Knockdown: Difference between revisions

From Elwiki
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|-
|-
|XX'''X'''
|XX'''X'''
|1
|2
|-
|-
|^X
|^X
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|'''Backflip Shot'''
|'''Backflip Shot'''
|0
|0
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====Combat Ranger====
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|'''Z'''
|0.75
|-
|Z'''Z'''
|0.75
|-
|ZZ'''Z'''
|1.5
|-
|ZZZ^'''Z'''
|1.5
|-
|^'''Z'''
|1.5
|-
|>>'''Z'''
|1.125
|-
|>>Z'''Z'''
|1.5
|-
|>>ZZ'''Z'''
|2.25
|-
|^^'''Z'''
|2.25
|-
|^^Z'''Z'''
|2.25
|-
|>>^Z
|2.25
|-
|'''Siege'''
|1.125
|-
|'''Reflect Kick'''
|5
|}
====Sniping Ranger====
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|'''X'''
|1.5
|-
|X'''X'''
|1.5
|-
|XX'''X'''
|1.5
|-
|^X
|1.5
|-
|^^X'''X'''
|1.5 per arrow (4.5 max)
|-
|>>'''X'''
|1.5
|-
|>>X'''X'''
|1.5
|-
|>>^'''X'''
|1.5
|-
|>>^X'''X'''
|1.5
|-
|Reflect Kick
|5
|}
|}



Revision as of 02:33, 13 June 2011

What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.

Conditions

The target will automatically knockdown when:

1)Three launch attacks hit. (Some exceptions)

2)The knockdown counter has been breached.

3)A knockdown attack has been used.

Knockdown Counter

The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.

Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.

Elsword (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
X 2
XX 2
XXZ 1
^Z 2
>>Z 1
>>^Z 3
>>^ZZ 1
>>^X 4
Kick -(Level of Kick)

Sword Knight

Attack Knockdown Value
>>^XX 0
>>^XXX 2
>>ZZ 3
>>ZZZ 2
>>ZZX ??

Magic Knight

Attack Knockdown Value
>>ZZZ 3
>>ZZX 3
>>^ZX 2

Rena (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZZ^Z 2
^Z 2
>>Z 1.5
>>ZZ 2
X 2
XX 2
XXX 2
^X 2
>>^X 2
>>^XX 2
Siege 1.5
Backflip Shot 0

Combat Ranger

Attack Knockdown Value
Z 0.75
ZZ 0.75
ZZZ 1.5
ZZZ^Z 1.5
^Z 1.5
>>Z 1.125
>>ZZ 1.5
>>ZZZ 2.25
^^Z 2.25
^^ZZ 2.25
>>^Z 2.25
Siege 1.125
Reflect Kick 5

Sniping Ranger

Attack Knockdown Value
X 1.5
XX 1.5
XXX 1.5
^X 1.5
^^XX 1.5 per arrow (4.5 max)
>>X 1.5
>>XX 1.5
>>^X 1.5
>>^XX 1.5
Reflect Kick 5

Aisha (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
^Z 2
>>Z 2
>>ZZ 1
>>^Z 3
X 1
XX 1
XXvX 1


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