Template:SkillText

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Revision as of 23:05, 1 February 2019 by ED Senne (talk | contribs)

{{#switch:

 | Destruction =

Destruction Skill

  • Consumes the Destruction gauge and charges the Vitality gauge
  • Boosts attack power by 50% when Destruction is active
 | Vitality =

Vitality Skill

  • Consumes the Vitality gauge and charges the Destruction gauge
  • Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
 | Mega Slash=

Focus Strength

  • Press the [Skill Key] for 0.5 seconds or more to charge.
  • Upon charge, damage is increased by 1.2 times.
 | Iron Body=

Iron Body

  • Super Armor status
  • Received Damage Reduction
  • Movement Speed Increased by 1.3 times

|- | | Pain Endurance

  • All debuffs are removed upon activation.
 | GrandCross=

Grand Cross

  • Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
  • Range +20%, Damage +10% per charge.
  • Max charge attack gives [Helpless] debuff to targets.
 | Helpless=

Helpless

  • All speed -10%, All Defense -15%.
  • Duration : 10s
 | CruelSlayer=

Cruel Slayer When the passive activates, the MP cost of the next active is reduced.

 | BrutalSlayer=

Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.


 | Memorize =

Available for Memorize

  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
  | Magic Missile=

Magic Missile

  • Upon cast, it does not stun after the duration ends.
  • Upon use during awakening, tracking speed is increased by 30%
  | Lightning Shower=

Lightning Shower

  • Additional attack possible by pressing [Skill Key]
  • Additional attack consumes 6 MP per hit.
  • Enemies hit will be stunned for 3 sec.
  | Magic Staff=

Physical Enhancement

  • Upon Physical Attack, knockdown rate is reduced
  • Upon attack/being attacked, MP Recovery is increased

|- | | Staff Enhancement

  • At a certain chance, cause [Space Impact]
  | Aging=

Aging

  • Damage increased while awakened
  • Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP)
  • Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
  | Energy Discharge=

Mana of Rage

  • Increase max MP depending on the number of awakening beads.
  • Depending on the amount, natural MP recovery is increased.
 | Nature =

NF Consumption Skill

  • Uses NF on hit
 | Nature Immersion=

[Nature Immersion]

  • When attacking using Skill/Command no Nature's Force (NF) cost
  • Additional attacks from skills using Nature's Force (NF) will activate as double attack
 | Evasive =

Evasive Maneuver

  • Usable during Parrying (When you block frontal attack with the core during Awakening).
 | Overheat =

Overheat

  • Uses HP for additional damage.
  • Activate by repeated presses of the skill key.
  • Attack power increases by 5% for 10 seconds.
 | CoreActivation=

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
 | CoreActivationIT=

Skill di attivazione Nucleo Nasod

  • L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
 | ForceField =

Force Field Skill

  • Skill reacts to Force Fields
 | MultiForceField =

Multi-Force Field Skill

  • Skill reacts to multiple Force Fields
 | FusionField=

Create Fusion Field

  • Activates Amplify/Spectrum/Reactive Force Fields at the same time.
  • Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
 | Cannonball = 

Cannonball Consumption

  • Uses cannonballs
 | PulseReload = 

Cannonballs Effect

  • Magic Attack Power Increase.
  • Damage Increase against Boss/Mid Boss.
  • Cooldown Reduction.
 | AdditionEnergy =

Additional Energy Consumption

  • Uses 0~ Energy (Can be used even without Energy)
 | AdditionalEnergy =

Additional Energy

  • Consume up to Energy while holding down the skill key.
 | EnergyConsume =

Energy Consumption

  • Costs Energy
 | EnergyGain =

Energy Gain

  • Gain Energy
 | EnergyConvert =

Energy Conversion

  • Gain Energy by cancelling this skill
 | EnergyDrain =

Energy Drain

  • Drain 1 Energy per enemy hit ( Max)
 | PoweroftheWhiteTiger =

Power of the White Tiger

  • Critical/Additional Damage increased by 15%
  • Attack Speed increased by 10%
  • Duration: 30 Seconds
 | RakshasaSpirit =

Rakshasa Spirit

  • Obtained at a certain chance when gaining Energy (Up to 5)
  • Homes in on the closest enemy and explodes.
  • Targets hit get their Knockdown and MP reduced.
 | SacredSpiritEnergy =

Sacred Spirit Energy

  • Attacks grant [Sacred Spirit Energy] (Max 8)
  • Secret Wolf Arts - Killing Howl unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
  • [Ghost Wolf]: Damage over time and MP burn
  • Upon activating Secret Rakshasa Arts - Purgatory unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
  • [Spirit Balls]: Area Explosion Damage and Slow
 | InnerPeace =

Inner Peace

 | ArtStance =

Arts

  • Repeatedly press skill key to activate
 | SecretArt =
 | AbyssSword=

Sword of the Abyss

  • Duration increases by 50%
  • Double Attack chance increases by 25%
  • Normal Melee Attack Power increases by 10%
 | BloodHit=

Blood Hit

  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
 | BloodDrain=

Blood Drain

  • Evil Storm recovers 50% of attack power as HP (Max 250%) per hit.
 | SurvivalInstinct=

Survival Instinct

  • When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds.
 | BackwardsFlowingBlood=

Backwards Flowing Blood

  • After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
  • Shield effect will not disappear until it is used.
  • Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
 | BloodSmelling=

Blood Smelling

  • Increases movement speed when facing a Bleeding target.
 | CriticalHit=

Critical Hit

  • Upon successful hit on a target inflicted with Bleeding with Dread Weapon, Chaser Sword, Blood Falls, consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds.
 | Annihilation =

Annihilation Skill

  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 | Gale =

Gale Skill

  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
 | DMP Usage=

Dynamo Mutation Point

  • Uses a maximum of Dynamo Mutation Points with Awakening.
  • Increases 10% damage per Dynamo Mutation Point.

(Skill can be used without Mutation Points)

 | DP Skill Recovery=DP Skill Recovery
  • Recover DP when the skill is used
  • DP is not restored while in Dynamo Configuration Mode (Awakening)
 | DP Using Skill =

DP Skill

  • 20% DP is consumed while in Dynamo Configuration Mode (Awakening).
 | Nasod Armor Combo=

Nasod Armor Command Connection

  • Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
 | Phase Shift=

Activate Position Change

  • Once set, press the skill key again to activate.
  • Uses 5 MP to switch the location of you and the dummy
 | Pylons=

Consecutive Casting

  • Can cast up to 3 pylons within a short period.
 | Quicksilver Accel=

Back Flash

  • Press the skill key during skill to flash backwards.
  • Consumes 10 MP upon use.
 | Drone Activator=

Influenced by Drone Activator

  • Fires automatically at a marked target and inflict 20% more damage.
 | Dynamo Factory=

Dynamo Factory Mode

  • Dynamo Factory activation: 30 DP
  • If another mode is already active of not have Dynamo Factory, switched the factory to "" mode.
  • Use "" if in mode.
  • If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
  • "" cost 100 MP.
  • Duration: 30 Seconds
 | Overlimit=Overlimit 
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
 | Nasod Armor Teleport=

Teleport

  • Move through space with Nasod Armor combo or commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
 | Space Crack=

Moving Shot

  • Pressing the skill key while moving forward will deal additional hits.
  • The additional hits consume MP (DP in awakening).
 | SoT=

Time Traveler

  • Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
  • If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
  • This ability has top priority over other resurrection skills.
  • Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena.
  • If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
  • Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
 | Maximum Strike=

Temporal Blades

  • Press the skill key to fire at the target that was last hit
  • Temporal Blades won't fire if a target is not attacked within 2 seconds
  • Temporal Blades will pierce and explode
  • For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires
 | Void Field=

Spatial Maintenance

  • Holding down the skill key will maintain the spatial field.
  • Additional hits consumed MP (DP in Awakening). (Maximum 100)
 | Moonlight Rhapsody=

Rhapsody

  • The debuff will be applied in 1 second intervals over the skill's duration.
  • When the target is hit, damage will be dealt according to the number of applied stacks.
 | Reverse Stigma=

Recall

  • Pressing the skill button again will transfer the marked target to the recorded position.
  • Invincible or named targets cannot be transferred.
  • The transition consumes 20 MP (DP in Awakening).
 | Hallucination=
 | Reverse Gravitational Field=

Reverse Gravitational Field

  • Maintains Gravitational Field in a super armor state while holding skill key.
  • Consumes 5 MP per additional hit. (Max 6 hit)
 | Ciel =

Switching Skill (Ciel)

 | Lu =

Switching Skill (Lu)

 | LuCiel =

Switching Skill (Lu/Ciel)

  • Ciel will switch to Lu when skill is used.
  • Lu will switch to Ciel when skill is used.
  • Gain Combination Points when switching.
 | Combination =

Combination Skill

 | Soul Collector=

Soul Collection

  • Gather a soul after every 5 hits
  • Cooldown time of 1 second for a max of 5 stacks
  • Gathered souls can be used for 'Trigger'-type skills.
 | Soul CollectorKR=

Soul Collection (KR Only)

  • Gather a soul on each hit (5 hits in Arena)
  • Cooldown time of 1 second for a max of 5 stacks
  • Gathered souls can be used for 'Trigger'-type skills.

Gathered Souls are not consumed during stage 3 Awakening.

 | Sniper Mode=

Sniper Mode

  • Rapid fire with , Charged shots with .
  • Aim using the up and down movement keys.
  • Consumes 10 MP per second when not firing.
  • Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
 | Demonic Breath=

Enhanced Flame

  • Press the skill key again to increase the strength of the fire by 10 stages.
  • Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
 | Chain=

Chain Skill

 | Fantasy Impromptu=

Moving Shot

  • During Shooting Mode, forward and backward movement is allowed.
 | Shadow=

Shadow

  • Damage Absorption: Absorbs 20% of the damage the user would take.
  • Shadow's Health: 25% of the user's health (12.5% in PvP)
  • Lowers the Magical Attack and Defense of enemies that touch the shadow.
 | Tribute=

Tribute

  • Activates for every Gathered Soul gained
  • Recovers the Awakening Gauge
  • Increases buff duration
  • Activates once every 5 seconds
 | Noble Presence=

Noble Presence

  • Magic attack power increased (Max 10 stacks)
  • Duration: 30 seconds
 | Noble PresenceKR=

Noble Presence

  • Gained when Gathered Soul reaches maximum stacks.
  • Magic Attack increased.
  • Duration: 30 seconds
 | Sacrifice=

Sacrifice

  • Activates for every debuff that is applied
  • Chance of removing a debuff with Gathered Soul
 | Soul Sigil=

Soul Sigil

  • Enhances the attacks with the summon target's weapon property.
  • Fires an enhanced attack after every 5th normal attack.
 | Swift Smash=

Enhanced

  • When you have 5 stacks of Gathered Souls, consume them all to increase damage by 35%.
 | Shadow Bolt=

Shadow Bolt

  • Demon Spears explode when hitting either a target or the ground.
  • Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
  • Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
 | Twilight Judgment=

Demon Bullet

  • Load: 3 Bullets
  • Gain Super Armor when firing
  • Does not switch to Ciel when firing the final bullet as Lu
  • Duration : 60 seconds
  • Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
 | Spectral Spear=

Bursting Souls

  • Souls from the spear will trace targets depending on the number of "Gathered Souls".
 | Creeping Terror=

Granted Terror

  • Creeping Terror is applied with every hit.
  • Target's attack power is decreased.
  • Cooldown of 1 second in between stacks for a max of 5.
  • "Burst of Terror" is activated by Special Actives for additional damage.
 | Apollyon=

Terror Absorption

  • Removes [Creeping Terror] debuffs within a range of 800
  • Stage is enhanced by 1 for every debuff removed (Max 20 times)
  • Size +1.5% and Damage +0.5% per stage
 | Shackling Chain=

Shackling Chains

  • Binds a maximum of five targets.
  • Movement/Jump is disabled for [0.5 + [Creeping Terror] stacks × 0.5] seconds.
 | Summon Darkness=

Dark Control

  • Abilities: Identical to the user's stats (35% of the user's health in PvP)
  • Blood Contract: Shares a certain amount of damage taken with the user
  • Immune to skill delay/buff/debuff.
  • Pressing the skill key again will unsummon the demon and recover some MP.
  • Duration: 30 seconds
 | Phantom Blade=

Stigma of Ghosts

  • If the 'Ambush Attack' portion is successful, it will apply max [Creeping Terror] stacks.
 | Dancing Blade=

Chase

  • Press the skill key again within 1 second to activate it again (Max 2 times)
  • MP Consumption: 90 (First cast) > 60 > 30
 | PhantomRushA=

Phantom

  • Memorize the hit target.
  • Duration : 10 seconds
 | PhantomRushB=

Rush

  • Consume 1 Combination Point upon use.
  • Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
 | Bloodlust=

Blood Craving

  • Command/Active attacks gain a chance to inflict a double hit.
  • Attack is increased while defense is decreased.
  • Additional damage is increased while damage reduction is decreased.
  • Immune to disabling-type status effects.
 | Nightmare=

Nightmare

  • Press the [Skill Key] to track down and hit nearby enemies.
  • Every hit uses 1 Combination Point (Up to 10 times)
 | AltarOfEvil=

Madness

  • Super Armor while active
  • ZZZZ and XXX(Hold) commands are added.
  • Death Touch : Absorp HP/MP from a single target.
  • Mortal Fear : Inflicts stun and deals wide additional damage.
  • Dark Plasma : Frontal wide-area attack.
  • Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
  • Duration : 30 seconds.
 | DeathTouch=

Hands of Demonic Energy

  • Grab hold of the nearest enemy to deal continuous damage.
  • Decreases the move/jump speed of the held enemy.
  • Releases the held enemy if it goes out of range.
  • Restores 1% MP per second while holding an enemy.
  • Duration : 5 seconds.
 | MortalFear=

Demonic Energy Explosion

  • For the duration, enemies take 20% additional damage.
  • Duration : 10 Seconds.
 | PhantomCircle=

Phantom Circle

  • Increases Maximize and HP/MP recovery.
 | DesperadoA=

Demon Plant

  • Restrain enemy for 1 second.
  • When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
 | DesperadoB=

Shoot

  • The more restrained enemies there are, damage will increase after shooting.
 | SinisterMind=

Demon Realm Seed

  • Upon attack, grows to deal continuous damage.
  • After 10 seconds, growth damage is dealt once more with hitstun.
  • When fully grown, reduces defense for 10 seconds.
 | Transcendence=

Manic Demon Form

  • Super Armor State
  • ZZZZ and XXX(Hold) commands added.
  • Shadow Fury : Pierce through enemies in front and absorb MP.
  • Shrewd Cutter : Wide-area tracking attack.
  • Silent Rage : Additional board range damage and [Silencing] debuff granted
  • Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
  • Duration : 30 seconds.
 | ShadowFury=

Shadow Raid

  • Burn 2 MP from the enemy for every hit.
  • Recover 1 MP for every hit.
 | SilentRage=

Demonic Energy Explosion

  • Skills cannot be used for the duration.
  • Duration : 5 seconds.
 | Punisher=

Demonic Spread

  • Explodes after 2 seconds, burning mana and reducing knockdown.
  • Transfers to nearby enemies. (Up to 5 enemies)
  • The transferred [Demonic Spread] is only 50% as effective.
 | GardenOfHaures=

Demon Realm Garden

  • Demon Realm Plants expand every 2 seconds.
  • Deals continuous damage without hitstun.
  • Reduces all speeds by 15%.
  • Reduces all defenses by 15%.
  • Mother Health : 50% of caster's HP (25% in PvP).
 | ECP Skill=

ECP Using Skill

  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
| Over Strike=

Over Strike

  • Upon activating Over Strike, skill attack power increases.
| Silver Bullet=

Silver Bullet

  • Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=

M-137 Gatling Gun

  • Aim by moving / .
  • Fire 3 bullets with the or key for 10 MP.
  • While in standby, consume 7 MP per second.
  • While in standby, moving (/) or using 200 MP will cancel the skill.
| M-3 Flamethrower=

M-3 Flamethrower

  • Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
| Weapon Switch=

Weapon Switch

  • Switches to [] immediately upon cast.
| Flame Strike=

Flame Strike

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Pampero Booster=

Pampero Booster

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Heavy Weapon Skills=

Applied Skills

| War Machine=

Weapon of War

  • Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=

Efficient Arms

  • Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=

Head Shot

  • Pierces through all enemies.
  • 33% chance of dealing double damage.
| Double Gunhawk=

Tracking Hawk

  • Press the skill key to throw an additional 2 times.
  • When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
  • Does not return if you are too far from the skill.
  • Additional throws grants Super Armor effect and immunity against disable type status effects.
| Fake Shot=

Fake Shot

  • Upon successful revolver hit, shoot from behind the enemy.
  • Upon a failed hit, recover half of the consumed ECP.
| Chain Snatch=

Remove

  • While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=

Nimble Judgment

  • While using the skill, use the [/ + Skill Key] to adjust the direction of the attack.
| Gun Dance=

Skilled Shooter

  • While using the skill, upon pressing the or key, recover all ECP and fire an evasive shot in an invincible state.
| Revolver Mastery=

Chain Revolver/Blade Type Skills

| Chain Revolver/Blade=

Chain Revolver/Blade Skill

| Moving Shot=

Elusive Motion

  • Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
  • For each additional shot, Movement Speed is increased by 2% for 10 seconds.
  • While using the skill, movement and jumping is possible.
  • Press the key to adjust the direction.
| Western Fire=

Western Fire

  • Pierces all enemies and has a 33% chance to inflict [Bleed] status effect.
  • Knockdown Rate Decrease by 30.
| Bloody Carnival=

Wild Dance

  • Repeatedly press skill key to add additional hits. (Max of 5 times, consumes 10 MP per hit)
| Chain Skills=

Chain Skill

| Multi Head Shot=

Shooting Mode

  • Press the key to fire 1 shot. (Max of 6 times)
  • 50% chance to deal double damage.
  • When firing additional shots, press the key to recover all ECP and cast [Back Step].
  • Hold the [Directional] key and press the key to adjust direction.
  • Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
  • When in standby during shooting mode, consume 10 MP per second.
| Kill Point=

Imprisoned Prey

  • Enemies hit will have a decrease of all Defense Power for 1.5 seconds.
  • Reduction of Defense Power is increased by 3% per enemy hit. (Max 15%)
| Bloody Chain=

Raid

  • If the chain gunblade hits, pressing the [Skill Key] again to rush forward and attack. (When casted, Super Armor State)
| Gun Guard A=

Gun Guard

  • Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
  • During Gun Guard, damage taken from common attacks and active skills are reduced.
| Gun Guard B=

Back Counter

  • When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
| Saw Blade=

Weaken Wound

  • Decreases all Defense and MP recovery for 5 seconds.
| Snake Chain=

Snake Chain

  • Chain spreads to enemies nearby and connects up to 5 entities.
  • Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=

Chain Blade Attacks

| Battlefield Angel=

Nitro Motor

  • Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=

Electric Shock

  • Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=

Freezing Bullet

  • Changes command bullets to frozen shots.
  • For 15 seconds, all bullets will inflict Ice.
| Freezing Grenade=

Freezing Grenade

  • Enemies hit will be inflicted with a [Freeze] state.
  • Able to install in intervals of 0.5 sec.
  • Can also be used in midair
| EMP Storm=

EMP

  • Burns Mana during electric field emission.
  • Pulls in enemies during electric field overheating.
| Servo Nitro=

Servo Nitro

  • Aerial Movement charges increased.
  • Aerial Movement movement speed increased.
  • Gain an advantage when attacking while in the air.
| Neil Sniping=

Neil Sniping

  • Press a [Directional Key] to move the target scope.
  • Press the [Skill Key] to fire.
  • forces skill to end.
  • fires a single shot.
  • When forcing skill to end, recover 25 MP for each remaining shot
  • [Stuns] for 2 seconds on successful hit.
| Photon Bomb=

Electromagnetic Field

  • Movement / Jump Speed are decreased by 50%.
  • Lasts for 5 seconds.
| C4 Remote Control=

C4 Remote Control

  • Explodes after 10 seconds
  • Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =

Pressure Grenade

  • Enemies hit will be inflicted with Burn.
  • Possible to throw in intervals of 0.5 sec.
  • Can also be activated midair.
| Blazing Bullet=

Blazing Bullet

  • Command bullets gain explosive properties for 15 seconds.
  • Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=

Arsenal Reinforcement

  • Increases the retention time of loaded attributed bullets.
  • Increases the effect duration of attributed bullets.
  • Allows you to reload/use grenade skills in midair.
| Attributed Bullets=

Attributed Bullets

| Grenade Skills=

Grenade Skills

| M18A1 Claymore=

M18A1 Claymore

  • Can remote detonate using skill key.
  • Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
 | Robot Bomb Reaction Skill=

Robot Detonation Reaction Skill

| Robot Detonation=

Robot Detonation

  • See associated [Robot Detonation Reaction Skill].
| Mechanic Mastery=

Reinforced Units

| Sparrow Factory=

Sparrow Factory

  • Ejects one of 10 sparrow units every 0.4 seconds.
  • The sparrow factory automatically tracks and intercepts the closest target.
  • When the duration ends, the sparrows and factory explode at their current location.
 | Limit Over=

G Limiter Release

 | G Transform Mode=

G Transform Mode

  • Consumes 15 ECP to activate transform standby.
  • During transformation, consume to reuse to cast []
  • Upon transformation switch, "G-Core Extension" buff is applied
 | G-Core Extensions=-
| Mecha Generator=

MP generating skills

 | Chant =

Chant Skill

  • Respond to [Eid], the essence of the communion with the El.
 | Projection =

Projection Skill

  • Skill uses projected weapon created from the borrowed power of god
 | Explosion =

Cycle Chant : Explosion

  • While [Skill Key] is held down, consume 25 MP to add chants
  • With additional chants, damage and range increases (Up to 2 times)
 | Abschluss =

Isolated World

  • Hold [Skill Key] to be immune to all damage (Max 5 seconds)
  • Consume additional 5 MP per second when the prism is maintained
 | Erst Bohren =

Erst · Bohren

  • Hold the [Skill Key] to aim the attack up/down
  • After throwing the spear, press the [Skill Key] again to move to the position of the spear
 | Dritt Stilett =

Dritt · Stilett

  • Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
  • Lock-on to the enemy hit dismissed in 2 seconds
  • Gain 6 MP per unit after duration
  • Duration : 10 seconds
 | Bohren Vereisen =

Cycle Chant : Freezing

  • Hit targets are inflicted with [Frozen] for 3 seconds.
 | Schwert Platzen =

Granted Power

  • Body size is increased by 1.3 times
  • All attribute resistances are increased by 100
  • All hits will ignore guard status
  • Commands gain a 15% chance to double attack
  • Duration : 10 seconds
 | Säbelhieb Sequenz =

Consecutive Slash

  • Inflict [Bleed] per hit at a 33% chance.
 | Continuous Projection =

Consecutive Projection

  • MP consumption for all projection skills is decreased.
  • When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
 | Drehen Hintern =

Rear Attack

  • Inflict [Faint] for 1.5 seconds at a 50% chance.
 | Zweit Schneiden =

Zweit · Schneiden

  • Casts additional slashes depending on the charging stage.
  • Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
  • Consume 25 MP per charge.
 | Dritt Attentat =

Silent Assassination

  • Penetrates all targets.
  • Damage increased by 10% per [Bleed] stack.
 | Fessel Heilig =

Gleipnir

  • Hit targets are inflicted with [Holy Shackle].
  • HP is equal to 10% of the caster's maximum HP (half in PvP).
  • Dissappears when its HP reaches 0 or when the duration is over.
  • Duration: 15 Seconds.

Holy Shackle

  • All defenses of the target are decreased by 30%.
  • When target travels too far away, pull the target back in and activate [Regression Shock]
  • When the target is pulled back in, duration is reduced by 7 seconds each time.
 | Viert Werfen Speer =

Viert

  • When the assault fails, recover half of the consumed MP.
  • Range is decreased by 22% in PvP.

Werfen Speer

  • Penetrates all targets.
  • [Spear Throw] ignores the targets' defense (Dungeon only).
 | Zweit Sicheln =

Slaughter

  • Inflict the max stack of [Bleed] to the hit target.

Overpower

  • Special function activated when attacking the target in [Super Armor] state.
    • Dungeon : Damage is increased by 1.5 times.
    • PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
 | Fantasiegebilde Speer =

Fantasiegebilde Speer

  • Inflict [Bleed] per hit at a 33% chance.
  • Fantasiegebilde Speer lasts for 7 seconds.
 | Autosuggestion =

Autosuggestion

  • You and your party members gain the [Autosuggestion] buff.
  • Max HP/MP is increased by 1.5 times (1.3 times for party members).
  • Movement Speed is increased by 1.3 times (1.2 times for party members).
  • Awakening Charge is increased by 3 times (1.5 times for party members).
  • Duration: 15 Seconds.
 | Reinforced Projection =

Projection Enhancement

  • Give Projection Enhancement buff when projection is attempted (Max 50 stacks)
  • All attack power and critical damage are increased per stack.
  • When duration is up, 7 stacks are removed at a time.
 | Brocken Phantasm =

Broken Phantasm

  • The skill will follow the curve of paths and pierce through all targets.
  • Consume 5 MP per second after a max charge.
  • Upon a max charge, radius is increased by 33% and damage is increased by 10%.
 | Dritt Gelerechi=

Dritt · Gelerechi

  • Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
 | Fragarach = 

Fragarach

  • Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times.
 | Still Lenze =

Still Lenze

  • Hit targets are inflicted with [Silence] for 3 seconds.
  • 100% of the damage dealt will ignore defense (25% in PvP).
 | Dritt Erosion =

Dritt · Erosion

 | Zweit Ritus =

Zweit · Ritus

  • Reduce knockdown when hit by [Magical Power Explosion].
  • When the [Stab] fails, recover half of the consumed MP.
 | Brennen Pantasma Boden =

Burning Land of Projection

  • Gives additional damage to commands/Actives are used within the radius.
  • [Projected Dagger]: Hit targets are inflicted with [Bleed] at a 100% chance.
  • [Projected Longsword]: Hit targets are inflicted with [Stun] for 1 second at a 50% chance.
  • [Projected Spear]: Penetrate all targets and give a 100% critical hit.
 | Bewachsen Feste Gott Waffe=

Shower of Goddess's Weapon

  • All hits ignores defensive effects.
  • Gives a certain chance to trigger [Critical] hit.
 | Eid Weise =

Eid Weise

  • Gain [Eids] during the skill.
  • Can [Convert All] Eids to the selected one when [Eids] are full.
  • Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
  • Fire [Eid Light] when [Eids] are obtain.
 | Noble Pledge =

Noble Pledge

  • Create an [Eid] every 3 seconds when standby.
  • Create an [Eid] when the last hit of a certain command is successful.
  • Dash Jump [X]~[XXX]: Give the [El Dain] status and change to a projectile.
 | Eid=Eid: Cycle
  • Consume a latest [Eid].
  • Receive different effects when consuming different kinds of [Eids].
  • Can using the skill without [Eids].
 | Triple Eid=Edel Eid Skill
  • Consume a [Edel Eid].
  • The skill will transform when different kinds of [Edel Eids] are consumed.
 | Swaying El=

Swaying El Keim

 | Angriff =

Angriff

  • Charge the skill when hold the [Skill Key].
  • Keep [Rebuild] when being charged.
  • Consume 15 MP per second during charging.
  • Max Charge Time: 3 Seconds.
 | Echo Licht =

Echo Licht

  • [Cycle Projectile] can retract.
  • [Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
 | Vertieidi =

Vertieidi

  • Push all targets hit by [Swift Cycle].
  • Fire [Homing Cycle Projectile] when successful hit.
  • Recover 50% of the consumed MP when fail to hit.
 | Wind Einfallen =

Wind Einfallen

  • Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
  • Press the [Skill Key] again to cause [Chant Explosion]. Inflict [Stun] for 5 seconds.
 | Blatt Blume =

Cycle Chant : Transform

  • Can use the skill without [Edel Eid].
  • Edel Eid (Mut): Fire of Brave
    • [Cycle Chant · Continuance]'s damage is increased by 1.5 times.
  • Edel Eid (Rein): Truth of Nature
    • Recovers allies' HP and MP within the radius.
    • Effect is decreased to 1/6 in PvP.
  • Edel Eid (Wille): Will of Penetration
    • Decrease the target's defense within the radius.
 | Requiem =

Ultimate El

  • Cycle Chant summons the [El Light].
  • Can use the skill without [Edel Eid].
  • Edel Eid (Mut): Foggy Darkness
    • [Foggy Darkness] will pull-in surrounding targets then collapses in an explosion.
  • Edel Eid (Rein): Opening Light
    • Combine 2 [Summoning Light] into [Opening Light].
    • [Summoning Light] ignores the Super Armor Status.
    • [Stun] targets for 5 seconds when hit by [Opening Light] attacks.
  • Edel Eid (Wille): Icy Wind
    • [Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
    • Inflict [Slow] debuff to targets caught by the [Icy Wind].
 | Alchimie Eid =

Alchimie Eid

  • Convert the [Eids] created during skill into selected [Eids].
  • Press the [Skill Key] during skill to change another [Eid].
 | Inner Growth =

Inner Growth

  • Increase Max MP.

|- | | Self Strengthening

  • Increase the size of projectiles.
  • Gained and consumed amount of [Power Gauge] is changed in proportion to [Eids] in possession.
 | Luft Versprengen =

Luft Versprengen

  • [El Storm] inflicts damage nearby, increases All Speed by 10%. (Lasts for 10 seconds)
 | Stom Stark =

Stom Stark

  • Inflict [Stun] for 3 seconds when hit by [Cycle Wave · Explosion].
 | Ruhig =

Ruhig

  • Reduce Knockdown by 30 when hit by [Cycle Projectile].
  • Create [Cycle Circle] at the max reach (Last for 7 Seconds).
  • [Cycle Circle] burns and absorbs 10 MP of the hit target.
 | Elfe =

Elfe

  • Can select the direction of the teleport when pressing [Skill Key + Left/Right Key].
  • Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
 | Communion =

Strong Bond

  • MP consumption of [Edel Eid] is reduced when different kinds of [Edel Eids] are consumed.

|- | | Communion

  • Cooldown of [Edel Eid] skill is reduced when [Eid] is consumed through [Eid: Cycle] skill.
 | Proof Eid =

Proof Eid

  • Increase Critical and Maximize permanently.
  • Use Alchimie Eid without switching the type of Eid. (No animation when switching)
  • Increase Awaken duration when [Eid] is consumed in the [Spiritualism] state.
 | Vertrauen Melodie =

Vertrauen Melodie

  • Give [El's Blesssing] buff to the party members within the radius of [Atmospheric Waves].
  • Gain 5 MP per ally inflicted with [El's Blesssing].
  • [El's Blesssing] increases magical power by 10% and reduces damage by 10% for 20 seconds.
 | Verschmelzen =

Verschmelzen

  • Inflict [Ring of Agony] to the connected enemy further then 500 distance: Deal damage over time and explode.
  • Inflict [Ring of Restraint] to the connected enemy closer then 500 distance: Decrease knockdown rate and restrain the target for 1 second upon explosion.
 | Windhose =

Windhose

  • [Atmospheric Vortex] will pull the target.
  • Two [Projectiles] explode at the destination.
 | Satz Aurora =

Cycle Chant : Revelation

  • Can use the skill without [Eids].
  • Create [Cycle Alternate Dimension] that lasts 15 seconds
  • Create the unlimited number of [Eids] within the radius of [Cycle Alternate Dimension], Super Armor State.
  • Edel Eid (Mut): Wrath of Goddess
    • If HP is below threshold of 1330% magical attack, it will instantly kill the target.
      (PvP: If HP is below threshold of 266% magical attack, it will instantly kill the target.)
  • Edel Eid (Rein): Echo of Recovery
    • Gain 30 MP per hit target.
  • Edel Eid (Wille): Vibration of Freeze
 | Wechsel =

Seed Absorption

  • Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
 | Alptraum=

Power Release

  • Cause Explosion after 3 seconds.
  • Immunity to all disabling status before Explosion.

|- | | Nightmare

  • Cause Tornado for 5 seconds after explosion.
  • Hit targets are inflicted with [Nightmare] for 1 second at a 25% chance.
  • [Nightmare]: Movement controls reverse.
 | Wavering Faith=

Seed of Chaos

  • Auto create Stage 1 when entering battle field.
  • Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
  • While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.

|- | | Absorption

  • Obtain 2 when using Active skills and obtain 4 when using Special Active skills.

|- | | Henir's Power

  • Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
  • Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
  • Increase Awakening duration depending on the obtained Absorption amount when Awakening.
  • Grant special effect when using [Henir Release] Skills.

|- | | Unstable Power

  • Have 2 times the chance of obtaining Absorption when using skills.
  • Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
 | Schmerz=

Fragment of Pain

  • Fragment damage will increase up to 1.5 times.
 | Reflexion=

Conditioned Reflex

  • Summon 4 Reflex Spheres. (Duration: 10 Seconds)
  • Reflex Spheres disappear after dealing 3 hits.
  • The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
  • Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
  • After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
 | Henir Release=

Henir Release

  • When the skill is used during Henir (Awakening) state,
 | Nichts Feld=

Realm of Void

  • All element resistance increased.
  • All element activation chance increased.
  • Absorb Magical projectiles.
  • Duration: 10 Seconds.
 | Awakening=

New Power

  • Max MP Increased.

|- | | Henir Reinforcement

  • During Henir (Awakening) mode, the last blow of certain commands changes.
    • XXZ[Z] : Damage increased by 2 times.
    • →→ZZZ[X(Hold)] : Burn 2 MP per hit.
    • ZZZ[Z] : Range increased by 1.5 times.
    • ZZZZ[→Z] : Burn 2 MP per hit.
    • →→↑ZZZ[X] : Radius increased by 1.5 times.
 | Fesseln=

Shackle Link

  • Summon Shackle Link to a hit target.
  • Recover HP/MP every second during duration of Shackle Link.
  • Shackle Link last for 5 seconds and breaks if the target is distanced.
  • (Radius of Shackle Link decreased by 33% in PvP.)
 | Leere=

Void Cry

  • Hit target is inflicted with [Silence] status at a 50% chance when hit by explosion.
 | Mauer=

Unknown Barrier

  • Burn 50% of inflicted damage.
  • Cannot Burn damage when inflicted damage exceeds current HP.
  • Duration: 5 Seconds.
 | New Belief=

Unfamiliar Enlightenment

  • Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
  • MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
 | Absolute of Voidness=

Ruler of the Abyss

Encroaching Chaos

 | AwakenedWillApostasia=

Awakened Will

  • Decrease the knockdown value of commands.
  • Increase the number of absorption.
  • When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
 | Moder=

Corrupt Fragment

  • Leave a mark that lasts for 5 seconds on the target hit by the fragment.
  • Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport)
 | ChaosFeld=

Thorny Field

  • Creates a spiky field that inflict [Bleed] debuff around the caster.
 | Recreation=

Wechsel Reinforcement

  • After using Wechsel, the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active).

|- | |[Seed Absorption] Buff Enhancement

  • The following stats increase additionally:
    • Physical / Magical Defense
    • Awakening Charge Rate / Awakened Duration

|- | |Twisted Authority

  • Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.
 | Shining Presence=

Edel Eid Effect

  • Edel Eid (Mut): Increase Attack Power
  • Edel Eid (Rein): Increase MP Recovery when attacking/attacked.
  • Edel Eid (Wille): Increase All Speed
 | Shining Presence2=

Power: Cycle Magic

  • When [Power: Cycle Magic] is activated, nearby allies will be increased (Excludes Ain in [Power: Cycle Magic] Mode)
 | Harmony=

Harmony

  • Stun/Panic/Confusion/Fear/Suppression/Helpess/Aging/Curse Duration decreased
  • [Eid: Mut]: Damage Increase 2 times
  • [Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
  • [Eid: Wille]: Target Area Increase 20%
 | Yucky! =

[Yucky!]
To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.
All speed is decreased by 5% for 5 seconds.

 | I'm Helping! = [Need Help, Laby?]