Halted Sun's Memory: Difference between revisions

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|tab2=Mid Dungeon Dialogue
|tab2=Mid Dungeon Dialogue
|contents2={{*}}'''Elsword''': ''(Is that Solace...? No, it's different...)''
|contents2={{*}}'''Elsword''': ''(Is that Solace...? No, it's different...)''
|tab3=Mid Dungeon Dialogue
----
|contents3={{*}}'''Elsword''': ''(... Light... There's light.. Let's head over there.)''
{{*}}'''Elsword''': ''(... Light... There's light.. Let's head over there.)''
|tab4=Mid Dungeon Cutscene
----
|contents4={{*}}'''Solace''': ''Harnier? Harnier!!''
{{*}}'''Solace''': ''Harnier? Harnier!!''
|tab5=Mid Dungeon Dialogue
----
|contents5={{*}}'''Elsword''': ''(... This isn't real. Dream.. no, is it someone's memory?)''
{{*}}'''Elsword''': ''(... This isn't real. Dream.. no, is it someone's memory?)''
|tab6=Mid Dungeon Dialogue
----
|contents6={{*}}'''El Priest's Emissary''': ''Don't come closer. Harnier Solace has been chosen to be the next El Lady.''
{{*}}'''El Priest's Emissary''': ''Don't come closer. Harnier Solace has been chosen to be the next El Lady.''
{{*}}'''Solace''': ''What? What are you saying!! Out of my way! Harnier!!''
{{*}}'''Solace''': ''What? What are you saying!! Out of my way! Harnier!!''
{{*}}'''Harnier''': ''...''
{{*}}'''Harnier''': ''...''
|tab7=Mid Dungeon Cutscene
----
|contents7={{*}}'''El Priest's Emissary''': ''Guards!! Don't let him get closer to the wagon!!''
{{*}}'''El Priest's Emissary''': ''Guards!! Don't let him get closer to the wagon!!''
|tab8=Mid Dungeon Dialogue
----
|contents8={{*}}'''Denif''': ''Master Solace?! What you you doing!''
{{*}}'''Denif''': ''Master Solace?! What you you doing!''
{{*}}'''Solace''': ''Out of my way! Harnier is in danger!''
{{*}}'''Solace''': ''Out of my way! Harnier is in danger!''
{{*}}'''Denif''': ''What are you... Everybody, stop him!''
{{*}}'''Denif''': ''What are you... Everybody, stop him!''
Line 116: Line 116:
{{*}}'''Denif''': ''That's enough. Activate the El Tower's Defense Magic!''
{{*}}'''Denif''': ''That's enough. Activate the El Tower's Defense Magic!''
{{*}}''Warning! Defense Magic activated.''
{{*}}''Warning! Defense Magic activated.''
|tab9=Mid Dungeon Dialogue
----
|contents9={{*}}'''Solace''': ''(This spectrum of light is a result of two energies being separated?! This was supposed to be the first step of my plan to escape with Harnier..!! How, though... Why has it begun even though I didn't carry out the plan?!!!!)''
{{*}}'''Solace''': ''(This spectrum of light is a result of two energies being separated?! This was supposed to be the first step of my plan to escape with Harnier..!! How, though... Why has it begun even though I didn't carry out the plan?!!!!)''
|tab10=Mid Dungeon Dialogue
----
|contents10={{*}}'''Solace''': ''(At this rate, the El will go berserk! Then... Harnier will...!!) Harnier!!''
{{*}}'''Solace''': ''(At this rate, the El will go berserk! Then... Harnier will...!!) Harnier!!''
|tab11=Boss Intro Cutscene
|tab11=Boss Intro Cutscene
|contents11={{*}}'''Solace''': ''... Well, now's the time. You who have and deserve the power to choose the the future of this world made by El.''
|contents11={{*}}'''Solace''': ''... Well, now's the time. You who have and deserve the power to choose the the future of this world made by El.''

Revision as of 14:05, 18 December 2016

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Halted Sun's Memory

Halted Sun's Memory.

Description
-
Recommended Level
87-90
Required Combat Power
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Solace Clan Swordsman - A knight working under the Solace Clan, stopping him from taking the El Lady back.

-

Solace Clan Magician - A magician working under the Solace Clan, stopping him from taking the El Lady back.
  • Fire Missile: Summon a fireball that homes onto nearby players.
Solace Clan Spearman - A spearman working under the Solace Clan, stopping him from taking the El Lady back.
  • Spear Charge: Charges forward with his spear dealing multiple hits.
Solace Clan Knight - A powerful knight working under the Solace Clan, stopping him from taking the El Lady back.
  • Knight Combo: Perform a series of attacks with his sword and shield.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.
El Royal Guard Magician - A magician working to protect the El Lady ceremony.
  • Triple Fire Missile: Summon three fireball that home onto nearby players.
  • Fire Burst: Cause the area around him to burst in a sphere of fire.
El Royal Guard Spearman - A spearman working to protect the El Lady ceremony.
  • Spear Charge: Charges forward with his spear dealing multiple hits.
El Royal Guard Knight - A powerful knight working to protect the El Lady ceremony.
  • Knight Combo: Perform a series of attacks with his sword and shield.
  • Drastic Charge: Charge forwards slowly doing continuous hits finished by a shield bash.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Specter of Memory - Shadow copies of Solace. They fight identical to Solace in 10-6. Fight a single specter, then fight four of them at once.
  • Teleport: Solace can blink across the map at will.
  • Slash Combo: Perform several consecutive slashes finishing by launching targets.
  • Sword Fall Combo: Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
  • Rising Slashes: Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
  • Rising Wave: Summon three swords in front of himself.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
El's Tower Defense Magic - The El Tower's defense system. Attacks intruders with various elemental attacks.
  • Magic Circle: Flame: Summon a meteor strikes the ground which burns players.
  • Magic Circle: Freezing: A shower of water will fall from the sky.
  • Magic Circle: Miasma: Create a small spherical explosion of gas which inflicts poison.
  • Magic Circle: Thunder: A shower of lightning falls from the sky which stuns players.
  • Magic Circle: Storm: A small beam of light strikes the ground which petrifies players.
  • Magic Circle: Darkness: Create a whirlwind of darkness which burns MP.
Portal - Portals that allow players to teleport from one side of the boss map to the other.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
El Master of the Sun Solace - Solace himself, in his own mind. The final encounter and the final choice.
  • Teleport: Solace can blink across the map at will.
  • Heal: Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges.
  • Counter Slash: Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash.
  • Slash Combo: Perform several consecutive circle slashes finishing by launching targets.
  • Sword Fall: Summon multiple swords which will strike the ground at a diagonal angle.
  • Rising Wave: Summon three swords in front of himself.
  • Solar Flare: Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage.
  • Solar Beam: Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
  • Flash of Death: Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken.

}}

}}
Dialogue
  • Elsword: (What happened to the others...?)
{{
Image Name Boss Character Stats Set Effects
Sun of Light
Sun of Light
Sun of Light
Halted Sun's Memory
Common

Accessory (Top Piece):

Physical Attack +100

Magical Attack +100


Maximize +1%

Sun Master:

3 Pieces:

  • Critical +3%
  • Maximize +3%
  • Add. Damage +3%
}}
Gallery
Alternative Names
{{
Server Name Translation
South Korea 멈춰버린 태양의 기억 Halted Sun's Memory
}}


  • Region 7~12
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  • Region 13~18
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