Monster List/Hamel/Miniboss: Difference between revisions
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- ''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD. <br> | - ''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD. <br> | ||
- ''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. <br> | - ''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. <br> | ||
- ''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD. | - ''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD. <br> | ||
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'''Notes:''' | '''Notes:''' |
Revision as of 05:43, 11 August 2014
Located | Monster Image | Monster Description | Info |
---|---|---|---|
6-1, 6-7 | Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. | Moves:
- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance Notes:
- It appears on Hard and Very Hard difficulties in Resiam Outskirts. | |
6-3, 6-7 | Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. | Moves:
- Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack. Notes:
- Appears on Hard and Very Hard in Ancient Waterway. | |
6-4, 6-7 | Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. | Moves:
- Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ. Notes:
- She appears on Hard and Very Hard difficulties for both Heart of Ancient Waterway and Halls of Water. | |
6-5, 6-7 | Giant Hammer Bobosse - | Moves:
- Smash: Bobosse will simply smash his hammer once onto the ground. Notes:
- He appears on Hard and Very Hard difficulties in Magmanta's Cave. | |
6-6 | Giant Linker - A huge Linker that is exclusive to this dungeon. | Moves:
- Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker. Notes: - It appears on all difficulties in Temple of Frozen Water. | |
6-6 | Ice Stinger - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. | Moves:
- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance and induces Frostbite. Notes: - It appears on Hard and Very Hard difficulty in Temple of Frozen Water. | |
6-7 | Victor - The boss of the Heart of Ancient Waterway returns. He possesses superhuman strength and loves violence. | Moves:
- Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames. Notes:
- He appears on all difficulties in Halls of Water. | |
6-x | Shadow Priest - A Shadow Master who's using its dark powers to restrain Helputt. | Moves and Notes:
- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance. | |
6-x | Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack. | Moves:
Notes: | |
6-x | Brutal Victor - Same as Victor, you will face during the Trial of Strength. | Moves:
- Victor Combo: Poses then strikes in a certain direction three times. | |
6-x | Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. | Moves:
- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance. | |
6-x | Guardians Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. | Moves and Notes:
- Lunatic Smash: It charges its hammer and smashes down numerous times. | |
6-x | Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. | Moves:
Notes: - It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport. |