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{{Languages|Nasod Testing Chamber}}
{{Languages|Nasod Testing Chamber}}
{{DungeonPage
{{DungeonPage
| Orient=5
| Orient=3
| Color={{ColorSel|Master|Adrian4}}
| Color={{ColorSel|Master|Adrian4}}
| DunButton=14-5 Button.png
| DunButton=14-5 Button.png
| SmallPic=14-5 Small (Hell).png
| SmallPic=14-5 Small (Normal).png
| BigPic=14-5(Hell).png
| BigPic=15-5new2.png
| BigPic2=15-5Hnew2.png
| DunName=Nasod Testing Chamber
| DunName=Nasod Testing Chamber
| Quotation='''Nasod Testing Chamber'''. A room where countless Nasods tested their abilities. There are barriers that absorb impact installed all around the chamber.
| Quotation=A room where countless Nasods tested their abilities. There are barriers that absorb impact installed all around the chamber.
| Description=In order to collect data and check progress of the recovery, they headed to the testing chamber.
| Description=In order to collect data and check progress of the recovery, they headed to the testing chamber.
| LvNeed=99
| LvNeed=99
| LvFit={{tabs|name=x|tab1=Normal|contents1=300000 |tab2=Hell|contents2=600000}}
| LvFit=300000
| XEntryReq=<span style="display:none">{{</span>
| LvFitHell=600000
| XEntryReq=<dfn>{{</dfn>
*Must have reached level 99 and completed the quest '''[Dungeon] Master Road Entry'''.
*Must have reached level 99 and completed the quest '''[Dungeon] Master Road Entry'''.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
*Only 1 Resurrection Stone can be used to revive in '''Hell''' mode.
*Only 1 Resurrection Stone can be used to revive in '''Hell''' mode.
====Environmental Debuff - Testing Chamber Defense Mechanism====
===={{se|554|Environmental Debuff - Testing Chamber Defense Mechanism|tt=no}}====
*​To prevent excessive destruction, a protective device is installed to suppress the force, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by '''Adaptation'''.
*​To prevent excessive destruction, a protective device is installed to suppress the force, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by '''Adaptation'''.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| DunMap=
| DunMap=
| Mob=
| Mob=
| Obstacle=
| Obstacle=
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|-
|-
| [[File:DurendaIngameHead.png|60px]]
| rowspan=2 | {{tt|[[File:DurendaIngameHead.png|60px]]|[[File:Mob - Durenda.png|150px]]}}
| '''Durenda''' - The commander of Hernacyd with her trusty lance Phobos.
| rowspan=2 | '''Durenda''' - The commander of Hernacyd with her trusty lance Phobos.
|
|
*'''Slash:''' Perform a close ranged slash with her lance.
*'''Slash:''' Perform a close ranged slash with her lance.
Line 31: Line 33:
*'''<font color=red>Support Assault:</font>''' Durenda will summon one of her soldiers who will trust their lance in one of the eight directions. The areas they'll attack will be indicated by a purple light.
*'''<font color=red>Support Assault:</font>''' Durenda will summon one of her soldiers who will trust their lance in one of the eight directions. The areas they'll attack will be indicated by a purple light.
*'''<font color=red>Battalion Assault:</font>''' Durenda will summon three of her soldiers to thrust their lances in one of the eight directions. The areas they'll attack will be indicated by a purple light.
*'''<font color=red>Battalion Assault:</font>''' Durenda will summon three of her soldiers to thrust their lances in one of the eight directions. The areas they'll attack will be indicated by a purple light.
*'''<font color=red>Unit Slash:</font>''' She will perform her Slash attack, however her soldiers will appear above, below, and beside her to also perform the attack.
*'''<font color=red>Unit Slash - Single:</font>''' Durenda will perform a slow wide slash in front. If the attack connects, she will summon a soldier to perform an additional uppercut slash on hit players.
*'''<font color=red>Unit Slash - Triple:</font>''' Durenda will perform a quick launching slash in front. If the attack connects, she will summon 3 soldiers to perform an additional wide slash in the area around her.
*'''<font color=red>Assault Barrage:</font>''' Durenda will teleport away, she and three of her soldiers will perform four waves of Flying Assaults. Each wave can either have them performing vertical assaults, horizontal assaults, or each performing a different diagonal assault.
*'''<font color=red>Assault Barrage:</font>''' Durenda will teleport away, she and three of her soldiers will perform four waves of Flying Assaults. Each wave can either have them performing vertical assaults, horizontal assaults, or each performing a different diagonal assault.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
|-
|-
| [[File:DurendaIngameHead.png|60px]]
| '''Durenda (Phase 2)''' - The Hernacyd commander fighting alongside Herbaon. She will have perpetual Hyper Armor during the battle.
*Her and Herbaon share an HP bar.
|
|
<font color=red>'''HELL MODE ONLY'''</font><br>
<font color=red>'''HELL MODE ONLY'''</font><br>
Upon reaching 150 bars of HP, Durenda will enter Phase 2.<br>
Durenda is able to use all abilities from phase 1, with the following addition:
Durenda is able to use all abilities from phase 1, with the following addition:
*'''<font color=red>Flying Hunter:</font>''' Her special attack. Durenda will continually thrust towards a target for a period of time, tracking them down. She can only turn 45 degree angles. If Durenda hits Herbaon during the attack, they will damage all the players. After the attack concludes, Durenda will be vulnerable for a period of time.
*'''<font color=red>Flying Hunter:</font>''' Her special attack. Durenda will continually thrust towards a target for a period of time, tracking them down. She can only turn 45 degree angles. If Durenda hits Herbaon during the attack, they will perform a special attack together that kills all players in the dungeon.
**After performing this, Durenda will be fatigued and have her defense reduced drastically temporarily.
**Herbaon will remain stationary for the duration of the attack, but will resume normal combat while Durenda is fatigued.
**Durenda's overall defense will decrease each time she performs this attack.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''Note:'''
*In Phase 2, her and Herbaon share an HP bar.
|-
|-
| [[File:HerbaonIngameHead.png|60px]]
| {{tt|[[File:HerbaonIngameHead.png|60px]]|[[File:Mob - Herbaon (Nasod Testing Chamber).png|200px]]}}
| '''Herbaon (Phase 2)''' - Elysion's head architect and second in command below Adrian himself. Once Durenda is reduce to half health, he will join the battle. He will have perpetual Hyper Armor during the battle.
| '''Herbaon''' - Elysion's head architect and second in command below Adrian himself.
*He and Durenda share an HP bar.
|
|
<font color=red>'''HELL MODE ONLY'''</font><br>
<font color=red>'''HELL MODE ONLY'''</font><br>
*'''Light Arrow:''' Form a blow-like structure and fire a single large light sphere.
Upon Durenda reaching 150 bars of HP, Herbaon will join the battle during Phase 2.<br>
*'''Light Trap:''' Imprison players in a suction of light energy, leaving them open to attack.
*'''Light Trap:''' Pull players into an aura of light energy, leaving them open to attack. This deals no damage by itself.
*'''Barrier Repel:''' Emit a pulse of energy up from his barrier, this close ranged attack will repel players away and flatten them.
*'''<font color=red>Barrier Slam:</font>''' Herbaon raises his barrier into the air before slamming it into the ground, creating a shockwave that flattens players on hit.
*'''<font color=red>Lasers:</font>''' Herbaon will summon lasers around the edge of the map which fire inward. He will only fire three at a time indicated by a thin red light.
*'''<font color=red>Light Arrow:</font>''' Form a blow-like structure and fire a single large light sphere ahead that pulls players along with it, before it explodes after some time to inflict massive damage.
*'''<font color=red>Laser Hell:</font>''' Herbaon's ultimate attack. He will send nine barrages of lasers to fire alternating between horizontal and vertical. Each horizontal barrage includes 4 lasers and each vertical barrage includes 8. After the attack concludes, Herbaon will be vulnerable for a period of time.
*'''<font color=red>Lasers:</font>''' Herbaon will summon lasers around the edge of the map which fire inward. He will only fire three at a time indicated by a thin red light, either horizontally or vertically.
*'''<font color=red>Laser Hell:</font>''' Herbaon's ultimate attack. He will send nine barrages of lasers to fire alternating between horizontal and vertical. Each horizontal barrage includes 4 lasers and each vertical barrage includes 8.
**After performing this, Herbaon will be fatigued and have his defense reduced drastically temporarily.
**Durenda will disappear for the entirety of the attack and will not return till Herbaon has recovered from being fatigued.
**Herbaon's overall defense will decrease each time he performs this attack.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
<span style="display:none">}}</span>
'''Note:'''
*He and Durenda share an HP bar.
<dfn>}}</dfn>
| BDrop={{tabs|divclass=forceland|name=1|tab1=Nasod Controller|contents1={{:14-5Bdrop1}}|tab2=[Force] Nasod Protector|contents2={{:14-5Bdrop2}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Nasod Controller|contents1={{:14-5Bdrop1}}|tab2=[Force] Nasod Protector|contents2={{:14-5Bdrop2}}}}
| SBGM=[http://www.youtube.com/watch?v=4plg7tNFRlw '''''li_masterdom_adrian_01''''']
| SBGM=[http://www.youtube.com/watch?v=_75PiR4frpI '''''li_masterdom_adrian_01''''']


[http://www.youtube.com/watch?v=c2zgJBSeLZE '''''li_masterdom_adrian_02''''']
[http://www.youtube.com/watch?v=BJe9gLUa4nw '''''li_masterdom_adrian_02''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:14-5 Small (Normal).png|Small dungeon image (Normal)
File:14-5 Small (Hell).png|Small dungeon image (Hell)
File:Nasod Test Chamber Teaser 3.png
File:Nasod Test Chamber Teaser 3.png
File:Nasod Test Chamber Teaser 4.png
File:Nasod Test Chamber Teaser 4.png
File:Nasod Test Chamber Teaser 1.png
File:Nasod Test Chamber Teaser 1.png
File:Nasod Test Chamber Teaser 2.png
File:Nasod Test Chamber Teaser 2.png
File:14-5(Hell).png|Old loading image (Hell).
File:Portrait - Nasod (Master Road).png|[[Adrian]], [[Herbaon]], and [[Durenda]]
File:Portrait - Nasod (Master Road).png|[[Adrian]], [[Herbaon]], and [[Durenda]]
File:DurendaCutin.png|[[Durenda]]'s Skill Cut-in.
File:DurendaCutin.png|[[Durenda]]'s Skill Cut-in.
Line 76: Line 88:
|tab1=Phase 1 Cutscene
|tab1=Phase 1 Cutscene
|contents1=
|contents1=
*'''Adrian:''' '' ''
*{{StoryIcon|Adrian}} '''Adrian:''' ''We will proceed with the testing.''
*'''Durenda:''' ''If you don't give it your all, you will regret it.''
*{{StoryIcon|Durenda}} '''Durenda:''' ''If you don't give it your all, you will regret it.''
*'''Herbaon:''' ''Are you ready, Durenda?''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''Are you ready, Durenda?''
|tab2=Phase 2 Cutscene
|tab2=Phase 2 Cutscene
|contents2=
|contents2=
*'''Herbaon:''' '' ''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''You really are amazing! Now I'll have to do my best to help!''
*'''Durenda:''' '' ''
*{{StoryIcon|Durenda}} '''Durenda:''' ''Hmph, don't let your guard down now. The testing has just begun.''
|tab3=Dungeon Victory Quote
|tab3=Mid Dungeon Dialogue
|contents3=
|contents3=
*'''Eve:''' '' ''
When using '''Flying Assault''':
*'''Eve:''' '' ''
*{{StoryIcon|Durenda}} '''Durenda:''' ''Glory to Phobos!''
When using '''Support Assault''' and '''Battalion Assault''':
*{{StoryIcon|Durenda}} '''Durenda:''' ''Charge!''
When using '''Unit Slash - Single''' and '''Unit Slash - Triple''':
*{{StoryIcon|Durenda}} '''Durenda:''' ''Attack!''
When using '''Assault Barrage''':
*{{StoryIcon|Durenda}} '''Durenda:''' ''I will show you the true power of a Hernacyd.''
When using '''Light Trap''':
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''Don't move!''
When using '''Laser Hell''':
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''I'll increase the output a little!''
When using '''Flying Hunter''':
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''Are you ready, Durenda?''
*{{StoryIcon|Durenda}} '''Durenda:''' ''With Phobos, always, runt!''
While fatigued:
*{{StoryIcon|Durenda}} '''Durenda:''' ''Hm? I cannot move.''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''This combo uses too much energy...''
|tab4=Ending Dialogue
|contents4=
'''Normal Mode:'''
*{{StoryIcon|Durenda}} '''Durenda:''' ''I disappointed you, Phobos...''
'''Hell Mode:'''
*{{StoryIcon|Durenda}} '''Durenda:''' ''Hm, not bad.''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''All testing complete. Great job, everyone.''
'''Normal Mode (Failure):'''
*{{StoryIcon|Durenda}} '''Durenda:''' ''Runt, looks like they need some repairs.''
'''Hell Mode (Failure):'''
*{{StoryIcon|Durenda}} '''Durenda:''' ''This was inevitable with Phobos by my side.''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''Um... I helped too...''
|tab5=Dungeon Victory Quote
|contents5=
*'''Eve:''' ''We may have started from the same point... But I wish to continue towards my own goal instead of following yours, Adrian. With everyone by my side.''
*'''Eve:''' ''Thank you for helping out with the testing, Herbaon. I'm glad you're no longer alone.''
*'''Add:''' ''He's still stuck in the past. I have no more business in this doll house. I will achieve my goal with my own power.''
*'''Add:''' ''He's still stuck in the past. I have no more business in this doll house. I will achieve my goal with my own power.''
*'''Add:''' '' ''
*'''Add:''' ''I know I'm not choosing the most efficient path. ...But what I want right now...''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=
<span style="display:none">}}</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Master|Adrian4}}" class="textfloat
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Master|Adrian4}}" class="textfloat
! KR !! NA
|-
| 02/13/2020 || 03/11/2020 || align="left" |
*'''Nasod Testing Chamber''' added.
|-
| 05/13/2021 || 06/23/2021 || align="left" |
*Phase 2 damage reduction decreased.
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*{{buff|Boss HP reduced.}}
*Hell Mode:
**{{buff|Phase 2 Damage Reduction reduced.}}
**{{buff|No longer utilizes Hyper Armor except for the Ultimate Attack.}}
**{{buff|Resurrection limit increased from 1 to 3}}
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Master|Adrian4}}
|Color={{ColorSel|Master|Adrian4}}
|KR=나소드 테스트룸|KRName=Nasod Test Chamber
|KR=나소드 테스트룸|KRName=Nasod Test Chamber
|BR=Câmara de Testes Nasod |BRName=Nasod Test Chamber
|DE=Nasod-Testlabor |DEName=Nasod Test Lab
|ES=Laboratorio de Pruebas Nasod |ESName=Nasod Test Lab
|FR=Labo de test nasod |FRName=Nasod Test Lab
|IT=Laboratorio Nasod |ITName=Nasod Lab
|PL=Nazo-Laboratorium Testowe |PLName=Nasod Test Lab
|UK=Nasod Test Lab
}}
}}
}}
}}

Latest revision as of 04:19, 24 September 2024

Nasod Testing Chamber

A room where countless Nasods tested their abilities. There are barriers that absorb impact installed all around the chamber.
  • Normal Mode
  • Hell Mode

Description
In order to collect data and check progress of the recovery, they headed to the testing chamber.
Recommended Level
99
Required Combat Power
  • Normal Mode
  • Hell Mode

300,000

Entry Requirements
{{
  • Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
}}
Details
{{
  • Only 1 Resurrection Stone can be used to revive in Hell mode.

 Environmental Debuff - Testing Chamber Defense MechanismEnvironmental Debuff - Testing Chamber Defense Mechanism

  • ​To prevent excessive destruction, a protective device is installed to suppress the force, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Durenda - The commander of Hernacyd with her trusty lance Phobos.
  • Slash: Perform a close ranged slash with her lance.
  • Flying Assault: Durenda will thrust her lance in one of the eight direction, dragging targets in her way. The areas she'll attack will be indicated by a purple light.
  • Support Assault: Durenda will summon one of her soldiers who will trust their lance in one of the eight directions. The areas they'll attack will be indicated by a purple light.
  • Battalion Assault: Durenda will summon three of her soldiers to thrust their lances in one of the eight directions. The areas they'll attack will be indicated by a purple light.
  • Unit Slash - Single: Durenda will perform a slow wide slash in front. If the attack connects, she will summon a soldier to perform an additional uppercut slash on hit players.
  • Unit Slash - Triple: Durenda will perform a quick launching slash in front. If the attack connects, she will summon 3 soldiers to perform an additional wide slash in the area around her.
  • Assault Barrage: Durenda will teleport away, she and three of her soldiers will perform four waves of Flying Assaults. Each wave can either have them performing vertical assaults, horizontal assaults, or each performing a different diagonal assault.

Attacks highlighted in red bypass Invincibility frames.

HELL MODE ONLY
Upon reaching 150 bars of HP, Durenda will enter Phase 2.
Durenda is able to use all abilities from phase 1, with the following addition:

  • Flying Hunter: Her special attack. Durenda will continually thrust towards a target for a period of time, tracking them down. She can only turn 45 degree angles. If Durenda hits Herbaon during the attack, they will perform a special attack together that kills all players in the dungeon.
    • After performing this, Durenda will be fatigued and have her defense reduced drastically temporarily.
    • Herbaon will remain stationary for the duration of the attack, but will resume normal combat while Durenda is fatigued.
    • Durenda's overall defense will decrease each time she performs this attack.

Attacks highlighted in red bypass Invincibility frames. Note:

  • In Phase 2, her and Herbaon share an HP bar.
Herbaon - Elysion's head architect and second in command below Adrian himself.

HELL MODE ONLY
Upon Durenda reaching 150 bars of HP, Herbaon will join the battle during Phase 2.

  • Light Trap: Pull players into an aura of light energy, leaving them open to attack. This deals no damage by itself.
  • Barrier Slam: Herbaon raises his barrier into the air before slamming it into the ground, creating a shockwave that flattens players on hit.
  • Light Arrow: Form a blow-like structure and fire a single large light sphere ahead that pulls players along with it, before it explodes after some time to inflict massive damage.
  • Lasers: Herbaon will summon lasers around the edge of the map which fire inward. He will only fire three at a time indicated by a thin red light, either horizontally or vertically.
  • Laser Hell: Herbaon's ultimate attack. He will send nine barrages of lasers to fire alternating between horizontal and vertical. Each horizontal barrage includes 4 lasers and each vertical barrage includes 8.
    • After performing this, Herbaon will be fatigued and have his defense reduced drastically temporarily.
    • Durenda will disappear for the entirety of the attack and will not return till Herbaon has recovered from being fatigued.
    • Herbaon's overall defense will decrease each time he performs this attack.

Attacks highlighted in red bypass Invincibility frames. Note:

  • He and Durenda share an HP bar.

}}

}}
Dialogue
  • Adrian: We will proceed with the testing.
  • Durenda: If you don't give it your all, you will regret it.
  • Herbaon: Are you ready, Durenda?
{{
Image Name Boss Character Stats Set Effects
Nasod Controller
Nasod Controller
Nasod Controller
Durenda & Herbaon
Common

Accessory (Necklace):
+0.5% Magical Attack Power


[Unidentified * 1]

Master Piece:

2 Pieces:

  • +3% Physical Attack Power
  • +3% Magical Attack Power
  • Adaptation +1%

3 Pieces:

  • Max MP +20
  • Polarize +3%
  • Adaptation +2%
}}
Gallery
Updates
{{
Date Changes
KR NA
02/13/2020 03/11/2020
  • Nasod Testing Chamber added.
05/13/2021 06/23/2021
  • Phase 2 damage reduction decreased.
07/06/2023 08/02/2023
  • Boss HP reduced.
  • Hell Mode:
    • Phase 2 Damage Reduction reduced.
    • No longer utilizes Hyper Armor except for the Ultimate Attack.
    • Resurrection limit increased from 1 to 3
}}
Alternative Names
{{
Server Name Translation
South Korea 나소드 테스트룸 Nasod Test Chamber
Germany Nasod-Testlabor Nasod Test Lab
Spain Laboratorio de Pruebas Nasod Nasod Test Lab
France Labo de test nasod Nasod Test Lab
Italy Laboratorio Nasod Nasod Lab
Poland Nazo-Laboratorium Testowe Nasod Test Lab
United Kingdom Nasod Test Lab
Brazil Câmara de Testes Nasod Nasod Test Chamber
}}


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