New Heights: Difference between revisions
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| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | | 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | ||
*{{buff|MP Burn effect added.}} | *{{buff|'''MP Burn''' effect added.}} | ||
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| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | | 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
*{{buff|Special Active Cooldown Decrease increased.}} | *{{buff|'''Special Active Cooldown Decrease''' increased.}} | ||
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| 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | | 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | ||
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| rowspan=2 | 10/08/2020 || rowspan=2 | 11/04/2020 || colspan=2 align="left" | | | rowspan=2 | 10/08/2020 || rowspan=2 | 11/04/2020 || colspan=2 align="left" | | ||
*{{nerf|Generated Rune hits decreased.}} | *{{nerf|'''Generated Rune''' hits decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
*{{buff|Generated Rune Damage increased.}} | *{{buff|'''Generated Rune Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Generated Rune Damage decreased.}} | *{{nerf|'''Generated Rune Damage''' decreased.}} | ||
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<br> | <br> |
Revision as of 16:50, 14 July 2022
[Passive] A new understanding of Rune magic enables you to use Runes more effectively. | |
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Requirements
Class | Level Required |
---|---|
Rune Master | 99 |
Skill Information
Skill Level | Level Required | Generated Rune (Upon hitting enemy with a Rune command) |
Cooldown Reduction | |||||
---|---|---|---|---|---|---|---|---|
Damage (Magical) | MP Burn | Duration | Max Hits | Number of Runes Used |
Special Active Cooldown Decrease |
Reactivation Cooldown | ||
PvE | ||||||||
1 | 99 | 1050% | -2 MP | 15 Seconds | 3 | 3 | 14 Seconds | 10 Seconds |
PvP | ||||||||
1 | 99 | 105% | -2 MP | 15 Seconds | 3 | 4 | 5 Seconds | 10 Seconds |
Tips and Details
- Since Fire Rune is an active skill, it is by far the quickest method of activating the cooldown decrease effect..
- Magic Counter's counter attack is considered a command by this skill and will create a Generated Rune.
- The runes summoned by this passive are capable of activating Special Effects and Elements, but are not affected by Way of the Sword.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
| |
04/05/2018 | 04/18/2018 |
| |
06/28/2018 | 07/11/2018 |
| |
09/20/2018 | 10/11/2018 |
| |
10/11/2018 | 10/31/2018 |
| |
04/25/2019 | 05/22/2019 |
| |
10/08/2020 | 11/04/2020 |
| |
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Alternative Names
Rune Master - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Deep Impact
- Deep Impact
Force Active
Force Passive
Force Active
Force Passive