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| LvFit=1500000 | | LvFit=1500000 | ||
| LvFitStory=750000 | | LvFitStory=750000 | ||
| Solo=Yes | |||
| Detail=<dfn>{{</dfn> | | Detail=<dfn>{{</dfn> | ||
*Up to 6 players can enter | <h3> Solo Mode</h3> | ||
:''Main Article: [[Raid Solo Mode]]'' | |||
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*Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal) | |||
**2~6 players. (Story) | |||
*Only three Resurrection Stones can be used to revive. | |||
*Players are given a 15 second penalty before they can resurrect themselves. | |||
*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds. | |||
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds. | |||
*All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense. | *All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense. | ||
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}==== | ===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}==== | ||
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*"Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks) | *"Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks) | ||
*"Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks) | *"Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks) | ||
{{color|#9F6811|'''Solo Mode Variation''':}} | |||
*The "Light" and "Dark" debuff mechanic is completely absent in Solo Mode. | |||
== Boss == | == Boss == | ||
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**'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''. | **'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''. | ||
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | **'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**Only '''Dark Orb''' will appear and '''Dark Cage''' as well as the other negative effects will not occur when used outside of '''Spark of Inhibition'''. | |||
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| colspan=2 | | | colspan=2 | | ||
*'''<font color=red>Spark of Inhibition:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack and Annihilator will enter fatigue for a brief duration. | *'''<font color=red>Spark of Inhibition:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack and Annihilator will enter fatigue for a brief duration. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**When Annihilator performs '''Orb Call''', only '''Dark Orb''' will appear and the '''Dark Cage''' will not inhibit the player's movement. None of the other negative effects from '''Dark Cage''' will occur either, besides a negligible amount of damage while in the cage. | |||
| | | | ||
*This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Soul of Vengeance'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack. | *This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Soul of Vengeance'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack. |
Latest revision as of 05:30, 16 June 2025
- For the series of Challenge Mode raid dungeons, see Altar of Invocation (Challenge Mode)

Altar of Invocation
“ | The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.
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Description
The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal/Solo Mode
750,000
Details
{{
Solo Mode
- Main Article: Raid Solo Mode
- Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
- 2~6 players. (Story)
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
- All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
- Phase 1
- Phase 2
- Phase 3
Phase 1 - Berthe
Phase Gimmick
Berthe cans stands upright and sends out a blue, purple or red Prohibiting Howl. This does not deal damage, but for 30 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
Upon reaching 150x HP and any time afterwards, Berthe will perform the Prohibiting Howl, targeting two skill tiers at once. The previous howl's effect will be cleared. This can be avoided by Freezing or Petrifying the Berthe before reaching the HP threshold.
Boss
Berthe | ||
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The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. | ||
Boss Attacks | Tips | |
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Dialogue
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Image | Name | Boss | Character | Stats |
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Lv99 Face Accessory (Top): |
Gallery
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Pruinaum raid poster.
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Old loading image.
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Berserk Berthe's Special Active Block pattern icons
Trivia
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- Following Savage White-Ghost's Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
- The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
- Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
- The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
Updates
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Date | Changes | ||
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KR | NA | ||
08/13/2020 | 09/09/2020 |
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08/27/2020 | 09/09/2020 |
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09/24/2020 | 09/23/2020 |
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01/28/2021 | 02/24/2021 |
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- | 01/27/2021 |
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03/11/2021 | - |
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03/25/2021 | 04/28/2021 |
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08/05/2021 | 09/01/2021 |
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12/23/2021 | 01/12/2022 |
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03/17/2022 | 04/13/2022 |
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07/20/2023 | 08/16/2023 |
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04/24/2025 | 05/22/2025 |
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Alternative Names
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Server | Name | Translation |
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비원의 제단 | Altar of Wishes |
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悲願の祭壇 | Altar of Wishes |
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悲願祭壇 | Altar of Wishes |
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悲愿之祭坛 | Altar of Wishes |
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Altar der Wünsche | Altar of Wishes |
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Altar de los Deseos | Altar of Wishes |
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Autel de la volonté | Altar of Will |
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Altare dei Desideri | Altar of Wishes |
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Ołtarz Życzeń | Altar of Wishes |
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Altar of Dreams | |
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Altar da Invocação | Altar of Invocation |
Regions
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~22
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
![]() | Rigomor | Master Road | ![]() | Pruinaum Outskirts | ![]() |
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