Tactical Field/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Tactical Field
}}
}}
<div style="float: right;">{{#ev:youtube|XnzkCktsZ9E|400}}</div>
{{#ev:youtube|XnzkCktsZ9E|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|TactField.png}}
| {{Force|TactField.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Create a tactical field.<br>Buff allies within the field, and cancels Mana Break for 4 seconds after the field is first activated.<br>Once the tactical field is deployed, caster's cannonballs are refilled. (Enhanced Cannonballs Excluded)<br><br>Maintain the field by holding down the Skill Key.
| {{SkillType|SA|S|M}} Create a tactical field.<br>Buff allies within the field, and cancels Mana Break for 4 seconds after the field is first activated.<br>Once the tactical field is deployed, caster's cannonballs are refilled. (Enhanced Cannonballs Excluded)<br><br>Maintain the field by holding down the Skill Key.
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Centurion]] || 99 || [[Camilla#Others|[Force] Tactical Field (A)]]
| [[Centurion]] || 99 || {{mr|Tactical Field}}
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=5 | {{se|111|Tactical Field||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Cannonball Reload !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=4 | {{se|111|Tactical Field||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Cannonball Reload !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
|-
|-
! Damage Dealt to Mid Boss / Boss Monsters Increase !! Received Damage Decrease !! MP Recovery !! Effect !! Duration
! Damage Dealt to Mid Boss / Boss Monsters Increase {{stat|a}} !! Received Damage Decrease {{stat|m|RD}} !! MP Recovery per Second !! Duration
|-  
|-  
| '''{{PvE}}''' || 759% || rowspan=2 | 40% || 40% || +6 MP || rowspan=2 | Super Armor || rowspan=2 | 2 Seconds || rowspan=2 | 5~10 Seconds || rowspan=2 | 6 || rowspan=2 | 4~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 759% || rowspan=2 | 40% || 40% || 6 MP || rowspan=2 | 2 Seconds || rowspan=2 | 5~10 Seconds || rowspan=2 | 6 || rowspan=2 | 4~10 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 170% || 20% || +3 MP
| {{PvP}} || 170% || 20% || 3 MP
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Tactical Field|Killing Blow (1), Gigantic|duration=2|duration1=130}}
|-
! colspan=2 | Killing Blow (1) Tactical Field !! Gigantic Tactical Field
|-
! rowspan=2 | Attribute Effect  !! {{se|111|Tactical Field||pb}} !! rowspan=2 | Attribute Effect
|-
! Duration
|-
| {{SkillText|Killing Blow (1)|130}} || 2.6 Seconds || {{SkillText|Gigantic|120}}
|}
<br>
 
== Extra Information ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Mode !! Base
|-
| {{PvE}}
| {{formatnum:{{#expr: 759*10}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 170*10}}}}%
|}
<br>
<br>


{{ForceDifference
== Total Damage ==
|<!--Character-->Chung
{{Damage|true|Chung
|<!--Original Features-->
|dmg=759
*Create a field that follows you to buff allies within range.
|pvp_dmg=170
*{{se|111|Tactical Field||pb}}
|hits=4
**Damage Received Decrease
|hits_max=10
**Physical/Magical Attack Increase
**Continuous MP Recovery
**Super Armor
**(Self only) Reload Normal Cannonballs on cast
**(Self only) Continuously reload Enhanced Cannonballs
|<!--Changed Features-->
*Create a pulsating field around you.
*Unable to move. Hold the skill key to keep the field active. (Standard invincibility applies while extending the skill.)
*{{se|111|Tactical Field||pb}}
**Damage Received Decrease
**Damage Dealt to Mid Boss/Boss Monsters Increase
**Continuous MP Recovery
**Super Armor
**(Self only) Reload Normal Cannonballs on cast
}}
}}
*Damage ranges from 4~10 hits.
<br>
<br>


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**In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution.
**In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution.
*The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP.
*The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP.
*The {{se|111|Tactical Field||pb}} buff will re-apply itself continuously while inside the field, and has its own duration unlike the normal version, allowing it to persist for a little when an ally leaves the field.
*The {{se|111|Tactical Field||tt=no}} buff will re-apply itself continuously while inside the field, and has its own duration unlike the normal version, allowing it to persist for a short duration when an ally leaves the field.
*The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
*The '''Killing Blow''' trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
*'''Received Damage Increase''' is multiplicative, while '''Damage Increase to Mid Boss / Boss Monsters''' is additive.
*As with the normal version of the skill, the {{se|111|Tactical Field||tt=no}} buff will grant {{se||Super Armor||pb}} while it is active.
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|NA=Tactical Field - Endurance (prior to the March 16, 2016 update)
|KR=택티컬 필드 |KRName=Tactical Field
|KR=택티컬 필드 |KRName=Tactical Field
|FR=Champ tactique |FRName=Tactical Field
|FR=Champ tactique |FRName=Tactical Field

Latest revision as of 22:44, 1 April 2024

[Special Active: Strength] [Mod]
Create a tactical field.
Buff allies within the field, and cancels Mana Break for 4 seconds after the field is first activated.
Once the tactical field is deployed, caster's cannonballs are refilled. (Enhanced Cannonballs Excluded)

Maintain the field by holding down the Skill Key.


Requirements

Class Level Required Skill Requirement
Centurion 99 [Force] Tactical Field (A)


Skill Information

Mode Field (Magical)  Party BuffTactical FieldParty BuffTactical Field Field Duration Cannonball Reload Max Hits MP Usage Cooldown
Damage Dealt to Mid Boss / Boss Monsters Increase
This effect is additive
to your current stats. 
A
Received Damage Decrease
This effect is multiplicative
to your current stats. (Received Damage effect is additive to the All Damage multiplier.)
M
MP Recovery per Second Duration
PvE 759% 40% 40% 6 MP 2 Seconds 5~10 Seconds 6 4~10 200 MP 12 Seconds
PvP 170% 20% 3 MP


Skill Traits

Killing Blow (1) Tactical FieldGigantic Tactical Field
Attribute EffectDurationAttribute Effect
Skill effect's duration increased to 130%2.6 SecondsSkill size increased to 120%


Total Damage

ModeBase
PvE3,036% ~ 7,590%
PvP680% ~ 1,700%
  • Damage ranges from 4~10 hits.


Tips and Details

  • You cannot perform any other actions at all while maintaining the field, owing to its much larger party benefit than the normal version.
    • In PvE, you yourself are invincible while maintaining the field, though attacks that ignore invincibility frames can still damage you, so use with caution.
  • The mana break cancelling effect specifically applies only to this skills own hits, so the first 4 hits will cancel mana break while later hits will not. Due to the slow hit rate however, this is only useful when aiding an ally in group PvP.
  • The  Tactical FieldTactical Field buff will re-apply itself continuously while inside the field, and has its own duration unlike the normal version, allowing it to persist for a short duration when an ally leaves the field.
  • The Killing Blow trait does not extend the duration of the field itself nor allow you to hold it longer, only increasing the duration of the buff applied when inside of it.
  • As with the normal version of the skill, the  Tactical FieldTactical Field buff will grant  Party BuffSuper ArmorParty BuffSuper Armor while it is active.


Updates

Date Changes
KR NA PvE PvP
02/08/2018 03/07/2018
  • [Mod] Tactical Field added.
02/22/2018 03/21/2018
  • Invincibility frames during field deployment changed to super armor.
04/05/2018 04/18/2018
  • Damage increased.
06/28/2018 07/11/2018
  • Super Armor frames during field deployment changed to Invincibility frames
  • None
08/18/2022 09/14/2022
  • Fixed MP recovery being applied in longer intervals than one second.


Alternative Names

Server Name Translation
South Korea 택티컬 필드 Tactical Field
Japan タクティカルフィールド Tactical Field
China (Simplified Chinese) 机动领域 Flexibility Field
Germany Taktisches Feld Tactical Field
Spain Campo táctico Tactical Field
France Champ tactique Tactical Field
Italy Campo Tattico Tactical Field
Brazil Campo Tatico Tactical Field