Altar of Invocation: Difference between revisions

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| LvFit=1500000
| LvFit=1500000
| LvFitStory=750000
| LvFitStory=750000
| Solo=Yes
| Detail=<dfn>{{</dfn>
| Detail=<dfn>{{</dfn>
*Up to 6 players can enter (minimum 3 players required to enter)
<h3> Solo Mode</h3>
:''Main Article: [[Raid Solo Mode]]''
----
*Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
**2~6 players. (Story)
*Only three Resurrection Stones can be used to revive.
*Players are given a 15 second penalty before they can resurrect themselves.
*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
*All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
*All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}====
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}====
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*"Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks)
*"Light" debuff reduces attack power by 2% per stack, unlimited duration. (Up to 30 stacks)
*"Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks)
*"Dark" debuff reduces movement speed by 2% per stack, unlimited duration. (Up to 30 stacks)
{{color|#9F6811|'''Solo Mode Variation''':}}
*The "Light" and "Dark" debuff mechanic is completely absent in Solo Mode.


== Boss ==
== Boss ==
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**'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''.
**'''Light Orb:''' Removes both the "light" and "dark" debuffs from the player and grants the player a '''Light Aura''' buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the '''Dark Cage'''.
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff.
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**Only '''Dark Orb''' will appear and '''Dark Cage''' as well as the other negative effects will not occur when used outside of '''Spark of Inhibition'''.
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| colspan=2 |
| colspan=2 |
*'''<font color=red>Spark of Inhibition:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack and Annihilator will enter fatigue for a brief duration.
*'''<font color=red>Spark of Inhibition:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack and Annihilator will enter fatigue for a brief duration.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**When Annihilator performs '''Orb Call''', only '''Dark Orb''' will appear and the '''Dark Cage''' will not inhibit the player's movement. None of the other negative effects from '''Dark Cage''' will occur either, besides a negligible amount of damage while in the cage.
|
|
*This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Soul of Vengeance'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.
*This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Soul of Vengeance'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.

Latest revision as of 05:30, 16 June 2025

For the series of Challenge Mode raid dungeons, see Altar of Invocation (Challenge Mode)

Altar of Invocation

The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.

Description
The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal/Solo Mode

750,000

Details
{{

Solo Mode

Main Article: Raid Solo Mode

  • Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
    • 2~6 players. (Story)
  • Only three Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.
  • Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
    • Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
  • All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.

 Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
}}
  • Phase 1
  • Phase 2
  • Phase 3
Phase 1 - Berthe
{{

Phase Gimmick

Berthe cans stands upright and sends out a blue, purple or red Prohibiting Howl. This does not deal damage, but for 30 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.

Upon reaching 150x HP and any time afterwards, Berthe will perform the Prohibiting Howl, targeting two skill tiers at once. The previous howl's effect will be cleared. This can be avoided by Freezing or Petrifying the Berthe before reaching the HP threshold.

Boss

Attacks highlighted in red bypass invincibility frames.
Berthe
The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
Boss Attacks Tips
  • Prohibiting Howl: Berthe stands upright and sends out a blue, purple or red howl. This does not deal damage, but for 30 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
    • Upon reaching 150x HP and any time afterwards, Berthe will perform the Prohibiting Howl, targeting two skill tiers at once. The previous howl's effect will be cleared.
  • Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
  • Bravery Prohibiting Howl does not happen until 150x HP is reached.
  • This can be avoided by Freezing or Petrifying the Berthe before reaching the HP threshold.
  • Howl: If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with Silence.
  • Claw Strikes: Berthe slashes at a player up to two times with his claws.
  • Ice Carve: After performing Claw Strikes, Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away.
  • Breath: Berthe charges up an icy breath, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. Berthe will take reduced damage during this attack.
  • Ice Pillars: Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting Frostbite on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.
}}
Dialogue
  • Rena: I remember it was hard dealing with his howling attack at Feita. Everyone watch out!
{{
Image Name Boss Character Stats
Soul Crown
Soul Crown
Annihilator
Common

Lv99 Face Accessory (Top):
Adaptation +2%
Awakening Charge Speed +5%
Upon awakening, Physical/Magical Attack Power +5%

}}
Gallery
Trivia
{{
  • Following Savage White-Ghost's Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
  • The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
  • Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
  • The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
}}
Updates
{{
Date Changes
KR NA
08/13/2020 09/09/2020
  • Altar of Invocation added.
08/27/2020 09/09/2020
  • Stage 2:
    • Soul fragment HP adjusted and are now vulnerable to debuffs.
    • Ice pillars now vulnerable to debuffs.
  • Stage 3:
    • Ice pillars now vulnerable to debuffs.
    • Dark Cage now vulnerable to debuffs.
09/24/2020 09/23/2020
  • Fixed Berthe howling additionally when HP decreases below 50%.
  • Adjusted Berthe's howling intervals.
  • Fixed Annihilator's cage not generating shield sometimes.
  • Fixed shield sometimes not disappearing after Annihilator's special attack.
  • Fixed characters being killed by remaining pattern after Annihilator is cleared.
01/28/2021 02/24/2021
  • When Berthe is howling, the color and symbol will be visible.
  • Soul Fragment's HP has been adjusted for Berserk Berthe stage.
- 01/27/2021
  • Fixed the laser remaining when clearing Altar of Invocation Annihilator during laser pattern.
03/11/2021 -
  • Fixed an issue where hitting Dark Cage with a petrifying weapon attribute during Ultimate attack would prevent protection shield from forming.
03/25/2021 04/28/2021
  • Berthe
    • Can now be inflicted with debuffs during the Claw Strikes pattern.
  • Berserk Berthe :
    • Can now be inflicted with debuffs while dazed after the Isolation pattern. (Excluding debuffs with incapacitating effects)
    • Can now be inflicted with debuffs during the Black/White Barrier pattern while firing energy rays. (Excluding debuffs with incapacitating effects)
  • Annihilator:
    • Players can no longer pass through the boss during the Laser patterns.
    • Can now be inflicted with debuffs during the Laser patterns. (Excluding debuffs with incapacitating effects)
    • Adjusted HP of the summoned Ice Pillars.
08/05/2021 09/01/2021
  • All monsters' HP and damage dealt has been reduced.
  • Story mode has been added.
    • The weapon can also be obtained, but at a lower chance than in Normal Mode.
    • Gauge increase is different than in Normal Mode.
    • In case of death, the usual resurrection penalty is applied, but there is no resurrection limit.
  • Berthe:
    • The Prohibiting Howl pattern's cooldown has been increased and duration has been decreased.
    • Berthe can be damaged when using Breath attacks.
    • Berthe will receive decreased damage when using Breath attacks.
    • The rate of Berthe using Bravery Prohibiting Howl will slightly decrease.
    • When Berthe's HP is less than 150 bars, when he is howling, he will not howl again before the howling attack ended.
    • Story Mode:
      • When Berthe is using Prohibiting Howl, it will show which skills are blocked.
  • Berserk Berthe:
    • Amount of damage needed to be dealt to end Special Active Block Pattern will decrease (Strength/Bravery, Tenacity/Strength/Bravery).
      • 90 ~ 60 → 90 ~ 75 (Purple, Red)
      • 30 ~ 15 → 30 ~ 20 (Blue, Purple, Red)
    • When only 1 player remains, they will not be sent to another dimension, and a fragment will be created at the current location.
    • Black/White Barrier debuff duration will decrease.
    • When Black/White Barrier pattern and Isolation pattern appears at the same time, Black/White Barrier will be removed.
  • Annihilator:
    • Annihilator will enter fatigued state after using Ultimate.
    • All patterns cooldown will increase.
    • The frequency of Annihilator constantly using 1 type of Laser will decrease.
    • The Annihilator will look ahead during the Soul Orb Release pattern.
    • Soul Orb movements during Soul Orb Release pattern will change.
12/23/2021 01/12/2022
  • Fixed an issue that sometimes prevented party members from applying attacks to Berserk Berthe if they are not the host.
03/17/2022 04/13/2022
    • The HP of the Ice Pillars summoned by both Berserk Berthe and Annihilator has been decreased. The HP of the Soul Fragments summoned by Berserk Berthe have also decreased.
    • When Berserk Berthe dies, the soul barrier will also disappear.
    • The Annihilator’s action preceding the Resenting Soul/ Restraining Flame patterns will become more apparent.
  • Pruinaum Story Mode minimum party requirement has been decreased from 3 to 2.
07/20/2023 08/16/2023
  • 1st Phase (Berthe)
    • Using sealed skill during howling pattern is changed, so that howling is not immediately activated. When using sealed skill during howling pattern, it will stack seal debuff.
    • Howling is activated after seal debuff reaches 3 stacks.
    • Seal debuff is maintained even after the howling pattern ends.
  • 2nd Phase (Berserk Berthe)
    • When reaching the HP level where howling pattern occurs, it won’t immediately check the usage of sealed skills when the howling pattern starts but will be checked when the starting motion ends.
    • Using sealed skill during howling pattern is changed, so that howling is not immediately activated. When using sealed skill during howling pattern, it will stack seal debuff.
    • Howling is activated after seal debuff reaches 3 stacks.
    • During standby, it will be immune to immobility, instead of being completely immune to debuffs.
    • During space rip pattern using left and right arm, it will be immune to immobility, instead of completely being immune to debuffs.
    • During larger swing pattern that goes across horizontally, it will be immune to immobility, instead of being completely immune to debuffs.
  • 3rd Phase (Annihilator)
    • Annihilator’s laser pattern damage is decreased.
    • During standby, it will be immune to immobility, instead of being completely immune to debuffs.
    • During soul orb release pattern that’s used in place, it will be immune to immobility instead of being completely immune to debuffs.
    • During Dark Soul/Purifying Soul Pattern, it will be immune to immobility, instead of being completely immune to debuffs.
    • During groggy state, it will be immune to immobility, instead of being completely immune to debuffs.
04/24/2025 05/22/2025
}}
Alternative Names
{{
Server Name Translation
South Korea 비원의 제단 Altar of Wishes
Japan 悲願の祭壇 Altar of Wishes
Taiwan (Traditional Chinese) 悲願祭壇 Altar of Wishes
China (Simplified Chinese) 悲愿之祭坛 Altar of Wishes
Germany Altar der Wünsche Altar of Wishes
Spain Altar de los Deseos Altar of Wishes
France Autel de la volonté Altar of Will
Italy Altare dei Desideri Altar of Wishes
Poland Ołtarz Życzeń Altar of Wishes
United Kingdom Altar of Dreams
Brazil Altar da Invocação Altar of Invocation
}}


Regions
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