Wally's Underground Laboratory: Difference between revisions

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[[File:2-x_(Renewal).png|right]]  
:''For the previous iteration of this dungeon, see [[Wally's Underground Laboratory (Old)]].''
{{Languages|Wally's Underground Laboratory}}
{{DungeonPage
| Orient=Other
| Color={{ColorSel|Village|2}}
| DunButton=2-XButton.png
| SmallPic=2-x_(Renewal).png
| BigPic=2-Xnew2.png
| DunName=Wally's Underground Laboratory
| Quotation=You've come to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from inside of the laboratory.
| Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes.
| LvNeed=99
| LvFit=500000
| XEntryReq=<dfn>{{</dfn>
*5 weekly entries permitted. Entry count is shared with other Secret Dungeons.
*Must be Level 99 or higher.
<dfn>}}</dfn>
| Mob=<dfn>{{</dfn>
|{{tt|[[File:Fire_Crossbow_Soldier.jpg|60px]]|[[File:FireCrossbowFull.png|150px]]}}
|'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[Wally's Castle|2-5]], except it has high attack speed (when not in the '''Bunker''').
|
'''Unprotected:'''
*'''Crossbow Shot:''' Ready themselves with super armor then fire a arrow from their crossbow. Arrows will inflict Burn.
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Burn.
*'''Dodge Roll:''' While knocked down, they will dodge roll backwards out of harm's way.
'''In Bunker:'''
*'''Crossbow Shot:''' Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Burn.
|-
|{{tt|[[File:Poison_Crossbow_Soldier.jpg|60px]]|[[File:PoisonCrossbowFull.png|150px]]}}
|'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[Wally's Castle|2-5]],  except it has high attack speed (when not in the '''Bunker''').
|
'''Unprotected:'''
*'''Crossbow Shot:''' Ready themselves with super armor then fire a arrow from their crossbow. Arrows will inflict Poison.
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Poison.
*'''Dodge Roll:''' While knocked down, they will dodge roll backwards out of harm's way.
'''In Bunker:'''
*'''Crossbow Shot:''' Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Poison.
|-
|{{tt|[[File:Castle_2X.png|60px]]|[[File:Bunker X.png|150px]]}}
|'''Bunker''' - A bunker can protect soldiers inside it. Be careful of '''Crossbow Soldiers''' in the bunkers when destroying them!
|
'''(None)'''
|-
|{{tt|[[File:Royal_Guardian.jpg|60px]]|[[File:RoyalGuardianFull.png|200px]]}}
|'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[Wally's Castle|2-5]], but can activate super armor if hit 10 times.  Their super armor will last until the end of their counter attack.
|
*'''Heavy Slash:''' Prepares in super armor then performs a single overhead slash.
*'''Leap Slash:''' Jumps in the air and slashes forward.
*'''Counter Slash:''' Recover with an overhead sword swing.
|-
|{{tt|[[File:Royal_Big_Brother.jpg|60px]]|[[File:RoyalBigBroFull.png|150px]]}}
|'''Royal Big Brother''' - These Knights are similar to '''Vergnert''' in [[Wally's Castle|2-5]] and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack.
|
*'''Smash:''' He swings his club downward.
*'''Double Swing:''' He performs a two hit combo with his club with super armor.
*'''Counter Slash:''' Recover with an overhead sword swing.
|-
|{{tt|[[File:Mini_Wally_No._8_-Punch-.jpg|60px]]|[[File:MiniWally8PunchFull.png|150px]]}}
|'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[Wally's Castle|Wally No. 8]].
|
*'''Air Smash:''' While in the air, Wally will sometimes boost down to try and smash you on the ground. A large amount of debris will fall randomly to either side of itself each time it smashes the ground.
*'''Spin Thrust:''' Wally rushes towards you and slides while dealing damage using its heavy arms, he then flails it around, knocking you down.
|-
|{{tt|[[File:Mini_Wally_No._8_-Laser-.jpg|60px]]|[[File:MiniWally8LaserFull.png|150px]]}}
|'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[Wally's Castle|Wally No. 8]].
|
*'''Laser:''' Wally will fire out a massive yellow blast of energy out of his eye.
|-
|{{tt|[[File:Mini_Wally_No._8_-Missile-.jpg|60px]]|[[File:MiniWally8MissileFull.png|150px]]}}
|'''Mini Wally No.8 -Missile-''' - These are smaller, yellow colored variants of [[Wally's Castle|Wally No. 8]].
|
*'''Homing Missile:''' Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.
*'''Carpet Bombing:''' Wally sends up missiles into the sky that'll fly down in both sides of him, dealing heavy damage to those all around him.
|-
|{{tt|[[File:190mm_Howitzer.png|60px]]|[[File:190mmHowitzerFull.png|200px]]}}
|'''190mm Howitzer''' - Wally has build defense cannons, the 190mm Howitzer.
|
*'''Up Tilt Shot:''' Fires a shell at an upward arc attacking players at a range.
*'''Down Tilt Shot:''' Fire a shell immediately in front of it attacking players near it.
<dfn>}}</dfn>
| General=<dfn>{{</dfn>
|{{tt|[[File:Fire_Crossbow_Soldier_Elite.png|60px]]|[[File:GenFireCrossbow.png|150px]]}}
|'''Brutal Fire Cross''' - A powerful larger Fire Crossbow Soldier.
|
'''Unprotected:'''
*'''Crossbow Shot:''' Ready themselves with super armor then fire three arrows in succession from their crossbow. Arrows will inflict Burn.
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire three continuous streams of arrows. Arrows will inflict Burn.
*'''Dodge Roll:''' While knocked down, they will dodge roll backwards out of harm's way.
'''In Bunker:'''
*'''Crossbow Shot:''' Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Burn.
'''Notes:'''
*Has a stoic threshold of 25 hits.
|-
|{{tt|[[File:Poison_Crossbow_Soldier_Elite.png|60px]]|[[File:GenPoisonCrossbow.png|150px]]}}
|'''Brutal Poison Arrow''' - A powerful larger Poison Crossbow Soldier.
|
'''Unprotected:'''
*'''Crossbow Shot:''' Ready themselves with super armor then fire three arrows in succession from their crossbow. Arrows will inflict Poison.
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire three continuous streams of arrows. Arrows will inflict Poison.
*'''Dodge Roll:''' While knocked down, they will dodge roll backwards out of harm's way.
'''In Bunker:'''
*'''Crossbow Shot:''' Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Poison.
'''Notes:'''
*Has a stoic threshold of 25 hits.
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
|{{tt|[[File:Wally_No._7.jpg|60px]]|[[File:WallyNo7Full.png|200px]]}}
|'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[Wally's Castle|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
|
*'''Thrust:''' Wally will spin his arms to attack you.
*'''Fly:''' Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
*'''Smash:''' While in the air, Wally will sometimes boost down to try and smash you into the ground.
*'''Homing Missile:''' One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.
*'''Laser:''' His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range.
'''Notes:'''
*Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser''.
*'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
<dfn>}}</dfn>
| Obstacle=
| Boss=<dfn>{{</dfn>
|{{tt|[[File:NasodInspector.png|60px]]|[[File:NasodInspectorFullSortof.jpg|300px]]}}
|'''Nasod Inspector''' - After the [[The Evolution/3 - Secret Dungeon Reorganization|Secret Dungeon Reorganization]], all robot based monsters are much smaller, including the Nasod Inspector. The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory.
|
===Defense Mode===
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactive.  When damaged Nasod Inspector will activate it.
<br>
The color of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.
<br>
'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks.
<br>
'''Note : The Physical Defense buff is currently bugged. (It has an abnormal large additional Physical Defense so it will still deal low damage even with Stack III Water)'''
<br>
However this bug has been fixed after 03/19/2015 Secret Dungeon Revamp in KR.
<br>
'''Blue''' means Nasod Inspector is highly resistant to all magical attacks.
<br>
The defense boost is high enough that all damage of the type it resists will be reduced to 1.(No Damage in KR)
<br>
===Moves===
*'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
*'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
*'''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution.
*'''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards.  A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
*'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
*'''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage.  These can fall anywhere and everywhere except for near the Nasod Inspector itself.
*'''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
*'''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
*'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.
<br>
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|2}};" class="textfloat" colspan="12" | '''Tactics'''
{{!}}-
{{!}}[[File:Nasod_Inspector_pattern.png|705px]]


=Wally's Underground Laboratory =
The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 80% HP, he will activate Magic Defense mode and will regain HP to 100%.
This is a [[Secret Dungeon]]. In order to enter, you must:
 
*Complete all dungeons in Elder on Very Hard.
*Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode)
 
As the team eliminated the last of Wally's Nasod Machines, they heard a strange whirring sound from the depths of Wally's Underground Lab....
 
== Mobs  ==
 
'''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br>
'''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]],  except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>
'''Royal Guardian''': These Knights are similar to the knights in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  These will randomly enter a defense stance when under attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>
'''Royal Big Brother''': These Knights are similar to the Mini-Boss Knight in [[2-5]] but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>
'''Infected Rat''': Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)<br>
'''Mini Wally No.8 -Punch-:''' These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
'''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
'''Mini Wally No.8 -Missle-:''' These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have) .<br>
 
== Obstacles  ==
 
'''Steam Trap''': Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br>
'''Mini Cannon''': Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player.  Similar to the ones that appear in [[3-1|3-1]].<br>
 
== Miniboss: Wally No. 7 ==
'''Wally No. 7''' is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.<br>
*In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
*In Luto Mode, '''Wally No. 7''' identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside '''Wally No. 8 MK2'''.
 
== Miniboss: Wally No. 8 MK2 ==
'''Wally No. 8 MK2''' is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in [[3-5]]. The only difference is that it has more HP.<br>
 
== Boss: Nasod Inspector  ==
[[File:Nasod_Inspector.jpg|200px|thumb|right|Image of Nasod Inspector]]
 
The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory. <br>
 
=== Defense Mode ===
 
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactive.  When damaged Nasod Inspector will activate it.<br>
The color of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br>
'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks.<br>
'''Blue''' means Nasod Inspector is highly resistant to all magical attacks.<br>
The defense boost is high enough that all damage of the type it resists will be reduced to 1.<br>
 
=== Moves  ===
 
'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
<br>'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
<br> '''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  Players hit by the cannon will be stunned for several seconds.
<br> '''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards.  A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
<br>'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
<br> '''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage.  These can fall anywhere and everywhere except for near the Nasod Inspector itself.
<br> '''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy as if it were malfunctioning.<br>
 
=== Tactics  ===
[[File:Nasod_Inspector_pattern.png]]
 
The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%.


The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower.
The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower.
Line 70: Line 162:


A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.
A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.
*The first HP threshold is roughly 17 HP Bars on Normal.
*The HP thresholds are 35.9, 31.2, 17.9, and 7.4 Bars.
*The HP thresholds for Hell Mode are 25.9, 19.5, 13.1, and 7.1 Bars.
**Knocking it from over 35.9 to under 31.2 will cause it to skip Magic Defense phase.
**Knocking it from over 25.9 to under 19.5 will cause it to skip Magic Defense phase.
**Knocking it from over 17.9 to under 7.4 will cause it to skip Physical Defense phase.
**Knocking it from over 13.1 to under 7.1 will cause it to skip Physical Defense phase.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.
**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.


It can be useful to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.
It can be useful to have a [[Code: Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.
 
=== Other Information ===
*In Henir and on Hell difficulty Nasod Inspector starts out closer than in Normal and Luto difficulties.
*Assuming level 60:
**It has roughly 3M HP on Normal Mode (21 Life-bars) and 4M HP on Hell Mode (31 Life-bars). (needs more testing)
**Its defense on Normal Mode will reduce damage by approximately ~20%. (needs more testing)
**Its defense on Hell Mode will reduce damage by approximately ~32%. (needs more testing)
 
=== Drops  ===
 
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="29%" | Image
! width="150" | Name
! width="100" | Class
! width="200" | Stats
! width="300" | Set Bonus
|-
| [[Image:2-xaccA.png|center|2-xaccA.png]]
| Mechanized MK-2 Visor
| All
|
'''Lv40 Face Accessory (Middle):'''<br />
 
Max HP +1%<br />
 
| width="20%" rowspan="6" |
'''2 Pieces Effect:'''
 
15% chance of causing Bleed to enemies for 3 seconds<br />'''ONLY IN DUNGEON'''
----
'''3 Pieces Effect:'''
<br>Physical Defense +2%<br>Magical Defense +2%
----
 
'''4 Pieces Effect:'''<br>
10% chance of increasing your Reduced Damage by 50% when hit<br />'''ONLY IN DUNGEON'''
 
Max HP +3%
----
 
'''5 Pieces Effect:'''
 
10% chance of  super armor for 10 seconds when hit.<br />During the 10 seconds, all damage done to you will be reduced by 30%<br />'''ONLY IN DUNGEON'''
|-
| [[Image:2-xtopA.png|center|2x-topA.png]]
| Mechanized MK-2 Top Piece
| All
|
'''Lv40 Top Piece:'''<br />
Max HP +3%<br />
 
Physical Defense +20<br />


Magical Defense +20<br />
If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
*Only Armor Break will be sufficient for you to deal significant damage due to the increased defense from level difference.
{{!}}}
<dfn>}}</dfn>
| Reward=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;" width=100%
|-
! width="5%" | Image
! width="15%" | Item Name
! width="25%" | How to Obtain
! width="55%" | Effect
|-
|-
| [[Image:2-xpantA.png|center|2-xpantA.png]]
| [[File:HQ_Shop_Item_154066.png]]
| Mechanized MK-2 Bottom Piece
| Barrier's Fragment
| All
| Obtained by playing the dungeon.
|
| Quantity: 100
'''Lv40 Bottom Piece:'''<br />
Critical Hit Rate +1%<br />


Physical Defense +20<br />
Throw at [[A tree imbued with the El energy]] to gain rewards.
 
Magical Defense +20<br />
|-
|-
| [[Image:2-xgloveA.png|center|2-xgloveA.png]]
| [[File:HQ_Shop_Item_154065.png]]
| Mechanized MK-2 Gloves
| El Reward
| All
| Obtained by playing the dungeon.
|
| Quantity: 5
'''Lv40 Gloves:'''<br />
Action Speed +1%<br />


HP +3%<br />
Exchange for rewards at [[Ariel]].
|-
|-
| [[Image:2-xbootsA.png|center|2-xbootsA.png]]
| [[File:HQ Shop Item 127288.png]]
| Mechanized MK-2 Shoes
| ED
| All
| Obtained by playing the dungeon.
|
| ED Gain: 2,000,000
'''Lv40 Shoes:'''<br />
Movement Speed +3%<br />
 
Jump Speed +3%<br />
 
Physical Defense +20<br />
 
Magical Defense +20<br />
|-
|-
| [[Image:2-xweapA.png|center|2x-weapA.png]]
| [[File:HQ Shop Item 127043.png]]
| Mechanized MK-2 Weapon
| EXP
| All
| Obtained by playing the dungeon.
|
| EXP Gain: 200,000,000
'''Lv40 Weapon:'''<br />
|}
Critical Hit Rate +2%<br />
<dfn>}}</dfn>
| SBGM=[http://www.youtube.com/watch?v=SnNo5PuICgA '''''music014_stage''''']


Action Speed +2%<br />
[http://www.youtube.com/watch?v=ZmKhluO5Y0k '''''music015_boss''''']


1% chance to increase your action speed by 120% for 5 seconds<br />
[http://www.youtube.com/watch?v=Y4c2oaDh9ns '''''music025_boss''''']
|}
| Gallery=
<gallery widths=150px heights=150px>
File:2-X1.jpg
File:2-xnew.jpg|Old loading image.
File:Nasod_Inspector.jpg|Image of Nasod Inspector.
File:2-3Button.png|Old Dungeon Button of '''Wally's Underground Laboratory''', it share the same button with [[Underground Waterway|2-3]].
File:HQ_Boss_Wally7.png|Wally No. 7's Skill Cut in (Unused)
</gallery>
| Video=<center>
[http://www.youtube.com/watch?v=YRXBsvdQwiI '''Old Animated Opening Cutscene''']<br>


== Trivia ==
| Trivia=<dfn>{{</dfn>
*In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
*In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
 
*'''Mechanized MK-6''''s special effect uses Nasod Inspector's old, larger model despite his actual boss size having been decreased for a long time.
== Videos  ==
<dfn>}}</dfn>
 
|Updates=<dfn>{{</dfn>
[http://www.youtube.com/watch?v=DQBFmT2q9GA Blade Master VS Nasod Inspector] <br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
[http://www.youtube.com/watch?v=aK2gG_1Nucs NA ElOfficer Runs 2-x] <br> <br> {{Dungeons}}
|- style="background:{{ColorSel|Village|2}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|2}}" class="textfloat"
! KR !! NA
|-
| 11/09/2023 || 12/06/2023 || align="left" |
*Level Requirement increased from 70-90 to 99.
*CP Requirement increased from 15000 to 500000.
*Dungeon shortened.
|-
| 14/03/2024 || 04/24/2024 || align="left" |
*'''Alterasia Type-H''' invincibility during Storm Blade removed.
|}
<dfn>}}</dfn>
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Village|2}}
|KR=월리의 지하 연구실 |KRName=Wally's Secret Laboratory
|TW=瓦利地下研究所 |TWName=Wally's Underground Institute
|CN=瓦利的地下研究所 |CNName=Wally's Underground Institute
|JP=ウォーリーの地下研究所 |JPName=Wally's Underground Institute
|FR=Laboratoire souterrain |FRName=Underground Laboratory
|ES=Laboratorio subterráneo de Lord Robon |ESName=Lord Robon's Underground Laboratory
|DE=Untergrundlabor |DEName=Underground Laboratory
|IT=Laboratorio Sotterraneo |ITName=Underground Laboratory
|PL=Podziemne Laboratorium |PLName=Underground Laboratory
|UK=Underground Laboratory
|BR=Laboratório Subterrâneo do Wally |BRName=Wally's Underground Laboratory
}}
|Dialogue=
{{tabs
|name=Dialog
|tab1=Dungeon Victory Quotes
|contents1=
{{CharsTabs
|EL=
*'''Elsword''': ''Darn it, how many of these dumb steel robots am I going to have to take down? These darned robots just keep coming! What's with these makeshift Nasods? Are they protecting them?''
*'''Elsword''': ''Bring it on! I'll destroy you all!''
*'''Elsword''': ''-''
|AI=
*'''Aisha''': ''These robots could have been used to do some good, but nooo! I'll just have to turn them into scrap metal.''
*'''Aisha''': ''Whew, that was tough... even for me! He reflected magic and was immune to physical attacks.''
*'''Aisha''': ''Grownups can be so dumb, messing everything up with their selfishness and greed. Next thing you know, girl geniuses like me are stuck cleaning up their messes!''
|RN=
*'''Rena''': ''I feel queasy. There's not even a hint of nature in this place.''
*'''Rena''': ''Why aren't men trying to use this technology for good? Why don't they make things that help, instead of hurt?''
*'''Rena''': ''This person must be what is known as a 'mad scientist'.''
*'''Rena''': ''Why make robots for the sake of power? I'll never understand.''
|RA=
*'''Raven''': ''Development of the most advanced technology has always involved that of weapons for battles... But it is too much...''
*'''Raven''': ''It will be good for the world if the machines abused by men's desires disappear.''
*'''Raven''': ''Wally is the worst thief of all! I can't believe he embezzled taxes from the citizens to create these weapons of mass destruction.''
|EV=
*'''Eve''': ''No, this is not a Nasod! I don't know anything about anger but this may be anger. This must be anger!!!''
*'''Eve''': ''People... people of this era are calling these Nasods... Ugh... Somehow, I feel that the circuit will be burned away...''
*'''Eve''': ''These killing machines are not Nasods. They've got no conscience, no ethics...''
|CS=
*'''Chung''': ''Inspector's cannon is just as strong as my Destroyer!!!<br>I shall train even harder to become strong!''
*'''Chung''': ''Hmm... Interesting way to use the cannonballs...<br>I should try them out!''
*'''Chung''': ''That was dangerous... Sorry to Miss Eve for saying this but Nasods seem only harmful to humans...''
*'''Chung''': ''Wally is a terrible mayor!!! Secretly making all these robots!!''
|AR=
*'''Ara''': ''Wally... He created this... Sorry for saying this... but I think he is a lunatic...''
*'''Ara''': ''Nasod Inspector is defeated. He was a gigantic monster. You can never let your guard down in this place.''
*'''Ara''': ''Does Blue strengthen your magic defense.. hmm... and Red strengthen your physical? Ah... so confusing!!''
|ES=
*'''Elesis''': ''Blue is magic defense..Red is physical defense?<br>I will change the pattern of battle to my advantage!!''
*'''Elesis''': ''Lord Wally.. I'd rather call you a lunatic, than a lord!!''
*'''Elesis''': ''Nasod Inspector.. Is it a reconstructed Nasod? Horrible that Nasods have become so vicious for an evil goal..''
|AD=
*'''Add''': ''Oh...! Nasod Inspector...! Did you retrieve the key from Altera Core? You are smarter than I thought, Lord Wally? Keke.''
*'''Add''': ''Lord Wally... Did you manage to survive in Altera Core? Your determination to live is commendable, keke...''
*'''Add''': ''Lord Wally... Did you see me coming? He vanished again, but surely we will meet again someday. Huhu... Try to surprise me with a new Nasod next time!''
|LC=
*'''Lu''': ''A nasod... So this is the technology that humans despised ages ago.''
*'''Lu''': ''Uu uu... You must all have a death wish!!''
*'''Ciel''': ''Well well... We lost him. The next time we meet you'll be covered in bullet holes, Wally.''
*'''Ciel''': ''Not knowing when they're satisfied... That is a trait of man to fear... Lu. Well, I'd imagine this is the case with demons as well.''
|RS=
*'''Rose''': ''These... are probably Nasods, too. But they seem to be filled with anger and hate.''
*'''Rose''': ''How did Wally come to control all these Nasods...?''
*'''Rose''': ''How many more Nasods are there...?''
|AN=
*'''Ain''': ''I honestly didn't know what to expect from the Nasod, but it looks like I can't let my guard down.''
*'''Ain''': ''This is much better than the last one. Not that it's any good.''
*'''Ain''': ''(He doesn't know when to give up. Greedy human.)''
}}}}
}}

Revision as of 12:20, 23 August 2024

For the previous iteration of this dungeon, see Wally's Underground Laboratory (Old).

Wally's Underground Laboratory

You've come to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from inside of the laboratory.

Description
Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes.
Recommended Level
99
Required Combat Power
500,000
Entry Requirements
{{
  • 5 weekly entries permitted. Entry count is shared with other Secret Dungeons.
  • Must be Level 99 or higher.
}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Fire Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker).

Unprotected:

  • Crossbow Shot: Ready themselves with super armor then fire a arrow from their crossbow. Arrows will inflict Burn.
  • Rapid Shot: Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Burn.
  • Dodge Roll: While knocked down, they will dodge roll backwards out of harm's way.

In Bunker:

  • Crossbow Shot: Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Burn.
Poison Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker).

Unprotected:

  • Crossbow Shot: Ready themselves with super armor then fire a arrow from their crossbow. Arrows will inflict Poison.
  • Rapid Shot: Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Poison.
  • Dodge Roll: While knocked down, they will dodge roll backwards out of harm's way.

In Bunker:

  • Crossbow Shot: Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Poison.
Bunker - A bunker can protect soldiers inside it. Be careful of Crossbow Soldiers in the bunkers when destroying them!

(None)

Royal Guardian - These Knights are similar to Wally's Guardian in 2-5, but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack.
  • Heavy Slash: Prepares in super armor then performs a single overhead slash.
  • Leap Slash: Jumps in the air and slashes forward.
  • Counter Slash: Recover with an overhead sword swing.
Royal Big Brother - These Knights are similar to Vergnert in 2-5 and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack.
  • Smash: He swings his club downward.
  • Double Swing: He performs a two hit combo with his club with super armor.
  • Counter Slash: Recover with an overhead sword swing.
Mini Wally No.8 -Punch- - These are smaller, brown colored variants of Wally No. 8.
  • Air Smash: While in the air, Wally will sometimes boost down to try and smash you on the ground. A large amount of debris will fall randomly to either side of itself each time it smashes the ground.
  • Spin Thrust: Wally rushes towards you and slides while dealing damage using its heavy arms, he then flails it around, knocking you down.
Mini Wally No.8 -Laser- - These are smaller, red colored variants of Wally No. 8.
  • Laser: Wally will fire out a massive yellow blast of energy out of his eye.
Mini Wally No.8 -Missile- - These are smaller, yellow colored variants of Wally No. 8.
  • Homing Missile: Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.
  • Carpet Bombing: Wally sends up missiles into the sky that'll fly down in both sides of him, dealing heavy damage to those all around him.
190mm Howitzer - Wally has build defense cannons, the 190mm Howitzer.
  • Up Tilt Shot: Fires a shell at an upward arc attacking players at a range.
  • Down Tilt Shot: Fire a shell immediately in front of it attacking players near it.

}}

}}
General
{{ {{
Monster Image General Description General Moves
Brutal Fire Cross - A powerful larger Fire Crossbow Soldier.

Unprotected:

  • Crossbow Shot: Ready themselves with super armor then fire three arrows in succession from their crossbow. Arrows will inflict Burn.
  • Rapid Shot: Ready themselves with super armor then fire three continuous streams of arrows. Arrows will inflict Burn.
  • Dodge Roll: While knocked down, they will dodge roll backwards out of harm's way.

In Bunker:

  • Crossbow Shot: Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Burn.

Notes:

  • Has a stoic threshold of 25 hits.
Brutal Poison Arrow - A powerful larger Poison Crossbow Soldier.

Unprotected:

  • Crossbow Shot: Ready themselves with super armor then fire three arrows in succession from their crossbow. Arrows will inflict Poison.
  • Rapid Shot: Ready themselves with super armor then fire three continuous streams of arrows. Arrows will inflict Poison.
  • Dodge Roll: While knocked down, they will dodge roll backwards out of harm's way.

In Bunker:

  • Crossbow Shot: Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Poison.

Notes:

  • Has a stoic threshold of 25 hits.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
  • Thrust: Wally will spin his arms to attack you.
  • Fly: Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
  • Smash: While in the air, Wally will sometimes boost down to try and smash you into the ground.
  • Homing Missile: One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.
  • Laser: His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range.

Notes:

  • Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use Thrust, Smash, Homing Missile or Laser.
  • Wally No. 7 will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Nasod Inspector - After the Secret Dungeon Reorganization, all robot based monsters are much smaller, including the Nasod Inspector. The Nasod Inspector is the gargantuan blue robot boss found in Wally's Underground Laboratory.

Defense Mode

There is a Signal Lantern located at the center of Nasod Inspector's chest. At the beginning of the battle it is inactive. When damaged Nasod Inspector will activate it.
The color of lantern indicates the defense mode of Nasod Inspector and will change over time.
Yellow means Nasod Inspector is highly resistant to all physical attacks.
Note : The Physical Defense buff is currently bugged. (It has an abnormal large additional Physical Defense so it will still deal low damage even with Stack III Water)
However this bug has been fixed after 03/19/2015 Secret Dungeon Revamp in KR.
Blue means Nasod Inspector is highly resistant to all magical attacks.
The defense boost is high enough that all damage of the type it resists will be reduced to 1.(No Damage in KR)

Moves

  • Fire Laser: The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
  • Cannon Fire: The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
  • Cannon Slam: The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution.
  • Cannon Slam II: The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
  • Fire Yellow Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
  • Fire Blue Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself.
  • Crawl: If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
  • Defense Mode: The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health.
  • System Crash: When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.


Tactics

The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 80% HP, he will activate Magic Defense mode and will regain HP to 100%.

The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower.

The best move is always to KEEP OFF THE GROUND. Especially for melee characters, stay at the top platform of either side of the stage and wait for the Nasod Inspector to come to you. The Mini-Cannon would be just jutting out for you to hit and spam skills. Also as he crawls over, his hitbox becomes much wider and thus more susceptible to damaging AOE attacks like Gungnir.

When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.

A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.

  • The HP thresholds are 35.9, 31.2, 17.9, and 7.4 Bars.
    • Knocking it from over 35.9 to under 31.2 will cause it to skip Magic Defense phase.
    • Knocking it from over 17.9 to under 7.4 will cause it to skip Physical Defense phase.
  • An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
    • It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.

It can be useful to have a Code Nemesis who has learned Atomic Shield to be in your party since the shield can block the Yellow Flares that the Inspector fires.

If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like Armor Break, Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.

  • Only Armor Break will be sufficient for you to deal significant damage due to the increased defense from level difference.

}}

}}
Dialogue
  • Elsword
  • Aisha
  • Rena
  • Raven
  • Eve
  • Chung
  • Ara
  • Elesis
  • Add
  • Lu/Ciel
  • Rose
  • Ain
  • Elsword: Darn it, how many of these dumb steel robots am I going to have to take down? These darned robots just keep coming! What's with these makeshift Nasods? Are they protecting them?
  • Elsword: Bring it on! I'll destroy you all!
  • Elsword: -
Reward
{{
Image Item Name How to Obtain Effect
Barrier's Fragment Obtained by playing the dungeon. Quantity: 100

Throw at A tree imbued with the El energy to gain rewards.

El Reward Obtained by playing the dungeon. Quantity: 5

Exchange for rewards at Ariel.

ED Obtained by playing the dungeon. ED Gain: 2,000,000
EXP Obtained by playing the dungeon. EXP Gain: 200,000,000
}}
Gallery
Trivia
{{
  • In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
  • There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity. Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
  • In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
  • Mechanized MK-6's special effect uses Nasod Inspector's old, larger model despite his actual boss size having been decreased for a long time.
}}
Updates
{{
Date Changes
KR NA
11/09/2023 12/06/2023
  • Level Requirement increased from 70-90 to 99.
  • CP Requirement increased from 15000 to 500000.
  • Dungeon shortened.
14/03/2024 04/24/2024
  • Alterasia Type-H invincibility during Storm Blade removed.
}}
Alternative Names
{{
Server Name Translation
South Korea 월리의 지하 연구실 Wally's Secret Laboratory
Japan ウォーリーの地下研究所 Wally's Underground Institute
Taiwan (Traditional Chinese) 瓦利地下研究所 Wally's Underground Institute
China (Simplified Chinese) 瓦利的地下研究所 Wally's Underground Institute
Germany Untergrundlabor Underground Laboratory
Spain Laboratorio subterráneo de Lord Robon Lord Robon's Underground Laboratory
France Laboratoire souterrain Underground Laboratory
Italy Laboratorio Sotterraneo Underground Laboratory
Poland Podziemne Laboratorium Underground Laboratory
United Kingdom Underground Laboratory
Brazil Laboratório Subterrâneo do Wally Wally's Underground Laboratory
}}


  • Other
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Miscellaneous