Template:SpecialAbilities: Difference between revisions

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Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.


Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CViZ}} combo), he switches to a '''Heavy Stance''', a guarding stance which gives 67% damage reduction. However, he will stagger after guarding 5~6 hits and will be unaffected by [[Status Effects|Stun and Flattening]].
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CViZ}} combo), he switches to a '''Heavy Stance''', a guarding stance which gives 40% damage reduction. However, he will stagger after guarding 5~6 hits and will be unaffected by [[Status Effects|Stun and Flattening]].
While guarding, Chung is able to counterattack.
While guarding, Chung is able to counterattack.
|tab7=Ara|contents7=[[File:Araposter2.png|link=Power of Eun|left]]
|tab7=Ara|contents7=[[File:Araposter2.png|link=Power of Eun|left]]

Revision as of 07:44, 8 September 2019

Character Systems

Way of the Sword


When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.