Artillery Strike - Quantum Ballista/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Artillery Strike - Quantum Ballista
}}
}}
<div style="float: right;">{{#ev:youtube|0I7qcXgG9J0|400}}</div>
{{#ev:youtube|0I7qcXgG9J0|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|AS Quantum Ballista.png}}
| {{Force|AS Quantum Ballista.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Search ahead to drop bombs on enemies ahead.
| {{SkillType|SA|B|M}} Search ahead to drop bombs on enemies ahead.
|-
|-
|
|
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Fatal Phantom]] || 99 || [[Camilla#Others|[Force] Artillery Strike - Quantum Ballista (A)]]
| [[Fatal Phantom]] || 99 || {{mr|Artillery Strike - Quantum Ballista}}
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Number of<br>Missiles !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage per Missile (Magical) !! rowspan=2 | Missile Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Bullet Attack !! Blast
! Bullet Attack !! Blast
|-
|-
| '''{{PvE}}''' || 36% || 1519% || rowspan=2 | 6 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 86% || 1955% || rowspan=2 | 6 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 11% || 519%
| {{PvP}} || 28% || 668%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Artillery Strike - Quantum Ballista|Reversed, Heavy|mp=300|cd=21|mp1=80}}
|-
! colspan=3 | Reversed Artillery Strike - Quantum !! colspan=2 | Heavy Artillery Strike - Quantum Ballista
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage !! Cooldown !! Cooldown
|-
| {{SkillText|Reversed|80|150}} || 240 MP || 31.5 Seconds || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Extra Information ==
== Total Damage ==
=== Total Damage ===
{{Damage|true|Chung
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|dmg=86, 1955
|-
|pvp_dmg=28, 668
! rowspan=2 | Mode !! colspan=2 | Base
|count=6
|-
|count_name=Missile
! Normal !! Heavy
|heavy=true
|-
}}
| {{PvE}}
| {{formatnum:{{#expr: (36 + 1519)*6}}}}% || {{formatnum:{{#expr: (36 + 1519)*6*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: (11 + 519)*6}}}}% || {{formatnum:{{#expr: (11 + 519)*6*1.44}}}}%
|}
<br>
<br>


{{ForceDifference
== Related Skills ==
|<!--Character-->Chung
{{SkillTable
|<!--Original Features-->
|
*Aim and drop a missile causes a large explosion.
Gas Piston System.png; Gas Piston System Locked-Expert;
|<!--Changed Features-->
*Automatically lock on to the nearest enemy and drop multiple missiles on them.
}}
}}
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:SI_INSHOW.png]]
| align="center" width="150" | [[Intense Showtime]]
| width="40" | [[File:Gas_Piston_System.png]]
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The skill actively try to spread its damage across multiple targets if allowed.
*The skill actively tries to spread its damage across multiple targets if allowed.
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
*The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]].
*The skill's lock-on range seems to be that of a cube from where you are standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]].
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
**As long as the target's missile hasn't started its descent, it will actively track its target's position, even if they're behind or a huge distance away from Chung or the initial lock-on position.
**As long as the target's missile hasn't started its descent, it will actively track its target's position, even if they're behind or a huge distance away from you or the initial lock-on position.
**If a target were to die, any remaining missiles targeting them will still fall where they were defeated.
**If a target were to die, any remaining missiles targeting them will still fall where they were defeated.
*All the Blasts do launch enemies, but under most circumstances, the heavy hitstun will keep targets grounded until the attack is finished. However, targets with resistance to heavy hitstun such as [[Shrine of the Two-Headed Serpent|Master Gaia]] will end up being juggled by the Blasts.
*All the '''Blasts''' do launch enemies, but under most circumstances, the heavy hitstun will keep targets grounded until the attack is finished. However, targets with resistance to heavy hitstun such as [[Shrine of the Two-Headed Serpent|Master Gaia]] will end up being juggled by the '''Blasts'''.
<br>
<br>


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| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 50%.}}
*{{buff|Casting speed increased by 50%.}}
|-
| 01/05/2022 || 02/01/2023 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|The shell will explode at the target's location.}}
|}
|}
<br>
<br>

Latest revision as of 18:00, 1 April 2024

  • English
[Special Active: Bravery] [Mod]
Search ahead to drop bombs on enemies ahead.
Cannonball Consumption
  • Uses 6 cannonballs


Requirements

Class Level Required Skill Requirement
Fatal Phantom 99 [Force] Artillery Strike - Quantum Ballista (A)


Skill Information

Mode Damage per Missile (Magical) Missile Count Cannonball Usage MP Usage Cooldown
Bullet Attack Blast
PvE 86% 1955% 6 6 300 MP 21 Seconds
PvP 28% 668%


Skill Traits

Reversed Artillery Strike - Quantum BallistaHeavy Artillery Strike - Quantum Ballista
Attribute EffectMP UsageCooldownAttribute EffectCooldown
MP Usage decreased to 80%
Cooldown increased to 150%
240 MP31.5 SecondsDamage increased to 144%
Cooldown increased to 120%
25.2 Seconds


Total Damage

ModeBase
NormalHeavy
Per MissileMaxPer MissileMax
PvE2,041%12,246%2,939.04%17,634.24%
PvP696%4,176%1,002.24%6,013.44%


Related Skills


Tips and Details

  • The skill actively tries to spread its damage across multiple targets if allowed.
    • The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
  • The skill's lock-on range seems to be that of a cube from where you are standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in Forgotten Elrian Sanctum.
  • The lock-on reticle is only indicative of the targeted enemy, not where a missile is going to land.
    • As long as the target's missile hasn't started its descent, it will actively track its target's position, even if they're behind or a huge distance away from you or the initial lock-on position.
    • If a target were to die, any remaining missiles targeting them will still fall where they were defeated.
  • All the Blasts do launch enemies, but under most circumstances, the heavy hitstun will keep targets grounded until the attack is finished. However, targets with resistance to heavy hitstun such as Master Gaia will end up being juggled by the Blasts.


Updates

Date Changes
KR NA PvE PvP
05/17/2018 06/14/2018
  • [Mod] Artillery Strike - Quantum Ballista added.
03/17/2022 04/13/2022
  • Casting speed increased by 50%.
01/05/2022 02/01/2023
  • Damage increased.
11/09/2023 12/06/2023
  • The shell will explode at the target's location.


Alternative Names

Server Name Translation
South Korea 아틸러리 스트라이크 - 퀀텀 발리스타 Artillery Strike - Quantum Ballista
Japan アーティラリーストライク - クァンタムバリスタ Artillery Strike - Quantum Ballista
China (Simplified Chinese) 火炮攻击 - 量子炮 Artillery Strike - Quantum Cannon
Germany Artillerieschlag - Quantenballista Artillery Strike - Quantum Ballista
Spain Golpe de artillería - Ballesta cuántica Artillery Strike - Quantum Ballista
France Tir d'artillerie - Baliste Artillery Shot - Ballista
Italy Colpo d'Artiglieria - Balista Quantica Artillery Strike - Quantum Ballista
Poland Uderzenie Artylerii - Balista Kwantowa Artillery Strike - Quantum Ballista
Brazil Ataque do Artilheiro - Balista Quantum Artillery Strike - Quantum Ballista