Monster List/Hamel/Miniboss: Difference between revisions
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'''Notes:''' | '''Notes:''' | ||
* It appears on Hard and Very Hard difficulties in '''Resiam Outskirts.''' <br> | |||
* It appears on all difficulties in '''Halls of Water.''' <br> | |||
* Stoics after 30 hits. | |||
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|[[6-3]], [[6-7]] | |[[6-3]], [[6-7]] | ||
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'''Notes:''' | '''Notes:''' | ||
* Appears on Hard and Very Hard in '''Ancient Waterway.''' <br> | |||
* Appears on all difficulties in '''Halls of Water.''' | |||
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|[[6-4]], [[6-7]] | |[[6-4]], [[6-7]] | ||
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'''Notes:''' | '''Notes:''' | ||
* She appears on Hard and Very Hard difficulties for both '''Heart of Ancient Waterway''' and '''Halls of Water.''' <br> | |||
* Has very high resistance (300\500 or higher) to most elements. <br> | |||
* High attack and recovery speed. <br> | |||
* High defense and attack power. <br> | |||
* Like most Dark Elves she has 10% evasion allowing her to avoid attacks. <br> | |||
* Stoics after 20 hits. | |||
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|[[6-5]], [[6-7]] | |[[6-5]], [[6-7]] | ||
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'''Notes:''' | '''Notes:''' | ||
* He appears on Hard and Very Hard difficulties in '''Magmanta's Cave.''' <br> | |||
* He appears on all difficulties in '''Halls of Frozen Water.''' <br> | |||
* Stoics after 30 hits. | |||
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|[[6-6]] | |[[6-6]] | ||
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'''Notes:''' | '''Notes:''' | ||
* It appears on all difficulties in '''Temple of Frozen Water.''' | |||
|- | |- | ||
|[[6-6]] | |[[6-6]] | ||
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'''Notes:''' | '''Notes:''' | ||
* It appears on Hard and Very Hard difficulty in '''Temple of Frozen Water.''' | |||
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|[[6-7]] | |[[6-7]] | ||
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'''Notes:''' | '''Notes:''' | ||
* He appears on all difficulties in '''Halls of Water.''' <br> | |||
* Has absolute immunity against all elements so you cannot inflict any elemental debuff on him. <br> | |||
* Due to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on. <br> | |||
* Stoic threshold is 30 hits. | |||
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|[[6-x]] | |[[6-x]] | ||
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|align=center|[[File:GuardianKnightFull.jpg|200px]] | |align=center|[[File:GuardianKnightFull.jpg|200px]] | ||
|'''Guardians Knight of Trials ''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. | |'''Guardians Knight of Trials ''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. | ||
|'''Moves | |'''Moves:''' | ||
- ''Lunatic Smash:'' It charges its hammer and smashes down numerous times. <br> | - ''Lunatic Smash:'' It charges its hammer and smashes down numerous times. <br> | ||
- ''Hammer Combo:'' Does an uppercut and smashes 1 more time. <br> | - ''Hammer Combo:'' Does an uppercut and smashes 1 more time. <br> | ||
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'''Notes:''' | '''Notes:''' | ||
* It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport. | |||
|} | |} | ||
{{Beastiary}} | {{Beastiary}} | ||
{{Guides}} | {{Guides}} |
Revision as of 05:49, 11 August 2014
Located | Monster Image | Monster Description | Info |
---|---|---|---|
6-1, 6-7 | Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. | Moves:
- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance Notes:
| |
6-3, 6-7 | Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. | Moves:
- Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack. Notes:
| |
6-4, 6-7 | Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. | Moves:
- Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ. Notes:
| |
6-5, 6-7 | Giant Hammer Bobosse - | Moves:
- Smash: Bobosse will simply smash his hammer once onto the ground. Notes:
| |
6-6 | Giant Linker - A huge Linker that is exclusive to this dungeon. | Moves:
- Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker. Notes:
| |
6-6 | Ice Stinger - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. | Moves:
- Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance and induces Frostbite. Notes:
| |
6-7 | Victor - The boss of the Heart of Ancient Waterway returns. He possesses superhuman strength and loves violence. | Moves:
- Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames. Notes:
| |
6-x | Shadow Priest - A Shadow Master who's using its dark powers to restrain Helputt. | Moves and Notes:
- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance. | |
6-x | Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack. | Moves:
Notes: | |
6-x | Brutal Victor - Same as Victor, you will face during the Trial of Strength. | Moves:
- Victor Combo: Poses then strikes in a certain direction three times. | |
6-x | Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. | Moves:
- Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance. | |
6-x | Guardians Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. | Moves:
- Lunatic Smash: It charges its hammer and smashes down numerous times. | |
6-x | Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. | Moves:
Notes:
|