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|Weapon||Blade, Nasod Arm|
|Weight||100 kg/116 kg (with Nasod Arm) (220 lb/255 lb)|
|Class Tree||Raven > Over Taker > Reckless Fist|
|Release Date|| ???
6 July 2011
August 3rd, 2011
7 December 2011
Hmph...Don't waste my time...
Unlike his counterpart, the Sword Taker, Over Taker uses brute force and straight-up attacks to make his opponent suffer. He gains more advanced Nasod arm combos, being able to punch and slash through his opponents. And also has more powerful AOE skills and skills with improved range.
With every fight, Raven's Nasod Arm reaches new limits to its powers.
He trains his body to the limit to retain his sanity and focuses on pure brute attacks from his Nasod arm.
Yet Raven realizes his body has reached the limit, and soon he would lose himself to insanity. The Nasod Arm was amplifying his rage and causing him to lose control. Because of this, he requested the aid of the Ponggo's mechanic and had him attach a "Rage Preventer" to his Nasod arm to help him channel his rage into controlled power. However, Raven knew this could not last forever; and the one day he could potentially lose control of himself. But by overtaking the Nasod Arm's power for the time being, he was dubbed the "Over Taker"
First Class Advancement
After completing the Taker quest chain, Raven can decide between advancing as a Sword Taker, Over Taker or Weapon Taker.
Over Taker can also be obtained by using the Item Mall item: Over Taker's Revelation.
- Defeat 10 Little Soldiers/Big Soldiers on 2-5.
- Collect Wally No. 8 Control Chip from Wally No.8, the boss of 2-5, on Hard or Very Hard.
- Talk to Echo, the alchemist of Elder.
- Skill Traits unlocked at Level 40.
- Final Enhanced Skill unlocked upon advancing to 2nd job class.
NOTE: Nasod Arm Damage is calculated before Burning Nasod Hand.
|Nasod Punch Combo
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
Summons three metal spikes from the ground, launching the enemy into the air.
While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo.
Wild Rush (KR Only)
After the standard dash Z, power through enemies with a forceful charge while in Super Armor, knocking them far away
- Generally considered to have the most spread out techniques of Raven's three job paths, covering both close-ranged combat, and both the x and y axes.