Knockdown

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What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.

Conditions

The target will automatically knockdown when:

1)Three launch attacks hit. (Some exceptions)

2)The knockdown counter has been breached.

3)A knockdown attack has been used.

Type of Launch

LA (Launch Attack) - Launch opponent vertical into the air (High chance of continuing combo)

LA1 - Launch opponent horizon left either/or right

LA2 - Launch opponent horizon left either/or right into the air

LA3 - Launch opponent diagonal into the air or ground(High chance of continuing combo)

P (Pass) - An attack that will move you through your opponent (High chance of continuing combo)

Knockdown Counter

The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.

Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.

Elsword (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2.2
ZZZZ 0 (KD)
X 2.2
XX 2.2
XXZ 1
^Z 2.2
>>Z 1
>>^Z 3
>>^ZZ 0
>>^X 4.4
Kick -(Level of Kick)

Sword Knight

Attack Knockdown Value
>>^XX 0
>>^XXX 2.2 (LA)
>>ZZ 3
>>ZZZ 2 (P)
>>ZZX ??

Magic Knight

Attack Knockdown Value
>>ZZX 3
>>^XZ 2.2

Lord Knight

Attack Knockdown Value
ZZZ>Z 1.6
XXXX 0

Rune Slayer

Attack Knockdown Value
XZZ 1
XZZ 1.2
>>^XZ 0
>>^XZZ 2.2

Rena (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZZ^Z 2 (LA3)
^Z 2
>>Z 1.5
>>ZZ 2
X 2
XX 2
XXX 2
>>X 0 (KD/P)
^X 2
>>^X 2
>>^XX 2
Siege 1.5
Backflip Shot 0

Combat Ranger

The values are based on Lv.5 Swift Kicks

Attack Knockdown Value
Z 0.75
ZZ 0.75
ZZZ 1.5
ZZZ^Z 1.5
^Z 1.5
>>Z 1.125
>>ZZ 1.5
>>ZZZ 2.25 (KD)
^^Z 2.25
^^ZZ 2.25 (LA2)
>>^Z 2.25
Siege 1.125
Reflect Kick 5

Sniping Ranger

The values are based on Lv. 5 Gentle Arrow

Attack Knockdown Value
X 1.5
XX 1.5
XXX 1.5
^X 1.5
^^XX 1.5 per arrow (4.5 max)
>>X 1.5 (P)
>>XX 1.5 (KD)
>>^X 1.5
>>^XX 1.5
Reflect Kick 5

Wind Sneaker

Attack Knockdown Value
ZZ>Z ??
ZZ>ZZ ??
ZZ>ZZZ ?? (LA2)
>>XZ ?? (P)
>>XZZ ?? (LA1)

Grand Archer

Attack Knockdown Value
ZZZX ??
ZZZXX ??
>>^ZX ??

Aisha (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2 (KD)
ZZ^Z ??
^Z 2
>>Z 1
>>ZZ 1 (LA)
>>ZX ?? (KD)
>>^Z 3
X 1
XX 1
XXX 2
XXvX 1
XX>X ??
^X 2 (KD)'

High Mage

Attack Knockdown Value
XX<X 2
>>X 1
>>XX ?? (KD)
>>^X 1

Dark Mage

Attack Knockdown Value
XX<X 0.6 * 6 (3.6 max)
>>ZX 2
>>ZXX 2 (LA)
XXvXZ ??

Elemental Master

Attack Knockdown Value
XZ 0.3 * 3 (.9 max)
XZZ ?? (KD/LA)
XX>X ?
ZZ^ZZ ?

Void Princess

Attack Knockdown Value
>^X ? (LA)
ZZ>Z 2
ZZ>ZZ ? (KD)

Raven (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZX 1.5
ZZXX 2 (LA3)
ZZZ 2
ZZZZ ?? (KD)
ZZZX ?? (KD)
^Z 2
>>Z 1
>>ZZ 1 (LA1)
>>^Z 2.2
>>^ZZ 1 (LA3)
X 2
XX 2
XXX ?? (KD)
^X 2 (KD Reset)
>>X 1.8
>>^X 2 (KD)

Sword Taker

Attack Knockdown Value
ZZZZ ??
>>Z 1
>>ZZ 0
>>ZZZ 0
XXZ... ?? (KD)

Over Taker

The values are based on Lv.5 Infinity Cause

Attack Knockdown Value
XX>X 0.4
XX>XX 0.4
XX>XXX ?? (LA2)
XXvX ?? (LA3)
>>^ZX 0.4
>>^ZXX ?? (LA3)

Blade Master

Attack Knockdown Value
ZZZX Z ??
XZZZ ??

Reckless Fist

The values are based on Lv.5 Infinity Cause

Attack Knockdown Value
ZZX>X 1.2
ZZX>XX ?? (LA2)
>>^X 0.9
>>^XX ?? (LA)

Eve (Base Class)

Attack Knockdown Value
Z 1.25
ZZ 1
ZZZ 2.2
ZZZZ 0 (KD)
ZZZX 0.75
ZZZvZ 0.5 (LA3)
X 2
XX 2
XXX 0 (KD)
XX>X 0 (KD)
XXvX 0 (KD)
>>^Z 2.2
>>^ZZ 0.35
>>^ZZZ 0 (KD)
>>^X 2
>>Z 0 (KD)
>>X 2 (LA3)
^Z 2
^X 0 (KD)

Code Architecture

Attack Knockdown Value
XXZ ?? (KD)
>>^XZ ??
ZZZvZZ ??

Code Exotic

Attack Knockdown Value
ZZZvZZ ?? (LA3)
>>Z ??
>>ZZ ??
>>ZZZ ?? (KD)
>>X ??
>>XZ ??

Code Empress

Attack Knockdown Value
>>Z ??
>>ZZ ??
>>ZZZ ?? (LA3)
>>^ZX ??
>>^ZZ ??
>>^ZZX ??
XXvX ??

Code Nemesis

Chung (Base Class)

Fury Guardian

Shooting Guardian

Iron Paladin

Deadly Chaser

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