Equipment: Difference between revisions

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! width="250px" | Physical / Magical Attack
! width="250px" | Physical / Magical Attack
| Attack Power = (BCM + (ICM × (EV + AtkL + HR + ETL))) × PM × EB
| Attack Power = (BCM + (ICM × (EV + AtkL + HR + ETL))) × PM × EB
| rowspan=5 |  
| rowspan=4 |  
*''[[Equipment#Job Class Modifier (Base)|BCM]]'' = Base Job Class Modifier (based on your class)
*''[[Equipment#Job Class Modifier (Base)|BCM]]'' = Base Job Class Modifier (based on your class)
*''[[Equipment#Job Class Modifier (Incremental)|ICM]]'' = Incremental Job Class Modifier (based on your class)
*''[[Equipment#Job Class Modifier (Incremental)|ICM]]'' = Incremental Job Class Modifier (based on your class)
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*''[[Upgrading Equipment#Increased Stats|EB]]'' = Bonus from Equipment Enhancement
*''[[Upgrading Equipment#Increased Stats|EB]]'' = Bonus from Equipment Enhancement
|-
|-
! Physical / Magical Defense<br>(Armor)
! Physical / Magical Defense
| Defense Power = (BCM + (ICM × (EV + DefL - 1 + HR + ETL))) × PM × EB
| Defense Power = (BCM + (ICM × (EV + DefL - 1 + HR + ETL))) × PM × EB
|-
! Physical / Magical Defense<br>(Weapon after unlocking [[Transcendence]])
| ????
|-
|-
! HP<br>(before the release of 3rd Jobs)
! HP<br>(before the release of 3rd Jobs)
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| ????
| ????
|-
|-
| colspan=3 | After calculation, the final result should be rounded to the nearest whole number.
| colspan=3 | After calculation, the final result should be rounded down to the nearest whole number.
|}
|}
==== List of Modifiers ====
==== List of Modifiers ====

Revision as of 05:28, 26 December 2017

  • English
Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Equipment is a type of wearable item that can be used to increase a player's stats. These are the player's primary source of increasing their statistics.

Equipment Types

There are a total of 5 types of equipment: Weapon, Top Piece, Bottom Piece, Gloves, and Shoes.

Weapons are equipment that primarily focuses on increasing Attack power. There are several types of weapons and each type can only be used a certain character.

Armor is a category of equipment that covers a certain part of the character's body and primarily focuses on increasing Defense power. Armor pieces are not exclusive to any character and can be equipped by any character, so long as they meet the equipment's level requirement.

Top Pieces are armor that covers the character's upper body. Bottom Pieces are armor that covers the character's lower body. Gloves are armor that covers the character's hands. Shoes are armor that covers the character's feet. These equipment pieces will increase the player's Defenses and Magical Attack power.


Characteristics

Average Item Level

Despite its name, the Average Item Level is not based on the average level between all equipped equipment pieces.

The formula for calculating a player's Average Item Level is

Average Item Level = WIL / 2 + (TIL + BIL + GIL + SIL) / 8
  • WIL = Weapon Item Level
  • TIL = Top Piece Item Level
  • BIL = Bottom Piece Item Level
  • GIL = Gloves Item Level
  • SIL = Shoes Item Level

After calculation, the final result should be rounded down to the nearest whole number. The Item Level from accessories will not have any effect in this calculation.

Weapon Attack Range


Equipment Stat Calculation

Formulas

Physical / Magical Attack Attack Power = (BCM + (ICM × (EV + AtkL + HR + ETL))) × PM × EB
  • BCM = Base Job Class Modifier (based on your class)
  • ICM = Incremental Job Class Modifier (based on your class)
  • EV = Equipment Value (dependent on the equipment)
  • EL = Equipment's Level Requirement
  • HPG = HP Grade (dependent on the equipment)
  • AtkL = Bonus Physical or Magical Attack Level
  • DefL = Bonus Physical or Magical Defense Level
  • HR = Heroic Rank (Heroic Equipment only)
  • ETL = El Tear Level (Elrianode Equipment only)
  • PM = Part Modifier (based on the equipment type)
  • EB = Bonus from Equipment Enhancement
Physical / Magical Defense Defense Power = (BCM + (ICM × (EV + DefL - 1 + HR + ETL))) × PM × EB
HP
(before the release of 3rd Jobs)
HP Value = (85 + 15 × EL) × BCM × (HPG + ((HR + ETL) × 0.1)) × PM × EB
HP
(after the release of 3rd Jobs)
????
After calculation, the final result should be rounded down to the nearest whole number.

List of Modifiers

Job Class Modifier (Base)
Class Physical Attack Magical Attack Physical Defense Magical Defense HP
Knight 32.625 26.825 20 16.6 0
Lord Knight 75.125 52.325 32 23.6 1
Knight Emperor 132.925 66.775 38 35.6
Rune Slayer 66.625 77.825 30 25.6 0.5
Infinity Sword 83.625 60.825 22 30.6 0.75
Magician 26.1 35.525 17 21.6 0
Elemental Master 51.6 69.525 24 30.6 1.5
Aether Sage 84.75 108.625 40 39.6
Void Princess 60.1 78.025 27 28.6 1
Dimension Witch 85.6 44.025 29 23.6 1.5
Ranger 28.275 30.45 18.6 21 0
Wind Sneaker 62.275 64.45 25.6 31 1.25
Anemos 162.575 72.95 31.6 33
Grand Archer 53.775 81.45 25.6 31 1
Night Watcher 70.775 72.95 30.6 26 0.75
Taker 31.175 27.55 20.6 16.6 0
Blade Master 73.675 53.05 29.6 23.6 1.25
Furious Blade 141.675 74.3 34.6 33.6
Reckless Fist 65.175 70.05 27.6 25.6 1
Veteran Commander 56.675 70.05 29.6 28.6 0.75
Another Code 27.55 34.075 21.6 15 0
Code: Nemesis 61.55 68.075 28.6 25 1.25
Code: Ultimate 70.05 117.375 30.6 49
Code: Empress 78.55 42.575 28.6 25 1.5
Code: Battle Seraph 53.05 76.575 28.6 27 1
Guardian 31.9 27.55 21.6 17.6 0
Iron Paladin 82.9 44.55 30.6 21.6 1.5
Comet Crusader 140.7 73.45 33.6 39.6
Deadly Chaser 57.4 78.55 25.6 26.6 1.25
Tactical Trooper 48.9 78.55 23.6 29.6 1.5
Little Xia 31.9 26.825 20.6 18 0
Sakra Devanam 65.9 52.325 32.6 25 1.25
Apsara 133.9 64.225 38.6 42
Yama Raja 48.9 69.325 27.6 33 1
Asura 74.4 52.325 29.6 25 1.25
Free Knight 32.625 26.825 20 16.6 0
Grand Master 75.125 52.325 32 23.6 1
Empire Sword 132.925 66.775 38 35.6
Blazing Heart 66.625 77.825 30 25.6 0.5
Crimson Avenger 83.625 60.825 22 30.6 0.75
Tracer 27.55 34.8 17.6 20.6 0
Lunatic Psyker 44.55 77.3 21.6 32.6 1.5
Doom Bringer 72.6 116.4 37.6 41.6
Mastermind 78.55 60.3 24.6 27.6 1.25
Diabolic Esper 36.05 77.3 29.6 32.6 1
Demon Power 31.175 29.725 19.6 18.6 0
Dreadlord 82.175 55.225 36.6 22.6 0.5
Catastrophe 145.075 63.725 44.6 35.6
Noblesse 56.675 80.725 23.6 35.6 0.5
Demonio 124.675 29.725 18.6 22.6 1.75
Jamming 31.9 30.45 19.6 18.6 0
Storm Trooper 48.9 64.45 26.6 35.6 1
Tempest Burster 130.5 72.95 42.6 37.6
Crimson Rose 65.9 47.45 31.6 25.6 0.5
Freyja 40.4 81.45 23.6 40.6 0.5
Optimus 31.9 98.45 23.6 37.6 0.5
Lofty Angel 29 29 20 20 0
Arme Thaumaturgy 131 71.5 12 12 2.25
Richter 178.6 80 28 26
Erbluhen Emotion 20.5 139.5 20 25 1.5
Apostasia 54.5 80 20 32 1.5
Job Class Modifier (Incremental)
Class Physical Attack Magical Attack Physical Defense Magical Defense
Knight 57.375 47.175 12.75 10.5825
Lord Knight 64.875 51.675 14.55 11.6325
Knight Emperor 75.075 54.225 15.45 13.4325
Rune Slayer 63.375 56.175 14.25 11.9325
Infinity Sword 66.375 53.175 13.05 12.6825
Magician 45.9 62.475 10.8375 13.77
Elemental Master 50.4 68.475 11.8875 15.12
Aether Sage 56.25 75.375 14.2875 16.47
Void Princess 51.9 69.975 12.3375 14.82
Dimension Witch 56.4 63.975 12.6375 14.07
Ranger 49.725 53.55 11.8575 13.3875
Wind Sneaker 55.725 59.55 12.9075 14.8875
Anemos 73.425 61.05 13.8075 15.1875
Grand Archer 54.225 62.55 12.9075 14.8875
Night Watcher 57.225 61.05 13.6575 14.1375
Taker 54.825 48.45 13.1325 10.5825
Blade Master 62.325 52.95 14.4825 11.6325
Furious Blade 74.325 56.7 15.2325 13.1325
Reckless Fist 60.825 55.95 14.1825 11.9325
Veteran Commander 59.325 55.95 14.4825 12.3825
Another Code 48.45 59.925 13.77 9.5625
Code: Nemesis 54.45 65.925 14.82 11.0625
Code: Ultimate 55.95 74.625 15.12 14.6625
Code: Empress 57.45 61.425 14.82 11.0625
Code: Battle Seraph 52.95 67.425 14.82 11.3625
Guardian 56.1 48.45 13.77 11.22
Iron Paladin 65.1 51.45 15.12 11.82
Comet Crusader 75.3 56.55 15.57 14.52
Deadly Chaser 60.6 57.45 14.37 12.57
Tactical Trooper 59.1 57.45 14.07 13.02
Little Xia 56.1 47.175 13.1325 11.475
Sakra Devanam 62.1 51.675 14.9325 12.525
Apsara 74.1 53.775 15.8325 15.075
Yama Raja 59.1 54.675 14.1825 13.725
Asura 63.6 51.675 14.4825 12.525
Free Knight 57.375 47.175 12.75 10.5825
Grand Master 64.875 51.675 14.55 11.6325
Empire Sword 75.075 54.225 15.45 13.4325
Blazing Heart 63.375 56.175 14.25 11.9325
Crimson Avenger 66.375 53.175 13.05 12.6825
Tracer 48.45 61.2 11.22 13.1325
Lunatic Psyker 51.45 68.7 11.82 14.9325
Doom Bringer 56.4 75.6 14.22 16.2825
Mastermind 57.45 65.7 12.27 14.1825
Diabolic Esper 49.95 68.7 13.02 14.9325
Demon Power 54.825 52.275 12.495 11.8575
Dreadlord 63.825 56.775 15.045 12.4575
Catastrophe 74.925 58.275 16.245 14.4075
Noblesse 59.325 61.275 13.095 14.4075
Demonio 71.325 52.275 12.345 12.4575
Jamming 56.1 53.55 12.495 11.8575
Storm Trooper 59.1 59.55 13.545 14.4075
Tempest Burster 73.5 61.05 15.945 14.7075
Crimson Rose 62.1 56.55 14.295 12.9075
Freyja 57.6 62.55 13.095 15.1575
Optimus 56.1 65.55 13.095 14.7075
Lofty Angel 51 51 12.75 12.75
Arme Thaumaturgy 69 58.5 11.55 11.55
Richter 77.4 60 13.95 13.65
Erbluhen Emotion 49.5 70.5 12.75 13.5
Apostasia 55.5 60 12.75 14.55
Part Modifier
Equipment Type Physical Attack Magical Attack Physical Defense Magical Defense HP
Weapon 1 1 0.08 0.08 1
Top Piece 0.03 0 0.3 0.25 3.5
Bottom Piece 0 0.05 0.25 0.3 3
Gloves 0.05 0 0.2 0.25 1
Shoes 0 0.03 0.25 0.2 1.5
  • Weapons will only have a defense modifier of 0.08 if the level requirement is greater than or equal to 70 and equipped to a character that has unlocked Transcendence. Otherwise, the defense modifiers will be equal to 0.00.



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