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{{Languages|Nature's Force System}}
{{Languages|Nature's Force System}}{{DISPLAYTITLE:Énergie de la nature}}
{{DISPLAYTITLE:Capacité Spéciale de Rena}}
[[File:NSteaser.png|thumb|150px|Image promotionnelle]]
{| width="100%" style="font-size:1em; line-height:1.5em;"
Chaque personnage possède ses propres fonctionnalités qui le distinguent parmi tous les autres.
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<br>
{| cellspacing="2" cellpadding="5" rules="all"  style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
== Énergie de la nature ==
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #32CD32; color:#FFFFFF;"  colspan="12"|<p style="font-size: 18px; 2px 2px 3px #084D08" class="textfloat">Énergie naturelle</p>
[[Image:Ns1.png]]<br>
|-
Le système d'Énergie de la nature est indiquée sous la barre des PM mais aussi visuellemennt, les orbes représentent le nombre d''''EN'''.
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br>
Chaque personnage d'Elsword possède sa propre ''capacité spéciale'',<br> celle de [[Rena/fr|Rena]] est appelée '''énergie naturelle'''. Cette mise-à-jour a été effectuée le 03/09/2014 sur le serveur ''européen'' et n'est disponible que pour les '''elfes'''.


[[File:Ns1.png|559x102px|thumb|center|On peut remarquer l'apparition d'une barre verte sous la barre de PM, cette barre représente le ''nombre d'orbes'' disponibles (Ici 5)]]
=== Increasing Amount of Nature Orbs ===
|-
Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After '''3''' commands, '''1''' bar of the nature orb gauge is filled.
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #32CD32; color:#FFFFFF;"  colspan="12"|'''Augmenter le nombre d'orbes & Bonus dû aux orbes'''
|-
|width="100%" colspan="12" align="left" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
[[File:Ns4.png|thumb|450px|On peut observer 3 orbes qui tournent autour de '''Rena''']]
<br>
<br>
{{tabs
 
|name=Orbes
E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.<br>
|tab1=Augmenter le nombre d'orbes
 
|contents1=Rena est capable de ''charger des orbes'' en donnant des coups de pieds ou en tirant des flèches, après avoir donné '''6''' coups, '''1''' orbe flottera autour de Rena. Utiliser des compétences rechargera aussi des orbes, et si elle en utilise, elle rechargera les orbes avant d'en utiliser.
 
*'''+1,2 coups''': Actifs 
When [[Awakening Mode|Awakening]], 5 NF bars will be filled. If you receive NF when your orbs are already full, you will instead receive 15 MP for each extra NF.<br>
*'''+4 coups''': 100 PM
 
*'''+8 coups''': 200 PM (''Correspond à 1 orbe et 2 coups'')
As the bars fill, certain graphical effects will surround Rena:
*'''+12 coups''': 300 PM (''Correspond à 2 orbes'')
 
|tab2=Bonus dû aux orbes
*1 bar: A faint green orb appears.
|contents2=Quand Rena a 3 Orbes ou plus (1 en [[Awakening Mode/fr|Mode Booster]]), elle gagne un bonus passif qui va augmenter sa '''Vitesse de déplacement''', sa '''Régénération de PM''' et sa '''Réduction face aux dégâts'''.
*2 bars: The orb has a green trail.
*La régénération de PM est augmentée de ''1 PM toute les 3 secondes''.
*3 bars: The orb becomes more luminous.
**Le gain en PM des compétences et des attaques n''''est pas affecté'''.
*4 bars: A second orb appears. It has the same appearance as the previous stage.
*Les dommages reçus sont réduits de 10%.
*5 bars: A third orb appears. Same appearance.
}}
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
|-
[[Image:NF2.png]]
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #3cd44a; color:#FFFFFF;"  colspan="12"| '''Augmentation des dommages'''
|-
|width="100%" colspan="12" align="left" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
[[Image:NF5.png|thumb|right|305x248px|L'explosion de l'orbe contre un ennemis]]
<br>
<br>


{{tabs
[[Image:Ns4.png|300px|right]]
|tab1=Augmentation des dommages
 
|contents1=Quand Rena possède au moins 1 orbe, elle est capable de l'utiliser contre ses ennemis:
=== Nature's Force Buff ===
*A la fin de chaque combo, un orbe explosera sur l'ennemis. Cependant, sa ne s'applique pas aux coups unique (Ex: ↑W).
When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases '''all speed, passive MP recovery, arrow MP gain''' and decreases her '''arrow MP usage'''.
*L'orbe fait des dommages aux alentours, ignore la défense et ne met pas K.O.
*Chaque barre verte utilisée ajoute 370%, calculés sur une moyenne de l'attaque physique et magique de Rena, à l'explosion.
*Pour les compétences, vous devez avoir le minimum d'orbes requis. Si vous les avez, le premier coup de la compétence sera aidé de l'explosion d'un orbe. La liste dessous montre combien d'orbes sont nécessaires pour chaque compétences.
**Si vous utilisez une compétence avec moins de barres qu'il n'en faut pour augmenter ses dégâts, les barres restantes seront consommées mais l'explosion donnera un effet proportionnellement réduit.
}}
<br>
<br>
<br>
=== Nature's Force Damage Boost ===
[[Image:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills. When Special Actives are used, the explosion boosts only the first hit of the skill. The explosion has an AoE damage, this means it can hit unlimited targets at once in its range.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
**Some combos removed the orb detonation after a later patch on the same day.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill.
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Some Special Active skills (e.g., [[Karma]]) do not use bars.
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|-
|
|
| valign="top" |  
| valign="top" |  
'''[[Rena/fr|Rena]] /<br>Base'''
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Multiplestinger.png]]<br>  
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="150" | [[Multiple Stinger/fr|Éventail Acéré]]<br>: 2 Orbes<br>
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
| width="40" | [[Image:Perfect Strom.PNG]]  
| width="150" | [[Backflip Shot/fr|Flèches Alpha]]<br>:1 Orbe<br>
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Risingfalcon.png]]<br>
| width="40" | [[Image:Aero Tornado.PNG]]  
| width="150" | [[Rising Falcon/fr|Essor du Faucon]]<br>: 1 Orbe<br>
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>  
| width="40" | [[Image:Assault Kick.PNG]]<br>  
| width="150" | [[Assault Kick/fr|Coups Retors]]<br>: 1 Orbe<br>
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="40" | [[Image:Phoenix Strike.PNG]]  
| width="150" | [[Rail Stinger/fr|Pointe Diabolique]]<br>: 1 Orbe<br>
| width="150" | [[Phoenix Strike]]<br>: 3 Bars<br>
|-
| width="40" | [[Image:Perfect Strom.PNG]]
| width="150" | [[Perfect Storm/fr|Tempête Parfaite]]<br>: 2 Orbes<br>
|-
| width="40" | [[Image:Siege.PNG]]
| width="150" |[[Siege Mode/fr|Bon Appui]]<br>: 1 Orbe<br>
|-
| width="40" | [[Image:Aero Tornado.PNG]]  
| width="150" | [[Aero Tornado/fr|Tornade de Flèches]]<br>: 3 Orbes<br>
|}
|}


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| valign="top" |


'''[[Sniping Ranger/fr|Chasseresse]] /<br>[[Grand Archer/fr|Maîtresse Archère]]'''
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]/<br>[[Anemos]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Shooting Magnum.png]]  
| width="40" | [[Image:Crecent Kick.png]]  
| width="150" | [[Shooting Magnum/fr|Tir Quadruple]]<br>: 1 Orbe<br>
| width="150" | [[Crescent Kick]] ([[Crescent Kick (Force)|Force]])<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Guide Arrow.png]]  
| width="40" | [[Image:Spinning Kick.png]]  
| width="150" | [[Guided Arrow/fr|Flèche Précise]]<br>: 2 Orbes<br>
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Entangle.png]]  
| width="40" | [[Image:TAI-HO-MING.png]]  
| width="150" | [[Entangle/fr|Traquenard]]<br>: 1 Orbe<br>
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Crazy Shot.png]]  
| width="40" | [[File:Violent Attack.PNG]]  
| width="150" | [[Crazy Shot/fr|Tir Démentiel]]<br>: 3 Orbes<br>
| width="150" | [[Violent Attack]] ([[Violent Attack (Force)|Force]])<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Gungnir.png]]  
| width="40" | [[Image:SHOCK HO.png]]  
| width="150" | [[Gungnir/fr|Javelot d'Odin]]<br>: 3 Orbes<br>
| width="150" | [[Sharp Fall]] ([[Sharp Fall (Force)|Force]])<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Reflect Kick.png]]  
| width="40" | [[Image:WSs1.png]]  
| width="150" | [[Reflective Kick/fr|Coup de Pied Réfléchissant]]<br>: 1 Orbe<br>
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|-
| width="40" | [[Image:CAs2.png]]
| width="150" | [[Stigma Shot/fr|Stigmates Magiques]]<br>: 1 Orbe<br>
|-
| width="40" | [[Image:Arch shot.png]]
| width="150" | [[Arc Shot/fr|Salve en Éventail]]<br>: 1 Orbe<br>
|-
| width="40" | [[Image:Rapid Shot.png]]
| width="150" | [[Rapid Shot/fr|Tir Rapide]]<br>: 1 Orbe<br>
|-
|-
| width="40" | [[Image:SI Aero-Strafe.png]]
| width="40" | [[File:WSTrans1.png]]  
| width="150" | [[Aero Strafe/fr|Tir Aérien]]<br>: 2 Orbes<br>
| width="150" | [[Spinning Crescent]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Wind Blast.png]]  
| width="40" | [[File:WSTrans3.png]]  
| width="150" | [[Wind Blast/fr|Explosion Bruyante]]<br>: 2 Orbes<br>
| width="150" | [[Gyro Kick]]<br>: 2 Bar<br>
|-
|-
| width="40" | [[Image:Wind Ward.png]]  
| width="40" | [[File:WSTrans6.png]]  
| width="150" | [[Wind Wall/fr|Oeil du Cyclone]]<br>: 2 Orbes<br>
| width="150" | [[Tempest (Wind Sneaker)|Tempest]]<br>: 3 Bar<br>
|-
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow/fr|Flèche de Glace - Baliste]]<br>: 1 Orbe<br>
|-
| width="40" | [[Image:Freezing Arrow D.png]]
| width="150" | [[Freezing Arrow - Drizzle/fr|Flèche de Glace - Bruine]]<br>: 1 Orbe<br>
|}
|}


| valign="top" |
| valign="top" |


'''[[Combat Ranger/fr|Guerrière Archère]] /<br>[[Wind Sneaker/fr|Voyageuse du Vent]]'''
'''[[Sniping Ranger]]/<br>[[Grand Archer]]/<br>[[Daybreaker]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Spinning Kick.png]]  
| width="40" | [[Image:Guide Arrow.png]]  
| width="150" | [[Spinning Kick/fr|Cisaille]]<br>: 1 Orbe<br>
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Crecent Kick.png]]  
| width="40" | [[Image:Wind Ward.png]]  
| width="150" | [[Crescent Kick/fr|Coup de Faucille]]<br>: 2 Orbes<br>
| width="150" | [[Wind Wall]] ([[Wind Wall (Force)|Force]])<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Low Kick.PNG]]  
| width="40" | [[Image:Crazy Shot.png]]  
| width="150" | [[Low Kick/fr|Low Kick]]<br>: 1 Orbe<br>
| width="150" | [[Crazy Shot]] ([[Crazy Shot (Force)|Force]])<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Middle Kick.png]]  
| width="40" | [[Image:SI Aero-Strafe.png]]
| width="150" | [[Middle Kick/fr|Middle Kick]]<br>: 1 Orbe<br>
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:TAI-HO-MING.png]]  
| width="40" | [[Image:Wind Blast.png]]  
| width="150" | [[Dive Kick Bombing/fr|Kamikaze]]<br>: 3 Orbes<br>
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]
| width="40" | [[Image:GAs1.png]]  
| width="150" | [[Violent Attack/fr|Attaque Brutale]]<br>: 3 Orbes<br>
| width="150" | [[Freezing Arrow]] ([[Freezing Arrow (Force)|Force]])<br>: 1 Bar<br>
|-
| width="40" | [[Image:Reflect Kick.png]]  
| width="150" | [[Reflective Kick/fr|Coup de Pied Réfléchissant]]<br>: 1 Orbe<br>
|-
| width="40" | [[Image:WSs2.png]]
| width="150" | [[Nature's Force/fr|Force de la Nature]]<br>: 1 Orbe<br>
|-
| width="40" | [[Image:WSs1.png]]
| width="150" | [[Slide Double Kick/fr|Double coup de Pied Glissé]]<br>: 1 Orbe<br>
|-
|-
| width="40" | [[Image:Assault Impact.png]]  
| width="40" | [[File:GATrans1.png]]  
| width="150" | [[Assault Impact/fr|Attaque Surprise]]<br>: 1 Orbe<br>
| width="150" | [[Blast Arrow]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Back Kick.png]]  
| width="40" | [[File:GATrans3.png]]  
| width="150" | [[Back Kick/fr|Coup Bas]]<br>: 1 Orbe<br>
| width="150" | [[Cutlass Wind]]<br>: 2 Bar<br>
|-
|-
| width="40" | [[Image:High Kick.png]]  
| width="40" | [[File:GATrans6.png]]  
| width="150" | [[High Kick/fr|High Kick]]<br>: 1 Orbe<br>
| width="150" | [[Ace in the Hole]]<br>: 3 Bar<br>
|-
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall/fr|Saut Brutal]]<br>: 2 Orbes<br>
|}
|}


| valign="top" |
| valign="top" |


'''[[Trapping Ranger/fr|Guerrière d'Erendil]] /<br>[[Night Watcher/fr|Ombre Sylvestre]]'''
'''[[Trapping Ranger]]/<br>[[Night Watcher]]/<br>[[Twilight]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Evoke.png]]
| width="150" | [[Evoke/fr|Sphère de Vent]]<br>: 1 Orbe<br>
|-
|-
| width="40" | [[Image:Fatality.png]]  
| width="40" | [[Image:Fatality.png]]  
| width="150" | [[Fatality/fr|Fatalité]]<br>: 2 Orbes<br>
| width="150" | [[Fatality]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Entangle.png]]  
| width="40" | [[Image:Humming Wind.png]]
| width="150" | [[Invisible Trap/fr|Graine Empoisonnée]]<br>: 1 Orbe<br>
| width="150" | [[Humming Wind]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Explosiontrap.png]]
| width="40" | [[Image:Callofruin.png]]  
| width="150" | [[Explosive Trap/fr|Piège Explosif]]<br>: 1 Orbe<br>
| width="150" | [[Call of Ruin]] ([[Call of Ruin (Force)|Force]])<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Thorn Trap.png]]
| width="40" | [[Image:TA fungus.png]]  
| width="150" | [[Thorn Vine Trap/fr|Piège de Ronces]]<br>: 1 Orbe<br>
| width="150" | [[Trapping Arrow - Fungus]] ([[Trapping Arrow - Fungus (Force)|Force]])<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Spike Trap.png]]  
| width="40" | [[Image:NWSActive2.png]]  
| width="150" | [[Briar Trap/fr|Sphère de Ronces]]<br>: 1 Orbe<br>
| width="150" | [[Gliding Strike]] ([[Gliding Strike (Force)|Force]])<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Callofruin.png]]  
| width="40" | [[Image:NWSActive1.png]]  
| width="150" | [[Call of Ruin/fr|Fendeur d'Etoiles]]<br>: 3 Orbes<br>
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Reflect Kick.png]]  
| width="40" | [[File:NWTrans1.png]]  
| width="150" | [[Reflective Kick/fr|Coup de Pied Reflechissant]]<br>: 1 Orbe<br>
| width="150" | [[Seed of Wrath : Icicle]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:NWActive1.png]]  
| width="40" | [[File:NWTrans3.png]]  
| width="150" | [[Delayed Fire/fr|Retardement]]<br>: 1 Orbe<br>
| width="150" | [[Rage Fungus]]<br>: 2 Bar<br>
|-
|-
| width="40" | [[Image:Trappingarrow.png]]  
| width="40" | [[File:NWTrans6.png]]  
| width="150" | [[Trapping Arrow - Buster/fr|Flèche Piège - Explosion]]<br>: 2 Orbes<br>
| width="150" | [[Eradication]]<br>: 3 Bar<br>
|}
|}
<br>
 
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=3 | Explosion !! colspan=4 | Buff
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Damage Per Bar !! Skill Modifier !! Max Bars<br>Used !! All Speed<br>Increase !! Passive MP<br>Recovery !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease
|-
|-
| width="40" | [[Image:TA fungus.png]]
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | +20% || rowspan=5 | 3 || % || +0.4 MP/3 seconds || 5% || 10%
| width="150" | [[Trapping Arrow - Fungus/fr|Flèche Piège - Champignons Vénéneux]]<br>: 2 Orbes<br>
|-
|-
| width="40" | [[Image:NWSActive1.png]]
| align=left | 2 || % || +0.8 MP/3 seconds || 10% || 20%
| width="150" | [[Furious Engage/fr|Attaque Furieuse]]<br>: 1 Orbe<br>
|-
|-
| width="40" | [[Image:NWSActive2.png]]
| align=left | 3 || % || +1.2 MP/3 seconds || 15% || 30%
| width="150" | [[Gliding Strike/fr|Retraite Tactique]]<br>: 2 Orbes<br>
|-
|-
| width="40" | [[Image:Wrath seed.png]]
| align=left | 4 || % || +1.6 MP/3 seconds || 20% || 40%
| width="150" | [[Seed of Wrath/fr|Semence du Vent]]<br>: 1 Orbe<br>
|-
|-
| width="40" | [[Image:Eldrasil`s rage.png]]
| align=left | 5 || % || +2 MP/3 seconds || 25% || 50%
| width="150" | [[Eldrasil`s Rage/fr|Colère d'Eldrasil]]<br>: 1 Orbe<br>
|}
|}
|}
<br>
== Specialization ==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #32CD32; color:#FFFFFF;"  colspan="12"| '''Nouveau double saut'''
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
|-
|-
|width="100%" colspan="12" align="left" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| [[File:RenaNEW.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
[[Image:Ns3.png|thumb|400px|Rena "s'appuie" dorénavant sur du vent et des feuilles pour sauter plus haut]]
|}
<br>
<br>
{{tabs
 
|tab1=Nouveau double saut
== Tips and Details ==
|contents1=Avec le nouveau systeme, la mobilité de Rena est aussi améliorée. Son double saut a été changé en un 2ème saut dans les air, permettant d'avancer plus loin. Comme [[Elsword/fr|Elsword]] et [[Raven/fr|Raven]], Rena est aussi capable de sprinter en l'air, mais sur une plus petite distance. Avec le nouveau double saut, le '''^^WW''' de la [[Combat Ranger/fr|Guerrière Archère]] est changé pour attirer les ennemis vers soi au lieu de les lancer en l'air.
*Damage is based on the player's average attack power.
}}
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
<br>
<br>
{{tabs
 
|name=Double Saut
== Updates ==
|tab1='''Double saut''' actuel
*01/02/2014 KR
|contents1=[[File:RenaNDJ.gif|300px]]
**Nature's Spirit system added.
|tab2=Nouveau '''^^ZZ''' (CR/WS)
*01/28/2014 KR
|contents2=[[File:WSKick.gif|300px]]
**Commands required to gain a nature orb reduced from seven to six.
|tab3=Ancien Double Saut
**Skills increase your Nature's Spirit command count on activation.
|contents3=[[File:RenaDJ.gif|250px]]
*07/23/2015 KR
}}
**System revamped.
*08/27/2015 KR
**Adjusted damage reduction buff per 1 NF point which was set too high.
*02/04/2016 KR
**MP recovery effect decreased.
**Damage Reduction effect removed.
*04/21/2016 (KR) / 05/18/2016 (NA)
**Change to be recovered NF more easily when using combo.
*08/11/2016 KR
**Fixed issue where NF consume is affected by Specialization B and Skill Trait.
*05/18/2017 KR
**Fixed issue where cannot gain NF when awaken during entering the next stage.
*11/02/2017 (KR) / 11/15/2017 (NA)
**Passive MP Recovery decreased.
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{{HabilitésSpéciales}}
{{HabilitésSpéciales}}
{{MainGuides/fr}}
{{MainGuides/fr}}

Revision as of 14:04, 21 July 2018

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Chaque personnage possède ses propres fonctionnalités qui le distinguent parmi tous les autres.

Énergie de la nature


Le système d'Énergie de la nature est indiquée sous la barre des PM mais aussi visuellemennt, les orbes représentent le nombre d'EN.

Increasing Amount of Nature Orbs

Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After 3 commands, 1 bar of the nature orb gauge is filled.

E.g., using is three commands despite having five hits total.


When Awakening, 5 NF bars will be filled. If you receive NF when your orbs are already full, you will instead receive 15 MP for each extra NF.

As the bars fill, certain graphical effects will surround Rena:

  • 1 bar: A faint green orb appears.
  • 2 bars: The orb has a green trail.
  • 3 bars: The orb becomes more luminous.
  • 4 bars: A second orb appears. It has the same appearance as the previous stage.
  • 5 bars: A third orb appears. Same appearance.
    • Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.


Nature's Force Buff

When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases all speed, passive MP recovery, arrow MP gain and decreases her arrow MP usage.

Nature's Force Damage Boost

When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills. When Special Actives are used, the explosion boosts only the first hit of the skill. The explosion has an AoE damage, this means it can hit unlimited targets at once in its range.

  • At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
    • Some combos removed the orb detonation after a later patch on the same day.
      • Sniping Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
    • All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
  • The list below shows the maximum number of bars used for each eligible skill.
    • If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
    • Some Special Active skills (e.g., Karma) do not use bars.

Rena/
Base

File:Rail Stinger.PNG
Rail Stinger
: 1 Bar
File:Perfect Strom.PNG Perfect Storm
: 2 Bars
File:Aero Tornado.PNG Aero Tornado
: 3 Bars
File:Assault Kick.PNG
Assault Kick
: 1 Bar
File:Phoenix Strike.PNG Phoenix Strike
: 3 Bars

Combat Ranger/
Wind Sneaker/
Anemos

File:Crecent Kick.png Crescent Kick (Force)
: 2 Bars
File:Spinning Kick.png Spinning Kick
: 1 Bar
File:TAI-HO-MING.png Dive Kick Bombing
: 3 Bars
File:Violent Attack.PNG Violent Attack (Force)
: 3 Bars
File:SHOCK HO.png Sharp Fall (Force)
: 2 Bars
File:WSs1.png Slide Double Kick
: 1 Bar
File:WSTrans1.png Spinning Crescent
: 1 Bars
File:WSTrans3.png Gyro Kick
: 2 Bar
Tempest
: 3 Bar

Sniping Ranger/
Grand Archer/
Daybreaker

File:Guide Arrow.png Guided Arrow
: 2 Bars
File:Wind Ward.png Wind Wall (Force)
: 1 Bars
File:Crazy Shot.png Crazy Shot (Force)
: 3 Bars
File:SI Aero-Strafe.png Aero Strafe
: 2 Bars
File:Wind Blast.png Wind Blast
: 2 Bars
File:GAs1.png Freezing Arrow (Force)
: 1 Bar
File:GATrans1.png Blast Arrow
: 1 Bars
File:GATrans3.png Cutlass Wind
: 2 Bar
File:GATrans6.png Ace in the Hole
: 3 Bar

Trapping Ranger/
Night Watcher/
Twilight

Fatality
: 2 Bars
Humming Wind
: 1 Bars
Call of Ruin (Force)
: 3 Bars
Trapping Arrow - Fungus (Force)
: 2 Bars
Gliding Strike (Force)
: 2 Bars
Furious Engage
: 1 Bar
Seed of Wrath : Icicle
: 1 Bars
Rage Fungus
: 2 Bar
Eradication
: 3 Bar


Feature Information

Bars Explosion Buff
Damage Per Bar Skill Modifier Max Bars
Used
All Speed
Increase
Passive MP
Recovery
Arrow MP Gain
Increase
Arrow MP Usage
Decrease
1 370% +20% 3 % +0.4 MP/3 seconds 5% 10%
2 % +0.8 MP/3 seconds 10% 20%
3 % +1.2 MP/3 seconds 15% 30%
4 % +1.6 MP/3 seconds 20% 40%
5 % +2 MP/3 seconds 25% 50%


Specialization

Character  Specialization A  Specialization B
File:RenaNEW.png
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)


Tips and Details

  • Damage is based on the player's average attack power.
  • The explosion hits all targets in range and ignores defense and guard. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.


Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.
  • 07/23/2015 KR
    • System revamped.
  • 08/27/2015 KR
    • Adjusted damage reduction buff per 1 NF point which was set too high.
  • 02/04/2016 KR
    • MP recovery effect decreased.
    • Damage Reduction effect removed.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Change to be recovered NF more easily when using combo.
  • 08/11/2016 KR
    • Fixed issue where NF consume is affected by Specialization B and Skill Trait.
  • 05/18/2017 KR
    • Fixed issue where cannot gain NF when awaken during entering the next stage.
  • 11/02/2017 (KR) / 11/15/2017 (NA)
    • Passive MP Recovery decreased.



Systèmes des personnages
Voie de l'épée
Voie de l'épée

Voie de l'épée


Elsword a accès à la jauge de la Voie de l'épée visible sous la barre des PM. Celle-ci permet d'activer l'aura de vitalité ou l'aura de destruction pendant une période de temps. En fonction du type de combos ( ou ) ou de compétences utilisé, la jauge augmente soit vers la destruction, soit vers la vitalité.

Avec l'aura de vitalité, Elsword gagne plus de PM avec les attaques de vitalité et celles-ci voient leur coût en PM réduit, la vitesse d'Elsword augmente aussi. Avec l'aura de destruction, toutes les attaques de destruction infligent beaucoup plus de dégâts.

Sachez que le système n'est pas ce qu'il en a l'air à première vue : les attaques de vitalité font baisser la vitalité et monter la destruction ; les attaques de destruction font baisser la destruction et monter la vitalité. C'est pourquoi seules les attaques qui consomment la jauge sont affectées par les bonus de leur aura respective.

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