Statistics

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Similar to many other games, characters can be customized with several different statistics that will affect their abilities in certain ways. These stats can be increased by equipping and socketing equipment, accessories, and costumes, and through the use of certain skills.

Stat Calculations

List of Statistics

HP

HP is a measure of a character's health. When a character or enemy's HP reaches zero, they will be considered defeated and will be removed from play. HP can be recovered through certain skills or through the use of consumable items.

MP

MP is a measure of a character's mana. MP is a resource that characters can spend in order to use most skills and to use Mana Break. All characters will begin with a maximum storage of 300 MP.

Attack

Attack measures a character's offensive abilities and is divided into two categories: Physical Attack Power and Magical Attack Power. This stat is the base value used in all forms of damage calculations.

When a character is equipped with a weapon, their Attack Power will be expressed as a range of numbers where the median is the equal to the weapon's listed Attack stat. When attacking, the damage will generate a random number within this range for every individual hit.

Defense

Defense measures a character's defensive abilities and is divided into two categories: Physical Defense Power and Magical Defense Power. Defense Power will reduce the amount of damage taken by a certain percentage.

Additional Damage

Additional Damage provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used.

The formula for the Additional Damage stat is

Additional Damage = A × [9/16] × S × P0.65
  • A = Attack Stat
  • S = Percentage of Additional Damage
  • P = Damage percentage of Attack

Attack Speed

Attack Speed increases the animation speed of attacks, entering Awakening Mode, and idle animations.

Awakening Charge / DP Gain

Awakening Charge increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing the Awakening Charge stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.

For players playing Add, this stat is replaced with the DP Gain stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked.

Awakening Time / DP Consumption

Awakening Time will increase the duration of the player's Awakening. Unlike other stats, Awakening Time is displayed as a percentage instead of a numerical value and will remain constant, regardless of the player's level.

For players playing Add, this stat is replaced with the DP Consumption stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode.

Critical

Critical grants the player's attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow.

Under normal conditions, a critical hit will multiply the damage of the attack by 1.5, but this multiplier can be increased with certain skills and equipment sockets.

Jump Speed

Jump Speed increases the speed and height of the character's jump.

Maximize

Maximize is a stat that raises the lower limit of a character's Physical/Magical Attack Power range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.

If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range.

Movement

Movement increases the character's walk/dash speed.

MP Gain

MP Gain on Attack and MP Gain upon Receiving Attack are stats that increase the amount of MP gain when attacking or attacked, respectively. These two stats are two separate stats.

Reduced Damage

Reduced Damage absorbs the amount of damage taken by a certain percentage.

Specialization A/B

The Specialization stats are special stats that augment the player's character-exclusive system. The effects given are dependent on the player's character. This stat is separated into two: Specialization A and Specialization B.

Resistances

The Resistance stats reduces the chance of receiving the effects of weapon attributes as well as reducing the effectiveness of these status effects. This stat is divided into six types, each corresponding to the six available weapon attributes. Resistance is measured as a fraction with 500 as the maximum value. Having maxed resistances will only give 80% reduction in receiving and the effectiveness of these status effects and will not give complete immunity.


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