Azure Finale: Difference between revisions
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== Requirements == | == Requirements == | ||
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**Due to how the bullets spread, standing directly underneath a target when using the skill will allow the most bullets to hit them thus causing the most damage. | **Due to how the bullets spread, standing directly underneath a target when using the skill will allow the most bullets to hit them thus causing the most damage. | ||
**On one side, a target can receive roughly 120 hits. | **On one side, a target can receive roughly 120 hits. | ||
***If a target completely surrounds | ***If a target completely surrounds you, they will receive ~222 hits. | ||
*If this skill is used during [[Freiturnier#Heavy Tanking|Heavy Tanking]], the Hyperactive will activate and execute by itself, allowing | *If this skill is used during [[Freiturnier#Heavy Tanking|Heavy Tanking]], the Hyperactive will activate and execute by itself, allowing you to freely move and attack independent of the skill. | ||
**There is a gap between | **There is a gap between you and the bullets' hitboxes, meaning if a small target is beside you, they will not receive any hits from the '''Magic Bullet''' portion of the skill. | ||
*The final portion of the skill has a relatively small hitbox. However, there is a vortex right before the lock-on sign disappears. | *The final portion of the skill has a relatively small hitbox. However, there is a vortex right before the lock-on sign disappears. | ||
**The suction radius of the skill is approximately 6 platforms' length in all directions and is identical to the skill's visual effects. | **The suction radius of the skill is approximately 6 platforms' length in all directions and is identical to the skill's visual effects. |
Latest revision as of 20:45, 1 April 2024
[Hyper Active] Fire a rain of bullets with the Phantom Shooters. The magic bullets show various properties when hit. | |
Requires 1 El's Essence (Item)
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets) |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Fatal Phantom | 99 | Ultimate Skill II Quest |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | Cooldown | Item Usage | ||
---|---|---|---|---|---|---|---|
Magic Bullet | Finale | Magic Bullet | Finale | ||||
PvE | 162% | 3848% | 222 (Est.) | 12 | 300 MP | 180 seconds | x1 |
PvP | 18% | 461% |
Total Damage
Mode | Base | |
---|---|---|
Average | Max | |
PvE | 65,616% | 82,140% |
PvP | 7,692% | 9,528% |
- Average assumes 120 hits of Magic Bullet.
- Max assumes 222 hits of Magic Bullet.
Tips and Details
- The number of hits from Magic Bullet will vary greatly depending on a target's size and positioning.
- Due to how the bullets spread, standing directly underneath a target when using the skill will allow the most bullets to hit them thus causing the most damage.
- On one side, a target can receive roughly 120 hits.
- If a target completely surrounds you, they will receive ~222 hits.
- If this skill is used during Heavy Tanking, the Hyperactive will activate and execute by itself, allowing you to freely move and attack independent of the skill.
- There is a gap between you and the bullets' hitboxes, meaning if a small target is beside you, they will not receive any hits from the Magic Bullet portion of the skill.
- The final portion of the skill has a relatively small hitbox. However, there is a vortex right before the lock-on sign disappears.
- The suction radius of the skill is approximately 6 platforms' length in all directions and is identical to the skill's visual effects.
- The Finale hits will cause everything within its range to stutter, including yourself and allies.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
| |
06/28/2018 | 07/11/2018 |
|
Alternative Names
Fatal Phantom - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Wolven Bullet
- Wolven Bullet
Force Active
Force Passive
Force Active
Force Passive