Template:SkillText: Difference between revisions

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     | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]
     | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]
     }}
     }}
   | Combo=
   | Combo={{#switch:{{{2|}}}
All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.
     | 1=1.05x multiplier during 1st job.
     | 2=[[File:Exclamation.png] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.
     | 2=1.1x multiplier during 2nd job.
     | 1~2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job.
     | 1~2=1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job.
    | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.
    | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
    | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
    | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
    | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
    | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before Overheat buff.<br>
    | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]] nor Overheat buff.<br>
    | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
    | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
    | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
    | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
    | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
    | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
    | Nasod Armor={{CNA|20px}} After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.
    | Nasod Armor Combo={{CNA|20px}} Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
    | Battle Gear=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
    | Transform=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
    | Overlimit=[[File:TiTSkill1.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Soul Collector=Bullet and Soul damage is calculated before [[Soul Collector]].<br>
    | CP Combo={{CCPC|20px}} Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="0000ff">'''Combination Points'''</font>]], and will be activated by pressing {{CCPV}} once a target has been launched in the air.<br>
    | Death by Revolver=Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     }}
     }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}}

Revision as of 16:20, 20 May 2016

{{#switch:

 | Destruction =

Destruction Skill

  • Consumes the Destruction gauge and charges the Vitality gauge
  • Boosts attack power by 50% when Destruction is active
 | Vitality =

Vitality Skill

  • Consumes the Vitality gauge and charges the Destruction gauge
  • Reduces mana consumption by 30% and boosts mana gain when Vitality is active
 | CruelSlayer=

Cruel Slayer When the passive activates, the MP cost of the next active is reduced.

 | BrutalSlayer=

Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.

 | PainEndurance=

Pain Endurance

  • All debuffs are removed upon activation.
 | Memorize =

Available for Memorize

  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
 | Nature =

NF Consumption Skill

  • Uses NF on hit
 | Evasive =

Evasive Maneuver

  • Usable during Parrying (When you block frontal attack with the core during Awakening).
 | Overheat =

Overheat

  • Uses HP for additional damage
  • Activate by repeated presses of the skill key
  • Attack power increases by 5% for 10 seconds.
 | CoreActivation=

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
 | ForceField =

Force Field Skill

  • Skill reacts to Force Fields
 | MultiForceField =

Multi-Force Field Skill

  • Skill reacts to multiple Force Fields
 | FusionField=

Create Fusion Field

  • Activates Amplify/Spectrum/Reactive Force Fields at the same time.
  • Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
 | Cannonball = 

Cannonball Consumption

  • Uses cannonballs
 | AdditionEnergy =

Additional Energy Consumption

  • Uses 0~ Energy (Can be used even without Energy)
 | AdditionalEnergy =

Additional Energy

  • Consume up to Energy while holding down the skill key.
 | EnergyConsume =

Energy Consumption

  • Costs Energy
 | EnergyGain =

Energy Gain

  • Gain Energy
 | EnergyConvert =

Energy Conversion

  • Gain Energy by cancelling this skill
 | EnergyDrain =

Energy Drain

  • Drain 1 Energy per enemy hit ( Max)
 | ArtStance =

Arts

  • Repeatedly press skill key to activate
 | SecretArt =
 | AbyssSword=

Sword of the Abyss

  • Duration increases by 1.5 times
  • Activation chance of a double attack increases by 1.25 times
  • Physical Attack Power increases
 | BloodHit=

Blood Hit

  • When your own HP is above 35%, this skill will consume 10% HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 35%)
 | BloodDrain=

Blood Drain

  • Each hit from the skill drains 50% of attack power as HP (Max 250%)
 | Annihilation =

Annihilation Skill

  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 | Gale =

Gale Skill

  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
 | DMP Usage=

Dynamo Mutation Point

  • Uses a maximum of Dynamo Mutation Points with Awakening
  • Increases 10% damage per Dynamo Mutation Point.
 | DP Skill Recovery=DP Skill Recovery
  • Recover DP when the skill is used
  • DP is not restored while in Dynamo Configuration Mode (Awakening)
 | DP Using Skill =

DP Skill

  • DP is not consumed while in Dynamo Configuration Mode (Awakening).
 | Nasod Armor Combo=

Nasod Armor Command Connection

  • Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
 | Phase Shift=

Activate Position Change

  • Once set, press the skill key again to activate.
  • Uses 5 MP to switch the location of you and the dummy
 | Pylons=

Consecutive Casting

  • Can cast up to 3 pylons within a short period.
 | Quicksilver Accel=

Back Flash

  • Press the skill key during skill to flash backwards.
  • Consumes 10 MP upon use.
 | Drone Activator=

Influenced by Drone Activator

  • Fires automatically at a marked target and inflict 20% more damage.
 | Dynamo Factory=

Dynamo Factory

  • Dynamo Factory activation: 30 DP
  • If another mode is already active of not have Dynamo Factory, switched the factory to "" mode.
  • Use "" if in mode.
  • If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
  • "" cost 100MP.
  • Duration: 30 Seconds
 | Overlimit=Overlimit 
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
 | Spatial Movement=

Spatial Movement

  • During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.
 | Space Crack=

Moving Shot

  • Pressing the skill key while moving forward will deal additional hits.
  • The additional hits consume MP (DP in awakening).
 | SoT=

Time Traveler

  • Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
  • If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
  • This ability has top priority over other resurrection skills.
  • PvP only record 50% of Maximum HP
  • If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
  • Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
 | Maximum Strike=

Spatiotemporal Body

  • Pressing the skill key will induce firing at the target that was last hit.
  • The skill will lose its target if the skill key is not pressed within 2 seconds
  • Damage becomes increasingly lower as it travels.
  • The Spatiotemporal Body will pass through all targets and produce an explosion.
  • For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
 | Void Field=

Spatial Maintenance

  • Holding down the skill key will maintain the spatial field.
  • Additional hits consumed MP (DP in Awakening). (Maximum 100)
 | Moonlight Rhapsody=

Rhapsody

  • The debuff will be applied in 1 second intervals over the skill's duration.
  • When the target is hit, damage will be dealt according to the number of applied stacks.
 | Reverse Stigma=

Recall

  • Pressing the skill button again will transfer the marked target to the recorded position.
  • Invincible or named targets cannot be transferred.
  • The transition consumes 20 MP (DP in Awakening).
 | Hallucination=

Hallucination

  • Burning Hallucination: 10 seconds of burning damage.
  • Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.
  • Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.
 | Ciel =

Switching Skill (Ciel)

 | Lu =

Switching Skill (Lu)

 | LuCiel =

Switching Skill (Lu/Ciel)

  • Ciel will switch to Lu when skill is used.
  • Lu will switch to Ciel when skill is used.
  • Gain Combination Points when switching.
 | Combination =

Combination Skill

 | Soul Collector=

Soul Collection

  • Gather a soul after every 5 hits
  • Cooldown time of 1 second for a max of 5 stacks
  • Gathered souls can be used for 'Trigger'-type skills.
 | Sniper Mode=

Sniper Mode

  • Rapid fire with , Charged shots with .
  • Aim using the up and down movement keys.
  • Consumes 10 MP per second when not firing.
  • Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
 | Demonic Breath=

Enhanced Flame

  • Press the skill key again to increase the strength of the fire by 10 stages.
  • Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
 | Chain=

Chain Skill

 | Fantasy Impromptu=

Moving Shot

  • During Shooting Mode, forward and backward movement is allowed.
 | Shadow=

Shadow

  • Damage Absorption: Absorbs 20% of the damage the user would take.
  • Shadow's Health: 25% of the user's health (12.5% in PvP)
  • Lowers the Magical Attack and Defense of enemies that touch the shadow.
 | Tribute=

Tribute

  • Activates for every Gathered Soul gained
  • Recovers the Awakening Gauge
  • Increases buff duration
  • Activates once every 5 seconds
 | Noble Presence=

Noble Presence

  • Magic attack power increased (Max 10 stacks)
  • Duration: 30 seconds
 | Sacrifice=

Sacrifice

  • Activates for every debuff that is applied
  • Chance of removing a debuff with Gathered Soul
 | Soul Sigil=

Soul Sigil

  • Soul is affected by weapon's attribute enhancement.
  • Fires an enhanced attack after every 5th normal attack.
 | Swift Smash=

Enhanced

 | Shadow Bolt=

Shadow Bolt

  • Demon Spears explode when hitting either a target or the ground.
  • Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
  • Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
 | Twilight Judgment=

Demon Bullet

  • Load: 3 Bullets
  • Gain Super Armor when firing
  • Does not switch to Ciel when firing the final bullet as Lu
  • Duration : 15 seconds
  • Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
 | Spectral Spear=

Bursting Souls

  • Souls from the spear will trace targets depending on the number of "Gathered Souls".
 | Creeping Terror=

Granted Terror

  • Creeping Terror is applied with every hit.
  • Target's attack power is decreased.
  • Cooldown of 1 seconds in between stacks for a max of 5.
  • "Burst of Terror" is activated by Special Actives for additional damage.
 | Apollyon=

Terror Absorption

  • Removes "Creeping Terror" debuffs within a range of 800
  • Stage is enhanced by 1 for every debuff removed (Max 20 times)
  • Size +1.5% and Damage +0.5% per stage
 | Shackling Chain=

Shackling Chains

  • Binds a maximum of five targets.
  • Movement/Jump is disabled for [0.5 + Creeping Terror stacks × 0.5] seconds.
 | Summon Darkness=

Dark Control

  • Abilities: Identical to the user's stats (35% of the user's health in PvP)
  • Blood Contract: Shares a certain amount of damage taken with the user
  • Immune to skill delay/buff/debuff.
  • Pressing the skill key again will unsummon the demon and recover some MP.
  • Duration: 30 seconds
 | Phantom Blade=

Stigma of Ghosts

  • If the 'Ambush Attack' portion is successful, it will apply max Creeping Terror stacks.
 | Dancing Blade=

Chase

  • Press the skill key again within 1 second to activate it again (Max 2 times)
  • MP Consumption: 90 (First cast) > 60 > 30
 | PhantomRushA=

Phantom

  • Memorize the hit target.
  • Duration : 10 seconds
 | PhantomRushB=

Rush

  • Gain 1 Combination Point upon use.
  • Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
 | Bloodlust=

Blood Craving

  • Command/Active attacks gain a chance to inflict a double hit.
  • Attack is increased while defense is decreased.
  • Additional damage is increased while damage reduction is decreased.
  • Immune to disabling-type status effects.
 | Nightmare=

Nightmare

  • Press the [Skill Key] to track down and hit nearby enemies.
  • Every hit uses 1 Combination Point (Up to 10 times)
 | AltarOfEvil=

Madness

  • Super Armor while active
  • ZZZZ and XXX(Hold) commands are added.
  • Death Touch : Absorp HP/MP from a single target.
  • Mortal Fear : Inflicts stun and deals wide additional damage.
  • Dark Plasma : Frontal wide-area attack.
  • Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
  • Duration : 30 seconds.
 | DeathTouch=

Hands of Demonic Energy

  • Grab hold of the nearest enemy to deal continuous damage.
  • Decreases the move/jump speed of the held enemy.
  • Releases the held enemy if it goes out of range.
  • Restores 1% MP per second while holding an enemy.
  • Duration : 5 seconds.
 | MortalFear=

Demonic Energy Explosion

  • For the duration, enemies take 20% additional damage.
  • Duration : 10 Seconds.
 | PhantomCircle=

Phantom Circle

  • Increases Maximization and HP/MP recovery.
  • Duration : 30 Seconds.
 | DesperadoA=

Demon Realm Plant

  • Binds targets for 1 second.
  • When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
 | DesperadoB=

Sniping

  • While more enemies are bound, damage increases.
 | SinisterMind=

Demon Realm Seed

  • Upon attack, grows to deal continuous damage.
  • After 10 seconds, growth damage is dealt once more with hitstun.
  • When fully grown, reduces defense for 10 seconds.
 | Transcendence=

Madness

  • Super Armor while active
  • ZZZZ and XXX(Hold) commands are added.
  • Shadow Fury : Pierce through enemies in front and absorb MP.
  • Shrewd Cutter : Wide-area tracking attack.
  • Silent Rage : Deal extensive damage and inflict a silence debuff.
  • Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
  • Duration : 30 seconds.
 | ShadowFury=

Shadow Raid

  • Burn 2 MP from the enemy for every hit.
  • Recover 1 MP for every hit.
 | SilentRage=

Demonic Energy Explosion

  • Skills cannot be used for the duration.
  • Duration : 5 seconds.
 | Punisher=

Demonic Spread

  • Explodes after 2 seconds, burning mana and reducing knockdown.
  • Transfers to nearby enemies. (Up to 5 enemies)
  • The transferred [Demonic Spread] is only 50% as effective.
 | GardenOfHaures=

Demon Realm Garden

  • Demon Realm Plants expand every 2 seconds.
  • Deals continuous damage without hitstun.
  • Reduces all speeds by 15%.
  • Reduces all defenses by 15%.
  • Mother Health : 25% of caster's HP.
 | ECP Skill=

ECP Skill

  • Uses ECP instead of MP.
  • Skill cannot be used while Over Strike is active.
| Over Strike=

Over Strike

  • While Over Strike is active, skill damage is increased.
| Silver Bullet=

Silver Bullet

  • Increases normal bullet command damage to 115% for 15 Seconds.
| M-137 Gatling Gun=

M-137 Gatling Gun

  • Able to aim with and .
  • Press or to fire 3 bullets for 10 MP.
  • While standby, consumes 7 MP per second.
  • While standby, moving (/) or using 200 MP will cancel the skill.
| M-3 Flamethrower=

M-3 Flamethrower

  • Hold the skill key to consume 7 MP over time to deal additional damage and increase the charge level.
| Weapon Switch=

Weapon Switch

  • Switches to the [] automatically when skill is activated.
| Flame Strike=

Flame Strike

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Pampero Booster=

Pampero Booster

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Headshot=

Head Shot

  • Pierces all enemies
  • 33% chance to deal double damage.
| Double Gun Hawk=

Tracking Hawk

  • Press the skill key to cast up to 2 additional times.
  • When hawk returns, next cast will have distance and speed increased by 50% and damage by 7.5%.
  • Does not return when moving too far away from the skill.
  • The two additional casts will grant Super Armor and neutralize immunity. (?)
| Chain Snatch=

Rejection

  • While casting, press the skill key again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=

Nimble Judgment

  • While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.
| Dance of Gun=

Skilled Shooter

  • While using the skill, or will trigger an evasive shot granting you immunity while recovering all of your ECP.
| Revolver Mastery All Skills=

Chain Revolver/Blade All Skills

| RevolverMastery=

Chain Revolver/Blade Skill

| Moving Shot=

Elusive Motion

  • Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
  • For each additional shot, gain 1% Movement Speed for 10 seconds.
  • While using the skill, movement and jumping is possible.
  • Press to switch directions.
| Western Fire=

Western Fire

  • Pierces all enemies and has a 33% chance of inflicting Bleed
  • When hit from behind, skill can be used. (Super Armor when used)
  • If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=

Bloody Carnival

  • Press the skill key again to add more hits, up to 5 times. (Consumes 10 MP per additional attack)
| Chain Skills=

Chain Skills

| Multi Head Shot=

Shooting Mode

  • Press to fire 1 basic shot. (Up to 6 times)
  • Each shot has a 50% chance to deal double damage.
  • When firing additional shots, press to trigger [Backstep], granting you immunity while recovering all of your ECP.
  • Hold a directional key and press to fire in that direction.
  • When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
  • While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=

Constrained Prey

  • Reduces all defense of hit enemies by 35% for 1.5 seconds.
  • Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=

Raid

  • If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=

Gun Guard

  • Hold the skill key to maintain Gun Guard for 10 ECP per second.
  • Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=

Back Counter

  • When hit from behind, press any key to counter with [Top Spin]. (This effect has a 15 second cooldown)
| Wound Weakness=

Wound Weakness

  • Reduces all defense power and MP recovery amount for 5 seconds.
| Battlefield Angel=

Nitro Motor

  • Use the [Dash] key to activate while in the air.
| G-35L Flash Bang=

Electric Shock

  • Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=

Freezing Bullet

  • Changes command bullets to frozen shots.
  • For 15 seconds, all bullets will Inflict Frostbite.
| EMP Storm=

EMP

  • Burns Mana during electric field emission.
  • Pulls in enemies during electric field overheating.
| Servo Nitro=

Servo Nitro

  • Aerial Movement charges increased.
  • Aerial Movement movement speed increased.
  • Gain an advantage when attacking while in the air.
| Neil Sniping=

Neil Sniping

  • Press a [Directional Key] to move the target scope.
  • Press the [Skill Key] to fire.
  • or forces skill to end.
  • When forcing skill to end, recover 25 MP for each remaining shot
  • Stuns for 3 seconds on successful hit.
| Photon Bomb=

Electromagnetic Field

  • Movement / Jump Speed are decreased by 50%.
  • Lasts for 5 seconds.
| C4 Remote Control=

C4 Remote Control

  • Explodes after 10 seconds
  • Can trigger explosion with [Skill Key] after setting all explosives.
| Blazing Bullet=

Blazing Bullet

  • Command bullets gain explosive properties for 15 seconds.
  • Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=

Arsenal Reinforcement

  • Increases the retention time of loaded attributed bullets.
  • Increases the effect duration of attributed bullets.
  • Allows you to reload/use grenade skills in midair.
| Attributed Bullets=

Attributed Bullets

| Grenade Skills=

Grenade Skills

 | Robot Bomb Reaction Skill=

Robot Detonation Reaction Skill

| Robot Detonation=

Robot Detonation

  • Skills with [Robot Detonation Reaction Skill] will be activated.
| Mechanic Mastery=

Reinforced Units

| Sparrow Factory=

Sparrow Factory

  • ??
  • ??
  • ??
 | G Transform Mode=

G Transform Mode

  • Uses 15 ECP to activate transform standby.
  • Transforming "" cost
  • Able to transform to 'G-Core Extensions'.
 | G-Core Extensions=-
| Mecha Generator=

MP generating skills

 | Empowered = Damage increased to %
 | Gigantic = Skill size increased to %
 | Light =MP Usage decreased to %
 | Heavy = Damage increased to %
Cooldown increased to % | Useful = Max Hits increased
Damage decreased to % | Enhanced = Critical Hit Rate increased to 100%
Damage decreased to % | Reversed = MP Usage decreased to %
Cooldown increased to % | Critical = MP Usage increased to %
Skill will ignore defense and guard | Haste = Cooldown decreased to % | Regenerating (1) = Certain chance of regaining % of the MP Usage | Regenerating (2) = Certain chance of lowering Cooldown to % | Ruthless = Skill will cancel Mana Break | Evil = Skill will burn MP per hit | Powerful = Super Armor added to the skill
Cooldown increased to % | Killing Blow (1) = Skill effect's duration increased to % | Killing Blow (2) = Skill effect's effectiveness increased by % | Absorbing =MP Gain of the skill increased to % | Persistent =Skill will reduce KD per hit | Awakened = Skill changed to be | Persistent2 = Range and duration increased to %
 | ElEssence = 

Requires 1 El's Essence (Item)

  • Uses one when Hyper Active skill is used. (Cannot be used without it)
  • Right-click on identified El Shards to obtain El's Essence.
 | True =

Final Enhanced Skill

  • Damage is increased by 1.2 times.
 | SkillQuest=
 | Combo={{#switch:
   | 1= : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.
   | 2=[[File:Exclamation.png] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.
   | 1~2= : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job.
   | Fireball= : Fireballs inflict the Burned condition for one second.
   | Gravity Ball Investigation=File:Gravity Ball Research.png : Gravity ball damage is calculated before Gravity Ball Investigation.
| Power Shot=File:WSs3.png : Arrow damage is calculated before Power Shot.
| Arrow Mastery=File:Enhanced Bowstring.png : Arrow damage is calculated before Arrow Mastery.
| Burning Nasod Hand=File:RFpassive1.PNG : Nasod Arm damage is calculated before Burning Nasod Hand.
| Overheat= : Overheat combo damage is calculated before Overheat buff.
| Overheat Mode Activated!= : Overheat combo damage is calculated without Overheat Mode Activated! nor Overheat buff.
| Queen's Authority=File:CAPassive1.png : Summon unit damage is calculated before Queen's Authority.
| Remodel Rifle= : Bullet damage is calculated before Remodel Rifle.
| Modified Warhead= : Cannonball damage is calculated before Modified Warhead.
| Spirit Enhancement= : Spirit ball damage is calculated before Spirit Enhancement.
| Assimilation=File:ALS 10P.png : Spirit claw damage is calculated before Assimilation.
| Initiate= : Initial hit damage is calculated before Initiate.
| Body of Fire=File:BoF.png : Flame damage is calculated before Body of Fire.

| Nasod Armor=

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

After job change, in Dynamo Configuration Mode :

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

/

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

/

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

/

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

will trigger the Nasod Armor Command Connection. | Nasod Armor Combo=

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

Applicable only when Add is in Dynamo Configuration Mode, and will be activated after

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

or

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.

.

   | Battle Gear=File:AddPassive4.png Nasod Armor combo damage is calculated without Nasod Armor Mode - Battle Gear nor Awakening and is based on average physical and magical attack.
| Transform=File:AddPassive4.png Nasod Armor combo damage is calculated without Nasod Armor Mode - Transform nor Awakening and is based on average physical and magical attack.
| Overlimit=File:TiTSkill1.png Nasod Armor combo damage is calculated without Nasod Armor Mode - Overlimit nor Awakening and is based on average physical and magical attack.
| Soul Collector=Bullet and Soul damage is calculated before Soul Collector.
| CP Combo= Applicable only when Lu/Ciel has 1 Combination Points, and will be activated by pressing once a target has been launched in the air.
| Death by Revolver=Revolver bullet damage is calculated before Death by Revolver.
}} | #default =  

}}