Nightmare's Crib: Difference between revisions
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*'''Teleport:''' Teleports to a random location on the stage. | *'''Teleport:''' Teleports to a random location on the stage. | ||
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*It is recommended to gather | *It is recommended to gather underneath the edge of the leftmost platform, as the Dream Eater will more frequently teleport there. | ||
*The Dream Eater can be attacked while teleporting. | *The Dream Eater can be attacked while teleporting. | ||
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*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode, killing the trapped player and anyone else nearby. | *{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after a period of time, killing the trapped player and anyone else nearby. | ||
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*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards. | *Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards. | ||
*The order in which a player is trapped is indicated by the number of fingers held up in the {{se|833|Nightmare||sd}} debuff: one finger for the first player to be trapped, and four fingers for the last player to be trapped. | *The order in which a player is trapped is indicated by the number of fingers held up in the {{se|833|Nightmare||sd}} debuff icon: one finger for the first player to be trapped, and four fingers for the last player to be trapped. | ||
*It is recommended for the first and second players to group up, and the third and fourth players to group up. Once the second prison is cast, the third or fourth player will throw an orb to free the first two players. Then, when the fourth prison is cast, the first or second player will throw an orb to free the last two players. | *It is recommended for the first and second players to group up, and the third and fourth players to group up. Once the second prison is cast, the third or fourth player will throw an orb to free the first two players. Then, when the fourth prison is cast, the first or second player will throw an orb to free the last two players. | ||
**It is possible for the third or fourth player to time their orb throw such that it destroys three prisons. This is made slightly easier with orbs that linger, such as nature orbs. | |||
*It is recommended to type out your prison order number in the party chat so that the rest of the party is aware of the prison order. | *It is recommended to type out your prison order number in the party chat so that the rest of the party is aware of the prison order. | ||
*During this attack, players will be disabled from running, jumping, and attacking. | *During this attack, players will be disabled from running, jumping, and attacking. | ||
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|Trivia=<span style="display:none">{{</span> | |Trivia=<span style="display:none">{{</span> | ||
*[[Eve]]'s summons are able to attack and damage the '''Nightmare Prisons''' spawned in phase 2. However, it is highly unlikely that they will be able to completely destroy a prison before it explodes. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Updates=<span style="display:none">{{</span> | |Updates=<span style="display:none">{{</span> |
Revision as of 19:07, 25 November 2024
- English
Nightmare's Crib
“ | The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.
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” |
Description
Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
2,500,000
Entry Requirements
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
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Dream Eater (Phase 1) | 21883 | 83.91% |
Nightmare Keeper | ||
Dream Eater (Phase 2) | 59.94% |
- Phase 1
- Phase 2
Phase 1 - Dream Eater
Phase Gimmick
Self DebuffErosionSelf DebuffErosion - Upon being hit, players will be inflicted with a stack of ErosionErosion. Every time a consumable item from your consumables quick slot, or from pet auto consume quick slot is used, one stack will be removed.
- Upon receiving 20 stacks, players will be inflicted with Self DebuffConfusionSelf DebuffConfusion, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.
Boss
Boss Attacks | Tips |
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Dialogue
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Image | Name | Boss | Character | Stats | Set Effects |
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Accessory (Bottom Piece): |
2 Pieces:
3 Pieces:
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Trivia
- Eve's summons are able to attack and damage the Nightmare Prisons spawned in phase 2. However, it is highly unlikely that they will be able to completely destroy a prison before it explodes.
Updates
Date | Changes | ||
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KR | NA | ||
08/04/2022 | 8/31/2022 |
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08/11/2022 | 9/28/2022 |
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09/12/2024 | 09/25/2024 |
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- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Abyss | Monaterra | Serpentium | Serpentium Tower | ||
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{{ }} | {{ }} | {{ }} | {{ }} |
- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Other
Abyss | Monaterra | Serpentium | - | - | - |
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{{ }} |