Magdonic Cannon/ModA: Difference between revisions

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__NOTOC__{{DISPLAYTITLE: Magdonic Cannon}}{{Languages|Magdonic Cannon/ModA}}
__NOTOC__{{DISPLAYTITLE:[Mod] Magdonic Cannon}}{{Languages|Magdonic Cannon/ModA}}
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Magdonic Cannon
}}
}}
<div style="float: right;">{{#ev:youtube|jkzSWd_huSw|400}}</div>
{{#ev:youtube|f_7ATUC0pfY|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|NBTrans3.png}}
| {{Force|NBTrans3.png}}
| {{SkillType|SA|S}}<br>{{SkillType|Mod}} Fires giant cannonball filled with soul forwards. Launches souls outwards upon exploding at the enemy equal to amount of souls gathered in the cannonball. The souls will track enemies and burn 2 MP per hit. (Can be used in midair)
| {{SkillType|SA|S|M}} Fire a large soul imbued bullet. When the bullet explodes, enemies are attacked by the released souls. The souls are homing and will burn 2 MP per hit. (Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class            !! Level Required !! Base Skill
|-
|-
| [[Innocent]] || 99 || [[Magdonic Cannon]]
! Class !! Level Required !! Skill Requirement
|-
| [[Innocent]] || 99 || {{mr|Magdonic Cannon}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !!  colspan=3 | Damage (Magical) !! rowspan=2 | MP Burn Per Unleash Soul Hit !! colspan=3 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Cannonball !! Explosion !! Unleash Soul !! Cannonball !! Explosion !! Number of Unleash Souls
|-
|-
| align="left" | 99 || 100% || 389% || 52% || -2 MP || 5 || 4 || 20 || 4 CP || 200 MP || 16 Seconds
! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! rowspan=3 | MP Burn Per<br>Unleash Soul Hit !! colspan=4 | Max Hits !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|}
|-
 
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | Unleash Soul !! rowspan=2 | Shell !! rowspan=2 | Explosion !! colspan=2 | Unleash Soul
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Per Soul !! Soul Count
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan="2" | Level Required !!  colspan=3 | Damage (Magical)
| {{PvE}} || 100% || 389% || 52% || rowspan=2 | 2 MP || rowspan=2 | 5 || rowspan=2 | 4 || rowspan=2 | 5 (Est.) || rowspan=2 | 20 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Cannonball !! Explosion !! Unleash Soul
|-
|-
| align="left" | 99 || 38% || 147% || 21%
| {{PvP}} || 38% || 147% || 21%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Magdonic Cannon|Light, Empowered|mp=200}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Light Magdonic Cannon !! Empowered Magdonic Cannon
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|LuCiel
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=100, 389, 52
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_dmg=38, 147, 21
! Normal !! Empowered
|hits=5, 4, 5*20
|-  
|avg_hits=5, 4, 90
! {{PvE}}
|empowered=true
| {{formatnum:{{#expr: 100*5 + 389*4 + 52*90}}}}% || {{formatnum:{{#expr: (100*5 + 389*4 + 52*90)*1.2}}}}%
}}
|-  
*Average assumes 90 '''Unleash Soul''' hits.
! {{PvP}}
 
| {{formatnum:{{#expr: 38*5 + 147*4 + 21*90}}}}% || {{formatnum:{{#expr: (38*5 + 147*4 + 21*90)*1.2}}}}%
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! Affected By Action Speed
|-
| {{Check|N}}
|}
|}
*Assumes an average of 90 '''Unleash Soul''' hits.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Noblesse01.png; Nobility Locked-Expert;
| width="40" | [[Image:Noblesse01.png]]
NBTrans5.png; Noblesse Oblige Locked-Trans2;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:NBTrans5.png]]
}}
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


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**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
*The MP burn effect mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*The MP burn effect mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on.
*The shell retains the same properties from the regular version, gathering enemies up, passing through super armor, following the path, lifting, and so on.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 12/28/2017 || 02/07/2018 || colspan=2 align="left" |
{{buff|Unleash Soul damage increased.}}
*'''[Mod] Magdonic Cannon''' added.
{{nerf|Explosion damage decreased.}}
|-
{{nerf|Tracking distance reduced.}}
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Unleash Soul damage increased.}}
*{{nerf|Explosion damage decreased.}}
*{{nerf|Tracking distance reduced.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Explosion damage increased.}}
*{{buff|Explosion damage increased.}}
{{nerf|Unleash Soul damage decreased.}}
*{{nerf|Unleash Soul damage decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
{{buff|Unleash Soul damage increased.}}
*{{buff|Unleash Soul damage increased.}}
|-
|-
| 08/28/2019 || - || colspan=2 align="left" |  
| 08/28/2019 || - || colspan=2 align="left" |  
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|-
|-
| 11/21/2019 || - || colspan=2 align="left" |  
| 11/21/2019 || - || colspan=2 align="left" |  
*Added missing cannonball damage to tooltip.
*Added missing shell damage to tooltip.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Innocent}}
{{InnoSkills}}

Latest revision as of 02:59, 2 September 2023

[Special Active: Strength] [Mod]
Fire a large soul imbued bullet. When the bullet explodes, enemies are attacked by the released souls. The souls are homing and will burn 2 MP per hit. (Can also be activated midair)
Switching Skill (Ciel)
  • Lu will switch to Ciel when skill is used.
  • Gain 4 Combination Points after hitting the target when switching.


Requirements

Class Level Required Skill Requirement
Innocent 99 [Force] Magdonic Cannon (A)


Skill Information

Mode Damage (Magical) MP Burn Per
Unleash Soul Hit
Max Hits Combination Gauge Gain MP Usage Cooldown
Shell Explosion Unleash Soul Shell Explosion Unleash Soul
Per Soul Soul Count
PvE 100% 389% 52% 2 MP 5 4 5 (Est.) 20 4 200 MP 16 Seconds
PvP 38% 147% 21%


Skill Traits

Light Magdonic CannonEmpowered Magdonic Cannon
Attribute EffectMP UsageAttribute Effect
MP Usage decreased to 80%160 MPDamage increased to 120%


Extra Information

Total Damage

ModeBase
NormalEmpowered
AverageMaxAverageMax
PvE6,736%7,256%8,083.2%8,707.2%
PvP2,668%2,878%3,201.6%3,453.6%
  • Average assumes 90 Unleash Soul hits.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • The souls from Unleash Soul can pierce any number of times and will continue to deal damage until their duration expires.
    • Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
    • Similarly to Flick Shot, the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the Light trait) as at least one soul projectile will almost always hit something.
    • The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
  • The MP burn effect mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
  • The shell retains the same properties from the regular version, gathering enemies up, passing through super armor, following the path, lifting, and so on.


Updates

Date Changes
KR NA PvE PvP
12/28/2017 02/07/2018
  • [Mod] Magdonic Cannon added.
02/22/2018 04/18/2018
  • Unleash Soul damage increased.
  • Explosion damage decreased.
  • Tracking distance reduced.
04/05/2018 04/18/2018
  • Explosion damage increased.
  • Unleash Soul damage decreased.
06/14/2018 06/27/2018
  • Unleash Soul damage increased.
08/28/2019 -
  • Added missing MP Burn effect to tooltip.
11/21/2019 -
  • Added missing shell damage to tooltip.


Alternative Names

Server Name Translation
South Korea 마그도닉 캐논 Magdonic Cannon
China (Simplified Chinese) 玛格多尼克巨炮 Magdonic Cannon
Germany Magdonische Kanone Magdonic Cannon
Spain Cañón maguedónico Magdonic Cannon
France Bazooka magdonien Magdonic Cannon
Italy Bazooka magdonico Magdonic Cannon
Poland Magdoniczne Działo Magdonic Cannon