Template:SpecialAbilities: Difference between revisions

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!colspan="5"|Characters System
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|-
{{Segment
|{{tabs|name=system
| SectionCls=section-border section-characters section-systems
|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword|left]]
| hStyles=font-size: 1.25em;
'''[[Way of the Sword]]'''
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----
| hCls=link-color-normal
When playing [[Elsword]], there will be an additional gauge below the skill hotkeys. This '''Way of the Sword'''(Also known as WotS) gauge will enable you to activate "Aura of Vitality" or "Spirit of Destruction" for a period of time.
| Title0=[[Character Systems]]
 
| Content0=
Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards vitality or destruction. While in either "Aura of Vitality" or "Aura of Destruction", you will receive special benefits.
  {{Section
 
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Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge area affected in the respective aura.
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|tab2=Aisha|contents2=[[File:Aishposter2.png|link=Aisha's Features|left]]
  | Width=25%;
'''[[Aisha's Features|Memorize]]'''
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----
  | Title0=<nowiki/>
When Aisha goes into her mana regeneration for about 1.5 seconds, she is able to memorize a skill from your skill slots into the memorized skill slots. After 1.5 seconds, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted.
  | Title1=<nowiki/>
 
  | Title2=<nowiki/>
When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. This allows you to activate the same skill twice in a row if you memorize the skill beforehand.
  | Title3=<nowiki/>
|tab3=Rena|contents3=[[File:Renposter2.png|link=Rena's Features|left]]
  | Content0=
'''[[Rena's Features|Nature's Spirit]]'''
    {{Section
----
    | SectionCls=section-border
'''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
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When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
    | Styles=text-align: center; font-size: 1em;
|tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven|left]]
    | Style=padding: 0;
'''[[Anger of Raven]]'''
    | Color0={{ColorSel|Character|Elsword}}
----
    | Color1={{ColorSel|Character|Elsword}}
When [[Awakening Mode]] is activated as [[Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.
    | Title0=[[File:Icon - Elsword.png|54px|link=Elsword]]
 
    | Title1=[[Way of the Sword]]
Offensively, when Raven hits a foe with an active like [[Burning Rush]] or a special active like [[Power Assault]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.
    }}
 
  | Content1=
Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can [[Shadow Step]] out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.
    {{Section
|tab5=Eve|contents5=[[File:Eveposter2.png|link=Eve's Features|left]]
    | SectionCls=section-border
'''[[Eve's Features|Core Release]]'''
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----
    | hStyle=text-align: left; font-size: 1em; border: none;
When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
    | Styles=text-align: center; font-size: 1em;
 
    | Style=padding: 0;
In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
    | Color0={{ColorSel|Character|Aisha}}
 
    | Color1={{ColorSel|Character|Aisha}}
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing {{CZ}} or {{CX}} will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.
    | Title0=[[File:Icon - Aisha.png|54px|link=Aisha]]
|tab6=Chung|contents6=[[File:Chungposter2.png|link=Chung's Features|left]]
    | Title1=[[Memorize]]
'''[[Chung's Features|Freiturnier]]'''
    }}
----
  | Content2=
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
    {{Section
 
    | SectionCls=section-border
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
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Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
    | Styles=text-align: center; font-size: 1em;
|tab7=Ara|contents7=[[File:Araposter2.png|link=Ara's Features|left]]
    | Style=padding: 0;
'''[[Ara's Features|Eun]]'''
    | Color0={{ColorSel|Character|Rena}}
----
    | Color1={{ColorSel|Character|Rena}}
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
    | Title0=[[File:Icon - Rena.png|54px|link=Rena]]
 
    | Title1=[[Nature's Force System|Nature's Force]]
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
    }}
 
  | Content3=
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Shadow Knot]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
    {{Section
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
    | SectionCls=section-border
'''[[Chivalry System|Chivalry]]'''
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----
    | hStyle=text-align: left; font-size: 1em; border: none;
When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.
    | Styles=text-align: center; font-size: 1em;
 
    | Style=padding: 0;
Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.
    | Color0={{ColorSel|Character|Raven}}
 
    | Color1={{ColorSel|Character|Raven}}
Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
    | Title0=[[File:Icon - Raven.png|54px|link=Raven]]
|tab9=Add|contents9=[[File:Addposter2.png|link=Add's Features|left]]
    | Title1=[[Anger of Raven]]
'''[[Add's Features|Dynamo Point]]'''
    }}
----
  }}
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP.
  {{Section
 
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When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode.
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    | Color0={{ColorSel|Character|Eve}}
    | Color1={{ColorSel|Character|Eve}}
    | Title0=[[File:Icon - Eve.png|54px|link=Eve]]  
    | Title1=[[Core Release]]<br>[[Code: Recovery]]
    }}
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    {{Section
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    | Color0={{ColorSel|Character|Chung}}
    | Color1={{ColorSel|Character|Chung}}
    | Title0=[[File:Icon - Chung.png|54px|link=Chung]]
    | Title1=[[Freiturnier]]
    }}
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    {{Section
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    | Color0={{ColorSel|Character|Ara}}
    | Color1={{ColorSel|Character|Ara}}
    | Title0=[[File:Icon - Ara.png|54px|link=Ara]]
    | Title1=[[Eun's Power]]
    }}
  | Content3=
    {{Section
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    | Color1={{ColorSel|Character|Elesis}}
    | Title0=[[File:Icon - Elesis.png|54px|link=Elesis]]
    | Title1=[[Chivalry System]]
    }}
  }}
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    | Color1={{ColorSel|Character|Add}}
    | Title0=[[File:Icon - Add.png|54px|link=Add]]
    | Title1=[[Dynamo Point System|Dynamo Point]]
    }}
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    {{Section
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    | Color0={{ColorSel|Character|Lu/Ciel}}
    | Color1={{ColorSel|Character|Lu/Ciel}}
    | Title0=[[File:Icon - LuCiel (Lu).png|54px|link=Lu/Ciel]]
    | Title1=[[Combination]]
    }}
  | Content2=
    {{Section
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    | SectionSty=border-width: 2px; border-color: #ffffff;
    | hStyle=text-align: left; font-size: 1em; border: none;
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    | Color0={{ColorSel|Character|Rose}}
    | Color1={{ColorSel|Character|Rose}}
    | Title0=[[File:Icon - Rose.png|54px|link=Rose]]
    | Title1=[[ECP System]]
    }}
  | Content3=
    {{Section
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    | SectionSty=border-width: 2px; border-color: #ffffff;
    | hStyle=text-align: left; font-size: 1em; border: none;
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    | Color1={{ColorSel|Character|Ain}}
    | Title0=[[File:Icon - Ain.png|54px|link=Ain]]
    | Title1=[[Power System]]
    }}
  }}
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    | Color0={{ColorSel|Character|Laby}}
    | Color1={{ColorSel|Character|Laby}}
    | Title0=[[File:LabyNEW.png|54px|link=Laby]]
    | Title1=[[Sentimental Point System|Sentimental Point]]
    }}
  | Content1=
    {{Section
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    | Color0={{ColorSel|Character|Noah}}
    | Color1={{ColorSel|Character|Noah}}
    | Title0=[[File:Icon - Noah.png|54px|link=Noah]]
    | Title1=[[Moonlight System]]
    }}
  | Content2=
    {{Section
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    | Color0={{ColorSel|Character|Lithia}}
    | Color1={{ColorSel|Character|Lithia}}
    | Title0=[[File:Icon - Lithia.png|54px|link=Lithia]]
    | Title1=[[Gemstone System]]
    }}
  }}
}}
{{Segment
| SectionCls=section-border section-characters section-systems
| hStyles=font-size: 1.25em;
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| hCls=link-color-normal
| Title0=Class Mechanics and Abilities
| Content0=
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    | Color0={{ColorSel|Character|Raven}}
    | Color1={{ColorSel|Character|Raven}}
    | Title0=[[File:Icon - Weapon Taker.png|54px|link=Weapon Taker]]
    | Title1=[[Overheat]]
    }}
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    {{Section
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    | Color0={{ColorSel|Character|Eve}}
    | Color1={{ColorSel|Character|Eve}}
    | Title0=[[File:Icon - Code Exotic.png|54px|link=Code: Exotic]]
    | Title1=[[Code: Recovery - Trick Key]]
    }}
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    {{Section
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    | Color1={{ColorSel|Character|Eve}}
    | Title0=[[File:Icon - Code Architecture.png|54px|link=Code: Architecture]]
    | Title1=[[Code: Recovery - Attention]]
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    | Title0=[[File:Icon - Code Electra.png|54px|link=Code: Electra]]
    | Title1=[[Code: Recovery - Breaker]]
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  }}
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    {{Section
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    | Color0={{ColorSel|Character|Eve}}
    | Color1={{ColorSel|Character|Eve}}
    | Title0=[[File:Icon - Code Unknown.png|54px|link=Code: Unknown]]
    | Title1=[[Code: Recovery - Awake]]
    }}
  | Content1=
    {{Section
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    | SectionSty=border-width: 2px; border-color: #ffffff;
    | hStyle=text-align: left; font-size: 1em; border: none;
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    | Color0={{ColorSel|Character|Elesis}}
    | Color1={{ColorSel|Character|Elesis}}
    | Title0=[[File:Icon - Dark Knight.png|54px|link=Dark Knight]]
    | Title1=[[Blood Hit]]
    }}
  | Content2=
    {{Section
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    | SectionSty=border-width: 2px; border-color: #ffffff;
    | hStyle=text-align: left; font-size: 1em; border: none;
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    | Color1={{ColorSel|Character|Add}}
    | Title0=[[File:Icon - Affect Tracer.png|54px|link=Affect Tracer]]
    | Title1=[[Over Treatment]]
    }}
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    {{Section
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    | Color0={{ColorSel|Character|Ain}}
    | Color1={{ColorSel|Character|Ain}}
    | Title0=[[File:Icon - Lofty Schreier.png|54px|link=Lofty: Schreier]]
    | Title1=[[Art]]
    }}
  }}
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    | Color1={{ColorSel|Character|Laby}}
    | Title0=[[File:Icon - Rusty Child.png|54px|link=Rusty Child]]
    | Title1=[[Growth]]
    }}
  }}
}}
}}
|}

Latest revision as of 03:55, 8 December 2023