User:Glave/Ideas/2ndReboot: Difference between revisions

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Elsword changes:
Elsword changes:
* [[Knight Emperor]]'s Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Knight Emperor]]:
* [[Rune Master]]'s [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
** Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Immortal]]'s Mod [[Sword Fall]] has increased damage per hit to 1,214%.
* [[Rune Master]]:
** [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
* [[Immortal]]:
** Mod [[Sword Fall]] increased damage per hit to 1,214%.
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Aisha changes:
Aisha changes:
* Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* [[Aether Sage]] gets her Ice Balls back, [[Statue of Glory]] is also back.
* [[Aether Sage]]:
** [[Elemental Body]] will also increase magical damage dealt.
** Her Ice Balls are back, [[Statue of Glory]] is also back.
** [[Aether Sage]] also gets 50 more Max MP from [[Endless Mana]].
** [[Elemental Body]] will increase magical damage dealt.
* [[Oz Sorcerer]]'s Gravity Balls are removed, replaced with Plasma Balls.
** [[Aether Sage]] now gets 50 more Max MP from [[Endless Mana]].
** [[Dark Wave_(Aisha)|Dark Wave]] is removed too, but there's a new Strength tier skill called Abyss Zone.
* [[Oz Sorcerer]]:
** Gravity Balls are removed, replaced with Plasma Balls.
** [[Dark Wave_(Aisha)|Dark Wave]] is removed, but there's a new Strength tier skill called Abyss Zone.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
* [[Metamorphy]]:
** [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect.
Rena changes:
Rena changes:
* [[Anemos]] now restores Nature's Force in 1 less command hit.
* [[Anemos]]:
** Now restores Nature's Force in 1 less command hit.
** [[Dive Kick Bombing]] increased damage from 622% per hit to 784% per hit.
** [[Dive Kick Bombing]] increased damage from 622% per hit to 784% per hit.
* [[Daybreaker]] has slightly decreased Arrow Speed and there's a longer delay between X commands.
* [[Daybreaker]]:
** Slightly decreased Arrow Speed and there's a longer delay between X commands.
** [[Hunter's Steadiness]] in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for [[Vibe Shot]] to activate to 45% from 35%.
** [[Hunter's Steadiness]] in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for [[Vibe Shot]] to activate to 45% from 35%.
* [[Twilight]]'s [[Karma]] now deals 2306% per hit.
* [[Twilight]]:
** [[Karma]] now deals 2306% per hit.
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Raven changes:
Raven changes:
* [[Furious Blade]]'s XXZZ Action Speed increased significantly.
* [[Furious Blade]]:
** XXZZ Action Speed increased significantly.
** [[Bloody Accel]] gains a 0.01% HP drain based on damage dealt from special actives.
** [[Bloody Accel]] gains a 0.01% HP drain based on damage dealt from special actives.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%.
* [[Rage Hearts]]:
** [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%.
** [[Devastating Strike]] ignores 100% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
** [[Devastating Strike]] ignores 100% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
** [[Ifrit Flame]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]].
** [[Hellfire Gatling]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]].
Eve changes:
Eve changes:
* All Eves:
* All Eves:
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** [[Crack Crusher]] skill deleted. (Level 70 Transcendence)
** [[Crack Crusher]] skill deleted. (Level 70 Transcendence)
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence)
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence)
** [[Pain of Caladbolg]] skill buffed. Damage increased from 5,397% to 12,355%. Curse of Agony now reworked to make enemy receive 100% Critical, and receive 10% increased Critical Damage for 10 seconds.  
** [[Pain of Caladbolg]] Unmod buffed. Damage increased from 5,397% to 12,355%. Curse of Agony reworked to make enemy receive 100% Critical rate, and 20% increased Critical Damage for 10 seconds.  
* [[Fatal Phantom]]:
* [[Fatal Phantom]]:
** [[Head Shot]] now always fires 2 bullets.
** [[Head Shot]] now always fires 2 bullets.
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* [[Shakti]]:  
* [[Shakti]]:  
** [[Assimilation]] now increases the energy gain to 2 Energy per monster kill during awakening.
** [[Assimilation]] now increases the energy gain to 2 Energy per monster kill during awakening.
** [[Fox Valley]] will receive a Mod, which will summon Eun to fight on your side for 30 Seconds.
** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.
** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.
Elesis changes:
Elesis changes:
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** [[War Prelude]] now also increases awakening charge by 50%, for PvE only.
** [[War Prelude]] now also increases awakening charge by 50%, for PvE only.
* [[Bloody Queen]]:  
* [[Bloody Queen]]:  
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack.
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will keep gaining 1 stack every second, up to 2 stacks, gaining 2% damage reduction per stack.
** [[Injection Stigma]] will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
** [[Injection Stigma]] will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] is now shared to allies.
** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] increases to 30% from 15%, but you constantly drain HP.
Add changes:
Add changes:
* All Adds:
* All Adds:

Revision as of 11:18, 27 July 2021

This is fan-made content.

Elsword changes:


Aisha changes:

  • Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
  • Aether Sage:
  • Oz Sorcerer:
    • Gravity Balls are removed, replaced with Plasma Balls.
    • Dark Wave is removed, but there's a new Strength tier skill called Abyss Zone.
      • It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
  • Metamorphy:

Rena changes:

  • Anemos:
    • Now restores Nature's Force in 1 less command hit.
    • Dive Kick Bombing increased damage from 622% per hit to 784% per hit.
  • Daybreaker:
    • Slightly decreased Arrow Speed and there's a longer delay between X commands.
    • Hunter's Steadiness in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for Vibe Shot to activate to 45% from 35%.
  • Twilight:
    • Karma now deals 2306% per hit.


Raven changes:

  • Furious Blade:
    • XXZZ Action Speed increased significantly.
    • Bloody Accel gains a 0.01% HP drain based on damage dealt from special actives.
  • Rage Hearts:
    • Unending Rage has its Special Active Damage Increase increased from 18% to 23%.
    • Devastating Strike ignores 100% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
  • Nova Imperator's Hellfire Gatling has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.

Eve changes:


Chung changes:

Ara changes:

  • Apsara:
  • Devi:
    • Infernal Circle skill casting speed increased by 50%.
    • Repel restores 1 Energy back if successfully reflected.
  • Shakti:
    • Assimilation now increases the energy gain to 2 Energy per monster kill during awakening.
    • Fox Fire Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.

Elesis changes:

  • Empire Sword:
  • Bloody Queen:
    • Blood Swamp Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will keep gaining 1 stack every second, up to 2 stacks, gaining 2% damage reduction per stack.
    • Injection Stigma will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
    • Condemnation now also increases Critical Chance by 20%. Damage increase effect from Iron Body - Strong increases to 30% from 15%, but you constantly drain HP.

Add changes:

  • All Adds:
    • Particle Prism skill deleted, replaced by Particle Fusion, which is a Strength skill that creates two Particle Shots from both sides of Add, which then fuse together into one particle and explode, launching the enemy into the air. Costs 150 MP.
  • Doom Bringer:
    • Energy Boom re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP.
    • Amplify Energy now increases Void Breaker's additional projectile damage from 50% to 100% of the original damage, effectively making Void Breaker deal 3x the damage after acquiring the passive. Conqueror DMP Gain increased to 100% chance.
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP.
      • Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon.
  • Dominator:
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Field and changed to Strength tier for 180 MP (200 without Final Enhanced).
      • Dynamo Configuration - Pylon Field will send a Pylon forward that will explode and create a zone of Pylons, which increase MP Gain by 20%, and increase Physical Damage by 15%. Lasts for 15 seconds. This skill's summoning damage is 4,342%.
  • Mad Paradox:
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Timer and changed to Tenacity tier for 120 MP.
      • Dynamo Configuration - Pylon Timer will summon three Pylons that rotate around Add, they will each explode after 5 seconds separately, doing 1.214% each (322% in PvP). (So 1 Pylon will explode every 5 seconds) If an enemy is caught by the explosion, Add will recover 10 MP or DP, depending on the current mode.
    • Acute Senses DP recovery effect reworked. Now activates regardless of the current MP. While inside Dynamo Configuration Mode, you will gain DP instead of MP from all MP Recovery Effects (Seal of Time, Potions, Pet, Sunshower, etc.)

Lu/Ciel changes:

  • All Lu/Ciels:
    • Flick Shot homing function improved.
    • Soul Infest damage increased, homing function improved, and homing range increased.
  • Catastrophe:
    • Ruinous Impact damage increased for initial hit. It's now 3,169%. Defense Ignore added to the second hit as well.
    • Communication - Amplification added effect increase CP gain from skills. +1 for Tenacity, and +2 for Strength.
    • When Darkness Demon fails to summon with Demonic Authority, all skill cooldown decrease increased from -10% to -30%.
    • Remnant of Fear's buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill.
  • Innocent:
    • Death Sentence of Marbas: Changed Super Armor to I-Frames.
    • Fantasy Impromptu - 1st Movement: Skill cast speed increased by 50%. Skill is now affected by action speed.
    • Soul Sigil changed to Strength tier, damage is increased, and reworked. Duration increased to 20 seconds. While under the buff, you will receive 10% magical damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to Thousand Star.)
    • You will now receive 4% Damage Reduction, per gathered soul from Communication - Duet.
  • Diangelion:
    • Nightmare's debuff changed from Dark Resistance Decrease to All Resistance Decrease.
    • Manic Demon Form - Destruction reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends.
    • Abyss Sniper debuff duration increased to 5 seconds.
    • During Manic Demon Form, Codex Gigas will also provide -20% MP Cost for special actives.