Henir's Time and Space/Season 3: Difference between revisions

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{{Languages|Henir's Time and Space}}
{{DISPLAYTITLE:Henir's Time and Space (Version 3)}}{{#vardefine:specialgroup|<li>Ran (x2)</li><li>Demon General Scar (x2)</li><li>Science Dekal (x1), Dekal (x1)</li><li>CODE-Maya (x2)</li><li>Hernia Orb (x1), Hernia Shield (x1)</li><li>Herbaon (x1)</li>}}{{#css:
[[File:HenirButton.png|100px|left]][[File:HenirDimensionselect.png|right]]
.instance-page .section-side-column-image.instance-image {
=Henir's Time and Space=
  align-self: start;
<center>{{quotation|'''Henir's Time and Space'''. Time and Space is in complete chaos. A dangerous trial awaits us...}}</center>
}
<div class="section-wrapper" style="border-color: {{ColorSel|Village|SP}};">
}}{{Languages|Henir's Time and Space/Season 3}}{{HenirTabs}}
{{Section
{{DungeonPage|Old
| SectionSty=text-align: center;
| Orient=Other
| Color0={{ColorSel|Village|SP}}
| Color={{ColorSel|Special}}
| Title0=Description
| DunButton=HenirButton.png
| Content0=
| SmallPic=HenirDimensionselect.png
Originally ''[[Ymir's Time and Space]]'', ''[[William's Time and Space]]''.<br>
| BigPic=Henir.png
 
| DunName=Henir's Time and Space
Dimensional time and space where a genius magician is serving an eternal punishment.<br>
| Quotation=Time and Space is in complete chaos. A dangerous trial awaits us...
 
| Description=<dfn>{{</dfn>
This dungeon mode allows you to fight the major bosses in Elsword in a boss rush style.<br>
 
Through this mode, you can collect Pieces of Time and Space, which you can exchange Glave for special items and/or equipment.<br>
 
Henir's Spacetime may be attempted as much as the player wishes, but they can only receive items for 3 runs per day.
*'''If the stage fails to load or you disconnect while loading, it will still consume one of your rewarded runs for the day.''' The map will still show the counter (e.g 3/2/1) as if it did not take up a run but rest assured it did.
*After all rewarded runs are consumed for the day, you will no longer be able to get Time Space Fragments, items, or ED drops from the run.  You will still be able to complete the daily quest though
*All bosses have 30% defense. (needs confirmation)
}}
{| class="section-side-column"
| [[File:Henir.png|800px]]
|
{{Section
| SectionSty=height: 50%;
| Color0={{ColorSel|Village|SP}}
| Title0=Normal Mode Rules
| Content0=<span style="display:none">{{</span>
*Consumable(s) : Usable
*Resurrection(s) : Allowed
*Mounts: Usable
*Death of party/solo : Fail
*Dead party members will be revived upon party entering Rest Area stage.
*Boss Level : Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
<span style="display:none">}}</span>
}}
{{Section
| SectionSty=height: 50%;
| Color0={{ColorSel|Village|SP}}
| Title0=Challenge Mode Rules
| Content0=<span style="display:none">{{</span>
*Consumable(s) : '''Disabled'''
*Resurrection(s) : '''Not Allowed'''
*Mounts: '''Disabled'''
*Death of party/solo : Fail
*Dead party members will be revived upon party entering Rest Area stage.
*Boss Level : Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
<span style="display:none">}}</span>
}}
|}
{{Section
| SectionSty=text-align: left;
| Color0={{ColorSel|Village|SP}}
| Title0=Story
| Content0=<span style="display:none">{{</span>
A phenomenon called Henir's Time and Space lies in a temple called Seven Tower, where sages were known to dwell. The land it stands on was discovered in the olden days. This discovery brought about the emergence of magical skills, and led to the temple being built. Legend has it that the god Henir endured Ragnarok, and afterwards created a place where there is no limitation of time and space. Here, he is able to see the rise and fall of the world. Should you reach this place, by Henir's force, you are bound to face the enemies you have met in the past and those you are destined to meet in the future.
A phenomenon called Henir's Time and Space lies in a temple called Seven Tower, where sages were known to dwell. The land it stands on was discovered in the olden days. This discovery brought about the emergence of magical skills, and led to the temple being built. Legend has it that the god Henir endured Ragnarok, and afterwards created a place where there is no limitation of time and space. Here, he is able to see the rise and fall of the world. Should you reach this place, by Henir's force, you are bound to face the enemies you have met in the past and those you are destined to meet in the future.


It has been said that a person overcoming this test can meet Henir and acquire an immense power. However, as the power of El began to decrease, the entrance of Henir's Time and Space has suddenly appeared in several places. Elsword and the rest of the gang decide to enter this mysterious dungeon in attempts of gaining the legendary power and using it to take back the missing El.
It has been said that a person overcoming this test can meet Henir and acquire an immense power. However, as the power of El began to decrease, the entrance of Henir's Time and Space has suddenly appeared in several places. Elsword and the rest of the gang decide to enter this mysterious dungeon in attempts of gaining the legendary power and using it to take back the missing El.
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
| LvNeed=-
{{Section
| LvFit=-
| SectionSty=text-align: center;
| XEntryReq=
| Color0={{ColorSel|Village|SP}}
| DunMap=Consists of 24 consecutive stages with rest areas at stage 15 and 24. Bosses are now selected randomly in any order each week.<dfn>{{</dfn>
| Title0=Map Layout
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| Content0=
<span style="display:none">{{</span>
Consists of 24 consecutive stages with rest areas at stage 15 and 24. Bosses are now selected randomly in any order each week.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-  
|-  
! Stage !! Boss Group !! Stage !! Boss Group !! Stage !! Boss Group !! Stage !! Boss Group  
! Stage !! Boss Group !! Stage !! Boss Group !! Stage !! Boss Group !! Stage !! Boss Group  
|-
|-
| Stage 1 || rowspan=3 | 1st Random Group || Stage 7 || Special Group || Stage 13 || 4th Random Group || Stage 19 || rowspan=3 | 6th Random Group
| Stage 1 || rowspan=3 | 1st Random Group || Stage 7 || {{tt|Special Group|{{#var:specialgroup}}}} || Stage 13 || 4th Random Group || Stage 19 || rowspan=3 | 6th Random Group
|-
|-
| Stage 2 || Stage 8 || rowspan=3 | 3rd Random Group || Stage 14 || Special Group || Stage 20
| Stage 2 || Stage 8 || rowspan=3 | 3rd Random Group || Stage 14 || {{tt|Special Group|{{#var:specialgroup}}}} || Stage 20
|-
|-
| Stage 3 || Stage 9 || Stage 15 || Rest Area || Stage 21
| Stage 3 || Stage 9 || Stage 15 || Rest Area || Stage 21
|-
|-
| Stage 4 || rowspan=3 | 2nd Random Group || Stage 10 || Stage 16 || rowspan=3 | 5th Random Group  || Stage 22 || Special Group
| Stage 4 || rowspan=3 | 2nd Random Group || Stage 10 || Stage 16 || rowspan=3 | 5th Random Group  || Stage 22 || {{tt|Special Group|{{#var:specialgroup}}}}
|-
|-
| Stage 5 || Stage 11 || rowspan=2 | 4th Random Group  || Stage 17 || Stage 23 || Special Group
| Stage 5 || Stage 11 || rowspan=2 | 4th Random Group  || Stage 17 || Stage 23 || {{tt|Special Group|{{#var:specialgroup}}}}
|-
|-
| Stage 6 || Stage 12 || Stage 18 || Stage 24 || Rest Area
| Stage 6 || Stage 12 || Stage 18 || Stage 24 || Rest Area
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
{{Segment
{{Section
| collapsible = true
| SectionSty=text-align: leftr;
| collapsed = true
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|VillageDark|SP}}
| Title0=Boss Set List
| Title0=List of Random Groups
}}
| Content0=<dfn>{{</dfn>
{{Section
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
| Color0={{ColorSel|Village|3}}
| Title0=Random Groups
| Content0=<span style="display:none">{{</span>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
|-
! Group !! 1st Stage !! 2nd Stage !! 3rd Stage  
! Group !! 1st Stage !! 2nd Stage !! 3rd Stage  
|-
|-
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| Group 10 || Steel Anvil Sdeing (x2) || Entranced Demon Jin (x1)<br>Enslaved Demon In (x1) || Karis' True Form  (x1)
| Group 10 || Steel Anvil Sdeing (x2) || Entranced Demon Jin (x1)<br>Enslaved Demon In (x1) || Karis' True Form  (x1)
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>}}
}}
| Detail=Originally ''[[Ymir's Time and Space]]'', ''[[William's Time and Space]]''.<br>
{{Section
 
| Color0={{ColorSel|Village|6}}
Dimensional time and space where a genius magician is serving an eternal punishment.<br>
| Title0=Special Group
This dungeon mode allows you to fight the major bosses in Elsword in a boss rush style.<br>
| Content0=<span style="display:none">{{</span>
Through this mode, you can collect Pieces of Time and Space, which you can exchange Glave for special items and/or equipment.<br>
*Ran (x2) <br>
Henir's Spacetime may be attempted as much as the player wishes, but they can only receive items for 3 runs per day.
*Demon General Scar (x2)<br>
*'''If the stage fails to load or you disconnect while loading, it will still consume one of your rewarded runs for the day.''' The map will still show the counter (e.g 3/2/1) as if it did not take up a run but rest assured it did.
*Science Dekal (x1), Dekal (x1)<br>
*After all rewarded runs are consumed for the day, you will no longer be able to get Time Space Fragments, items, or ED drops from the run.  You will still be able to complete the daily quest though.
*CODE-Maya (x2)<br>
*All bosses have 30% defense. (needs confirmation)
*Hernia Orb (x1), Hernia Shield (x1)<br>
 
*Herbaon (x1)<br>
=== Rules ===
<span style="display:none">}}</span>
<dfn>{{</dfn>
}}
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
{{Section
|+
| Color0={{ColorSel|Village|SP}}
!Rule
| Title0=Rest Area Buffs
!Normal
| Content0=<span style="display:none">{{</span>
!Challenge
Rest Areas will restore a fixed percentage of HP and MP. Each rest area after the first will restore a bit less HP\MP than the previous one.
|-
|'''Consumables'''
|Enabled
|Disabled
|-
|'''Resurrection'''
|Allowed
|Not allowed
|-
|'''Mounts'''
|Usable
|Disabled
|-
|'''Death of party/solo'''
| colspan="2" |Fail
|}<dfn>}}</dfn>
* '''Boss Level''': Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
* Dead party members will be revived upon party entering Rest Area stage.
 


Rest Areas will also have a chance of giving every player a special buff at random as follows:


[[File:RestAreaBuffs.png]]
{{Segment
| Color0={{ColorSel|Special}}
| Title0=Rest Area Buffs
| Content0=<dfn>{{</dfn>
Rest Areas will restore a fixed percentage of HP and MP.  Each rest area after the first will restore a bit less HP\MP than the previous one. Rest Areas will also have a chance of giving every player a special buff at random as follows:<br><br>
[[File:RestAreaBuffs.png|align=center]]<br>
===Note===
===Note===
*Light Buff is mislabeled in this image, it is an Attack Power boost.
*Light Buff is mislabeled in this image, it is an Attack Power boost.
*In the image it doesn't give a duration for Dark Buff as that is instantaneous.
*In the image it doesn't give a duration for Dark Buff as that is instantaneous.
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
 
| Color0={{ColorSel|Village|SP}}
{{Segment
| Color0={{ColorSel|Special}}
| Title0=Guide for Players
| Title0=Guide for Players
| Content0=<span style="display:none">{{</span>
| collapsible=true
===Basics===
| collapsed=true
| Content0=<dfn>{{</dfn>
''Be equipped to your best ability.''
''Be equipped to your best ability.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}
*Bring at least +6 weapons, have least 18% attack speed, bring lots of mana potions, craftable potions and/or 30% HP potions from Camilla, and most importantly, high DPS skills.
*Bring at least +6 weapons, have least 18% attack speed, bring lots of mana potions, craftable potions and/or 30% HP potions from Camilla, and most importantly, high DPS skills.
{{!}}}
''In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.''
''In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}
*By grouping enemies together, you can effectively multiply your damage output.
*By grouping enemies together, you can effectively multiply your damage output.
*A grouped enemy is usually much easier to defend against since you will only need to focus your attention on a single area.
*A grouped enemy is usually much easier to defend against since you will only need to focus your attention on a single area.
|}
''Be considerate of your party mates.''
''Be considerate of your party mates.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}
*Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
*Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
*Do not use Bravery skills at Berthe.
*Do not use Bravery skills at Berthe.
*Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened [[Plasma Cutter]], or [[Cyclone]].
*Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened [[Plasma Cutter]], or [[Cyclone]].
*Some skills like [[Gungnir]] and [[Shooting Star]] have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.
*Some skills like [[Gungnir]] and [[Shooting Star]] have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.
{{!}}}
''Have an understanding of how each boss fights before challenging Henir's Time and Space.''
''Have an understanding of how each boss fights before challenging Henir's Time and Space.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}
*There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
*There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
*However there are some bosses that operate differently in Henir. These include:
*However there are some bosses that operate differently in Henir. These include:
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**Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate ''extremely'' fast.
**Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate ''extremely'' fast.
**Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
**Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
{{!}}}
<dfn>}}</dfn>
<span style="display:none">}}</span>
}}
}}
{{Section
 
| Color0={{ColorSel|Village|SP}}
{{Segment
| Color0={{ColorSel|Special}}
| Title0=Rewards
| Title0=Rewards
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
After completing a run, you will receive Time and Space Crystals. These will be used for crafting Henir equipment or exchanging for other rewards at Glave.  
After completing a run, you will receive Time and Space Crystals. These will be used for crafting Henir equipment or exchanging for other rewards at Glave.<br>In addition, certain titles can be obtained from completing Henir on Challenge mode. When you play in Challenge mode and quit the dungeon at the rest areas, you and your playtime will be placed on the leaderboards. Titles will only be awarded to Ranks 1 through 100 with the exception of Monthly Ranking, which will only be rewarded to Ranks 1 through 10.<br>
<br>
{{Tabber
In addition, certain titles can be obtained from completing Henir on Challenge mode. When you play in Challenge mode and quit the dungeon at the rest areas, you and your playtime will be placed on the leaderboards. Titles will only be awarded to Ranks 1 through 100 with the exception of Monthly Ranking, which will only be rewarded to Ranks 1 through 10.
|Normal=<dfn>{{</dfn>
<br>
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
{{tabs
|name=HTS
|divclass=forceland
|tab1=Normal
|contents1=<span style="display:none">{{</span>
{| cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing !! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing
! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing !! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing
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! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount
! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount
|-
|-
| Stage 1 || [[File:TSCrystal.png|54px]] || 2 || [[File:TSCrystal.png|54px]] || 0 || Stage 16 || [[File:TSCrystal.png|54px]] || 32 || [[File:TSCrystal.png|54px]] || 30
| Stage 1 || [[File:TSCrystal.png|54px]] || 2 || [[File:TSCrystal.png|54px]] || 0 || Stage 13 || [[File:TSCrystal.png|54px]] || 27 || [[File:TSCrystal.png|54px]] || 25
 
|-
|-
| Stage 2 || [[File:TSCrystal.png|54px]] || 4 || [[File:TSCrystal.png|54px]] || 2 || Stage 17 || [[File:TSCrystal.png|54px]] || 34 || [[File:TSCrystal.png|54px]] || 32
| Stage 2 || [[File:TSCrystal.png|54px]] || 4 || [[File:TSCrystal.png|54px]] || 2 || Stage 14 || [[File:TSCrystal.png|54px]] || 30 || [[File:TSCrystal.png|54px]] || 27
|-
|-
| Stage 3 || [[File:TSCrystal.png|54px]] || 6 || [[File:TSCrystal.png|54px]] || 4 || Stage 18 || [[File:TSCrystal.png|54px]] || 36 || [[File:TSCrystal.png|54px]] || 34
| Stage 3 || [[File:TSCrystal.png|54px]] || 6 || [[File:TSCrystal.png|54px]] || 4 || Stage 15 || [[File:TSCrystal.png|54px]] || 30 || [[File:TSCrystal.png|54px]] || 30
|-
|-
| Stage 4 || [[File:TSCrystal.png|54px]] || 8 || [[File:TSCrystal.png|54px]] || 6 || Stage 19 || [[File:TSCrystal.png|54px]] || 38 || [[File:TSCrystal.png|54px]] || 36
| Stage 4 || [[File:TSCrystal.png|54px]] || 8 || [[File:TSCrystal.png|54px]] || 6 || Stage 16 || [[File:TSCrystal.png|54px]] || 32 || [[File:TSCrystal.png|54px]] || 30
|-
|-
| Stage 5 || [[File:TSCrystal.png|54px]] || 10 || [[File:TSCrystal.png|54px]] || 8 || Stage 20 || [[File:TSCrystal.png|54px]] || 40 || [[File:TSCrystal.png|54px]] || 38
| Stage 5 || [[File:TSCrystal.png|54px]] || 10 || [[File:TSCrystal.png|54px]] || 8 || Stage 17 || [[File:TSCrystal.png|54px]] || 34 || [[File:TSCrystal.png|54px]] || 32
|-
|-
| Stage 6 || [[File:TSCrystal.png|54px]] || 12 || [[File:TSCrystal.png|54px]] || 10 || Stage 21 || [[File:TSCrystal.png|54px]] || 42 || [[File:TSCrystal.png|54px]] || 40
| Stage 6 || [[File:TSCrystal.png|54px]] || 12 || [[File:TSCrystal.png|54px]] || 10 || Stage 18 || [[File:TSCrystal.png|54px]] || 36 || [[File:TSCrystal.png|54px]] || 34
|-
|-
| Stage 7 || [[File:TSCrystal.png|54px]] || 15 || [[File:TSCrystal.png|54px]] || 12 || Stage 22 || [[File:TSCrystal.png|54px]] || 45 || [[File:TSCrystal.png|54px]] || 42
| Stage 7 || [[File:TSCrystal.png|54px]] || 15 || [[File:TSCrystal.png|54px]] || 12 || Stage 19 || [[File:TSCrystal.png|54px]] || 38 || [[File:TSCrystal.png|54px]] || 36
|-
|-
| Stage 8 || [[File:TSCrystal.png|54px]] || 17 || [[File:TSCrystal.png|54px]] || 15 || Stage 23 || [[File:TSCrystal.png|54px]] || 70 || [[File:TSCrystal.png|54px]] || 45
| Stage 8 || [[File:TSCrystal.png|54px]] || 17 || [[File:TSCrystal.png|54px]] || 15 || Stage 20 || [[File:TSCrystal.png|54px]] || 40 || [[File:TSCrystal.png|54px]] || 38
|-
|-
| Stage 9 || [[File:TSCrystal.png|54px]] || 19 || [[File:TSCrystal.png|54px]] || 17 || Stage 24 || [[File:TSCrystal.png|54px]] || 70 || [[File:TSCrystal.png|54px]] || 70
| Stage 9 || [[File:TSCrystal.png|54px]] || 19 || [[File:TSCrystal.png|54px]] || 17 || Stage 21 || [[File:TSCrystal.png|54px]] || 42 || [[File:TSCrystal.png|54px]] || 40
|-
|-
| Stage 10 || [[File:TSCrystal.png|54px]] || 21 || [[File:TSCrystal.png|54px]] || 19
| Stage 10 || [[File:TSCrystal.png|54px]] || 21 || [[File:TSCrystal.png|54px]] || 19 || Stage 22 || [[File:TSCrystal.png|54px]] || 45 || [[File:TSCrystal.png|54px]] || 42
|-
|-
| Stage 11 || [[File:TSCrystal.png|54px]] || 23 || [[File:TSCrystal.png|54px]] || 21
| Stage 11 || [[File:TSCrystal.png|54px]] || 23 || [[File:TSCrystal.png|54px]] || 21 || Stage 23 || [[File:TSCrystal.png|54px]] || 70 || [[File:TSCrystal.png|54px]] || 45
|-
|-
| Stage 12 || [[File:TSCrystal.png|54px]] || 25 || [[File:TSCrystal.png|54px]] || 23
| Stage 12 || [[File:TSCrystal.png|54px]] || 25 || [[File:TSCrystal.png|54px]] || 23 || Stage 24 || [[File:TSCrystal.png|54px]] || 70 || [[File:TSCrystal.png|54px]] || 70
|-
|}<dfn>}}</dfn>
| Stage 13 || [[File:TSCrystal.png|54px]] || 27 || [[File:TSCrystal.png|54px]] || 25
|Challenge=<dfn>{{</dfn>
|-
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
| Stage 14 || [[File:TSCrystal.png|54px]] || 30 || [[File:TSCrystal.png|54px]] || 27
|-
| Stage 15 || [[File:TSCrystal.png|54px]] || 30 || [[File:TSCrystal.png|54px]] || 30
|}<span style="display:none">}}</span>
|tab2=Challenge
|contents2=<span style="display:none">{{</span>
{| cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing !! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing
! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing !! rowspan=2 | Area !! colspan=2 | Reward for Exiting !! colspan=2 | Reward for Failing
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! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount
! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount !! width=54 | Material !! width=54 | Amount
|-
|-
| Stage 1 || [[File:TSCrystal.png|54px]] || 4 || [[File:TSCrystal.png|54px]] || 0 || Stage 16 || [[File:TSCrystal.png|54px]] || 54 || [[File:TSCrystal.png|54px]] || 50
| Stage 1 || [[File:TSCrystal.png|54px]] || 4 || [[File:TSCrystal.png|54px]] || 0 || Stage 13 || [[File:TSCrystal.png|54px]] || 46 || [[File:TSCrystal.png|54px]] || 42
 
|-
|-
| Stage 2 || [[File:TSCrystal.png|54px]] || 7 || [[File:TSCrystal.png|54px]] || 4 || Stage 17 || [[File:TSCrystal.png|54px]] || 57 || [[File:TSCrystal.png|54px]] || 54
| Stage 2 || [[File:TSCrystal.png|54px]] || 7 || [[File:TSCrystal.png|54px]] || 4 || Stage 14 || [[File:TSCrystal.png|54px]] || 50 || [[File:TSCrystal.png|54px]] || 46
 
|-
|-
| Stage 3 || [[File:TSCrystal.png|54px]] || 10 || [[File:TSCrystal.png|54px]] || 7 || Stage 18 || [[File:TSCrystal.png|54px]] || 60 || [[File:TSCrystal.png|54px]] || 57
| Stage 3 || [[File:TSCrystal.png|54px]] || 10 || [[File:TSCrystal.png|54px]] || 7 || Stage 15 || [[File:TSCrystal.png|54px]] || 50 || [[File:TSCrystal.png|54px]] || 50
 
|-
|-
| Stage 4 || [[File:TSCrystal.png|54px]] || 13 || [[File:TSCrystal.png|54px]] || 10 || Stage 19 || [[File:TSCrystal.png|54px]] || 63 || [[File:TSCrystal.png|54px]] || 60
| Stage 4 || [[File:TSCrystal.png|54px]] || 13 || [[File:TSCrystal.png|54px]] || 10 || Stage 16 || [[File:TSCrystal.png|54px]] || 54 || [[File:TSCrystal.png|54px]] || 50
|-
|-
| Stage 5 || [[File:TSCrystal.png|54px]] || 17 || [[File:TSCrystal.png|54px]] || 13 || Stage 20 || [[File:TSCrystal.png|54px]] || 67 || [[File:TSCrystal.png|54px]] || 63
| Stage 5 || [[File:TSCrystal.png|54px]] || 17 || [[File:TSCrystal.png|54px]] || 13 || Stage 17 || [[File:TSCrystal.png|54px]] || 57 || [[File:TSCrystal.png|54px]] || 54
|-
|-
| Stage 6 || [[File:TSCrystal.png|54px]] || 21 || [[File:TSCrystal.png|54px]] || 17 || Stage 21 || [[File:TSCrystal.png|54px]] || 71 || [[File:TSCrystal.png|54px]] || 67
| Stage 6 || [[File:TSCrystal.png|54px]] || 21 || [[File:TSCrystal.png|54px]] || 17 || Stage 18 || [[File:TSCrystal.png|54px]] || 60 || [[File:TSCrystal.png|54px]] || 57
|-
|-
| Stage 7 || [[File:TSCrystal.png|54px]] || 25 || [[File:TSCrystal.png|54px]] || 21 || Stage 22 || [[File:TSCrystal.png|54px]] || 75 || [[File:TSCrystal.png|54px]] || 71
| Stage 7 || [[File:TSCrystal.png|54px]] || 25 || [[File:TSCrystal.png|54px]] || 21 || Stage 19 || [[File:TSCrystal.png|54px]] || 63 || [[File:TSCrystal.png|54px]] || 60
|-
|-
| Stage 8 || [[File:TSCrystal.png|54px]] || 29 || [[File:TSCrystal.png|54px]] || 25 || Stage 23 || [[File:TSCrystal.png|54px]] || 100 || [[File:TSCrystal.png|54px]] || 75
| Stage 8 || [[File:TSCrystal.png|54px]] || 29 || [[File:TSCrystal.png|54px]] || 25 || Stage 20 || [[File:TSCrystal.png|54px]] || 67 || [[File:TSCrystal.png|54px]] || 63
|-
|-
| Stage 9 || [[File:TSCrystal.png|54px]] || 32 || [[File:TSCrystal.png|54px]] || 29 || Stage 24 || [[File:TSCrystal.png|54px]] || 100 || [[File:TSCrystal.png|54px]] || 100
| Stage 9 || [[File:TSCrystal.png|54px]] || 32 || [[File:TSCrystal.png|54px]] || 29 || Stage 21 || [[File:TSCrystal.png|54px]] || 71 || [[File:TSCrystal.png|54px]] || 67
|-
|-
| Stage 10 || [[File:TSCrystal.png|54px]] || 35 || [[File:TSCrystal.png|54px]] || 32
| Stage 10 || [[File:TSCrystal.png|54px]] || 35 || [[File:TSCrystal.png|54px]] || 32 || Stage 22 || [[File:TSCrystal.png|54px]] || 75 || [[File:TSCrystal.png|54px]] || 71
|-
|-
| Stage 11 || [[File:TSCrystal.png|54px]] || 38 || [[File:TSCrystal.png|54px]] || 35
| Stage 11 || [[File:TSCrystal.png|54px]] || 38 || [[File:TSCrystal.png|54px]] || 35 || Stage 23 || [[File:TSCrystal.png|54px]] || 100 || [[File:TSCrystal.png|54px]] || 75
|-
|-
| Stage 12 || [[File:TSCrystal.png|54px]] || 42 || [[File:TSCrystal.png|54px]] || 38
| Stage 12 || [[File:TSCrystal.png|54px]] || 42 || [[File:TSCrystal.png|54px]] || 38 || Stage 24 || [[File:TSCrystal.png|54px]] || 100 || [[File:TSCrystal.png|54px]] || 100
|-
|}<dfn>}}</dfn>
| Stage 13 || [[File:TSCrystal.png|54px]] || 46 || [[File:TSCrystal.png|54px]] || 42
}}<dfn>}}</dfn>}}
|-
 
| Stage 14 || [[File:TSCrystal.png|54px]] || 50 || [[File:TSCrystal.png|54px]] || 46
{{Segment
|-
| Color0={{ColorSel|Special}}
| Stage 15 || [[File:TSCrystal.png|54px]] || 50 || [[File:TSCrystal.png|54px]] || 50
|}<span style="display:none">}}</span>
}}
<span style="display:none">}}</span>
}}
{{Section
| Color0={{ColorSel|Village|SP}}
| Title0=Henir Equipment
| Title0=Henir Equipment
| Content0={{:Henir Equipment/Lv90}}
| Content0={{:Henir Equipment/Lv90}}
}}
}}
{{Section
 
| SectionSty=height: 50%;
| Trivia=
| Color0={{ColorSel|Village|SP}}
'''Some bugs or glitches that could happen in this season of Henir's Time and Space were:'''
| Title0=Videos
* Berthe roared at all special actives more than 200 MP, not just 250+ MP skills (except Hyper actives).
| Content0=<span style="display:none">{{</span>
* Players could be teleported onto Ran's platform before he teleported to the main platform due to loading problems. It was rare but possible that a player could become stuck on the side platform until the end of the fight.
<center>{{#ev:youtube|nAz0ovdMK4E}}</center>
* Both Ran's could revive after defeating both of them, basically restarting the fight.
<span style="display:none">}}</span>
| Video={{#ev:youtube|nAz0ovdMK4E||center|Animated Video}}
}}
| SBGM='''''[https://www.youtube.com/watch?v=cBxmOtcu1UY space_henir]'''''
{{Section
| Gallery=
| SectionSty=text-align: center;
| Color0={{ColorSel|Village|SP}}
| Title0=BGM
| Content0=
Lobby - [https://www.youtube.com/watch?v=217kBiwmymU '''''space_henir''''']
}}
{{Section
| Color0={{ColorSel|Village|SP}}
| Title0=Possible Bug/Glitches
| Content0=<span style="display:none">{{</span>
This is a list of possible bugs/glitches that might be encountered inside Henir's Time and Space:
*Berthe roars at all special actives more than 200 MP, not just 250+ MP skills (except Hyper actives).
*Players can be teleported onto Ran's platform before he teleports to the main platform due to loading problems. It's rare but possible that a player can become stuck on the side platform until the end of the fight.
*Both Ran's might revive after defeating both of them, basically restarting the fight.
<span style="display:none">}}</span>
}}
{{Section
| Color0={{ColorSel|Village|SP}}
| Title0=Gallery
| Content0=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Henir_Background.jpg
File:Henir_Background.jpg
File:Henir Background 2.jpg
</gallery>
</gallery>
}}
| AltLang=
{{Section
| Color0={{ColorSel|Village|SP}}
| Title0=Alternative Names
| Content0=<span style="display:none">{{</span>
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|SP}}
|Color={{ColorSel|Special}}
|KR=헤니르의 시공 |KRName=Henir's Time and Space
|KR=헤니르의 시공 |KRName=Henir's Time and Space
|TW=赫尼爾時空 |TWName=Henir's Time and Space
|TW=赫尼爾時空 |TWName=Henir's Time and Space
Line 340: Line 250:
|BR=Tempo e Espaço de Henir |BRName=Henir's Time and Space
|BR=Tempo e Espaço de Henir |BRName=Henir's Time and Space
}}
}}
<span style="display:none">}}</span>
}}
}}
</div>
<br>
{{Dungeons|name=a|Orient=3}}{{Hunting Fields|name=b|Orient=3}}

Latest revision as of 10:46, 30 December 2022

Henir's Time and Space

Time and Space is in complete chaos. A dangerous trial awaits us...

Description
{{

A phenomenon called Henir's Time and Space lies in a temple called Seven Tower, where sages were known to dwell. The land it stands on was discovered in the olden days. This discovery brought about the emergence of magical skills, and led to the temple being built. Legend has it that the god Henir endured Ragnarok, and afterwards created a place where there is no limitation of time and space. Here, he is able to see the rise and fall of the world. Should you reach this place, by Henir's force, you are bound to face the enemies you have met in the past and those you are destined to meet in the future.

It has been said that a person overcoming this test can meet Henir and acquire an immense power. However, as the power of El began to decrease, the entrance of Henir's Time and Space has suddenly appeared in several places. Elsword and the rest of the gang decide to enter this mysterious dungeon in attempts of gaining the legendary power and using it to take back the missing El.

}}
Recommended Level
-
Required Combat Power
-
Dungeon Layout
Consists of 24 consecutive stages with rest areas at stage 15 and 24. Bosses are now selected randomly in any order each week.{{
Stage Boss Group Stage Boss Group Stage Boss Group Stage Boss Group
Stage 1 1st Random Group Stage 7
  • Ran (x2)
  • Demon General Scar (x2)
  • Science Dekal (x1), Dekal (x1)
  • CODE-Maya (x2)
  • Hernia Orb (x1), Hernia Shield (x1)
  • Herbaon (x1)
  • Special Group
    Stage 13 4th Random Group Stage 19 6th Random Group
    Stage 2 Stage 8 3rd Random Group Stage 14
  • Ran (x2)
  • Demon General Scar (x2)
  • Science Dekal (x1), Dekal (x1)
  • CODE-Maya (x2)
  • Hernia Orb (x1), Hernia Shield (x1)
  • Herbaon (x1)
  • Special Group
    Stage 20
    Stage 3 Stage 9 Stage 15 Rest Area Stage 21
    Stage 4 2nd Random Group Stage 10 Stage 16 5th Random Group Stage 22
  • Ran (x2)
  • Demon General Scar (x2)
  • Science Dekal (x1), Dekal (x1)
  • CODE-Maya (x2)
  • Hernia Orb (x1), Hernia Shield (x1)
  • Herbaon (x1)
  • Special Group
    Stage 5 Stage 11 4th Random Group Stage 17 Stage 23
  • Ran (x2)
  • Demon General Scar (x2)
  • Science Dekal (x1), Dekal (x1)
  • CODE-Maya (x2)
  • Hernia Orb (x1), Hernia Shield (x1)
  • Herbaon (x1)
  • Special Group
    Stage 6 Stage 12 Stage 18 Stage 24 Rest Area

    }}

    List of Random Groups
    {{
    Group 1st Stage 2nd Stage 3rd Stage
    Group 1 Durahan Knight (x1)
    Teach the Tyrant (x1)
    Proxy the Nimble (x1)
    Wise Dutor (x1)
    Assaulter Crash (x1)
    Berauk (x1)
    Dark Berauk (x1)
    Kayak the Shaman (x1)
    Group 2 Raven (x3) Code: Q-PROTO_00 (x1)
    Apple (x1)
    Victor (x2)
    Group 3 Uno Hound (x1)
    Chloe (x1)
    Stealthy Morfos (x1)
    McGard the Blitzkrieg (x1)
    Polka (x1)
    Invincible Vardon (x1)
    Sullen Joaquin (x1)
    Wally No. 8 MK2 (x1)
    Crow Rider (x2)
    Group 4 Berthe (x2) Kayak the Shadow Shaman (x1)
    Ancient Bone Dragon (x1)
    Fierce Stone Axe Bootru (x1)
    Dark Wing Okypete (x1)
    Battle Chief Tariq (x1)
    Battle Chief Tuadin (x1)
    Succubus : Erilot (x1)
    Group 5 Shadow Master (x2) Fallen Guardian: Helputt (x1) Magmanta (x2)
    Group 6 Giant Waldo (x2) Form of Mutated Demonic Energy (x1) Great Battle Chief Karu (x2)
    Group 7 Chieftain Trockta (x2) Enraged Manifestation (x1) Karis (x2)
    Group 8 Dryad Kenta (x2) Joaquin's Hallucination (x1) Traitor Ignia (x1)
    Berserker Armageddon (x3)
    Steel Lava Fighter
    Steel Lava Berserker
    Group 9 Bound Ifritan (x2) Alterasia Type-H (x1) Shadow Stinger (x1)
    Bizarre Conrad (x1)
    Fallen Chloe (x1)
    Giant Hammer Bobosse (x1)
    Group 10 Steel Anvil Sdeing (x2) Entranced Demon Jin (x1)
    Enslaved Demon In (x1)
    Karis' True Form (x1)
    }}
    Details
    Originally Ymir's Time and Space, William's Time and Space.

    Dimensional time and space where a genius magician is serving an eternal punishment.
    This dungeon mode allows you to fight the major bosses in Elsword in a boss rush style.
    Through this mode, you can collect Pieces of Time and Space, which you can exchange Glave for special items and/or equipment.
    Henir's Spacetime may be attempted as much as the player wishes, but they can only receive items for 3 runs per day.

    • If the stage fails to load or you disconnect while loading, it will still consume one of your rewarded runs for the day. The map will still show the counter (e.g 3/2/1) as if it did not take up a run but rest assured it did.
    • After all rewarded runs are consumed for the day, you will no longer be able to get Time Space Fragments, items, or ED drops from the run. You will still be able to complete the daily quest though.
    • All bosses have 30% defense. (needs confirmation)

    Rules

    {{

    Rule Normal Challenge
    Consumables Enabled Disabled
    Resurrection Allowed Not allowed
    Mounts Usable Disabled
    Death of party/solo Fail
    }}
    • Boss Level: Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
    • Dead party members will be revived upon party entering Rest Area stage.


    Rest Area Buffs
    {{

    Rest Areas will restore a fixed percentage of HP and MP. Each rest area after the first will restore a bit less HP\MP than the previous one. Rest Areas will also have a chance of giving every player a special buff at random as follows:

    align=center

    Note

    • Light Buff is mislabeled in this image, it is an Attack Power boost.
    • In the image it doesn't give a duration for Dark Buff as that is instantaneous.
    }}
    Guide for Players
    {{

    Be equipped to your best ability.

    • Bring at least +6 weapons, have least 18% attack speed, bring lots of mana potions, craftable potions and/or 30% HP potions from Camilla, and most importantly, high DPS skills.

    In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.

    • By grouping enemies together, you can effectively multiply your damage output.
    • A grouped enemy is usually much easier to defend against since you will only need to focus your attention on a single area.

    Be considerate of your party mates.

    • Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
    • Do not use Bravery skills at Berthe.
    • Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened Plasma Cutter, or Cyclone.
    • Some skills like Gungnir and Shooting Star have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.

    Have an understanding of how each boss fights before challenging Henir's Time and Space.

    • There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
    • However there are some bosses that operate differently in Henir. These include:
      • No boss will have any displayed text warnings when they use a special attack.
        • This can make Joaquin's Hallucination skill much harder to spot, especially if he is in dwarf mode.
      • Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate extremely fast.
      • Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
    }}
    Rewards
    {{

    After completing a run, you will receive Time and Space Crystals. These will be used for crafting Henir equipment or exchanging for other rewards at Glave.
    In addition, certain titles can be obtained from completing Henir on Challenge mode. When you play in Challenge mode and quit the dungeon at the rest areas, you and your playtime will be placed on the leaderboards. Titles will only be awarded to Ranks 1 through 100 with the exception of Monthly Ranking, which will only be rewarded to Ranks 1 through 10.

    • Normal
    • Challenge

    {{

    Area Reward for Exiting Reward for Failing Area Reward for Exiting Reward for Failing
    Material Amount Material Amount Material Amount Material Amount
    Stage 1 2 0 Stage 13 27 25
    Stage 2 4 2 Stage 14 30 27
    Stage 3 6 4 Stage 15 30 30
    Stage 4 8 6 Stage 16 32 30
    Stage 5 10 8 Stage 17 34 32
    Stage 6 12 10 Stage 18 36 34
    Stage 7 15 12 Stage 19 38 36
    Stage 8 17 15 Stage 20 40 38
    Stage 9 19 17 Stage 21 42 40
    Stage 10 21 19 Stage 22 45 42
    Stage 11 23 21 Stage 23 70 45
    Stage 12 25 23 Stage 24 70 70
    }}
    }}
    Henir Equipment
    Image Name Item Grade Additional Effects Set Bonus
    Henir's Time and Space 4th Dimension Weapon Item Level: 120
    Required Level: 90
    [3 Unidentified Stats]
    Critical +5%
    Add. Damage +5%
    [1 Extracted Socket]

    2 Pieces Effect:

    • Resistance to All Attributes +100
    • +2% chance of auto-casting an elemental effect

    3 Pieces Effect:

    • MP Recovery Attacked +10%
    • MP Recovery Attacking +10%
    • Add. Damage +5%

    4 Pieces Effect:

    • Critical +5%
    • Action Speed +5%
    • Damage Reduction +10%

    5 Pieces Effect:

    • 5% chance of Double Attack (Except Special Active skills)
    • +10% Physical Attack Power
    • +10% Magical Attack Power
    • MP Cost -5% (Max: 20%)
    • All Skill Damage +5% (Hyper Active / Wedding Skills excluded)
    Henir's Time and Space 4th Dimension Top Piece [3 Unidentified Stats]
    HP Increase +6%
    [1 Extracted Socket]
    Henir's Time and Space 4th Dimension Bottom Piece [3 Unidentified Stats]
    Damage Reduction +2%
    [1 Extracted Socket]
    Henir's Time and Space 4th Dimension Gloves [3 Unidentified Stats]
    Action Speed +2%
    [1 Extracted Socket]
    Henir's Time and Space 4th Dimension Shoes [3 Unidentified Stats]
    Movement Speed +6%
    Jump Speed +6%
    [1 Extracted Socket]
    Gallery
    Videos
    {{
    Animated Video
    }}
    Trivia
    Some bugs or glitches that could happen in this season of Henir's Time and Space were:
    • Berthe roared at all special actives more than 200 MP, not just 250+ MP skills (except Hyper actives).
    • Players could be teleported onto Ran's platform before he teleported to the main platform due to loading problems. It was rare but possible that a player could become stuck on the side platform until the end of the fight.
    • Both Ran's could revive after defeating both of them, basically restarting the fight.
    Alternative Names
    {{
    Server Name Translation
    South Korea 헤니르의 시공 Henir's Time and Space
    Taiwan (Traditional Chinese) 赫尼爾時空 Henir's Time and Space
    China (Simplified Chinese) 赫尼尔时空 Henir's Time and Space
    Germany Henirs Raumzeit Henir's Space-Time
    Spain Espacio-tiempo de Henir Henir's Space-Time
    France Espace-temps d'Henir Henir's Space-Time
    Italy Spazio Tempo di Henir Henir's Space-Time
    Poland Czasoprzestrzeń Henir'a Henir's Time-Space
    United Kingdom Henir's Time-Space Continuum
    Brazil Tempo e Espaço de Henir Henir's Time and Space
    }}


    • Other
    • Region 1~6
    • Region 7~12
    • Region 13~18
    • Region 19~21
    • Laby
    • Noah
    • Lithia
    • Miscellaneous