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Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 10 bead gauge.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 10 bead gauge.


Ara is able to cancel certain Active/Special Active skills by using any other skill (excluding [[Repel]] and [[Tempest Dance|evacuation skill]]) right before the previous skill used ends. This will cancel the skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which costs 2 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 2 Spirit Energy instead (-2 from using Shadoweave +4 from cancel bonus as stated in description).
Ara is able to cancel certain Active/Special Active skills by using any other skill (excluding [[Repel]] and [[Tempest Dance|evacuation skill]]) right before the previous skill used ends. This will cancel the skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3: Shadoweave]] (which costs 2 spirit energy when used) and cancel with [[Tiger Stance 2: Tiger Claw]], you will gain 2 Spirit Energy instead (-2 from using Shadoweave +4 from cancel bonus as stated in description).
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
'''[[Chivalry System|Chivalry]]'''
'''[[Chivalry System|Chivalry]]'''

Revision as of 00:12, 5 August 2019

Character Systems

Way of the Sword


When playing as Elsword, you will have access to a special gauge known as Way of the Sword. This gauge will enable you to activate Aura of Vitality or Aura of Destruction for a period of time. Depending on the type of commands (/) or skills you use, the gauge will lean towards either vitality or destruction.

While the Aura of Vitality is active, you will gain more MP from vitality-based attacks, while the MP cost for vitality-based skills will be reduced. Your speed will also be increased. While the Aura of Destruction is active, all destruction-based attacks and skill will deal vastly more damage.

Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.