Fantasy Impromptu - 2nd Movement: Difference between revisions
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__NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}} | __NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}} | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|LuCiel|Fantasy Impromptu - 2nd Movement|Useful, Empowered|hits=25}} | ||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{ | {{Damage|true|LuCiel | ||
|dmg=732 | |||
| | |pvp_dmg=196 | ||
|hits=13 | |||
|hits_useful=25 | |||
|useful_penalty=0.8 | |||
|empowered=true | |||
|passive1=Communication - Restoration | |||
}} | |||
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=== Miscellaneous === | === Miscellaneous === | ||
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== Related Skills == | == Related Skills == | ||
{| | {{SkillTable | ||
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Royalguard7(New).png; Demonic Breath; | |||
Royalguard2.png; Fantasy Impromptu - 1st Movement; | |||
Royalguard8.png; Communication - Restoration; | |||
Noblesse01.png; Nobility Locked-Expert; | |||
InnoPassive1.png; Innocent Duet; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually | *While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually makes this detrimental as you want to consume your entire gauge for their benefits. | ||
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | *The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | ||
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. | **Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. |
Revision as of 01:46, 6 August 2023
[Special Active: Bravery] Take the gun on a rampage and shoot in all directions. | |
Combination Skill
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Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Noblesse | 45 | Advanced Training Skill Quest |
Skill Information
Mode | Furioso (Rampage) (Magical) |
Max Hits | Combination Gauge Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Normal | If Chained | |||||
Normal | ||||||
PvE | 610% | 13 | 10 | 8 | 0 MP | 20 seconds |
PvP | 164% | |||||
[Enhanced] | ||||||
PvE | 732% | 13 | 10 | 8 | 0 MP | 20 seconds |
PvP | 196% |
Skill Traits
Useful Fantasy Impromptu - 2nd Movement | Empowered Fantasy Impromptu - 2nd Movement | |
---|---|---|
Attribute Effect | Max Hits | Attribute Effect |
Max Hits increased Damage decreased to 80% | 25 | Damage increased to 120% |
Extra Information
Total Damage
Mode | Base | Communication - Restoration | ||||
---|---|---|---|---|---|---|
Normal | Empowered | Useful | Normal | Empowered | Useful | |
PvE | 9,516% | 11,419.2% | 14,640% | 10,467.6% | 12,561.12% | 16,104% |
PvP | 2,548% | 3,057.6% | 3,920% | 2,802.8% | 3,363.36% | 4,312% |
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Tips and Details
- While decreasing the Combination Gauge cost by chaining from Fantasy Impromptu - 1st Movement may sound like a good thing, later passives actually makes this detrimental as you want to consume your entire gauge for their benefits.
- The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
- Some targets, notably Alterasia Type-H and other players, will be quickly pushed out of the skill, especially with the Useful trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
- If you are pushed away through certain enemy attacks, the skill will follow you while continuing to deal damage.
- However, if the skill is cancelled in any way, the visual attack may sometimes still occur and follow you around, though it will deal no damage.
Trivia
- Fantasy Impromptu - 1st Movement and the 2nd Movement are "movements", a term typically used to refer to segments of symphonies.
- The segments of these skills are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
- Fantasy Impromptu (Fantaisie-Impromptu) is a piece written by Frédéric Chopin.
- Lu and Ciel are able to summon two of Ciel's cross-shaped blaster and sixteen rifles.
- This is the only purely Ciel-based Combination skill (discounting the Madness forms from Diangelion), focusing entirely on his gunblades and blaster with next to no aid from Lu.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/05/2015 | 07/15/2015 |
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09/24/2015 | 03/03/2016 |
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04/21/2016 | 05/18/2016 |
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01/25/2017 | 02/08/2017 |
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04/27/2017 | 05/10/2017 |
|
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
|
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11/24/2022 | 12/21/2022 |
|
Alternative Names
Noblesse - Skills
Hyper Active
Special Active
Active
Passive