Altar of Invocation: Difference between revisions
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*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with '''Silence'''. | *<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with '''Silence'''. | ||
*<font color=red>'''Claw Strikes:'''</font> Berthe slashes at a player up to two times with his claws. | *<font color=red>'''Claw Strikes:'''</font> Berthe slashes at a player up to two times with his claws. | ||
*<font color=red>'''Ice Carve:'''</font> Berthe | *<font color=red>'''Ice Carve:'''</font> After performing '''Claw Strikes''', Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away. | ||
*<font color=red>'''Ice Beam:'''</font> Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. | *<font color=red>'''Ice Beam:'''</font> Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. | ||
*<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward. | *<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward. | ||
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*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | *<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | ||
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | *<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | ||
*<font color=red>''' | *<font color=red>'''Boundary of Black and White:'''</font>Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates. | ||
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks. | *<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks. | ||
*<font color=red>'''Soul Fragments:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different plane of existence. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. Destroy them to prevent the pulse from occurring. | *<font color=red>'''Soul Fragments:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different plane of existence. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
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*<font color=red>'''Orb Release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit. | *<font color=red>'''Orb Release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit. | ||
*<font color=red>'''Mass Orb Release:'''</font> The boss teleports to the top-left platform and immediately performs an enhanced version of '''Orb Release''', sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively. | *<font color=red>'''Mass Orb Release:'''</font> The boss teleports to the top-left platform and immediately performs an enhanced version of '''Orb Release''', sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively. | ||
*<font color=red>''' | *<font color=red>'''Lasers:'''</font> The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row above 150x HP, and 4 times in a row below 150x HP, interchangeably with the delayed variant below. The rays can either spawn in a grid or horizontally and vertically separately. | ||
*'''Orb Call:''' Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air. | *'''Orb Call:''' Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air. | ||
**'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''. | **'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''. | ||
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*'''When below 150x HP:''' | *'''When below 150x HP:''' | ||
**<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms. | **<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms. | ||
**<font color=red>'''Delayed | **<font color=red>'''Delayed Lasers:'''</font> Areas are marked for lasers to appear like before, but the indicators appear 4 times first, before any lasers are fired. Then a few seconds after, lasers will appear in the marked locations in order, requiring players to memorize each of the 4 patterns' safe spots. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
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| 03/11/2021 || - || align="left" | | | 03/11/2021 || - || align="left" | | ||
*Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during '''Flame''' attack would prevent protection shield from forming. | *Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during '''Flame''' attack would prevent protection shield from forming. | ||
|- | |||
| 03/25/2021 || - || align="left" | | |||
*Berthe | |||
**Can now be inflicted with debuffs during the '''Claw Strikes''' pattern. | |||
*Berserk Berthe : | |||
**Can now be inflicted with debuffs while dazed after the '''Soul Fragment''' pattern. (Excluding debuffs with incapacitating effects) | |||
**Can now be inflicted with debuffs during the '''Boundary of Black and White''' pattern. (Excluding debuffs with incapacitating effects) | |||
*Annihilator: | |||
**Players can no longer pass through lasers during the '''Laser''' patterns. | |||
**Can now be inflicted with debuffs during the '''Laser''' patterns. (Excluding debuffs with incapacitating effects) | |||
**Adjusted HP of the summoned '''Ice Pillars'''. | |||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Revision as of 09:33, 18 March 2021
Altar of Invocation
“ | Altar of Invocation. The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.
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” |
Description
The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
Recommended Level
99
Required Combat Power
1,500,000
Details
- Up to 6 players can enter (minimum 3 players required to enter)
- All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
Boss
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Monster Image | Boss Description | Boss Moves |
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Berthe - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. |
Attacks highlighted in red bypass Invincibility frames. Note:
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Berserk Berthe - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. |
Attacks highlighted in red bypass Invincibility frames. Note:
| |
Annihilator - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King. |
Attacks highlighted in red bypass Invincibility frames. Note:
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Dialogue
Legendary Weapon
Icon | Name | Stats | Enhancement Bonuses |
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Vestige of Soul - Weapon of Requiem |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Adaptation +5% |
Enhancement +10: Physical/Magical Attack Power +10% |
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Image | Name | Boss | Character | Stats |
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Lv99 Face Accessory (Top): |
Gallery
Trivia
- Following Savage White-Ghost's Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
- The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
- Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
- The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
Updates
Date | Changes | |
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KR | NA | |
08/13/2020 | 09/09/2020 |
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08/27/2020 | 09/09/2020 |
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09/24/2020 | 09/23/2020 |
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01/28/2021 | 02/24/2021 |
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- | 01/27/2021 |
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03/11/2021 | - |
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03/25/2021 | - |
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Alternative Names
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