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|name=Anna Testarossa (Rose)
|name=Anna Testarossa (Rose)
|color={{ColorSel|Character|Rose}}
|color={{ColorSel|Character|Rose}}
|image=[[File:RoseRender.png|400px]]
|image=[[File:Portrait - Rose.png|270px]]
|class=[[File:RoseTiny.png]] Jamming
|class=[[File:Mini Icon - Rose.png]] Rose
|weapon={{tt|Guns|Revolvers, Muskets, Automatic Pistols, Hand Cannons}}, Heavy Weaponry
|age=19
|age=19
|weapon=Revolvers, Muskets, Auto-guns, Hand Cannons
|race=Human
|tree=[[Rose|Jamming]] > [[Heavy Barrel]] > [[Storm Trooper]]<br>[[Rose|Jamming]] > [[Bloodia]] > [[Crimson Rose]]<br>[[Rose|Jamming]] > [[Valkyrie]] > [[Freyja]]<br>[[Rose|Jamming]] > [[Metal Heart]] > [[Optimus]]
|tree=<dfn>{{</dfn>
|VA= [[File:Korean_Flag.png|20px]] ???<br>[[File:Japanese_Flag.png|20px]] 小清水 亜美 Ami Koshimizu <br>[[File:Flag-us.png|20px]] Erica Lindbeck <br> [[File:Bresil_Flag.png|20px]] Priscila Franco
{{Class Tree|
|Art=
| 1-1=[[File:Icon - Heavy Barrel.png|40px|link=Heavy Barrel]]
|RD=[[File:Korean Flag.png|20px]] 17 December 2015<br>[[File:Japanese_Flag.png|20px]] 1 June 2016<br>[[File:Flag-us.png|20px]] 1 June 2016<br>[[File:Bresil_Flag.png|20px]] 1 June 2016<br>[[File:Flag-tw.png|20px]] 2 June 2016<br>[[File:Chinese_Flag.png|20px]] 29 June 2016<br>[[File:Europeanunion.png|20px]] ?? July 2016
| 1-2=[[File:Icon - Storm Trooper.png|40px|link=Storm Trooper]]
| 1-3=[[File:Icon - Tempest Burster.png|40px|link=Tempest Burster]]
| 2-0=[[File:Icon - Rose.png|40px|link=Rose]]
| 2-1=[[File:Icon - Bloodia.png|40px|link=Bloodia]]
| 2-2=[[File:Icon - Crimson Rose.png|40px|link=Crimson Rose]]
| 2-3=[[File:Icon - Black Massacre.png|40px|link=Black Massacre]]
| 3-1=[[File:Icon - Valkyrie.png|40px|link=Valkyrie]]
| 3-2=[[File:Icon - Freyja.png|40px|link=Freyja]]
| 3-3=[[File:Icon - Minerva.png|40px|link=Minerva]]
| 4-1=[[File:Icon - Metal Heart.png|40px|link=Metal Heart]]
| 4-2=[[File:Icon - Optimus.png|40px|link=Optimus]]
| 4-3=[[File:Icon - Prime Operator.png|40px|link=Prime Operator]]
}}
<dfn>}}</dfn>
|groups=<div>
* [[El Search Party]] (Unofficial)
* [[Empyrean Empire]] (Member of '''Majestic Garden''')
</div>
|VA= [[File:Korean_Flag.png|20px]] 이용신 (Lee Yong-shin)<br>[[File:Japanese_Flag.png|20px]] 小清水 亜美 (Ami Koshimizu)<br>[[File:American Flag.png|20px]] Erica Lindbeck<br>[[File:German_Flag.png|20px]] Dagmar Bittner<br>[[File:Spanish_Flag.png|20px]] Ana Valeiras<br>[[File:French_Flag.png|20px]] Bénédicte Bosc<br>[[File:Italian_Flag.png|20px]] Marta Lucini<br>[[File:Polish Flag.png|20px]] Zuzanna Galia<br>[[File:English Flag.png|20px]] Clara Dane
|RD=[[File:Korean Flag.png|20px]] 17 December 2015<br>[[File:Japanese_Flag.png|20px]] 1 June 2016<br>[[File:American Flag.png|20px]] 1 June 2016<br>[[File:Taiwanese Flag.png|20px]] 2 June 2016<br>[[File:Chinese_Flag.png|20px]] 29 June 2016<br>[[File:European Union Flag.png|20px]] 19 July 2016
|Height=180 cm (5 ft 11 in)
|Height=180 cm (5 ft 11 in)
|
|theme=[https://www.youtube.com/watch?v=-9JqgfaN4XA '''''tutorial_rose01''''']
|stat=
|stat=
{{CharStats
{{CharStats
| Title=Rose
| Color={{ColorSel|CharStats|Rose}}
| HP=1
| MATK=2
| MDEF=2
| PDEF=2
| PATK=4
| Speed=3
| Speed=3
| Range=3
| Range=3
| Difficulty=2
| Difficulty=2
| Damage=P
}}
}}
}}
}}
<center>{{quotation|I will obey the imperial princess's command!}}</center>
<center>{{quotation|I will obey the imperial princess's command!}}</center>
<br>


= Rose =
= [[File:Icon - Rose.png]] Rose =
{{#Widget:AdsenseR}}
=== Specialty ===
Empyrean law mandates that each female child take a test before her fifth birthday. Those who demonstrate exceptional talent are then able to enter into extensive training, prepping them to join an elite division of the Imperial Guards called the Imperial Princess Garden. Women of this privileged minority end up not only defending Empyrean from its enemies, but also playing leadership roles in their societies, lending their expertise to all sorts of technology, from instruments of war to vital communication technologies.
<br>


'''[A royal guard member that protects the Imperial Princess]'''
=== Special Ability ===
=== Special Ability ===
:''Main Article: [[ECP System]]''<br>
:''Main Article: [[ECP System]]''<br>
The "ECP System" enables her to switch to 4 different weapons and activate '''Over Strike''' .
The "ECP System" enables her to switch to 4 different weapons and activate '''Over Strike'''.
<br>
<br>


=== Background ===
=== Background ===
:''Main Article: [[Outer Atlas Station]]''<br>
:''Main Article: [[Atlas Station Outskirts]]''<br>
A member of Majestic Garden that protects the Royal City in Heaven. She was given the code name Rose, which is only bestowed to those who are the most powerful of the Majestic Garden.<br>
{{Background
In order the enemies who threaten Heaven, Rose was given the task to investigate another dimension, Elrios.
|NA=
<br>
Name: Anna Testarossa<br>
A member of the [Majestic Garden] that protects the Royal City in Heaven.
 
She was given the code name [Rose], as the most powerful of the Majestic Garden.
 
In order to eliminate the enemies that threaten Heaven, Rose was given the task to investigate a different dimension called Elrios.
|KR=
각종 총기를 자유자재로 다루는, 천계 황도 수비군의 엘리트 전투원.<br>
조신하고 단아한 여성으로 보이지만 내면은 당당하고 자기표현이 확실한 당찬 여성이다.


== First Class Advancement ==
천계 황도 수비군의 엘리트 전투원으로 황녀를 지키는 <황녀의 정원> 멤버이다.<br>
[[File:Roseclassadvance.png|thumb|350px|Rose's four job paths.]]
천계를 위협하는 대재앙의 근원을 조사하기 위해, 황녀의 비밀스러운 명에 따라 다른 차원의 세계인 엘리오스로 오게 된다.
[[Rose]] is required to be Lv.15 to begin her first class advancement.
|KRT=
An elite fighter of the Heavenly Emperor's Defense Forces, who freely handles all kinds of firearms.


=== Jamming ===
Although she appears to be a modest and elegant woman, she is a woman who is both confident on the inside and outside.
#Clear [[2-4]] on Very Hard Mode (☆☆☆).
#Talk to [[NPCs#Elder|Echo]] in [[Elder]].
#Clear [[2-3]] on Hard mode or higher (☆☆) twice.
#Clear [[2-5]] on Very Hard (☆☆☆).


<br> After completing the Jamming quest chain, Rose can decide to advance as a [[Heavy Barrel]], [[Bloodia]], [[Valkyrie]] or [[Metal Heart]].
She is an elite fighter of the Heavenly Imperial Guard and is a member of <The Princess' Garden> who protects the princess.


Click job names below to see what must be done after advancing to Jamming.<br>
In order to investigate the source of the catastrophe that threatens the heavens, she follows the princess's secret command to come to Elrios, a world of another dimension.  
[[Heavy_Barrel#First_Class_Advancement|'''''Heavy Barrel''''']]<br>
}}
[[Bloodia#First_Class_Advancement|'''''Bloodia''''']]<br>
[[Valkyrie#First_Class_Advancement|'''''Valkyrie''''']]<br>
[[Metal_Heart#First_Class_Advancement|'''''Metal Heart''''']]
<br>
<br>


== First Class Advancement ==
{{JobChange|Rose}}
<br>
{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Rose}}
{{:Skill Tree: Rose}}
{{SkillNav - Rose}}
<br>
<br>


== Combos  ==
{{clearfix}}
 
== Commands ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
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|-
|-
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
|
|
{{CX}} 349% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 333% + 10% Phy. Damage (4MP)<br>{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>{{CRoX}} 333% + 10% Phy. Damage (4MP)<br>{{CX}} 467% + 12% Phy. Damage (4MP)(10ECP)<br>First {{CX}} deals 100% Phy. Damage  when contact  
{{CRoX}} 349% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CRoX}} 349% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 489% Mag. Damage + 12% Phy. Damage (4MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage  when contact  
|-
|-
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
| Fires 2 bullets from the first musket and a final shot from the second musket that knocks enemies away. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
|
|
{{CX}} 371 % Mag. Damage + 10% Phy. Damage (7MP)<br>
{{CX}} 354 % + 10% Phy. Damage (7MP)<br>{{CRoX}} 354% + 10% Phy. Damage (7MP)<br>{{CX}} 585% + 12% Phy. Damage (7MP)(10ECP)<br>First {{CX}} deals 100% Phy. Damage on contact
{{CRoX}} 371% Mag. Damage + 10% Phy. Damage (7MP)<br>
{{CX}} 613% Mag. Damage + 12% Phy. Damage (7MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact
|-
|-
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all however they do have an explosion radius so all targets within range take damage. Can switch weapons during the white commands (consumes ECP).
| Fires 3 shots from each auto-gun and can fire up to 7 times. The last hit will do hitstun and each bullet burns 2 MP off the target. Shots are unable to pierce at all however they do have an explosion radius so all targets within range take damage. Can switch weapons during the white commands (consumes ECP).
 
*Currently bugged: if '''Rose''' is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.
|
|
{{CX}} 98% Mag. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CRoX}} 94% + 10% Phy. Damage x3 (2MP)<br>{{CX}} 74% + 12% Phy. Damage x6 (2MP)(10ECP)<br>First {{CX}} deals 100% Phy. Damage on contact  
{{CRoX}} 98% Mag. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 98% Mag. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 98% Mag. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 98% Mag. Damage + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 77% Mag. Damage + 12% Phy. Damage x6 (2MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact  
|-
|-
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
|
|
{{CRoX}} 711% Mag. Damage + 100% Phy. Damage (2MP)<br>
{{CRoX}} 679% + 100% Phy. Damage (2MP)<br>{{CX}} 1018% Phy. Damage (2MP)(10ECP)<br>+ 100% Phy. Damage x2<br>Physical Damage only applies on contact
{{CX}} 1066% Mag. Damage (2MP)(10ECP)<br>
+ 100% Phy. Damage x2<br>
Physical Damage only applies on contact
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CX}} 100% Phy. + 286% Mag. Damage
{{CX}} 100% Phy. Damage + 286% Mag. Damage
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
| Dodge behind enemies and fire a shot. Shots differ from weapons.
| Dodge behind enemies and fire a shot. Shots differ from weapons.
|
|
{{CDR}}<br>
{{CDR}}<br>{{CRI}}{{CX}} 295% + 10% Phy. Damage x2 (4MP)<br>{{CMI}}{{CX}} 281% + 10% Phy. Damage (4MP)<br>{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>{{CHCI}}{{CX}} 499% Phy. Damage (4MP)
{{CRI}}{{CX}} 309% Mag. Damage + 10% Phy. Damage x2 (4MP)<br>
{{CMI}}{{CX}} 294% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 98% Mag. Damage + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 511% Mag. Damage (4MP)
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
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| Single jump with weapon shot without knocking down. Shots differ from weapons.
| Single jump with weapon shot without knocking down. Shots differ from weapons.
|
|
{{CU}}<br>
{{CU}}<br>{{CRI}}{{CX}} 333% + 10% Phy. Damage (4MP)<br>{{CMI}}{{CX}} 354% + 10% Phy. Damage  (4MP)<br>{{CAGI}}{{CX}} 94% + 10% Phy. Damage x3 (4MP)<br>{{CHCI}}{{CX}} 679% Phy. Damage  (4MP)
{{CRI}}{{CX}} 349% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 371% Mag. Damage + 10% Phy. Damage  (4MP)<br>
{{CAGI}}{{CX}} 98% Mag. Damage + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 711% Mag. Damage  (4MP)
|-
| '''{{CUU}}{{CZ}}'''
| While double jumping, execute a single kick.
|
{{CUU}}<br>
{{CZ}} 133% Phy. Damage
|-
|-
| '''{{CUU}}{{CX}}'''  
| '''{{CUU}}'''  
| While double jumping, fire your weapons. Shots differ from weapons
| While in the air, perform a double jump.
|
|
{{CUU}}<br>
{{CUU}}
{{CRI}}{{CX}} 349% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 371% Mag. Damage + 10% Phy. Damage  (4MP)<br>
{{CAGI}}{{CX}} 98% Mag. Damage + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 711% Mag. Damage  (4MP)
|-
|-
| '''{{CDRU}}{{CZ}}'''  
| '''{{CDRU}}{{CZ}}'''  
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|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 349% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 333% + 10% Phy. Damage (4MP)<br>
{{CX}} 349% Mag. Damage + 10% Phy. Damage x2 (3MP)<br>
{{CX}} 333% + 10% Phy. Damage x2 (3MP)<br>
|-
|-
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
Line 200: Line 189:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 371% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 354% + 10% Phy. Damage (4MP)<br>
{{CX}} 371% Mag. Damage + 10% Phy. Damage (4MP)<br>
{{CX}} 354% + 10% Phy. Damage (4MP)<br>
|-
|-
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| While in midair, fires 3 shots from each gun.
| While in midair, fires 3 shots from each gun.
*Currently, the final {{CX}} shows the second gun firing bullets as well, with the sound effect playing, but no shots appearing or damage being dealt.
*''Post 03/24/2016 KR patch:''
**Fixed issue where the final shot is not be fired.
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 98% Mag. Damage + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 94% + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 98% Mag. Damage + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 94% + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 64% Mag. Damage + 10% Phy. Damage x6 (3MP)
{{CX}} 61% + 10% Phy. Damage x6 (3MP)
|-
|-
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
Line 218: Line 204:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 711% Mag. Damage (4MP)<br>
{{CX}} 679% Phy. Damage (4MP)<br>
|-
|-
| Recovery {{CZ}}/{{CX}}
| Recovery {{CZ}}/{{CX}}
| Recover with a series of spinning kicks that provide hitstun leaving opponents open for combo.
|  
Recover with a series of spinning kicks that provide hitstun leaving opponents open for combo.
|
|
{{CZ}}/{{CX}} 100% Phy. Damage x3
{{CZ}}/{{CX}} 100% Phy. Damage x3
|}
|}
<br>
=== Updates ===
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
<br>
|-
 
! colspan=2 | Date !! rowspan=2 | Changes
== Skills  ==
|-
{{:Rose/Skills}}
! KR !! NA
|-
| 02/21/2019 || - || align="left" |
*Fixed bullet being fired on the next attack when {{CX}} is interrupted during use.
|}
<br>
<br>


Line 236: Line 227:
*[https://www.youtube.com/watch?v=f2pZVX6f1j0 '''Rose's Animated Trailer''']
*[https://www.youtube.com/watch?v=f2pZVX6f1j0 '''Rose's Animated Trailer''']
*[https://www.youtube.com/watch?v=voDIjLSVgcw '''KR trailer made by 'KOG'''']
*[https://www.youtube.com/watch?v=voDIjLSVgcw '''KR trailer made by 'KOG'''']
*[https://www.youtube.com/watch?v=aShwjkHrIRI '''NA trailer made by 'Kill3rCombo'''']
*[https://www.youtube.com/watch?v=aShwjkHrIRI '''NA trailer made by 'KOG Games'''']
*[https://www.youtube.com/watch?v=pGGYE10q2is '''Rose All Pose''']
*[https://www.youtube.com/watch?v=pGGYE10q2is '''Rose All Pose''']
<br>
<br>


== Theme ==
== Gallery ==
<center>{{#ev:youtube|0dlbIC7JKmI}}</center>
:''Full Gallery: [[Rose/Gallery]]
 
{{:Rose/Artwork}}
{{:Rose/Misc}}
<br>
<br>


== Gallery ==
== Tips and Details ==
=== Artwork ===
*Most of her {{CX}} commands have much larger range than the visual implies. Sometimes they are also able to hit behind her.
<gallery widths=150px heights=150px>
*If her {{CX}} firing animation gets interrupted, the bullets may be unleashed upon next attack or after some amount of time.
File:RoseRender.png|'''Rose''''s Portrait.
**It was attempted to be fixed in the past and does not happen as frequently as it used to.
File:Rose_Attack_Full.png|Full body skill cut-in.
*Her {{CX}} bullet commands are physical projectiles, thus making them impossible to be reflected or absorbed, unlike normal magical projectiles.
File:Rose's_Alternative_Portrait.png|Rose's Alternative Portrait
**Some Special Actives can still absorb her projectiles, such as [[Fire Wall]].
File:RoseAP2.png|April Fools Skill Cut-in.
**Rose's bullets can also be reflected by Taranvash of [[Ancient Waterway|7-3]] and Bloody Glitter Defenders in [[Velder's Hallucination]].
File:Rose_Poster.png|Promotional poster of '''Rose''' and Zero.
*Just like [[Deadly Chaser]] and [[Lu/Ciel|Ciel]], Rose's weapons deal physical damage at close range.
File:PboLDBP.png|Facial expressions
*Upon advancing to 3rd job, your weapon will automatically switch to the class' default weapon during the starting and ending animations.
File:Rose Head Portrait.png|Rose's Head Portrait
</Gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:RosePoses.png|Idle pose and Promo avatar.
File:RoseWeapons.png|Promo weapons.
File:RoseReady.gif|Ready Animation.
File:RoseIdle.gif|Idle Animation.
File:1128DDP.png|Conference's teaser poster depicting '''Rose''''s robot guide Zero.
</Gallery>
<br>
<br>


== Trivia ==
== Trivia ==
*Due to '''Rose''' being the result of a collaboration, she actually never encounters the El Search Party in the game's main storyline.
*'''Rose''''s job path in Lore/Story would be the [[Minerva]] path.
*'''Rose's''' robot navigator, '''Zero''', was originally planned to have the ability to become Rose's weapons, but this idea was scrapped because it was "too difficult to implement".
*'''Rose''''s official theme song is ''[[Set Fire]]''.
*Her {{CX}} bullet commands are physical projectiles, thus allowing them to not be reflected or absorbed like normal magical projectiles.
*Rose's prologue dungeon takes place in [[Atlas]], shortly before she arrived in Elrios. Her [[Story/Side Story/Before Joining (Rose) 1|"Before Joining" Side Story]] reveals that she arrived in [[Ruben]] shortly after [[Elsword]]'s group left for Feita and followed their trail, investigating each location that the group had visited, including [[Altera]]. She witnesses the El Search Party for the first time, fighting [[Solace]] in [[Solace's Fortress]], during the story quest [[Story/Chapter 25|Final Battle]].
**Some Special Actives can still absorb her projectiles, such as [[Space Distortion]] and [[Fire Wall]].
**On her way to [[Sander]], Rose got caught in a powerful sandstorm, but was led to safety by [[Anduran]] via telepathy. Later, after meeting the priestesses in [[Lanox]] and explaining her situation to them, she returned to '''Atlas''' through the prophecy to follow the El Search Party. Because of this, she has unique dungeon clear lines from [[Diceon Mines]] onward.  Prior to this, all dungeons will re-use one of 3 generic dungeon clear lines.
**Rose's bullets can also be reflected by Taranvash of [[7-3]].
**'''Rose''' has a different story summary for the story quest [[Story/Chapter 27|Together, Once More]] up till [[Story/Chapter 30|Henir's Passage]]. She makes her official introduction to the group for the first time during the story quest [[Story/Chapter 30|Debrian Laboratory 1]].
*Her '''ECP''' skills have a bug where ECP is consumed and cooldown time is activated without the skill being performed.
*'''Anna Testarossa's (Rose)''' design is based of the "female Gunner" from the MMO [http://www.dfoneople.com/ Dungeon Fighter Online], making her the first collaboration character in Elsword. Although they come from the same universe, Rose and the "female gunner" have different backstories, making Rose's backstory an Elsword-original.
*Just like [[Deadly Chaser]] and [[Lu/Ciel|Ciel]], Rose's weapons will do physical damage at close range.
**Rose's classes and skills up to 2nd job are lifted from DFO in some way, while her 3rd job classes are all Elsword-original, and were created long before the similar "Neo-Awakening" classes in DFO. No skills are shared between the two, and their designs are very different between the two games.
*'''Rose''' is the first collaboration character in Elsword. She is originally from the MMO [http://www.dfoneople.com/ Dungeon Fighter Online], where she's known as "female Gunner".
**'''Rose's''' robot navigator, [[Zero]], is an Elsword-original character and was originally planned to have the ability to become Rose's weapons, but this idea was scrapped because it was "too difficult to implement".
**However, she is not the first ''crossover'' character. [[Elesis]] was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company), is still a crossover.
***Along with being a navigator, '''Zero''' was installed with the "Elrios Class Change System", using El Shards to help Rose enhance her weapons for her class advancements.
*'''Rose''' is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
**Rose is, however, not the first ''crossover'' character. [[Elesis]] was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company), is still a crossover.
*'''Rose''' wields various weapons such as revolvers, muskets, assault rifles, and dual hand cannons to differentiate her playstyle from that of [[Deadly Chaser]] and [[Lu/Ciel|Ciel]].
**'''Rose''' is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game. The other characters received their 4th paths later on.
*Based of "female gunner" from DFO, various commands are based on attacks and skills from said game.
**The final attack in {{CZ}}{{CZ}}{{CZ}}{{CZ}} is based on the Female Gunner skill [https://wiki.dfo-world.com/view/Marilyn_Rose Marilyn Rose].
**The grenade thrown in {{CZ}}{{CZ}}{{CZ}}{{CX}} is based on the Gunner skill [https://wiki.dfo-world.com/view/G-14_Buster G-14 Buster].
**{{CDR}}{{CZ}}{{CZ}} is based on the Gunner skill [https://wiki.dfo-world.com/view/Steep_Slide Steep Slide].
**Recovery {{CZ}}/{{CX}} is based on the Female Gunner skill [https://wiki.dfo-world.com/view/Topspin_Kick Topspin Kick].
**In addition to her attacks being based on various skills from Dungeon Fighter Online, Rose's idle pose is also based on that of the Female Gunner.
**Some skills are also transferred from her original game such as ''Spriggan'', ''Gatling Gun'', ''Barbecue!'', and ''Flame Thrower''.
**Some skills are also transferred from her original game such as ''Spriggan'', ''Gatling Gun'', ''Barbecue!'', and ''Flame Thrower''.
**Despite having multiple weapons, she only has one weapon costume slot.  Her weapon costume is applied to all of her weapons.
**Despite having multiple weapons, she only has one weapon costume slot.  Her weapon costume is applied to all of her weapons.
*Elsword is not the first game that '''Rose''' has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as [http://cyphers.nexon.com/cyphers/pages/character/j/1 Cyphers Online] and [http://sa.nexon.com/main/index.aspx Sudden Attack].
*Despite her portrait showing her using pistols, her awakening shadow depict her using Hand Cannons even if another weapon is selected. This applies to all job changes too.
**Her ready animation also shows her primarily using Hand Cannons.
*Before the removal of the preliminary questline for [[1st Jobs|1st Job]], '''Rose''''s quests referred to her as '''Jamming''', which doesn't indicate a class title like most other characters' preliminary quests.
*'''Rose''''s Fluttering Heart Skill Cut-in was censored in NA, removing her pistol. This was likely done to distance itself from any implications of school shootings.
*Elsword is not the first game that '''Female Gunner''' has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as [http://cyphers.nexon.com/cyphers/pages/character/j/1 Cyphers Online] and [http://sa.nexon.com/main/index.aspx Sudden Attack].
<br>
<br>
== {{tt|Generic Clear Lines|Prior to joining the El search Party}} ==
*'''Rose''': ''I won't forgive anyone that gets in my way!''
*'''Rose''': ''That was a battle worth fighting for as a royal guard!''
*'''Rose''': ''Battle finished. Now moving to the next battlefield!''


== Alternative Names ==
== Alternative Names ==
Line 289: Line 286:
|KR=로제<br>안나 테스타로사    |KRName=Rose<br>Anna Testarossa
|KR=로제<br>안나 테스타로사    |KRName=Rose<br>Anna Testarossa
|JP=ロゼ<br>アンナ・テスタロサ |JPName=Rose<br>Anna Testarossa
|JP=ロゼ<br>アンナ・テスタロサ |JPName=Rose<br>Anna Testarossa
|TW=蘿潔<br>安納泰特斯蘿莎 |TWName=Rose<br>Anna Testarossa
|TW=蘿潔<br>安納‧泰特斯蘿莎 |TWName=Rose<br>Anna Testarossa
|CN=萝丝<br>安娜特斯塔罗莎 |CNName=Rose<br>Anna Testarossa
|CN=萝丝<br>安娜 · 特斯塔罗莎 |CNName=Rose<br>Anna Testarossa
}}
}}
<br>
<br>


{{Characters}}
{{Characters}}

Latest revision as of 19:16, 4 August 2024

Rose
Full Name
Anna Testarossa (Rose)
Class
Rose
Weapon
Revolvers, Muskets, Automatic Pistols, Hand Cannons
Guns
, Heavy Weaponry
Age
19
Race
Human
Height
180 cm (5 ft 11 in)
Class Tree
{{

}}
Affiliations
Voice Actors
이용신 (Lee Yong-shin)
小清水 亜美 (Ami Koshimizu)
Erica Lindbeck
Dagmar Bittner
Ana Valeiras
Bénédicte Bosc
Marta Lucini
Zuzanna Galia
Clara Dane
Release Date
17 December 2015
1 June 2016
1 June 2016
2 June 2016
29 June 2016
19 July 2016
Theme Song
Statistics
Speed
Fast
Range
Long
Difficulty
Normal
Physical
I will obey the imperial princess's command!


Rose

[A royal guard member that protects the Imperial Princess]

Special Ability

Main Article: ECP System

The "ECP System" enables her to switch to 4 different weapons and activate Over Strike.

Background

Main Article: Atlas Station Outskirts
  • In-game Version
  • Nexon Version

Name: Anna Testarossa
A member of the [Majestic Garden] that protects the Royal City in Heaven.

She was given the code name [Rose], as the most powerful of the Majestic Garden.

In order to eliminate the enemies that threaten Heaven, Rose was given the task to investigate a different dimension called Elrios.


First Class Advancement

Rose is required to be Lv.15 to begin her first class advancement. You can decide between the following:

Heavy Barrel
A heavy arms specialist that dominates the battlefield with absolute power.

Heavy Barrel

Bloodia
A assassin who uses her chain revovler and her blade to bind and even bleed her enemies to death.

Bloodia

Valkyrie
A soldier who utilizes elemental bullets and grenades coupled with high mobility to ambush her enemies.

Valkyrie

Metal Heart
Uses various robots using Nasod technology in a unique battle style.

Metal Heart



Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.




Commands

Combo Description Damage
Basic 3 kick combo that launches targets upward at the final hit.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
281% Phy. Damage

Basic 3 kick combo, followed by tossing a frag grenade at enemies that launches enemies.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
100% Phy. Damage + 397% Mag. Damage

[Revolves]
A combo used while holding revolvers.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

333% + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
333% + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
333% + 10% Phy. Damage (4MP)
467% + 12% Phy. Damage (4MP)(10ECP)
First deals 100% Phy. Damage when contact

[Muskets]
A combo used while holding Muskets.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 2 bullets from the first musket and a final shot from the second musket that knocks enemies away. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

354 % + 10% Phy. Damage (7MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
354% + 10% Phy. Damage (7MP)
585% + 12% Phy. Damage (7MP)(10ECP)
First deals 100% Phy. Damage on contact

[Auto-guns]
A combo used while holding Auto-guns.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 3 shots from each auto-gun and can fire up to 7 times. The last hit will do hitstun and each bullet burns 2 MP off the target. Shots are unable to pierce at all however they do have an explosion radius so all targets within range take damage. Can switch weapons during the white commands (consumes ECP).
  • Currently bugged: if Rose is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.

94% + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% + 10% Phy. Damage x3 (2MP)
74% + 12% Phy. Damage x6 (2MP)(10ECP)
First deals 100% Phy. Damage on contact

[Hand Cannons]
A combo used while holding hand cannons.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).

[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
679% + 100% Phy. Damage (2MP)
1018% Phy. Damage (2MP)(10ECP)
+ 100% Phy. Damage x2
Physical Damage only applies on contact

Slide to kick and launch the target.


146% Phy. Damage
180% Phy. Damage

Slide to kick and dodge behind enemies and toss a frag grenade that launches enemies.


146% Phy. Damage
100% Phy. Damage + 286% Mag. Damage

Dodge behind enemies and fire a shot. Shots differ from weapons.
[Revolves]
A combo used while holding revolvers.
295% + 10% Phy. Damage x2 (4MP)
[Muskets]
A combo used while holding Muskets.
281% + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
499% Phy. Damage (4MP)
Single jump kick.


133% Phy. Damage

Single jump with weapon shot without knocking down. Shots differ from weapons.
[Revolves]
A combo used while holding revolvers.
333% + 10% Phy. Damage (4MP)
[Muskets]
A combo used while holding Muskets.
354% + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
679% Phy. Damage (4MP)
While in the air, perform a double jump.

While in midair, kicks forward. After landing, continues to run if you hold .


133% Phy. Damage

[Revolves]
A combo used while holding revolvers.
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.


333% + 10% Phy. Damage (4MP)
333% + 10% Phy. Damage x2 (3MP)

[Muskets]
A combo used while holding Muskets.
While in midair, fires 2 shots. The last shot pushes you back.


354% + 10% Phy. Damage (4MP)
354% + 10% Phy. Damage (4MP)

[Auto-guns]
A combo used while holding Auto-guns.
While in midair, fires 3 shots from each gun.


94% + 10% Phy. Damage x3 (3MP)
94% + 10% Phy. Damage x3 (3MP)
61% + 10% Phy. Damage x6 (3MP)

[Hand Cannons]
A combo used while holding hand cannons.
While in midair, blast the enemies. The last shot pushes you back greatly.


679% Phy. Damage (4MP)

Recovery /

Recover with a series of spinning kicks that provide hitstun leaving opponents open for combo.

/ 100% Phy. Damage x3

Updates

Date Changes
KR NA
02/21/2019 -
  • Fixed bullet being fired on the next attack when is interrupted during use.


Videos


Gallery

Full Gallery: Rose/Gallery

Artwork

Miscellaneous


Tips and Details

  • Most of her commands have much larger range than the visual implies. Sometimes they are also able to hit behind her.
  • If her firing animation gets interrupted, the bullets may be unleashed upon next attack or after some amount of time.
    • It was attempted to be fixed in the past and does not happen as frequently as it used to.
  • Her bullet commands are physical projectiles, thus making them impossible to be reflected or absorbed, unlike normal magical projectiles.
    • Some Special Actives can still absorb her projectiles, such as Fire Wall.
    • Rose's bullets can also be reflected by Taranvash of 7-3 and Bloody Glitter Defenders in Velder's Hallucination.
  • Just like Deadly Chaser and Ciel, Rose's weapons deal physical damage at close range.
  • Upon advancing to 3rd job, your weapon will automatically switch to the class' default weapon during the starting and ending animations.


Trivia

  • Rose's job path in Lore/Story would be the Minerva path.
  • Rose's official theme song is Set Fire.
  • Rose's prologue dungeon takes place in Atlas, shortly before she arrived in Elrios. Her "Before Joining" Side Story reveals that she arrived in Ruben shortly after Elsword's group left for Feita and followed their trail, investigating each location that the group had visited, including Altera. She witnesses the El Search Party for the first time, fighting Solace in Solace's Fortress, during the story quest Final Battle.
    • On her way to Sander, Rose got caught in a powerful sandstorm, but was led to safety by Anduran via telepathy. Later, after meeting the priestesses in Lanox and explaining her situation to them, she returned to Atlas through the prophecy to follow the El Search Party. Because of this, she has unique dungeon clear lines from Diceon Mines onward. Prior to this, all dungeons will re-use one of 3 generic dungeon clear lines.
    • Rose has a different story summary for the story quest Together, Once More up till Henir's Passage. She makes her official introduction to the group for the first time during the story quest Debrian Laboratory 1.
  • Anna Testarossa's (Rose) design is based of the "female Gunner" from the MMO Dungeon Fighter Online, making her the first collaboration character in Elsword. Although they come from the same universe, Rose and the "female gunner" have different backstories, making Rose's backstory an Elsword-original.
    • Rose's classes and skills up to 2nd job are lifted from DFO in some way, while her 3rd job classes are all Elsword-original, and were created long before the similar "Neo-Awakening" classes in DFO. No skills are shared between the two, and their designs are very different between the two games.
    • Rose's robot navigator, Zero, is an Elsword-original character and was originally planned to have the ability to become Rose's weapons, but this idea was scrapped because it was "too difficult to implement".
      • Along with being a navigator, Zero was installed with the "Elrios Class Change System", using El Shards to help Rose enhance her weapons for her class advancements.
    • Rose is, however, not the first crossover character. Elesis was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company), is still a crossover.
    • Rose is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game. The other characters received their 4th paths later on.
  • Based of "female gunner" from DFO, various commands are based on attacks and skills from said game.
    • The final attack in is based on the Female Gunner skill Marilyn Rose.
    • The grenade thrown in is based on the Gunner skill G-14 Buster.
    • is based on the Gunner skill Steep Slide.
    • Recovery / is based on the Female Gunner skill Topspin Kick.
    • In addition to her attacks being based on various skills from Dungeon Fighter Online, Rose's idle pose is also based on that of the Female Gunner.
    • Some skills are also transferred from her original game such as Spriggan, Gatling Gun, Barbecue!, and Flame Thrower.
    • Despite having multiple weapons, she only has one weapon costume slot. Her weapon costume is applied to all of her weapons.
  • Despite her portrait showing her using pistols, her awakening shadow depict her using Hand Cannons even if another weapon is selected. This applies to all job changes too.
    • Her ready animation also shows her primarily using Hand Cannons.
  • Before the removal of the preliminary questline for 1st Job, Rose's quests referred to her as Jamming, which doesn't indicate a class title like most other characters' preliminary quests.
  • Rose's Fluttering Heart Skill Cut-in was censored in NA, removing her pistol. This was likely done to distance itself from any implications of school shootings.
  • Elsword is not the first game that Female Gunner has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as Cyphers Online and Sudden Attack.


Prior to joining the El search Party
Generic Clear Lines

  • Rose: I won't forgive anyone that gets in my way!
  • Rose: That was a battle worth fighting for as a royal guard!
  • Rose: Battle finished. Now moving to the next battlefield!

Alternative Names

Server Name Translation
South Korea 로제
안나 테스타로사
Rose
Anna Testarossa
Japan ロゼ
アンナ・テスタロサ
Rose
Anna Testarossa
Taiwan (Traditional Chinese) 蘿潔
安納‧泰特斯蘿莎
Rose
Anna Testarossa
China (Simplified Chinese) 萝丝
安娜 · 特斯塔罗莎
Rose
Anna Testarossa



Characters