Particle Ray/ModA: Difference between revisions

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|-
|-
| {{Force|CodeElectraSkill6.png}}
| {{Force|CodeElectraSkill6.png}}
| {{SkillType|SA|S|M}} Shoot a consecutive energy beam horizontally.
| {{SkillType|SA|S|M}} Create a force field above towards the front to defeat the enemies below it.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan="2" | Mode !! colspan="5" | Damage (Magical) !! colspan="5" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="3" | Mode !! colspan="5" | Damage (Magical) !! colspan="8" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|-
! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! rowspan="2" | Beam Attack !! rowspan="2" | Amplification Field - Beam Attack !! rowspan="2" | Spectrum Field - Beam Attack !! rowspan="2" | Reactive Field - Multiple Electric Spears !! rowspan="2" | Fusion Field - Multiple Electric Spears !! colspan="2" | Normal / Amplify !! colspan="2" | Spectrum !! colspan="2" | Reactive !! colspan="2" | Fusion
|-
|-
| {{PvE}} || 830% || 996% || 325% || 413% || 214% || rowspan=2 colspan="2" | 7 || rowspan=2 | 21 || rowspan=2 | 15 || rowspan=2 | 30 || rowspan=2 | 160 MP || rowspan=2 | 14 Seconds
! Per Beam !! Beam Count !! Per Beam !! Beam Count !! Per Field !! Field Count !! Per Field !! Field Count
|-
|-
| {{PvP}} || 299% || 359% || 117% || 95% || 50%
| {{PvE}} || 340% || 416% || 180% || 306% || 184% || rowspan="2" | 7 || rowspan="2" |3|| rowspan="2" | 7 || rowspan="2" |6|| rowspan="2" | 5 || rowspan="2" |3|| rowspan="2" | 10 || rowspan="2" |3|| rowspan="2" | 160 MP || rowspan="2" | 14 Seconds
|-
| {{PvP}} || 129% || 158% || 68% || 127% || 76%
|}
|}
<br>
<br>
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== Total Damage ==
== Total Damage ==
<tabber>
\\NA=
{{Columns|
<div>
=== Normal===
{{Damage|true|Eve
|dmg=830
|pvp_dmg=299
|hits=7
|heavy=true
}}
</div>
<div>
===Amplify===
{{Damage|true|Eve
|dmg=996
|pvp_dmg=359
|hits=7
|heavy=true
}}
</div>
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=325
|pvp_dmg=117
|hits=21
|heavy=true
}}
</div>
<div>
===Reactive===
{{Damage|true|Eve
|dmg=413
|pvp_dmg=117
|hits=15
|heavy=true
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=214
|pvp_dmg=50
|hits=30
|heavy=true
}}
</div>
}}
\\KR (04/25/2024)=
{{Columns|
{{Columns|
<div>
<div>
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|hits=7
|hits=7
|count=3
|count=3
|count_name=Ray
|count_name=Beam
|heavy=true
|heavy=true
}}
}}
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|hits=7
|hits=7
|count=3
|count=3
|count_name=Ray
|count_name=Beam
|heavy=true
|heavy=true
}}
}}
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|count=6
|count=6
|use_avg=true
|use_avg=true
|count_name=Ray
|count_name=Beam
|heavy=true
|heavy=true
}}
}}
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}}
}}
*'''Average''' in '''Spectrum Mode''' assumes 21 hits.
*'''Average''' in '''Spectrum Mode''' assumes 21 hits.
</tabber>
<br>
<br>


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|
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeElectraSkill1.png; El Crystal Spectrum;
CodeBattleSeraphSkill7.png; Energetic Heart;
CodeSarielPassive1.png; Overload;
CodeSarielPassive1.png; Overload;
}}
}}
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== Tips and Details ==
== Tips and Details ==
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background.
*During normal, '''Amplify''', and '''Spectrum''' mode, the beams will end just slightly below you.
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[Dragon Nest: Abyss|Ancient Bone Dragon]] do not have hitboxes that far into the background.
<br>
<br>


== Trivia ==
== Trivia ==
*This is currently one of only two skills, alongside {{mod|Burst Grenade|1}}'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
*Prior to the 04/25/2024 KR patch, {{mod|Particle Ray|1}} was one of only two skills, alongside {{mod|Burst Grenade|1}}'s Laser hit, that directly attacked on the Z-Axis, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
<br>
<br>



Latest revision as of 18:25, 22 May 2024

[Special Active: Strength] [Mod]
Create a force field above towards the front to defeat the enemies below it.
Force Field Skill
  • Skill reacts to Force Fields.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required Skill Requirement
Code: Sariel 99 [Force] Particle Ray (A)


Skill Information

Mode Damage (Magical) Max Hits MP Usage Cooldown
Beam Attack Amplification Field - Beam Attack Spectrum Field - Beam Attack Reactive Field - Multiple Electric Spears Fusion Field - Multiple Electric Spears Normal / Amplify Spectrum Reactive Fusion
Per Beam Beam Count Per Beam Beam Count Per Field Field Count Per Field Field Count
PvE 340% 416% 180% 306% 184% 7 3 7 6 5 3 10 3 160 MP 14 Seconds
PvP 129% 158% 68% 127% 76%


Skill Traits

Heavy Particle RayHaste Particle Ray
Attribute EffectCooldownAttribute EffectCooldown
Damage increased to 144%
Cooldown increased to 120%
16.8 SecondsCooldown decreased to 80%11.2 Seconds


Total Damage

Normal

ModeBase
NormalHeavy
Per BeamMaxPer BeamMax
PvE2,380%7,140%3,427.2%10,281.6%
PvP903%2,709%1,300.32%3,900.96%

Amplify

ModeBase
NormalHeavy
Per BeamMaxPer BeamMax
PvE2,912%8,736%4,193.28%12,579.84%
PvP1,106%3,318%1,592.64%4,777.92%

Spectrum

ModeBase
NormalHeavy
AverageMaxAverageMax
PvE3,780%7,560%5,443.2%10,886.4%
PvP1,428%2,856%2,056.32%4,112.64%

Reactive

ModeBase
NormalHeavy
PvE4,590%6,609.6%
PvP1,905%2,743.2%

Fusion

ModeBase
NormalHeavy
PvE5,520%7,948.8%
PvP2,280%3,283.2%
  • Average in Spectrum Mode assumes 21 hits.


Related Skills


Tips and Details

  • During normal, Amplify, and Spectrum mode, the beams will end just slightly below you.


Trivia

  • Prior to the 04/25/2024 KR patch, [Mod] Particle Ray was one of only two skills, alongside [Mod] Burst Grenade's Laser hit, that directly attacked on the Z-Axis, without the skill simply being large enough to hit into other planes (like Eschaton), or following paths/being a homing projectile.


Old Version

Video Description
Between its initial release and the 06/20/2019 KR Patch, [Mod] Particle Ray functioned like a smaller and lower cost Linear Divider.
Before the 04/25/2024 KR patch, [Mod] Particle Ray fired a beam that swept horizontally across the Z-axis.


Updates

Date Changes
KR NA PvE PvP
05/17/2018 06/14/2018
  • [Mod] Particle Ray added.
06/20/2019 07/17/2019
  • Changed from Tenacity to Strength.
  • Skill feature changed.
  • Icon changed from to .
07/04/2019 07/17/2019
  • Spectrum Mode damage increased.
  • Fusion Mode damage decreased.
  • None
10/08/2020 11/04/2020
  • None
  • Reactive Damage decreased.
  • Fusion Damage decreased.
04/25/2024 05/22/2024
  • Skill features changed.


Alternative Names

Server Name Translation
South Korea 파티클 레이 Particle Ray
Japan パーティクルレイ Particle Ray
China (Simplified Chinese) 粒子射线 Particle Ray
Germany Partikelstrahl Particle Ray
Spain Rayo de partículas Particle Ray
France Rayon de particules Particle Ray
Italy Raggio di Particelle Particle Ray
Poland Wiązka Lasera Laser Beam
Brazil Raio de Partículas Particle Ray