Topic on User talk:Glave/Ideas/Balances

From Elwiki

Lemme shortly comment on this. Elsword changes are broken, the only fair ones I would consider are adding Ice Rune back and increasing Movement Speed while Windmill is cast. Aisha changes are mostly valid (however, I don't understand Impact Zone buff - tbh, it needs a nerf and other skills need casting speed increase buff). Abyss Zone sounds interesting. As of Rena, 0.5 Natural MP Regeneration per NF bar is way too low. I'd increase it to 2 and 4 for Anemos via another passive (she is extremely mana hungry). Daybreaker doesn't need that Hunter's Steadiness damage increase, her damage is high enough. Karma change looks quite good. Raven changes are the same as Elsword, too broken (except Mod Devastating Strike, it's interesting but I don't think it would be used a lot). Besides, Nova Imperator needs more clearing, not another damage dealer. Eve changes are quite good, however they don't satisfy me too much. Mod Photon Flare's damage would be still too low (would increase it to 7XXX). Chung changes are a no, most of them are too broken and some of them make no sense, at least for me. Well, Chaos Cannon change is ok.

Don't take it too personal, though! I disagree with most of the stuff thrown there but I just wanted to share my opinion, not trying to be rude or anything. Just letting you know those ideas require slightly more work. If you're planning to post suggestions for another characters as well, I'll be waiting. --Ritsu (talk) 19:14, 29 June 2020 (CEST)

Hello Ritsu! I updated some of the reboots like you said, so some shouldn't be too op anymore. I also added Ara since that is your main so i thought you might be interested. --Glave (talk) 6:24, 8 July 2020 (GMT)

Hi, I'm back here after some time! I see you added a lot of stuff, I'll take a look on it. I'm gonna skip the ones I'm neutral with and point out the ones I strongly agree / disagree with.

  • Mod Sword Fall's damage is fine imo. Immortal rather needs a rework of his clustered passives.
  • Memorize suggestion makes it better than what it is now, imagine KoG buffing Aisha though. I think changing it overall would be wonderful. Honestly, it's so underwhelming, should at least be comparable to Moonlight System's Half Moon effect.
  • Strongly agree with buffing Elemental Body. They should yeet the mana shield effect for the time being, and replace it with an attack power buff. Especially that, after Wisdom Aura's nerf, low gear Aether Sage deals even less damage than before.
  • Endless Mana increasing MP pool even more makes a lot of sense to me. She is a mage after all, shouldn't be struggling with mana lol. I wish Natural MP gain from Elemental Research would be increased to 15~20 like Energy Discharge.
  • Mod Impact Zone's black hole effect is alright, albeit I would love to see increased damage on that one. Currently, it's no use, since even on a human-sized target, unmod version outdamages it and has more range on top of it.
  • It would be nice to see Illusion Strike back, especially with a physical Eve path on the horizon, lmao.
  • Speaking of Eve, I feel like her and Raven character systems should also be changed.
  • For Code: Sariel, I think playing with single skills or single passives wouldn't help much. Damage is not the issue anyways. There should be a change directed towards Energetic Heart and El Crystal Spectrum to make her less reliant on homing projectiles, as they're one of the biggest memes in Elsword and suffer the usual homing skill problems (targetting grey spikes or going into background etc.).
  • Strongly agree with damage buffs for Comet Crusader. I mean, he's a tank, a wonderful support... But then you realize there is no tank in Elsword. He should be able to deal damage somehow too.
  • Remember Reboot? Both Devi and Shakti got cast speed increases on Secret Arts. However, Apsara... was always a different story. Would love to see them accelerated by like 80~100% (they're extra slow). Including the 4th stance skill, Dragon Stance 4: Moonlight Slash. Dragon art's launch and overall clunkiness is also an issue. It's literally not usable.
  • Agree with Infernal Circle's cast speed increase, albeit the thing I want the most for Devi is fixing that one annoying bug with chaining stance 2 to 3 within her Wolf Secret Art. (Though, I want her skills to be faster in general, even at the cost of nerfing her damage)
  • Fox Fire change is something I am definitely requesting for.
  • I don't think adding more high risk-high reward mechanics to Bloody Queen within Condemnation is a good idea, honestly, her damage is not an issue. It's just garbage QoL her passives serve, making it rather unpleasant and sweaty to play in order not to die and keep all your buffs up as much as possible.
  • Love the idea of unique Pylons, we need more trend skills handled like this.
  • I don't mind the changes you posted, but Catastrophe needs to be less debuff reliant, so there's that.
    • Don't think increasing their CP gain is a priority, I think with the buffed Summon Darkness you can spam chain Braveries while only refreshing your buffs.
  • Fantasy Impromptu - 1st Movement change would not help much. I want this skill to get reworked as a whole, same for the one it chains to.


Waiting for Rose suggestions, if you're not one of the players who hate her~ --Ritsu (talk) 17:47, 27 July 2021 (CEST)

I won't comment on the other ideas here, but I personally disagree with Endless Mana giving more max MP. While it does seem fitting at first glance due to her being a mage, as I thought about it more, I came to the conclusion that being a mage is more about how someone uses mana than how much of it they can hold, so I think her having the same max MP as everyone else does make sense. Plus, it's on the Elemental Master path, which also has Meditation, so I don't think she's really struggling with MP. But those are just my two cents, make of it what you will. FlareKyn (talk) 16:26, 29 July 2021 (CEST)

She really does struggle with MP, trust me. And she had more max MP before reboot, which was really beneficial to her. It's bad to the point you can run out of all potions slots with IB buff. By the way, you don't use unmod Meditation anywhere, everyone uses Mod for the cooldown acceleration which also sucks on AeS. On top of it, both Meditations get cancelled upon getting hit, which is unavoidable in most end-game content. This char needs both MP and CD fixes. (damage sucks as well) --Ritsu (talk) 10:50, 30 July 2021 (CEST)

  • I personally haven't suffered from either of these problems, but at the same time, I usually try to run dungeons with a party, as well as try to stay away from enemies while using Meditation (I actually use unmod as skill cooldown doesn't bother me as much as MP regeneration does (I don't skill spam, and it's actually working pretty well for me so far imo, it forces me to pay attention to what's going on around me)), so I can understand why other players could be having those issues. However, will adding 50 more max MP really fix that? At this point, it's only 1/8th of what every character has, and that's assuming you don't use El Resonance or equipment to raise it higher. I think these issues can be fixed in other ways, such as passively increasing her MP regen (just as one example). But again, those are just my thoughts. FlareKyn (talk) 12:43, 30 July 2021 (CEST)
    • Well yes, Max MP addition to Endless Mana is just a way to give a mage more control over their MP pool. It could even be +200 instead of +100 at this point, since this passive was the first one to ever give increased max MP. Of course, that wouldn't fix the issue, but will revert the nerf done on reboot that only worsened her situation. Additionally, I suggested increasing Elemental Research's Natural MP Gain increase changed from 2 to (at least) 20, like Energy Discharge. End-game players with lower ERP tend to sacrifice damage stats for Max MP since with 100 more it becomes much more bearable, we need to stop that lmao. --Ritsu (talk) 15:30, 30 July 2021 (CEST)

Hello again! I just added Rose and her 1st path, as well as updated a few of the classes, such as Immortal and Aether Sage. I would appreciate your opinions and ideas on them! --Glave (talk) 12:51, 8 August 2021 (GMT)

  • Immortal, Aisha and other class changes are mostly fine. The only thing that I didn't like too much was the cooldown reduction during Meteor Shower (because I wanted to see it as an install skill instead), but I guess it's unique to some extent, and with Mod Meditation cooldown being lowered, I think this is fine.
  • Now for the Rose changes. Generally, correct skills are targeted, but not all of these changes would really make them usable.
    • Barbecue needs to be faster.
    • RX-78 Land Runner needs to have its tracking AI fixed and explode faster.
    • Needle Sobat - the kick part should be removed, and the skill as a whole should be renamed to something more fitting (and not Backstep since that already is her evasion skill). You wanted to give the kick part some use, but it will just stay annoying when you mash it in PvP. Trait change needs to be carried out, though. Critical on this is a misunderstanding.
    • M-137 Gatling Gun - these changes would still not make it usable. However, I think they're fine, just need adjustments. I'd suggest highly increasing bullet damage per hit and reducing overall firing time to 3-4 seconds, so that it could be used as a sniping machine like Ace in the Hole but with much more fashion. It also needs casting speed increase, like a lot, on the enter/finish animations. I wish it was as fast as Marbas currently is.
    • M-3 Flamethrower - damage changes are not necessary. Just make it an install skill.
    • Mod Quantum Bomb can already hit the same target thrice if there are no other targets, so I'm unsure what you mean. Albeit, it needs to stop homing on stuff that it cannot hit (grey spikes/cages).
    • Burst Grenade and Mod - changes are fine, but it needs to be even faster. I know it's affected by Action Speed, but I feel like (TB mains too) it's still not enough. Just compared it to Silent Abyss and... Yeah, it just doesn't feel right that newer classes have extremely strong skills be cast instantly.
    • Bless the Steady Concentration and Shear Plate changes. However, I would increase Steady Concentration's duration per stack to 10 seconds because of her slow skills. (Sometimes the buff runs out before the skill finishes casting due to lag extension or speed debuff)
    • For Enhanced Heavy Weaponry, remove the laser debuff RNG. I don't mind that added attack debuff effect, always gives some more depth to the passive.
    • Since Plasma Shock has a black hole effect tied to Rose's animation, I don't think it would be a great idea to make it Affected by Action Speed. I'd halve the cast time and increase the black hole range (as this has been a meme for too long) instead.

But yeah, I liked a lot of the suggestions. --Ritsu (talk) 17:11, 8 August 2021 (CEST)

A few classes got some changes recently, so i would like to once again know your opinions on them. (Oz, MtM, AN, TW, RH, Nova, Esencia, Sariel, FP, Base Elesis, BQ, Innocent.) --Glave (talk) 18:43, 15 September 2021 (GMT)

  • Oz - pretty solid, but I would like to see Dark Burst and Death Field changed / revamped. Also, Abysmal Field/ModA to let you move during casting. They might have to increase Dark Cloud travel speed and decrease Aging's pre-cast delay. Plus, she suffers a lot on small enemies, so give her a tool that deals something to them (maybe Plasma Cutter/ModA to finally have a use, or another Strength skill since she uses that type). Change Shadow Body to have a 100% uptime like a normal character.
  • MtM - nonsense CP scaling values (same for AeS) but eh. She needs a complete overhaul anyways. Like, I can say that nearly all her skills need a cast speed increase. Most notably, Super Nova, Magical Makeup, Energy Spurt, Megaton Press, maybe even Screw Driver / Screw Driver/ModA (remember about changing the traits too).
    • Energetic Body needs to have a 100% uptime.
    • Megaton Press pearls shouldn't stop on the first platform. Instead, make them explode on the height they are cast from.
    • Super Nova's damage increase per target feature should be deleted and max value merged with the original skill. It's okay to keep the size increase per target. Make it affected by Action Speed (even if it has a black hole effect, you can let it get cast on itself, unlike Plasma Shock that requires a caster).
    • Manaflow Overdrive needs to be reworked to give a more consistent attack buff. Depending on current MP is detrimental. But, the Movement Speed buff can stay like this.
    • Make Guillotine Press (not mod) a useful skill in a way. Maybe deal more hits as she falls down again?
    • Leaky commands need to be fixed. It's amazing how ^X is still the best combo to confirm on any Aisha.
  • AN - overall busted, but she stops being a demi-god once you start doing Berthe raid. Needs some skills with a better hitbox to hit him in p1/2.
    • Tempest needs a mod that removes the charging / changes it to a different skill. (maybe the one before Reboot, but without dash?).
    • Airelinna needs to apply as soon as cast and be faster.
    • Violent Attack + mod need to make you stop falling through the map, maybe make it re-route at the enemy? Remove the endlag on mod too.
    • Power Shot needs to be a better passive, maybe include awakening orb/MP recovery there. Delete the arrow related effects, since no one asked for them.
    • Dive Kick Bombing/ModA is a meme with no use, needs a change asap (too slow, low damage, straight up downgrade to unmod). It would be good if it could hit upwards, so that Berthe in p2 15-6 gets hit decently.
    • Call of the Wind: wind skill list +Phoenix Strike, +Spinning Kick, +Sharp Fall (nonsense to keep them out, only 3 Special Actives don't get affected lol).
  • TW is a strong DPS class that suffers from MP management (even with MP buffers).
    • Make Vital Point Piercing get triggered by Special Actives too. This would fix the MP issue a bit.
    • Predator: stop being RNG, even at the cost of lowering damage increase. Same for Fatality.
    • Karma / Karma/ModA need to be a lot faster. But mod needs it the most.
  • Esencia suffers from the lack of passives with self buffs. (Only has one that doesn't even affect Tesla Flare). So, give her some self buffs. Other than that, they should change Tesla Flare to Strength finally, but not increase the MP cost. Recall as Strength would make her a full Strength character, alongside Space Wrench. Might also do Bravery tier though.
  • Sariel struggles with mana and cast speed. Also, whenever there is more than 1 (tanky) target, she becomes useless with Energetic Heart.
    • She needs a faster Linear Divider (even though it had been made faster in the past)
    • Buff Photon Tracker splash damage so that she inflicts some wounds to grouped targets again. Right now, she hits 1 mob and doesn't even kill it in 16-X.
    • Make Electronic Fall better.
    • Add a Natural MP Gain effect to some passive. (20+ per sec)
  • Base Elesis: Wild Shock, Mega Buster, Unlimited Blade. All 3 need to be much faster. The first two should even be instant.
  • IN lacks damage. Would add defense ignore per stack of Communication - Duet. Also, there are some useless skills like Fantasy Impromptu - 1st Movement, Fantasy Impromptu - 2nd Movement, Marbas, Soul Sigil, Shadow Bolt (not mod). Would love if Rain of Chaos didn't push enemies out of it and maybe had a better hitbox.

I don't know much about the rest, so not too much actual suggestions, but I'll give you a general idea:

  • FP: skills other than Rumble Shot are too slow. Like, horrendously too slow.
  • RH: in a pretty good spot, I think. Maybe buff Power Bomb's damage and make Guardian Strike bossing focused, since the mod is for clearing. (Big target damage? on the other side, I heard his DPS is unholy already, so)
  • BQ: add Blood Hit to Brandish Breaker, Ejection Buster, Shade. Other than that, I can't say since I don't play her.
  • Nova: there is a problem with survivability in Berthe raids (he can't heal instantly and his skills take too long) + clearing, but can't say much more. Please rework Hellfire Gatling.


Oh, when i said a few classes got some changes, i meant on this page: User:Glave/Ideas/2ndReboot. I would like for you to review those as well! --Glave (talk) 22:11, 15 September 2021 (GMT)

  • Oh, I see lmao. Well, hope those will be helpful anyways. About the changes you added:
    • Death Field change makes it more usable, yes.
    • Self damage buff on MtM is nice, since her CP scaling is harsh. Trans passive debuff duration increase is fine.
    • Call of the Wind change makes her start-up faster, nice I guess. Not a big deal, but it's annoying after all. Maybe it needs to stay like this because just giving some a straight up 100% crit wouldn't be too balanced in KoG's eyes (even if they do).
    • Vital Point Piercing Fatality RNG fix is what I asked for before, didn't know that was already up there lol. Got moved to the normal skill, either is fine. As long as you can proc it with Special Actives.
    • I think Rage Hearts having a party buff is a yes and a no at the same time. Yes, because Ravens don't have party buffs at all, so you basically lost at the character selection screen. No, because he's made to be a DPS character. But I guess, that could work.
    • Hellfire Gatling change also included before lol.
    • Recall change is interesting.
    • Summon auras removal/moving the effects somewhere else is a good thing. Not even lag is the problem, but summon AI. It's not good to rely on them in any way. (Kinda missses the point of the entire class, but at least you can exclude her buffing kit from this). Plus, summon-related debuffs are interesting.
    • Code: Sariel V key buff alongside the lowered cooldown looks pretty solid. I'd slap more defense ign- nvm you did, and it's at Amplify, making it usable finally.
    • Bosses turning invisible upon hit with Pain of Caladbolg had been fixed before, I think.
    • I think Fatal Phantom doesn't suffer the Awakening Orb gain issue. Instead, I'd let Ara, Chung, Rena and Eve re-awaken freely. (because of the dependency on 3rd awakening, and a single Natal Chart can lock you out of it for a couple minutes, if not infinitely)
    • Innocent changes are fine, I guess, but additional damage / Rain of Chaos adjustment might be needed.

--Ritsu (talk) 19:24, 16 September 2021 (CEST)