- Average damage is tested on small (e.g., Lowe) to medium targets (e.g., Wooden Doll) with realistic positioning.
- Maximum damage for large-hitbox skills may be unattainable in-game and is estimated.
- Timed buffs are included only if they alter skill function or appear in the tooltip; permanent boosts are always included.
Impact Detonation/Mod: Difference between revisions
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__NOTOC__{{DISPLAYTITLE:[Mod] Impact Detonation}}{{Languages|Impact Detonation/ | __NOTOC__{{DISPLAYTITLE:[Mod] Impact Detonation}}{{Languages|Impact Detonation/Mod}} | ||
{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|onQqT5J0lMc|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|IDetonation.png}} | | {{Force|IDetonation.png}} | ||
| {{SkillType|SA|T | | {{SkillType|SA|T|M}} Shoot a portal that deals continuous damage forward. | ||
|- | |- | ||
| | | | ||
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|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
! Class | |- | ||
! Class !! Level Required !! Skill Requirement | |||
|- | |- | ||
| [[Centurion]] || 99 || | | [[Centurion]] || 99 || {{mr|A|Impact Detonation}} | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan=2 | Mode !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball | ! rowspan=2 | Mode !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Cannon Strike (Magical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike | |||
|- | |- | ||
| | | {{PvE}} || 151% || 291% || rowspan=2 | 1 || rowspan=2 | {{tt|13|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 ~ 3 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds | ||
|- | |||
| {{PvP}} || 59% || 116% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}} | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage|true|Chung | |||
|dmg=151, 291 | |||
|pvp_dmg=59, 116 | |||
| | |hits=1, 13 | ||
|heavy=true | |||
| | |passive1=Modified Warhead | ||
|passive_define2=1.02, 1.02, Mobile Shelling | |||
| | |combine=1, 2 | ||
|suffix2=<br>With Enhanced Cannonballs | |||
| | }} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | *The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits at most. | ||
*When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on. | *When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on. | ||
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | *'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | ||
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. | *Unlike normal '''Impact Detonation''', '''[Mod] Impact Detonation''' does not slow down or pause the opponent's [[Mana Break]] charge. | ||
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool. | *The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool. | ||
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation. | *This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation. | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|PL=Eksplozja Uderzenia |PLName=Impact Explosion | |PL=Eksplozja Uderzenia |PLName=Impact Explosion | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Centurion}} | {{SkillNav - Centurion}} |
Latest revision as of 04:07, 20 December 2024
- English
[Special Active: Tenacity] [Mod] Shoot a portal that deals continuous damage forward. | |
Cannonball Consumption
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Centurion | 99 | [Force] Impact Detonation (A) |
Skill Information
Mode | Damage | Max Hits | Cannonball Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cannon Strike (Magical) | Portal Strike (Magical) | Cannon Strike | Portal Strike | ||||
PvE | 151% | 291% | 1 | See Tips and Details 13 |
1 ~ 3 | 100 MP | 9 Seconds |
PvP | 59% | 116% |
Skill Traits
Heavy Impact Detonation | Light Impact Detonation | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 10.8 Seconds | MP Usage decreased to 70% | 56 MP |
Total Damage
Mode | Base | Modified Warhead/Mobile Shelling With Enhanced Cannonballs | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 3,934% | 5,664.96% | 4,935.6% | 7,107.26% |
PvP | 1,567% | 2,256.48% | 1,782.15% | 2,566.29% |
Related Skills
Tips and Details
- The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
- The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits at most.
- When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on.
- [Mod] Impact Detonation's large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
- Unlike normal Impact Detonation, [Mod] Impact Detonation does not slow down or pause the opponent's Mana Break charge.
- The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
- This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.
- While consuming Enhanced Cannonballs, [Mod] Impact Detonation will only receive a 2% increase in power regardless of the number of Enhanced Cannonballs consumed.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
![]() |
임팩트 디토네이션 | Impact Detonation |
![]() |
インパクトディトネイション | Impact Detonation |
![]() |
超强乱射加农炮 | Super Snapshot Cannon |
![]() |
Einschlagsexplosion | Impact Explosion |
![]() |
Explosión de impacto | Impact Explosion |
![]() |
Impact | |
![]() |
Eksplozja Uderzenia | Impact Explosion |
![]() |
Impact Explosion | |
![]() |
Detonação à Distancia | Remote Detonation |
Centurion - Skills
Hyper Active
Mod [A]
Mod [E]
Passive
Master Skill
- Hydro Cannon
- Hydro Cannon