User:HamSam/Party Synergy: Difference between revisions

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(Replaced content with "{{#vardefine: debuff_color|#d7775b}} {{#vardefine: ohshit_color|#FF0000}} {{Development}} {{Languages|User:HamSam/Party Synergy}} Below is a list of Buffs / <font color="...")
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|Aisha={{/Aisha/}}
|Aisha={{/Aisha/}}
|Rena={{/Rena/}}
|Rena={{/Rena/}}
|Raven={{Section
|Raven={{/Raven/}}
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|Color0={{ColorSel|CharLight|Raven}}
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  {{tabs
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  |tab1=Furious Blade
  |contents1=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !!  width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:RArmorBreak.png|link=Armor_Crash]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''39%''' Physical Defense Reduction
**This is assuming you are using Killing Blow (2)
**Duration 7 seconds, 4s cooldown or 1s if [Giga Drive] is active
{{!}}}
</div>
  |tab2=Rage Hearts
  |contents2=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:Weaponbreaker.png|link=Weapon Crash]] {{!}}{{!}} rowspan=2 {{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-45%''' Damage Dealt </font>
**Duration 7 seconds, 4s cooldown
{{!}}-
{{!}}{{!}} {{Force|Nuclear.png|Nuclear/ModA}} {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''14%''' Critical Damage Received Increase </font>
*'''-20%''' Magical Defense </font>
*'''-150''' Elemental Resist </font>
**Duration 4 seconds, 23s cooldown
{{!}}}
</div>
  |tab3=Nova Imperator
  |contents3=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] {{!}}{{!}} On use of [Overheat] Skill {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
*Party '''100''' Mana Recovery
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
{{!}}-
{{!}}{{!}} [[File:STM.png|link=Mercenary Survival Strategy]] {{!}}{{!}} Caster HP <75% {{!}}{{!}} align=left {{!}}
*Party '''12%''' All Physical/Magical Attack/Defense Increase
**Infinite duration
{{!}}-
{{!}}{{!}} [[File:ICNapalm.png|link=Ignition Crow - Napalm]] {{!}}{{!}} On Hit within Field {{!}}{{!}} rowspan=2 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''15%''' All Received Damage Increase
**The debuff reapplies infinitely inside the field, but lingers for 1 second
**Duration 8.3 seconds, 15s cooldown
{{!}}-
{{!}}{{!}} [[File:VCTrans6.png|link=Ifrit Flame]] {{!}}{{!}} On Hit {{!}}{{!}} align=left {{!}}
*'''-15%''' All Defense
*'''-250''' Elemental Resistance
**Duration 6.5 seconds, 22s cooldown
{{!}}}
</div>
  |tab4=Revenant
  |contents4=<div style="overflow-x:auto;">
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% {{!}} Effect
{{!}}-
{{!}}{{!}} [[File:VenomTakerPassive1.png|link=Valasia]] {{!}}{{!}} rowspan=2 {{!}} Innate {{!}}{{!}} rowspan=3 {{!}} Unconditional Debuff {{!}}{{!}} align=left {{!}}
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
**Revenant's core applies 1 stack when it hits.
**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
{{!}}-
{{!}}{{!}} [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] {{!}}{{!}} align=left {{!}}
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
**Damage Increased by '''10%''' for Enemies below '''50%''' Max HP
**Damage Increased by '''15%''' for Enemies below '''15%''' Max HP
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
{{!}}-
{{!}}{{!}} [[File:RevenantPassive1.png|link=Path of the Dead]] {{!}}{{!}} Special Key {{!}}{{!}} align=left {{!}}
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**Duration 15s, 30s cooldown
{{!}}-
{{!}}{{!}} [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|Death Scream/ModA}} {{!}}{{!}} On Hit {{!}}{{!}} rowspan=3 {{!}} Buff {{!}}{{!}} align=left {{!}}
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
*Damage from Boss Monster Decrease based on Valasia Stage when touching [Suffering Dead] orb
**Stage 1: '''5%'''
**Stage 2: '''10%'''
**Stage 3: '''15%'''
*Duration 10 seconds, 15s cooldown
*Only the un-modded version can be cast midair
{{!}}-
{{!}}{{!}} [[File:MutantReaperSkill7.png|link=Catacomb]] {{!}}{{!}} On Pick-up {{!}}{{!}}  align=left {{!}}
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
**Spawns an orb per enemy
***Multiple enemies still spawns 5 orbs when hit, however, the skill tier affected relies solely on the Valasia Stage infection, meaning it is possible to gain multiple skill tier damage increases from a single cast.
***Orbs move towards allies who do not have the buff yet, but can be intercepted.
*Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
**Stage 1: '''Tenacity 4%''' per orb (Max '''20%''')
**Stage 2: '''Strength 4%''' per orb (Max '''20%''')
**Stage 3: '''Bravery 4%''' per orb (Max '''20%''')
*Duration 15 seconds, 22s cooldown
**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
{{!}}-
{{!}}{{!}} [[File:MutantReaperPassive3.png|link=Obliteration]] {{!}}{{!}} On Kill/Special Key {{!}}{{!}} align=left {{!}}
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
*[Ruined Soul Trace]
**Spawn Chance: '''30%'''
**Random Skill Cooldown Reduction: '''5''' seconds
**All Speed Increase (additive): '''10%'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*[Dense Ruined Soul Trace]
**Chance: '''100%'''
**Everything from [Ruined Soul Trace]
**HP Recovery: '''10%'''
**MP Gain Attack/Attacking: '''1.5x'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill5.png|link=Soul Crash]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan = 4 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''15%''' Received Critical Damage Increase
**Duration 7 seconds, 4s cooldown
**This is assuming you are using Killing Blow (2)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill6.png|link=Sprout]] {{!}}{{!}} align=left {{!}}
*Physical Damage Taken increase based on Valasia Stage growth
**Stage 1: '''5%'''
**Stage 2: '''7.5%'''
**Stage 3: '''10%'''
*Duration 15 seconds, 21s cooldown
{{!}}-
{{!}}{{!}} [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] {{!}}{{!}} align=left {{!}}
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage
**Stage 1: '''10%''' duration increase
**Stage 2: '''15%''' duration increase
**Stage 3: '''20%''' duration increase
*Reactivation cooldown 5s, skill cooldown 22s
{{!}}-
{{!}}{{!}} [[File:MutantReaperPassive1.png|link=Saprophyte]] {{!}}{{!}} Innate/On Hit {{!}}{{!}} align=left {{!}}
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
**1 stack is applied per special active
**2 stacks applied when enemy is <50% HP
*Duration 30 seconds, no cooldown
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
{{!}}}
</div>
  |}}
}}
 
|Eve={{/Eve/}}
|Eve={{/Eve/}}
|Chung={{/Chung/}}
|Chung={{/Chung/}}

Revision as of 00:52, 24 March 2022

Information: This article is currently under development. Please be patient while we're adding the finishing touches!
  • English

Below is a list of Buffs / Debuffs each respective class provides to the party. We made this list with a raid setting in mind.

We'll be working on the page as a hobby in our free time. If you see any discrepancies for a listed class, please let HamSam#2029 or Xinh#1605 know on discord.

Last Update:

03/23/2022 by Xinh

- Added Raven → Elsword → Aisha

Planned Order:

Rena → Eve → Chung → Ara → Elesis → Rose → Ain → Laby → Noah → Lu/Ciel → Misc Buffs



  • Items & Equipment
  • Elsword
  • Aisha
  • Rena
  • Raven
  • Eve
  • Chung
  • Ara
  • Elesis
  • Add
  • Luciel
  • Rose
  • Ain
  • Laby
  • Noah




Characters