Laboratoire d'alchimie de Pyromar

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Laboratoire d'alchimie de Pyromar

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Les montures sauvages, apparues soudainement, qui ravagent le continuent...
Les compagnons d'Elsword découvrent le repaire et tombent des adversaires inattendus.
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Description
A l'endroit où tu pensais trouver les montures sauvages, tu tombes sur des adversaires inattendus.
Niveau recommandé
10 - 70
Capacité de combat requise
0
Conditions d'entrée
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  • Être au moins niveau 10.
  • Avoir une carte de la cachette de la monture sauvage dans son inventaire.
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Monstres
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Image Description Attaques
Suspicious Glitter Spear Soldier - A demonic soldier that attacks you using its spear! It's capable of retaliating if you attack it in mid-air.
Suspicious Glitter Hammer Soldier - A hammer-wielding demonic soldier that can sometimes get thrown off balance due to the hammer!
Suspicious Glitter Shield Soldier - A demonic soldier that uses his shield to protect others and himself from any attack!
Suspicious Glitter Bow Soldier - A demonic soldier that uses its crossbow to attack you from any range!
Elite Glitter Spear Soldier - The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger. Like the Feita version, it can counter if attacked in mid-air.
Elite Glitter Hammer Soldier - The same as the Glitter Pounder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier hammer. It also attacks a lot more frequently and can be a hindrance to you. (Keeps doing the leaping hammer attack which breaks your combos.)
Elite Glitter Shield Soldier - The same as the Glitter Shielder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier shield. It also attacks more frequently.
Elite Glitter Bow Soldier - The same as the Glitter Archer from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks a lot more frequently and much faster than usual.

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Boss intermédiaire
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Image Description Attaques
Dreary Dutor - The leader and strongest of the Glitter Necromancers!

-Dark Throw: Taking a moment to charge up its energy, the Wise Dutor will throw a purple, mist-like object from his hands that acts as a boomerang, aiming straight at you and then coming back.
-Rising Darkness: When being crowded or attacked, the Wise Dutor will summon a dark energy that rises around him, dealing heavy damage. This attack also gives you a status effect at times which drains your MP.
-Black Cloud: The Wise Dutor will tap its staff onto the ground and conjure up a huge grey cloud that spreads around it. Any player in the area will have their MP drained.
-Spirit Push: The Wise Dutor will summon a purple spirit that slowly moves forward. Any player hit by it will take heavy continuous damage while also being pushed back.

Glitter Squad: Red - The bullheaded member of the Dark Soldiers: Glitter Troops is an effective mid-ranged fighter. Glitter Squad: Red possesses all the moves of Arc Glitter Guard and perform them in a similar fashion.
Glitter Squad: Pink - The Dark Soldiers: Glitter Troops count on this guy to take their enemies down from afar. Glitter Squad: Pink possesses all the moves of Arc Glitter Sniper and perform them in a similar fashion.
Glitter Squad: Black - The Dark Soldiers: Glitter Troops mob boasts of this monster that moves like a ninja. Glitter Squad: Black possesses all the moves of Arc Glitter Assassin and perform them in a similar fashion.
Glitter Squad: Yellow - A giant hammer allows this monster to crush rivals into the ground. He appears among a group named Dark Soldiers: Glitter Troops. Glitter Squad: Yellow possesses all the moves of Arc Glitter Dasher and perform them in a similar fashion.
Glitter Squad: Blue - The defender of the Dark Soldiers: Glitter Troops, this monster is tough to catch unawares. Glitter Squad: Blue possesses all the moves of Arc Glitter Protector and perform them in a similar fashion.
Evil Joaquin

-Magic Shield: Joaquin will set up a shield that will drastically reduce all damage taken while drinking his potion to recover his health at an alarming rate.

  • He appears to be limited to using this ability 3~6 times total, and may vary depending on his skill selection.
  • He can heal up to almost half of his total HP each time he uses this skill.
  • Joaquin will not use this skill for the same HP threshold twice, however he will remember to use 'missed' thresholds.
  • He cannot use this skill while in Dwarf mode.

-Hallucination: When you are in a party, Joaquin will randomly debuff one of the characters in your group. All attacks that the debuffed character makes will damage their teammates as well, including Special Actives. It is very possible to kill your own teammates while you are suffering from the debuff's effects.

  • Possible Glitch: The electrical aura of Raven's Nasod Core may continue to damage party members even after Hallucination has subsided.

-Dwarf: Joaquin will drink a potion and after flexing, he will release ghosts in all directions from his body, potentially dealing high damage. If you are standing close to him when he uses this it is possible to get hit by multiple ghosts. After the ghosts move off-screen, Joaquin will be minimized, therefore reducing his hitbox and making attacks difficult to use. Additionally he will gain super armor, 100% critical rate buff, and he will not possess a collision hitbox causing players to pass through him for the duration. This skill lasts for approximately 30 seconds.

  • Much like for his Magic Shield this appears based on HP thresholds, however this shares many of the same HP thresholds as well.
  • Rather than using Magic Shield and healing, it is possible that he will use this skill instead, which appears to count against the usage of his healing skill for a threshold point. However the reverse does not always seem to apply.
  • The ghosts released count as magic projectiles and can be blocked\reflected\absorbed by skills like Reflect Kick, Phoenix Talon, and Statue of Glory.
  • Joaquin is now significantly larger than before when minimized. (About the same size as a player character, but still does not possess a collision hitbox.)

-Thunderstorm: Joaquin will release several clouds in the air which will regularly shoot lightning at intervals, an electric effect will appear in the clouds over the player if this has targeted them. This move can be avoided if you move far away.

  • Each bolt will strike a player twice if they don't move.
  • It is dangerous for multiple players to be in the same area when he uses this.

-Thunder: Joaquin can create smaller clouds in the air that will shoot a single bolt of lightning that can inflict status ailments such as Curse, Burn, Poison, and Confusion. -Puppet Summoning: Joaquin will occasionally spawn Puppet Stones to distract and attack you. -Building Crash: Throughout the battle, Joaquin will repeatedly create large portals in the air that will create buildings from the background and have them crash into the ground. These buildings will do damage and will act as large barricades to limit you from moving around the stage. -Combustion: Joaquin can still use his old move where he toss black powder around him and ignite them to create an explosion.

  • The resulting explosion's hitbox is significantly larger than the actual explosion would indicate.

-Potion Fling: In the same style as the Arc Glitter Alchemists, Joaquin will throw a potion at you to create a cloud that can inflict various status ailments.

  • This cloud is larger and the effects are more potent than the version used by Glitter Alchemists.


Notes:
-Has a stoic threshold of 25 hits. }}

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Boss
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  • After defeat Evil Joaquin, you have 50% chance to enter Stage 5. You'll meet one of the Frenzied Mounts in this stage. The time limit for Stage 5 is 2 minutes.
Image Description Attaques
Kousika agressive - A Cockatigle that is crazy due to Joaquin's experiment.

-Pecks: Cockatigle pecks 3 times at targets.
-Tail Whip: Cockatigle jumps and whips the targets with its tail.
-Eye Laser: Cockatigle fires a laser from its eye, similar to a normal cockatrice monster.
-Flint Energy Bolt: Cockatigle fires a giant beam from its mouth.

Ancien Porou agressif - An Ancient Phoru that is crazy due to Joaquin's experiment.

-Fireball: Ancient Phoru shoots a normal fireball at targets.
-Air Fireball: Ancient Phoru shoots fireball diagonally.
-Fireshock Damage: Ancient Phoru stomps the ground with fire at its paw, damaging at targets around it.
-Mega Fire Breath: Ancient Phoru releases a long breath of fire. Range of about 2000 meters.

Dragon de glace agressif - An Ice Hameling that is crazy due to Joaquin's experiment.

-Double Slash: 2 Frontal slashes.
-Ice Dash: Rams down diagonally.
-Ice Breath: Ice Hameling releases an icy breath from its mouth. Touching the breath will inflict frostbite.
-Ice Fall: Ice Hameling summons many icicles and rain them down on targets. When targets touches the icicles, they will be inflicted with frostbite.

Dragon de feu agressif - A Fire Hameling that is crazy due to Joaquin's experiment.

-Double Slash: 2 Frontal slashes.
-Fire Dash: Rams down diagonally.
-Fire Burst: Fire Hameling releases a fiery breath from its mouth. Touching the breath will inflict burn.
-Deep Impact: Fire Hameling summons 7 meteors and rain them down on targets. Meteors that touch the ground will have a small round explosion. When targets touches the meteors, they will be inflicted with burn.

Dragon noir agressif - A Dark Hameling that is crazy due to Joaquin's experiment.

-Double Slash: 2 Frontal slashes.
-Ice Dash: Rams down diagonally.
-Darkness Shot: Dark Hameling releases a dark ball from its mouth. The ball is slow moving and will pierce through targets.
-Dark Calling: Dark Hameling summons a giant gravity orb in mid air. All targets inside will be damaged continuously and be inflicted with Helpless.

Renard agressif - A Sacred Fox - Red Spirit that is crazy due to Joaquin's experiment.

-Soul Shot: Red Spirit fires a soul shot which will perice through targets.
-Fire Spinning: Red Spirit spins in a circle in midair with fire emitting from tails and damage any targets it contacts.
-Soul Rush: Red Spirit engulfs itself in fire and rushes through targets.
-Soul Mode: Red Spirit summons soul orbs which will float behind it. Z and X attacks will have additional hits per attack.

Senar agressif - A Senarhl that is crazy due to Joaquin's experiment.

-Ice Sting: Senarhl summons an ice sting.
-Cold Dash: Senarhl violently rams into targets.
-Sonic Cold Dash: Senarhl violently rams into targets quickly.
-Ice Storm: Senarhl creates a large ice storm which will sweep targets back. }}

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Dialogue
  • Elsword : ???
Musique de fond
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