Rose: Difference between revisions

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File:Rose Head Portrait.png|Rose's Head Portrait
File:Rose Head Portrait.png|Rose's Head Portrait
File:Rose_Chibi.png|'''Rose's''' Chibi Portrait.
File:Rose_Chibi.png|'''Rose's''' Chibi Portrait.
File:RoseVacation.png|Official Promotional artwork of '''Rose''' in the Pure Vacation set.
</Gallery>
</Gallery>



Revision as of 04:46, 4 October 2018

Full Name
Anna Testarossa (Rose)
Class
Weapon
Revolvers, Muskets, Auto-guns, Hand Cannons
Age
19
Height
180 cm (5 ft 11 in)
Voice Actors
이용신 Lee Yong Shin
小清水 亜美 Ami Koshimizu
Erica Lindbeck
Dagmar Bittner
Rose Andra Montero
Bénédicte Bosc
Marta Lucini
Zuzanna Galia
Clara Dane
File:Bresil Flag.png Priscila Franco
Release Date
17 December 2015
1 June 2016
1 June 2016
File:Bresil Flag.png 1 June 2016
File:Flag-tw.png 2 June 2016
29 June 2016
File:Europeanunion.png 19 July 2016
Statistics
Speed
Fast
Range
Long
Difficulty
Normal
Magical
I will obey the imperial princess's command!

File:RoseNEW.png Rose

[A royal guard member that protects the Imperial Princess]


Switches between various weapons in battle. Capable of using the Colorless Spirit (ECP) ability that utilizes Over Strike for stronger attacks.

[Backstep]
A quick backward move while shooting.
[Spriggan]
Slide forward and fire shots midair. An assault type skill.
[Barbecue!]
Launch enemies midair and shoot them.
[M-3 Flamethrower]
Spray down enemies with fire. Deal a lot of damage in one blow.


Special Ability

Main Article: ECP System

The "ECP System" enables her to switch to 4 different weapons and activate Over Strike .

Background

Main Article: Outer Atlas Station

Before she was called Rose, she was known as Anna Testarossa. She was sent to military school at a young age following her family's path. She graduated to become a Royal Guard and eventually became part of an elite force called Majestic Garden, a group whose sole purpose was to protect the Princess.

She was sent to Elrios after monsters from that dimension slipped through a dimensional tear and attacked the Princess. Her task is to seek out the source of the catastrophe and put an end to it.

Side Story

Main Article: The Soldier's State of Mind


First Class Advancement

Rose is required to be Lv.15 to begin her first class advancement. You can decide between the following:

Heavy Barrel
A heavy arms specialist that dominates the battlefield with absolute power.

Heavy Barrel

Bloodia
A assassin who uses her chain revovler and her blade to bind and even bleed her enemies to death.

Bloodia

Valkyrie
A soldier who utilizes elemental bullets and grenades coupled with high mobility to ambush her enemies.

Valkyrie

Metal Heart
Uses various robots using Nasod technology in a unique battle style.

Metal Heart



Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage
Basic 3 kick combo that launches targets upward at the final hit.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
281% Phy. Damage

Basic 3 kick combo, followed by tossing a frag grenade at enemies that launches enemies.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
100% Phy. Damage + 397% Mag. Damage

[Revolves]
A combo used while holding revolvers.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

333% Phy. Damage + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
333% Phy. Damage + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
333% Phy. Damage + 10% Phy. Damage (4MP)
467% Phy. Damage + 12% Phy. Damage (4MP)(10ECP)
First deals 100% Phy. Damage when contact

[Muskets]
A combo used while holding Muskets.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

354 % Phy. Damage + 10% Phy. Damage (7MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
354% Phy. Damage + 10% Phy. Damage (7MP)
585% Phy. Damage + 12% Phy. Damage (7MP)(10ECP)
First deals 100% Phy. Damage on contact

[Auto-guns]
A combo used while holding Auto-guns.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all however they do have an explosion radius so all targets within range take damage. Can switch weapons during the white commands (consumes ECP).
  • Currently bugged: if Rose is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.

94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
74% Phy. Damage + 12% Phy. Damage x6 (2MP)(10ECP)
First deals 100% Phy. Damage on contact

[Hand Cannons]
A combo used while holding hand cannons.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).

[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
679% Phy. Damage + 100% Phy. Damage (2MP)
1018% Phy. Damage (2MP)(10ECP)
+ 100% Phy. Damage x2
Physical Damage only applies on contact

Slide to kick and launch the target.


146% Phy. Damage
180% Phy. Damage

Slide to kick and dodge behind enemies and toss a frag grenade that launches enemies.


146% Phy. Damage
100% Phy. + 286% Mag. Damage

Dodge behind enemies and fire a shot. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
295% Phy. Damage + 10% Phy. Damage x2 (4MP)
[Muskets]
A combo used while holding Muskets.
281% Phy. Damage + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% Phy. Damage + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
499% Phy. Damage (4MP)
Single jump kick.


133% Phy. Damage

Single jump with weapon shot without knocking down. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
333% Phy. Damage + 10% Phy. Damage (4MP)
[Muskets]
A combo used while holding Muskets.
354% Phy. Damage + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% Phy. Damage + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
679% Phy. Damage (4MP)
While double jumping, execute a single kick.


133% Phy. Damage

While double jumping, fire your weapons. Shots differ from weapons


[Revolves]
A combo used while holding revolvers.
333% Phy. Damage + 10% Phy. Damage (4MP)
[Muskets]
A combo used while holding Muskets.
354% Phy. Damage + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% Phy. Damage + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
679% Phy. Damage (4MP)
While in midair, kicks forward. After landing, continues to run if you hold .


133% Phy. Damage

[Revolves]
A combo used while holding revolvers.
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.


333% Phy. Damage + 10% Phy. Damage (4MP)
333% Phy. Damage + 10% Phy. Damage x2 (3MP)

[Muskets]
A combo used while holding Muskets.
While in midair, fires 2 shots. The last shot pushes you back.


354% Phy. Damage + 10% Phy. Damage (4MP)
354% Phy. Damage + 10% Phy. Damage (4MP)

[Auto-guns]
A combo used while holding Auto-guns.
While in midair, fires 3 shots from each gun.
  • Currently, the final shows the second gun firing bullets as well, with the sound effect playing, but no shots appearing or damage being dealt.
  • Post 03/24/2016 KR patch:
    • Fixed issue where the final shot is not be fired.


94% Phy. Damage + 10% Phy. Damage x3 (3MP)
94% Phy. Damage + 10% Phy. Damage x3 (3MP)
61% Phy. Damage + 10% Phy. Damage x6 (3MP)

[Hand Cannons]
A combo used while holding hand cannons.
While in midair, blast the enemies. The last shot pushes you back greatly.


679% Phy. Damage (4MP)

Recovery /

Recover with a series of spinning kicks that provide hitstun leaving opponents open for combo.

/ 100% Phy. Damage x3



Skills

Rose/Skills

Videos


Theme


Gallery

Artwork

Miscellaneous


Tips and Details

  • Most of her commands have highly inaccurate hitboxes, having much larger range than it should be and some even being big enough to hit behind her.
  • Her bullet commands are physical projectiles, thus allowing them to not be reflected or absorbed like normal magical projectiles.
    • Some Special Actives can still absorb her projectiles, such as Space Distortion and Fire Wall.
    • Rose's bullets can also be reflected by Taranvash of 7-3 and Bloody Glitter Defenders in 6-X.
  • Her ECP skills have a bug where ECP is consumed and cooldown time is activated without the skill being performed.
  • Just like Deadly Chaser and Ciel, Rose's weapons will do physical damage at close range.
  • After advancing to 3rd job, your weapon will automatically switch to the class' default weapon during the starting and ending animations.


Trivia

  • Rose's main canon job path in Lore/Story would be the Minerva path.
  • She does not join the main cast, but witnesses them for the first time, fighting Solace in Solace's Fortress, during the story quest [Dungeon] Final Battle.
  • Many of Rose's kicking combos are similar to the combos Rena had before she got revamped.
  • Rose's robot navigator, Zero, was originally planned to have the ability to become Rose's weapons, but this idea was scrapped because it was "too difficult to implement".
  • Rose is the first collaboration character in Elsword. She is originally from the MMO Dungeon Fighter Online, where she's known as "female Gunner".
    • However, she is not the first crossover character. Elesis was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company), is still a crossover.
  • Before the removal of the preliminary questline for 1st Job, Rose's quests referred to her as Jamming, which doesn't indicate a class title like most other characters' preliminary quests.
    • On the NA website, Rose's base job is referred to as Royal Guard.
  • Rose is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
  • Rose wields various weapons such as revolvers, muskets, assault rifles, and dual hand cannons to differentiate her playstyle from that of Deadly Chaser and Ciel.
    • Some skills are also transferred from her original game such as Spriggan, Gatling Gun, Barbecue!, and Flame Thrower.
    • Despite having multiple weapons, she only has one weapon costume slot. Her weapon costume is applied to all of her weapons.
  • Elsword is not the first game that Rose has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as Cyphers Online and Sudden Attack.
  • Rose's Fluttering Heart Skill Cut-in was censored in NA, removing her pistol. This was likely done to distance itself from any implications of school shootings.


Alternative Names

Server Name Translation
South Korea 로제
안나 테스타로사
Rose
Anna Testarossa
Japan ロゼ
アンナ・テスタロサ
Rose
Anna Testarossa
Taiwan (Traditional Chinese) 蘿潔
安納‧泰特斯蘿莎
Rose
Anna Testarossa
China (Simplified Chinese) 萝丝
安娜 · 特斯塔罗莎
Rose
Anna Testarossa
Poland Róża
Anna Testarosa
Rose
Anna Testarossa

Zero

Server Name Translation
South Korea 제로 Zero



Characters