Burning Punisher/ModA: Difference between revisions
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(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@) |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|zJgA246wzFI|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|DCTrans6.png}} | | {{Force|DCTrans6.png}} | ||
| {{SkillType|SA|B | | {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target. | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| [[Fatal Phantom]] || 99 || | ! Class !! Level Required !! Skill Requirement | ||
|- | |||
| [[Fatal Phantom]] || 99 || {{mr|Burning Punisher}} | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! | ! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Per Bullet !! Bullet Count | ||
|- | |- | ||
| | | {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 60% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Chung|Burning Punisher|mp=300|Critical, Heavy|cd=22}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{Damage|true|Chung | ||
|dmg=209 | |||
! rowspan=4 | Mode !! colspan=6 | | |pvp_dmg=60 | ||
|- | |hits=60 | ||
|heavy=true | |||
}} | |||
*Assumes single target. | |||
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=4 | Mode !! colspan=6 | Base | |||
|- | |||
! colspan=3 | Normal !! colspan=3 | Heavy | ! colspan=3 | Normal !! colspan=3 | Heavy | ||
|- | |- | ||
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets | ! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets | ||
|- | |- | ||
! Base !! Distributed !! Base !! Distributed | ! Base !! Distributed !! Base !! Distributed | ||
|- | |- | ||
| {{PvE}} | |||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 209*60}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*60*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% | ||
|- | |- | ||
| {{PvP}} | |||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% | ||
|} | |} --> | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
DCTrans4.png; Awakened Will: Deadly Chaser; | |||
}} | |||
<br> | <br> | ||
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*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first. | *The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first. | ||
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot. | **Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters. | *After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
Line 110: | Line 102: | ||
|- | |- | ||
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" | | | 08/23/2018 || 09/06/2018 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" | | | 11/01/2018 || 11/14/2018 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}} | *{{buff|Bullets apply [[Phantom Shooter|Phantom's Mark]].}} | ||
|- | |||
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | |||
*{{buff|Casting speed increased by 50%.}} | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan="2" align="left" | | |||
*'''Haste''' trait change to '''Critical''' trait. | |||
|- | |||
| 03/14/2024 || 03/27/2024 || colspan="2" align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Fatal Phantom}} | |||
{{ |
Latest revision as of 19:39, 1 April 2024
- English
[Special Active: Bravery] [Mod] Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [Phantom's Mark] on the target. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Fatal Phantom | 99 | [Force] Burning Punisher (A) |
Skill Information
Mode | Magic Bullet (Magical) | MP Burn Per Hit | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Per Bullet | Bullet Count | |||||
PvE | 209% | 1 MP | Number of Enemies + 1 | 30 | 300 MP | 22 Seconds |
PvP | 60% |
Skill Traits
Critical Burning Punisher | Heavy Burning Punisher | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 360 MP | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
Mode | Base | |
---|---|---|
Normal | Heavy | |
PvE | 12,540% | 18,057.6% |
PvP | 3,600% | 5,184% |
- Assumes single target.
Related Skills
Tips and Details
- The skill will inflict [Phantom's Mark] on any enemies hit, which guarantees the additional damage increase so long as the target is susceptible to debuffs.
- Each bullet from [Mod] Burning Punisher will home and ricochet off of every target within its range before hitting one last target and dissipating.
- On a single target, the 30 bullets will pierce through the target once before hitting them a second time and dissipating.
- Due to the way the skill works, anything within range is effectively guaranteed to take at least 30 hits. After the bullet had pierced through every target, each bullet will dissipate upon hitting their next target.
- The skill does not do a fixed number of hits. Instead, for each additional target, the hit count for the skill will increase by 30, spread across the number of targets.
- It's heavily advised to activate [Prepared Chaser] before using this skill. Its multi-hit nature alongside the former buff will refill Awakening very easily.
- Each bullet can ricochet off of enemies and pierce multiple enemies that are grouped together.
- Should the bullets chase an enemy without other enemies near to seek, they'll fly in their current direction until they vanish or get near another enemy.
- Due to the extremely fast hit speed, provided the damage is enough to kill, this skill can completely bypass Boss threshold reactions by itself, even ones that cannot be prevented by any means other than a oneshot, such as with Avalanche.
- However, this will not work on Solace (Phase 2).
- The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
- Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
Trivia
- After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/09/2018 | 08/22/2018 |
| |
08/23/2018 | 09/06/2018 |
| |
11/01/2018 | 11/14/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
03/17/2022 | 04/13/2022 |
| |
11/09/2023 | 12/06/2023 |
| |
03/14/2024 | 03/27/2024 |
|
Alternative Names
Fatal Phantom - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Wolven Bullet
- Wolven Bullet
Force Active
Force Passive
Force Active
Force Passive