Knockdown: Difference between revisions

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| -(Level of Kick)
| -(Level of Kick)
|}
|}
=== '''Rena (Base Class)'''===
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
| '''Z'''
| 1
|-
| Z'''Z'''
| 1
|-
| ZZ'''Z'''
| 2
|-
|ZZZ^'''Z'''
|2
|-
|^'''Z'''
|2
|-
|>>'''Z'''
|1.5
|-
|>>Z'''Z'''
|2
|-
|'''X'''
|2
|-
|X'''X'''
|2
|-
|XX'''X'''
|1
|-
|^X
|2
|-
|>>^'''X'''
|2
|-
|>>^X'''X'''
|2
|-
|'''Siege'''
|1.5
|-
|'''Backflip Shot'''
|0
|}
{{Guides}}

Revision as of 20:39, 3 June 2011

What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.

Conditions

The target will automatically knockdown when:

1)Three launch attacks hit. (Some exceptions)

2)The knockdown counter has been breached.

3)A knockdown attack has been used.

Knockdown Counter

The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.

Let Z = 1, having 20 as the maximum, 14-15 in PvP.

Elsword (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
X 2
XX 2
XXZ 1
^Z 2
>>Z 1
>>^Z 3
>>^ZZ 1
>>^X 4
Kick -(Level of Kick)

Rena (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZZ^Z 2
^Z 2
>>Z 1.5
>>ZZ 2
X 2
XX 2
XXX 1
^X 2
>>^X 2
>>^XX 2
Siege 1.5
Backflip Shot 0
General Guides
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