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{{Development}}
:''For the series of [[Challenge Mode]] raid dungeons, see [[Altar of Invocation (Challenge Mode)]]''
{{Languages|Altar of Invocation}}
{{Languages|Altar of Invocation}}
{{DungeonPage
{{DungeonPage
| Orient=5
| Orient=3
| Color={{ColorSel|Village|15}}
| Color={{ColorSel|Village|16}}
| DunButton=15-6Button.png
| DunButton=15-6Button.png
| SmallPic=15-6.png
| SmallPic=15-6.png
| BigPic=15-6new.png
| BigPic=16-6new2.png
| DunName=Altar of Invocation
| DunName=Altar of Invocation
| Quotation='''Altar of Invocation'''. The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.
| Quotation=The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.
| Description=The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
| Description=The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
| LvNeed=99
| LvNeed=99
| LvFit=1500000
| LvFit=1500000
 
| LvFitStory=750000
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
*Up to 6 players can enter (minimum 3 players required to enter)
*Up to 6 players can enter (minimum 3 players required to enter)
*All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
*All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
====Demon Realm====
====Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=
| Mob=
| MiniBoss=
| MiniBoss=
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:15-6-1_boss.png|60px]]
|[[File:15-6-1_boss.png|60px]]
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
|
|
*'''Counter Designation:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 45 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
*'''Prohibiting Howl:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 30 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
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*<font color=red>'''Claw Strikes:'''</font> Berthe slashes at a player up to two times with his claws.
*<font color=red>'''Claw Strikes:'''</font> Berthe slashes at a player up to two times with his claws.
*<font color=red>'''Ice Carve:'''</font> After performing '''Claw Strikes''', Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away.
*<font color=red>'''Ice Carve:'''</font> After performing '''Claw Strikes''', Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away.
*<font color=red>'''Ice Beam:'''</font> Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free.
*<font color=red>'''Breath:'''</font> Berthe charges up an icy breath, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. Berthe will take reduced damage during this attack.
*<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.
*<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.


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'''Note:'''
'''Note:'''
*Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Counter Designation''' twice, targeting two skill tiers at once. Previous '''Counter Designation''' will be cleared.
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*'''[[:Category: Bravery Skills|Bravery]] Prohibiting Howl''' does not happen until 150x HP is reached.
*Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Prohibiting Howl''', targeting two skill tiers at once. The previous howl's effect will be cleared. This can be avoided by [[Status Effects|Freezing]] or [[Status Effects|Petrifying]] the Berthe before reaching the HP threshold.
|-
|-
|[[File:15-6-2_boss.png|60px]]
|[[File:15-6-2_boss.png|60px]]
| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
|
|
*'''Counter Designation:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1.
*'''Special Active Block:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1 and will automatically change depending on Berthe's health.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
<center>
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]'''
|-
! HP Threshold !! Color !! Skill Tier
|-
| 240x ~ 210x || <font color=red>Red</font> || '''[[:Category: Bravery Skills|Bravery]]'''
|-
| 150x ~ 120x || <font color=blue>Blue</font>, <font color=purple>Purple</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]'''
|-
|  90x ~ 75x
|| <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|-
|  30x ~ 20x || <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|}
</center>
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with '''Silence'''.
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with '''Silence'''.
*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
*<font color=red>'''Boundary of Black and White:'''</font>Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates.
*<font color=red>'''Black/White Barrier:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 2 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates. This move has about 60 seconds cooldown.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Soul Fragments:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different plane of existence. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack.
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different dimension. The fragments will disappear every 10 seconds, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in, however it can be delayed by about 1.5 seconds by focusing one fragment. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. This move has about 2 minutes cooldown.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*The '''Counter Designation''' UI will automatically change depending on Berthe's health:
**240~210x HP: <font color=red>Red</font>
**150~120x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>
**90~60x HP: <font color=purple>Purple</font>, <font color=red>Red</font>
**30~15x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font>
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*The <b>Boundary of Black and White</b> pattern is executed every 1 minute.
*The <b>Isolation</b> pattern is delayed if <b>Special Active Block</b> or the beginning of <b>Black/White Barrier</b> is active.
*The <b>Soul Fragments</b> phase will begin every 2 minutes, however their spawn is delayed if <b>Counter Designation</b> or <b>Boundary of Black and White</b> is active.
*Orb explosion in '''Isolation''' phase ignores Damage Reduction.
*Once the <b>Soul Fragments</b> phase starts, the fragments will spawn every 10 seconds. After 10 seconds have passed, the fragments will trigger an explosion dealing remaining HP% damage to the player (increasing Max HP will not help, damage reduction is also ignored). The explosion of a fragment can be delayed by 1.5 seconds by hit-stunning the fragment.
*If '''Special Active Block''' and '''Black/White Barrier''' patterns are active, '''Berserk Berthe''' will not use '''Howl''' until the lasers are finished.
*If '''Counter Designation''' is active, players have an option to coordinate with their team members to damage the boss with any skill type while the boss is performing the '''Boundary of Black and White''' pattern. If the team is successful in removing '''Counter Designation''', then the boss will not '''Howl''', otherwise use '''Seal of Time''' to prevent yourself and your team members from being killed by '''Counter Designation''' pattern after '''Boundary of Black and White''' pattern is over.
*'''Howl''' can be survived with enough Damage Reduction source from party members or by using '''Seal of Time'''.


|-
|-
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*<font color=red>'''Ice Pillars:'''</font> The boss raises its arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark gray magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Ice Pillars:'''</font> The boss raises its arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark gray magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Aiming Shot:''' </font> The boss aims at a party member and shoots 3 light orbs that will track them until they get hit, inflicting a stack of the "light" debuff on them per hit.
*<font color=red>'''Aiming Shot:''' </font> The boss aims at a party member and shoots 3 light orbs that will track them until they get hit, inflicting a stack of the "light" debuff on them per hit.
*<font color=red>'''Orb Release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit.
*<font color=red>'''Soul Orb Release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit.
*<font color=red>'''Mass Orb Release:'''</font> The boss teleports to the top-left platform and immediately performs an enhanced version of '''Orb Release''', sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively.
*<font color=red>'''Mass Soul Orb Release:'''</font> The boss teleports to the top-left platform and immediately performs an enhanced version of '''Orb Release''', sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively.
*<font color=red>'''Lasers:'''</font> The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row above 150x HP, and 4 times in a row below 150x HP, interchangeably with the delayed variant below. The rays can either spawn in a grid or horizontally and vertically separately.
*<font color=red>'''Lasers:'''</font> The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row above 150x HP, and 4 times in a row below 150x HP, interchangeably with the delayed variant below. The rays can either spawn in a grid or horizontally and vertically separately.
*'''Orb Call:''' Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air.
*'''Orb Call:''' Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air.
**'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''.
**'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''.
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff.
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff.
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''Soul of Vengeance:''' The boss raises its hands and uses '''Orb Call''' while a yellow aura appears below them. It will heal itself by 15x HP if no one absorbs the '''Dark Orb'''.
*'''<font color=red>Flame:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack.
*'''<font color=red>Spark of Inhibition:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack and Annihilator will enter fatigue for a brief duration.
** This move has about 1.5 minutes of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.
** This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Soul of Vengeance'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.


*'''When below 150x HP:'''
*'''When below 150x HP:'''
**<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms.
**<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Soul Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms.
**<font color=red>'''Delayed Lasers:'''</font> Areas are marked for lasers to appear like before, but the indicators appear 4 times first, before any lasers are fired. Then a few seconds after, lasers will appear in the marked locations in order, requiring players to memorize each of the 4 patterns' safe spots.
**<font color=red>'''Delayed Lasers:'''</font> Areas are marked for lasers to appear like before, but the indicators appear 4 times first, before any lasers are fired. Then a few seconds after, lasers will appear in the marked locations in order, requiring players to memorize each of the 4 patterns' safe spots.


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*"Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks)
*"Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks)
*"Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks)
*"Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks)
<span style="display:none">}}</span>
<dfn>}}</dfn>
| YSet=<span style="display:none">{{</span>
| Defense=<dfn>{{</dfn>
|
'''Berthe'''
| rowspan=4 | {{calc|get_def|3|99}}
| rowspan=4 | {{calc|get_def|3|99|true}}
|-
| '''Berserk Berthe'''
|-
| '''Annihilator'''<dfn>}}</dfn>
| YSet=<dfn>{{</dfn>
{{:Vestige of Soul - Requiem}}
{{:Vestige of Soul - Requiem}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{:15-6Bdrop1}}
| BDrop={{:15-6Bdrop1}}


| SBGM=[http://www.youtube.com/watch?v=xPt1mbMhqFs '''''music080_boss''''']
| SBGM=[http://www.youtube.com/watch?v=PFw-tuVNWvU '''''music080_boss''''']


[http://www.youtube.com/watch?v=zFmEdogNtzs '''''li_boss_raid015''''']
[http://www.youtube.com/watch?v=tVwOg8UocXk '''''li_boss_raid015''''']


[http://www.youtube.com/watch?v=AjyFglR1_TM '''''li_boss_raid016''''']
[http://www.youtube.com/watch?v=1WpCFQIzWYc '''''li_boss_raid016''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
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File:Altar of Wishes Teaser 4.png
File:Altar of Wishes Teaser 4.png
File:Altar of Wishes Teaser 7.png
File:Altar of Wishes Teaser 7.png
File:Pruinaum Raid - Cutscene 2.png
File:Pruinaum Raid - Cutscene 3.png
File:Pruinaum Raid - Cutscene 4.png
File:Pruinaum Raid - Cutscene 5.png
File:Pruinaum Raid Poster 1.jpg|[[Pruinaum]] raid poster.
File:Pruinaum Raid Poster 1.jpg|[[Pruinaum]] raid poster.
File:Altar of Invocation - Full Loading Screen.png
File:Altar of Invocation - Full Loading Screen.png
File:15-6new.png|Old loading image.
File:Berserk Berthe Skill Ban Icons.png|'''Berserk Berthe''''s '''Special Active Block''' pattern icons
</gallery>
</gallery>
| Dialogue=
| Dialogue=
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*'''Laby:''' ''Bellonde said, hating is like holding the knife backwards. Even when you try to hurt someone else, you end up hurting yourself instead. So in the end, Berthe gave himself an ending like this one...''
*'''Laby:''' ''Bellonde said, hating is like holding the knife backwards. Even when you try to hurt someone else, you end up hurting yourself instead. So in the end, Berthe gave himself an ending like this one...''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*Following [[Savage White-Ghost's Castle]]'s loading screen, the characters featured on the loading screen are the next three characters: [[Rage Hearts]], [[Code: Esencia]], and [[Comet Crusader]].
*Following [[Savage White-Ghost's Castle]]'s loading screen, the characters featured on the loading screen are the next three characters: [[Rage Hearts]], [[Code: Esencia]], and [[Comet Crusader]].
*The dungeon's name calls back to the [[Altar of Dedication]] back in [[Feita]], where [[Berthe]] was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
*The dungeon's name calls back to the [[Altar of Dedication]] back in [[Feita]], where [[Berthe]] was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
*Many of [[Berthe]]'s attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include '''Pounce''', '''Ice Beam''', '''Ice Carve''' and his defining skill, '''Howl'''.
*Many of [[Berthe]]'s attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include '''Pounce''', '''Ice Beam''', '''Ice Carve''' and his defining skill, '''Howl'''.
*The remixed version of [[Berthe]]'s original boss theme is the first time an original boss theme was created for the game since [[Maya|CODE-Maya]] in [[Elysion Tower]].
*The remixed version of [[Berthe]]'s original boss theme is the first time an original boss theme was created for the game since [[Maya|CODE-Maya]] in [[Elysion Tower]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|15}}" class="textfloat"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|15}}" class="textfloat"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! KR !! NA
! KR !! NA
|-
|-
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|-
|-
| 08/27/2020 || 09/09/2020 || align="left" |  
| 08/27/2020 || 09/09/2020 || align="left" |  
*Stage 2
*Stage 2:
**Soul fragment HP adjusted and are now vulnerable to debuffs.
**{{buff|Soul fragment HP adjusted and are now vulnerable to debuffs.}}
**Ice pillars now vulnerable to debuffs.
**{{buff|Ice pillars now vulnerable to debuffs.}}
*Stage 3
*Stage 3:
**Ice pillars now vulnerable to debuffs.
**{{buff|Ice pillars now vulnerable to debuffs.}}
**Dark Cage now vulnerable to debuffs.
**{{buff|Dark Cage now vulnerable to debuffs.}}
|-
|-
| 09/24/2020 || 09/23/2020 || align="left" |  
| 09/24/2020 || 09/23/2020 || align="left" |  
Line 184: Line 199:
|-
|-
| 01/28/2021 || 02/24/2021 || align="left" |  
| 01/28/2021 || 02/24/2021 || align="left" |  
*When Berthe is howling, the color and symbol will be visible.
*{{buff|When Berthe is howling, the color and symbol will be visible.}}
*Soul Fragment's HP has been adjusted for Berserk Berthe stage.
*Soul Fragment's HP has been adjusted for Berserk Berthe stage.
|-
|-
Line 191: Line 206:
|-
|-
| 03/11/2021 || - || align="left" |  
| 03/11/2021 || - || align="left" |  
*Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during '''Flame''' attack would prevent protection shield from forming.
*Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during '''Ultimate''' attack would prevent protection shield from forming.
|-
|-
| 03/25/2021 || - || align="left" |  
| 03/25/2021 || 04/28/2021 || align="left" |
*Berthe
*Berthe
**Can now be inflicted with debuffs during the '''Claw Strikes''' pattern.
**{{buff|Can now be inflicted with debuffs during the '''Claw Strikes''' pattern.}}
*Berserk Berthe :
*Berserk Berthe :
**Can now be inflicted with debuffs while dazed after the '''Soul Fragment''' pattern. (Excluding debuffs with incapacitating effects)
**{{buff|Can now be inflicted with debuffs while dazed after the '''Isolation''' pattern. (Excluding debuffs with incapacitating effects)}}
**Can now be inflicted with debuffs during the '''Boundary of Black and White''' pattern. (Excluding debuffs with incapacitating effects)
**{{buff|Can now be inflicted with debuffs during the '''Black/White Barrier''' pattern while firing energy rays. (Excluding debuffs with incapacitating effects)}}
*Annihilator:
*Annihilator:
**Players can no longer pass through the boss during the '''Laser''' patterns.
**{{nerf|Players can no longer pass through the boss during the '''Laser''' patterns.}}
**Can now be inflicted with debuffs during the '''Laser''' patterns. (Excluding debuffs with incapacitating effects)
**{{buff|Can now be inflicted with debuffs during the '''Laser''' patterns. (Excluding debuffs with incapacitating effects)}}
**Adjusted HP of the summoned '''Ice Pillars'''.
**Adjusted HP of the summoned '''Ice Pillars'''.
|-
| 08/05/2021 || 09/01/2021 || align="left" |
*{{buff|All monsters' HP and damage dealt has been reduced.}}
*Story mode has been added.
**{{buff|The weapon can also be obtained, but at a lower chance than in Normal Mode.}}
**Gauge increase is different than in Normal Mode.
**In case of death, the usual resurrection penalty is applied, but there is no resurrection limit.
*Berthe:
**{{buff|The '''Prohibiting Howl''' pattern's cooldown has been increased and duration has been decreased.}}
**{{buff|'''Berthe''' can be damaged when using '''Breath''' attacks.}}
**{{buff|'''Berthe''' will receive decreased damage when using '''Breath''' attacks.}}
**{{buff|The rate of '''Berthe''' using '''[[:Category: Bravery Skills|Bravery]]''' '''Prohibiting Howl''' will slightly decrease.}}
**{{buff|When '''Berthe''''s HP is less than 150 bars, when he is howling, he will not howl again before the howling attack ended.}}
**Story Mode:
***When Berthe is using '''Prohibiting Howl''', it will show which skills are blocked.
*Berserk Berthe:
**Amount of damage needed to be dealt to end '''Special Active Block''' Pattern will decrease (Strength/Bravery, Tenacity/Strength/Bravery).
***90 ~ 60 → 90 ~ 75 (Purple, Red)
***30 ~ 15 → 30 ~ 20 (Blue, Purple, Red)
**{{buff|When only 1 player remains, they will not be sent to another dimension, and a fragment will be created at the current location.}}
**{{buff|'''Black/White Barrier''' debuff duration will decrease.}}
**{{buff|When '''Black/White Barrier''' pattern and '''Isolation''' pattern appears at the same time, '''Black/White Barrier''' will be removed.}}
*Annihilator:
**'''Annihilator''' will enter fatigued state after using '''Ultimate'''.
**{{buff|All patterns cooldown will increase.}}
**{{buff|The frequency of '''Annihilator ''' constantly using 1 type of '''Laser''' will decrease.}}
**The '''Annihilator ''' will look ahead during the '''Soul Orb Release''' pattern.
**Soul Orb movements during '''Soul Orb Release''' pattern will change.
|-
| 12/23/2011 || 01/12/2022 || align="left" |
*Fixed an issue that sometimes prevented party members from applying attacks to '''Berserk Berthe''' if they are not the host.
|-
| 03/17/2022 || 04/13/2022 || align="left" |
*{{buff|All monsters' in [[Altar of Invocation]] will have decreased HP.}}
**{{buff|The HP of the Ice Pillars summoned by both Berserk Berthe and Annihilator has been decreased. The HP of the Soul Fragments summoned by Berserk Berthe have also decreased.}}
**{{buff|When Berserk Berthe dies, the soul barrier will also disappear.}}
**{{buff|The Annihilator’s action preceding the Resenting Soul/ Restraining Flame patterns will become more apparent.}}
*{{buff|Pruinaum Story Mode minimum party requirement has been decreased from 3 to 2.}}
|-
| 07/20/2023 || 08/16/2023 || align="left" |
*1st Phase (Berthe)
**{{buff|Using sealed skill during howling pattern is changed, so that howling is not immediately activated. When using sealed skill during howling pattern, it will stack seal debuff.}}
**{{buff|Howling is activated after seal debuff reaches 3 stacks.}}
**{{buff|Seal debuff is maintained even after the howling pattern ends.}}
*2nd Phase (Berserk Berthe)
**{{buff|When reaching the HP level where howling pattern occurs, it won’t immediately check the usage of sealed skills when the howling pattern starts but will be checked when the starting motion ends.}}
**{{buff|Using sealed skill during howling pattern is changed, so that howling is not immediately activated. When using sealed skill during howling pattern, it will stack seal debuff.}}
**{{buff|Howling is activated after seal debuff reaches 3 stacks.}}
**{{buff|During standby, it will be immune to immobility, instead of being completely immune to debuffs.}}
**{{buff|During space rip pattern using left and right arm, it will be immune to immobility, instead of completely being immune to debuffs.}}
**{{buff|During larger swing pattern that goes across horizontally, it will be immune to immobility, instead of being completely immune to debuffs.}}
*3rd Phase (Annihilator)
**{{buff|Annihilator’s laser pattern damage is decreased.}}
**{{buff|During standby, it will be immune to immobility, instead of being completely immune to debuffs.}}
**{{buff|During soul orb release pattern that’s used in place, it will be immune to immobility instead of being completely immune to debuffs.}}
**{{buff|During Dark Soul/Purifying Soul Pattern, it will be immune to immobility, instead of being completely immune to debuffs.}}
**{{buff|During groggy state, it will be immune to immobility, instead of being completely immune to debuffs.}}
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|15}}
|Color={{ColorSel|Village|16}}
|KR=비원의 제단|KRName=Altar of Wishes
|KR=비원의 제단|KRName=Altar of Wishes
|JP=悲願の祭壇 |JPName=?
|JP=悲願の祭壇 |JPName=Altar of Wishes
|TW=悲願祭壇 |TWName=?
|TW=悲願祭壇 |TWName=Altar of Wishes
|CN=悲愿之祭坛 |CNName=?
|CN=悲愿之祭坛 |CNName=Altar of Wishes
|BR=Altar da Invocação |BRName=Altar of Invocation
|BR=Altar da Invocação |BRName=Altar of Invocation
|DE=Altar der Wünsche |DEName=Altar of Wishes
|DE=Altar der Wünsche |DEName=Altar of Wishes

Latest revision as of 07:33, 16 August 2023

For the series of Challenge Mode raid dungeons, see Altar of Invocation (Challenge Mode)

Altar of Invocation

The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.

Description
The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

750,000

Details
{{
  • Up to 6 players can enter (minimum 3 players required to enter)
  • All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Berthe - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
  • Prohibiting Howl: Berthe stands upright and sends out a blue, purple or red howl. This does not deal damage, but for 30 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
  • Howl: If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with Silence.
  • Claw Strikes: Berthe slashes at a player up to two times with his claws.
  • Ice Carve: After performing Claw Strikes, Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away.
  • Breath: Berthe charges up an icy breath, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. Berthe will take reduced damage during this attack.
  • Ice Pillars: Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting Frostbite on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
  • Bravery Prohibiting Howl does not happen until 150x HP is reached.
  • Upon reaching 150x HP and any time afterwards, Berthe will perform the Prohibiting Howl, targeting two skill tiers at once. The previous howl's effect will be cleared. This can be avoided by Freezing or Petrifying the Berthe before reaching the HP threshold.
Berserk Berthe - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
  • Special Active Block: As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1 and will automatically change depending on Berthe's health.
HP Threshold Color Skill Tier
240x ~ 210x Red Bravery
150x ~ 120x Blue, Purple Tenacity, Strength
90x ~ 75x Purple, Red Strength, Bravery
30x ~ 20x Blue, Purple, Red Tenacity, Strength, Bravery
  • Howl: If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with Silence.
  • Grab: Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
  • Swipe: A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
  • Black/White Barrier: Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 2 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates. This move has about 60 seconds cooldown.
  • Ice Pillars: Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
  • Isolation: Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different dimension. The fragments will disappear every 10 seconds, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in, however it can be delayed by about 1.5 seconds by focusing one fragment. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. This move has about 2 minutes cooldown.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
  • The Isolation pattern is delayed if Special Active Block or the beginning of Black/White Barrier is active.
  • Orb explosion in Isolation phase ignores Damage Reduction.
  • If Special Active Block and Black/White Barrier patterns are active, Berserk Berthe will not use Howl until the lasers are finished.
  • Howl can be survived with enough Damage Reduction source from party members or by using Seal of Time.
Annihilator - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King.
  • Ice Pillars: The boss raises its arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark gray magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
  • Aiming Shot: The boss aims at a party member and shoots 3 light orbs that will track them until they get hit, inflicting a stack of the "light" debuff on them per hit.
  • Soul Orb Release: The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit.
  • Mass Soul Orb Release: The boss teleports to the top-left platform and immediately performs an enhanced version of Orb Release, sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively.
  • Lasers: The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row above 150x HP, and 4 times in a row below 150x HP, interchangeably with the delayed variant below. The rays can either spawn in a grid or horizontally and vertically separately.
  • Orb Call: Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air.
    • Light Orb: Removes both the "light" and "dark" debuffs from the player and grants the player a Light Aura buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the Dark Cage.
    • Dark Orb: Traps players in a Dark Cage 3 seconds after absorbing the orb's effects, inflicting 15 seconds of Potion Sickness and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the Light Aura buff.
  • Soul of Vengeance: The boss raises its hands and uses Orb Call while a yellow aura appears below them. It will heal itself by 15x HP if no one absorbs the Dark Orb.
  • Spark of Inhibition: The boss will go into the background and use Orb Call, while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the Dark Cage will create a barrier which prevents people inside it from dying. Players with the Light Aura buff will not receive protection from the flame attack. Players will be freed from the Dark Cage automatically after this attack and Annihilator will enter fatigue for a brief duration.
    • This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after Soul of Vengeance. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.
  • When below 150x HP:
    • Dance of Light and Darkness: An enhanced version of Mass Soul Orb Release. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found here. As before, the boss performs this 3 times, on the top-left, center and top-right platforms.
    • Delayed Lasers: Areas are marked for lasers to appear like before, but the indicators appear 4 times first, before any lasers are fired. Then a few seconds after, lasers will appear in the marked locations in order, requiring players to memorize each of the 4 patterns' safe spots.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • "Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks)
  • "Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks)

}}

}}
Defense
{{ {{
Monster Name Defense (Raw) Defense (Percentage)

Berthe

10642 71.92%
Berserk Berthe
Annihilator}}
}}
Dialogue
  • Rena: I remember it was hard dealing with his howling attack at Feita. Everyone watch out!
Legendary Weapon
{{
Icon Name Stats Enhancement Bonuses
Vestige of Soul - Weapon of Requiem

Lv99 Weapon:

[Unidentified Stats]

[Unidentified Stats]

[Unidentified Stats]

Adaptation +5%

Enhancement +10: Physical/Magical Attack Power +10%
Enhancement +11: Physical/Magical Attack Power +Lv.10
Enhancement +12: Polarize +7%
Enhancement +13: Critical Damage +10%

}}
{{
Image Name Boss Character Stats
Soul Crown
Soul Crown
Annihilator
Common

Lv99 Face Accessory (Top):
Adaptation +2%
Awakening Charge Speed +5%
Upon awakening, Physical/Magical Attack Power +5%

}}
Gallery
Trivia
{{
  • Following Savage White-Ghost's Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
  • The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
  • Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
  • The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
}}
Updates
{{
Date Changes
KR NA
08/13/2020 09/09/2020
  • Altar of Invocation added.
08/27/2020 09/09/2020
  • Stage 2:
    • Soul fragment HP adjusted and are now vulnerable to debuffs.
    • Ice pillars now vulnerable to debuffs.
  • Stage 3:
    • Ice pillars now vulnerable to debuffs.
    • Dark Cage now vulnerable to debuffs.
09/24/2020 09/23/2020
  • Fixed Berthe howling additionally when HP decreases below 50%.
  • Adjusted Berthe's howling intervals.
  • Fixed Annihilator's cage not generating shield sometimes.
  • Fixed shield sometimes not disappearing after Annihilator's special attack.
  • Fixed characters being killed by remaining pattern after Annihilator is cleared.
01/28/2021 02/24/2021
  • When Berthe is howling, the color and symbol will be visible.
  • Soul Fragment's HP has been adjusted for Berserk Berthe stage.
- 01/27/2021
  • Fixed the laser remaining when clearing Altar of Invocation Annihilator during laser pattern.
03/11/2021 -
  • Fixed an issue where hitting Dark Cage with a petrifying weapon attribute during Ultimate attack would prevent protection shield from forming.
03/25/2021 04/28/2021
  • Berthe
    • Can now be inflicted with debuffs during the Claw Strikes pattern.
  • Berserk Berthe :
    • Can now be inflicted with debuffs while dazed after the Isolation pattern. (Excluding debuffs with incapacitating effects)
    • Can now be inflicted with debuffs during the Black/White Barrier pattern while firing energy rays. (Excluding debuffs with incapacitating effects)
  • Annihilator:
    • Players can no longer pass through the boss during the Laser patterns.
    • Can now be inflicted with debuffs during the Laser patterns. (Excluding debuffs with incapacitating effects)
    • Adjusted HP of the summoned Ice Pillars.
08/05/2021 09/01/2021
  • All monsters' HP and damage dealt has been reduced.
  • Story mode has been added.
    • The weapon can also be obtained, but at a lower chance than in Normal Mode.
    • Gauge increase is different than in Normal Mode.
    • In case of death, the usual resurrection penalty is applied, but there is no resurrection limit.
  • Berthe:
    • The Prohibiting Howl pattern's cooldown has been increased and duration has been decreased.
    • Berthe can be damaged when using Breath attacks.
    • Berthe will receive decreased damage when using Breath attacks.
    • The rate of Berthe using Bravery Prohibiting Howl will slightly decrease.
    • When Berthe's HP is less than 150 bars, when he is howling, he will not howl again before the howling attack ended.
    • Story Mode:
      • When Berthe is using Prohibiting Howl, it will show which skills are blocked.
  • Berserk Berthe:
    • Amount of damage needed to be dealt to end Special Active Block Pattern will decrease (Strength/Bravery, Tenacity/Strength/Bravery).
      • 90 ~ 60 → 90 ~ 75 (Purple, Red)
      • 30 ~ 15 → 30 ~ 20 (Blue, Purple, Red)
    • When only 1 player remains, they will not be sent to another dimension, and a fragment will be created at the current location.
    • Black/White Barrier debuff duration will decrease.
    • When Black/White Barrier pattern and Isolation pattern appears at the same time, Black/White Barrier will be removed.
  • Annihilator:
    • Annihilator will enter fatigued state after using Ultimate.
    • All patterns cooldown will increase.
    • The frequency of Annihilator constantly using 1 type of Laser will decrease.
    • The Annihilator will look ahead during the Soul Orb Release pattern.
    • Soul Orb movements during Soul Orb Release pattern will change.
12/23/2011 01/12/2022
  • Fixed an issue that sometimes prevented party members from applying attacks to Berserk Berthe if they are not the host.
03/17/2022 04/13/2022
    • The HP of the Ice Pillars summoned by both Berserk Berthe and Annihilator has been decreased. The HP of the Soul Fragments summoned by Berserk Berthe have also decreased.
    • When Berserk Berthe dies, the soul barrier will also disappear.
    • The Annihilator’s action preceding the Resenting Soul/ Restraining Flame patterns will become more apparent.
  • Pruinaum Story Mode minimum party requirement has been decreased from 3 to 2.
07/20/2023 08/16/2023
  • 1st Phase (Berthe)
    • Using sealed skill during howling pattern is changed, so that howling is not immediately activated. When using sealed skill during howling pattern, it will stack seal debuff.
    • Howling is activated after seal debuff reaches 3 stacks.
    • Seal debuff is maintained even after the howling pattern ends.
  • 2nd Phase (Berserk Berthe)
    • When reaching the HP level where howling pattern occurs, it won’t immediately check the usage of sealed skills when the howling pattern starts but will be checked when the starting motion ends.
    • Using sealed skill during howling pattern is changed, so that howling is not immediately activated. When using sealed skill during howling pattern, it will stack seal debuff.
    • Howling is activated after seal debuff reaches 3 stacks.
    • During standby, it will be immune to immobility, instead of being completely immune to debuffs.
    • During space rip pattern using left and right arm, it will be immune to immobility, instead of completely being immune to debuffs.
    • During larger swing pattern that goes across horizontally, it will be immune to immobility, instead of being completely immune to debuffs.
  • 3rd Phase (Annihilator)
    • Annihilator’s laser pattern damage is decreased.
    • During standby, it will be immune to immobility, instead of being completely immune to debuffs.
    • During soul orb release pattern that’s used in place, it will be immune to immobility instead of being completely immune to debuffs.
    • During Dark Soul/Purifying Soul Pattern, it will be immune to immobility, instead of being completely immune to debuffs.
    • During groggy state, it will be immune to immobility, instead of being completely immune to debuffs.
}}
Alternative Names
{{
Server Name Translation
South Korea 비원의 제단 Altar of Wishes
Japan 悲願の祭壇 Altar of Wishes
Taiwan (Traditional Chinese) 悲願祭壇 Altar of Wishes
China (Simplified Chinese) 悲愿之祭坛 Altar of Wishes
Germany Altar der Wünsche Altar of Wishes
Spain Altar de los Deseos Altar of Wishes
France Autel de la volonté Altar of Will
Italy Altare dei Desideri Altar of Wishes
Poland Ołtarz Życzeń Altar of Wishes
United Kingdom Altar of Dreams
Brazil Altar da Invocação Altar of Invocation
}}


  • Region 13~18
  • Region 1~6
  • Region 7~12
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous