''' - A succubus staff member of Magmelia.
|
|
*'''Heart Drop:''' Eris will twirl in the air, sending 6 8-bit hearts downwards in a fan spread.
*'''Heart Drop:''' Twirls in the air, sending 6 8-bit hearts downwards in a fan spread. Targets hit by the hearts will be afflicted with {{se||Confusion}} for 2 seconds.
*'''Rush:''' Eris will quickly fly straight forwards, attacking targets in her way.
*'''Rush:''' Quickly flies straight forwards, attacking targets in her way.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:18-1missiles.png|60px]]
|'''Parade Missiles''' - Missiles which occasionally fall from the sky indicated by a red square on the ground. They ignore invincibility frames.
|'''Parade Missiles''' - Missiles which occasionally fall from the sky, indicated by a red square on the ground. They bypass invincibility frames and inflict {{se|726|Festival!||ed}}, decreasing defense by 10%.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:18-1wheel.png|60px]]
|'''Ferris Wheel''' - Ferris wheels with rotating platforms.
|'''Ferris Wheel''' - Ferris wheels with rotating platforms that players can stand on.
|-
|[[File:18-1balloon2.png|60px]]
|'''Balloons''' - Players hit by the balloons will be knocked back but receive no damage. The attack ignores invincibility frames.
|-
|[[File:18-1balloon1.png|60px]]
|'''Balloon Platforms''' - Players that step on them will slightly bounce.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|-
|-
|[[File:Dunno.png|60px]]
| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.'''
| '''Parade Float''' - The festive decorative float of the theme park, adorned their their mascot Betty.
|-
|[[File:18-1boss.png|60px]]
| '''Parade Float''' - The festive decorative float of the theme park, adorned with their mascot Betty.
|
|
*'''Ram:''' Drive to the end of the map, ramming targets and dragging them along for the ride.
*'''Ram:''' Drives to the end of the map, ramming targets and dragging them along for the ride.
*'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground.
*'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground. Enemies hit by the bombs will be afflicted with {{se||Confusion}} for 2 seconds.
*'''<font color=red>Missile Rain:</font>''' Stand at the center of the map and generate a shield around itself, it will start firing missiles into the air which rain down indicated by red squares on the floor. The float is only vulnerable when you are standing within its shield and the attack will not cease till the shield is destroyed.
*{{color|red|Missile Rain|b=1}}: Stands at the center of the map and generate a shields around itself. It will start firing missiles into the air which rain down, indicated by red squares on the floor. Players hit by these missiles will be afflicted with {{se|726|Festival!||ed}}, which decreases their defense by 25%. Additionally, the float is only vulnerable when players are standing within its shield and the attack will not cease until the shield is destroyed.
*'''<font color=red>Passing Through:</font>''' The car's ultimate attack, summon a bunch of balloons that will push targets back, targets must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, if the player fails to make it to the safe spot in time, the Parade Float will pass through and cause all the balloon to explode, dealing massive damage.
*{{color|red|Passing Through|b=1}}: The float's ultimate attack: summons a bunch of balloons that will push all players to the left side of the map. Players must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, causing all the balloons to explode and dealing massive damage to those who did not make it to the safe spot. During this pattern, players cannot use skills but will move 20% faster.
*'''Shield:''' The car can shield itself much like it does during its Missile Rain attack, but this time the shield remains.
*'''Shield:''' The float can shield itself much like it does during its '''Missile Rain''' attack, but this time the shield remains.
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*-
*Players can take advantage of the '''Ram''' pattern by using skills that deal multiple hits over a large area and move forward at a similar pace as the car (such as [[Viper Shower]], [[Eschaton]] or [[Invite Abyss]]), dealing more damage if properly timed.
**If you do not have any skills that could potentially deal more damage while the car is trying to shake you off, you should avoid stepping on it to minimize the frequency of the pattern.
*It is recommended to use [[Consumable|Loquats]] or any other Super Armor source, as the boss will keep trying to push/knock you down.
*The boss is immune to debuffs for the entire fight.
*You can use any [[Resurrection#Resurrection-type Skills and Titles|Resurrection-type Skills and Titles]] to avoid the '''Passing Through''' attack, as it only deals 1 hit.
<dfn>}}</dfn>
<dfn>}}</dfn>
| BDrop={{:18-1Bdrop1}}
| BDrop={{:18-1Bdrop1}}
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</gallery>
</gallery>
| Dialogue=
| Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Dungeon Start Dialogue
|Dungeon Start Dialogue=
|contents1={{*}}{{StoryIcon|Iccus}} '''Iccus''': ''Welcome.''
{{*}}{{StoryIcon|Iccus}} '''Iccus''': ''Welcome.''
{{*}}{{StoryIcon|Eris}} '''Eris''': ''Now, let's play together!''
{{*}}{{StoryIcon|Eris}} '''Eris''': ''Now, let's play together!''
{{*}}{{StoryIcon|DyB}} '''Rena''': ''(...Are we being welcomed?)''
{{*}}{{StoryIcon|DyB}} '''Rena''': ''(...Are we being welcomed?)''
|tab2=Mid Dungeon Dialogue
|Mid Dungeon Dialogue=
|contents2={{*}}{{StoryIcon|ES}} '''Elesis:''' ''Ooh, fireworks? It's pretty amazing! ... Ow, it stings!''
{{*}}{{StoryIcon|ES}} '''Elesis:''' ''Ooh, fireworks? It's pretty amazing! ... Ow, it stings!''
{{*}}{{StoryIcon|AS}} '''Aisha''': ''The fireworks are spreading all over the place! Be careful not to get hit.''
{{*}}{{StoryIcon|AS}} '''Aisha''': ''The fireworks are spreading all over the place! Be careful not to get hit.''
----
----
*{{StoryIcon|DB}} '''Add:''' ''This has terrible safety issues, might as well jump off.''
*{{StoryIcon|DB}} '''Add:''' ''This has terrible safety issues, might as well jump off.''
*{{StoryIcon|Betty}} '''Betty:''' ''(Sad face)''
*{{StoryIcon|Betty}} '''Betty:''' ''(Sad face)''
|tab4=Dungeon Victory Quote
|Dungeon Victory Quote=
|contents4=
*'''Elsword:''' ''What's up with this atmosphere...? They look like the ones we've seen in Sander, but they seem different. I don't mind if they fool around as long as they stay put here and don't cause trouble.''
*'''Elsword:''' ''What's up with this atmosphere...? They look like the ones we've seen in Sander, but they seem different. I don't mind if they fool around as long as they stay put here and don't cause trouble.''
*'''Aisha:''' ''I didn't expect a lot because it was a festival for demons. They made it pretty well, right? Do you want me to make something like this instead of invading?''
*'''Aisha:''' ''I didn't expect a lot because it was a festival for demons. They made it pretty well, right? Do you want me to make something like this instead of invading?''
*'''Rena:''' ''! 여긴 꽤 신나는걸? 그동안 마계 환경에 꽤 적응했다고 생각했는데, 정말 모든 게 새로운 곳이구나. 후후, 하지만 이곳의 음식은 어쩐지 수상하니까 손대지 않는 게 좋겠어.''
*'''Rena:''' ''Wow! This is pretty fun! I thought I got used to the Demon Realm, but every where we go, it's so different! Huhu, anyway, the food here seems suspicious, so I wouldn't touch it.''
*'''Raven:''' ''엘리오스의 축제와는 분명 다르지만, 그래도 흥겨운 음악과 소란이 있으니 제법 비슷하군. 이곳은 환대가... 다소 과격한 것 같지만.''
*'''Raven:''' ''It's different from festivals of Elrios, but the music and the uproar reminds me of them. Though their welcome is somewhat... violent.''
*'''Eve:''' ''Getting on a train that moves at irregular speed on a crooked rail and feeling the speed... is something fun? I'm not sure. Moreover, it doesn't look safe.''
*'''Eve:''' ''Is riding on a fast train that moves at irregular speed on a crooked rail... fun? I do not understand. Plus, it doesn't look safe.''
*'''Chung:''' ''We'll play along, but be careful. If this is part of Ran's plan, there must be an... ul... tra... fantastic... ride... N, no! What I mean is... Ah, where was I?''
*'''Chung:''' ''We'll play along, but be careful. If this is part of Ran's plan, there must be an... ul... tra... fantastic... ride... N, no! What I mean is... Ah, where was I?''
*'''Ara:''' ''It's a spectacular festival. There's nothing to worry about. It's a festival of joy that will last forever. But somehow, it looks fleeting.Is it because my heart is busy?''
*'''Ara:''' ''It's a fantastic carnival. A carnival of joy that seems to go on forever without worry... But it also looks futile. ... Perhaps it's because I have something on my mind...''
*'''Elesis:''' ''제법 화려한 외양을 하고 있지만, 저것도 전차라고 봐야 하는 거겠지? 이것 참, 어린애 장난 같아서 그런가? 진지하게 임하기 힘든걸.''
*'''Elesis:''' ''It looks fancy, but that's a type of tank, isn't it? It kind of looks like child's play. It's hard to take it seriously.''
*'''Add:''' ''I didn't think I'd say this, but this ride is very well made. Especially this part where they purposefully disturb the balance where it's steep to give extra tensio...(CLACK!) Gah, ri, right now, the train just lifted from the tracks?!''
*'''Add:''' ''I didn't think I'd say this, but this ride is very well made. Especially this part where they purposefully disturb the balance where it's steep to give extra tensio...(CLACK!) Gah, ri, right now, the train just lifted from the tracks?!''
*'''Lu:''' ''Oh! CIEL, look at that! Isn't it a sight to see? You're quite satisfied with your luggage under the authority of the Red Demon King. Next time, over there! Let's go this way!''
*'''Lu:''' ''Oho? Ciel, look over there! Won't you say it's quite enjoyable? Not bad for Red Demon King's servants! Now, come on! Let's go that way this time!''
*'''Ciel:''' ''옛날 생각나네. 테르가 축제를 참 좋아했는데... 그래서 떠나보낸 후로는 일부러 가지 않았어. 이렇게 될 줄 알았다면 버니와도 한번 가볼 걸 그랬네. 후회해 봐야 이미 다 지난 일이지만....''
*'''Ciel:''' ''This takes me back. Terre used to love festivals... So I avoided them once she passed. I wish I had gone with Verni... Well, no point regretting what's in the past...''
*'''Rose:''' ''아주 화려한 전차군요! 특히 첨단부의 거대한 모형이 인상적입니다. 제로의 모습을 본뜬 전차도 있으면 멋있겠는데요? 아주 시끄럽겠지만요.''
*'''Rose:''' ''It's a very glamorous tank! The large shape at the edge is especially impressive. I think a tank that resembles Zero would also look fetching. Though it would be noisy.''
*'''Ain:''' ''다들 즐거워 보이는군요. 나는 마음 놓고 즐기기 힘든데 말이에요.''
*'''Ain:''' ''Everyone looks like they're having fun, while I'm having a hard time letting my guard down to have fun.''
*'''Laby:''' ''Aww... It's no good! Laby was just looking around and now everyone's gone! It seems... it seems everyone got lost except Laby!''
*'''Laby:''' ''Aww... It's no good! Laby was just looking around and now everyone's gone! It seems... it seems everyone got lost except Laby!''
*'''Noah:''' ''I've only heard about demons from rumors... But isn't this a bit too... Lax...? Is this really what demon's all about?''
*'''Noah:''' ''I've only heard about demons from rumors... But isn't this a bit too... Lax...? Is this really what demon's all about?''
}}
}}
|Trivia=<dfn>{{</dfn>
|Trivia=<dfn>{{</dfn>
 
*The '''Parade Float''' is heavily inspired by the '''Glitter Vanguard''' boss from [[Palace Entrance]], retaining some of its animations and interactions with players.
<dfn>}}</dfn>
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
|Updates=<dfn>{{</dfn>
Line 112: Line 123:
| 12/23/2021 || 01/12/2022 || align="left" |  
| 12/23/2021 || 01/12/2022 || align="left" |  
*'''Theme Park Entrance''' added.
*'''Theme Park Entrance''' added.
|-
| 02/17/2022 || 03/16/2022 || align="left" |
*Fixed players falling when using an advancing skill in the middle of '''Parade Float'''.
*{{buff|'''Parade Float''' takes more damage.}}
|-
| 03/17/2022 || 04/14/2022 || align="left" |
*{{buff|'''Betty''', '''Eris''' and '''Iccus''' defense decreased.}}
|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>
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|Color={{ColorSel|Village|18}}
|Color={{ColorSel|Village|18}}
|KR=테마파크 입구|KRName=Theme Park Entrance
|KR=테마파크 입구|KRName=Theme Park Entrance
|IT=Ingresso del Parco|ITName=Park Entrance
}}
}}
}}
}}

Latest revision as of 02:24, 26 February 2024

  • English

Theme Park Entrance

The village of dream demons were filled with flashing lights, thrilling rides, and chilling cries.

Description
The El Search Party chased the Red Demon Army to a theme park at night where a carnival was taking place.
Recommended Level
99
Required Combat Power
3,000,000
Dungeon Layout
Details
{{

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Attacks highlighted in red bypass invincibility frames.
Betty - A demon bat; the lovely mascot of Tirnog.
  • Bite: Bites a target in front of it.
  • Leech: Bites a target and holds on, continuously draining the player's HP. Betty can be shaken off by mashing the arrow keys.
Iccus - An incubus staff member of Magmelia.
  • Incubus Slash: Performs a short combo slashing with his hands.
  • Party Pillar: Summons a mark underneath players, unleashing a burst of stars and hearts.
Eris - A succubus staff member of Magmelia.
  • Heart Drop: Twirls in the air, sending 6 8-bit hearts downwards in a fan spread. Targets hit by the hearts will be afflicted with  Enemy DebuffConfusionEnemy DebuffConfusion for 2 seconds.
  • Rush: Quickly flies straight forwards, attacking targets in her way.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Parade Missiles - Missiles which occasionally fall from the sky, indicated by a red square on the ground. They bypass invincibility frames and inflict  Enemy DebuffFestival!Enemy DebuffFestival!, decreasing defense by 10%.
Ferris Wheel - Ferris wheels with rotating platforms that players can stand on.
Balloons - Players hit by the balloons will be knocked back but receive no damage. The attack ignores invincibility frames.
Balloon Platforms - Players that step on them will slightly bounce.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Attacks highlighted in red bypass invincibility frames.
Parade Float - The festive decorative float of the theme park, adorned with their mascot Betty.
  • Ram: Drives to the end of the map, ramming targets and dragging them along for the ride.
  • Confetti Bombs: The exhaust will spew out balls on light on both sides which fall to the ground. Enemies hit by the bombs will be afflicted with  Enemy DebuffConfusionEnemy DebuffConfusion for 2 seconds.
  • Missile Rain: Stands at the center of the map and generate a shields around itself. It will start firing missiles into the air which rain down, indicated by red squares on the floor. Players hit by these missiles will be afflicted with  Enemy DebuffFestival!Enemy DebuffFestival!, which decreases their defense by 25%. Additionally, the float is only vulnerable when players are standing within its shield and the attack will not cease until the shield is destroyed.
  • Passing Through: The float's ultimate attack: summons a bunch of balloons that will push all players to the left side of the map. Players must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, causing all the balloons to explode and dealing massive damage to those who did not make it to the safe spot. During this pattern, players cannot use skills but will move 20% faster.
  • Shield: The float can shield itself much like it does during its Missile Rain attack, but this time the shield remains.

Note:

  • Players can take advantage of the Ram pattern by using skills that deal multiple hits over a large area and move forward at a similar pace as the car (such as Viper Shower, Eschaton or Invite Abyss), dealing more damage if properly timed.
    • If you do not have any skills that could potentially deal more damage while the car is trying to shake you off, you should avoid stepping on it to minimize the frequency of the pattern.
  • It is recommended to use Loquats or any other Super Armor source, as the boss will keep trying to push/knock you down.
  • The boss is immune to debuffs for the entire fight.
  • You can use any Resurrection-type Skills and Titles to avoid the Passing Through attack, as it only deals 1 hit.

}}

}}
Dialogue
  • Dungeon Start Dialogue
  • Mid Dungeon Dialogue
  • Dungeon Victory Quote
  • Iccus: Welcome.
  • Eris: Now, let's play together!
  • Rena: (...Are we being welcomed?)
{{
Image Name Boss Character Stats
Floating Betty
Floating Betty
Parade Float
Common

Accessory (Support Unit):
Adaptation +2%
When HP is below 50%, All Skill Damage 4%

}}
Gallery
Trivia
{{
  • The Parade Float is heavily inspired by the Glitter Vanguard boss from Palace Entrance, retaining some of its animations and interactions with players.
}}
Updates
{{
Date Changes
KR NA
12/23/2021 01/12/2022
  • Theme Park Entrance added.
02/17/2022 03/16/2022
  • Fixed players falling when using an advancing skill in the middle of Parade Float.
  • Parade Float takes more damage.
03/17/2022 04/14/2022
  • Betty, Eris and Iccus defense decreased.
}}
Alternative Names
{{
Server Name Translation
South Korea 테마파크 입구 Theme Park Entrance
Italy Ingresso del Parco Park Entrance
}}


  • Region 13~18
  • Region 1~6
  • Region 7~12
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous