Tenebrous Equipment: Difference between revisions

From Elwiki
(going to fill it over time..)
Line 261: Line 261:


=== Identifiable Effects ===
=== Identifiable Effects ===
{| border="1" style="border-collapse: collapse;" width=100%
{| border="1" style="border-collapse: collapse;"
|-  
|-  
! Type !! Part !! Stat !! Values
! width=5% | Type !! width=5% | Part !! width=50% | Stat !! width=40% | Values
|-
|-
| rowspan=10 align=center | ◆◇◇<br>[1 Star] || rowspan=10 align=center | Shared
| rowspan=10 align=center | ◆◇◇<br>[1 Star] || rowspan=10 align=center | Shared
|
|
* All Skill Damage Increase
* All Skill Damage Increase

Revision as of 11:32, 23 December 2021

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Equipment Pieces


Equipment Details

Individual Effects

All pieces come with their own built-in effects from the start, unlike requiring extra items like El Tears for Elrianode Equipment. Note that any "Buff" effects do not stack with similar effects from Elrianode Equipment.

Set Name Effects
Top
  • Adaptation +2%
  • Buff - Physical Attack Power Increase by [Enhancement Lv. +2]%
  • Buff - Magical Attack Attack Power Increase by [Enhancement Lv. +2]%
Bottom
  • Adaptation +2%
  • Buff - Critical Increase by [Enhancement Lv. +2]%
Gloves
  • Adaptation +2%
  • All Skill Damage [Enhancement Lv. *5]%
Shoes
  • Adaptation +2%
  • Buff - Maximize Increase by [Enhancement Lv. +2]%


Enhance Effects

Just like the Apocalypse Type - Void Weapon and Flames of Judgement - Demonic Weapon, each armor piece will gain additional effects based on their enhancement level, starting from +9. These effects are shared across all set pieces regardless of color, with the exception of the Compete set.

Set Name Effects
+10
  • Increased Damage to Bosses +5%
+11
  • Adaptation +1%


Reforging


Using either Tasma's Aura or Tenebrous' Aura, some Magic Crystals and ED, you are able to reforge each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.

The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.

Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.

Option Location Refinement Cost Effects Guaranteed Success Gauge Increase
(per failed attempt)
Success Rate
Material Cost (EITHER) Magic Crystals ED
Tasma's Aura Tenebrous' Aura
Stage 1 2,000 15 100 300,000 - 10% 12%
Stage 2 2,000 15 100 300,000 - 6.667% 10%
Stage 3 2,000 15 100 300,000 Critical Damage +3% 5% 6%
Stage 4 2,000 15 100 300,000 - 10% 10%
Stage 5 2,000 15 100 300,000 - 6.667% 8%
Stage 6 2,000 15 100 300,000 Specific Skill Damage +5% 3.333% 4%
Stage 7 2,000 15 100 300,000 - 10% 8%
Stage 8 2,000 15 100 300,000 - 5% 5%
Stage 9 4,000 30 100 300,000 Critical Damage +3% 2.5% 2%
Stage 10 4,000 30 200 900,000 - 10% 6%
Stage 11 4,000 30 200 900,000 - 3.333% 3%
Stage 12 4,000 30 200 900,000 Specific Skill Damage +5% 1.667% 1%
Stage 13 4,000 30 200 900,000 - 5% 5%
Stage 14 4,000 30 200 900,000 - 2.5% 2%
Stage 15 4,000 30 200 900,000 +2% Physical Attack Power, +2% Magical Attack Power 1.25% 1%
Stage 16 6,000 45 300 1,800,000 - 2.5% 3%
Stage 17 6,000 45 300 1,800,000 - 0.625% 0.5%
Stage 18 6,000 45 300 1,800,000 Specific Skill Damage +5% 0.313% 0.25%
Stage 19 6,000 45 300 1,800,000 - 2.5% 3%
Stage 20 6,000 45 300 1,800,000 - 0.417% 0.5%
Stage 21 6,000 45 300 1,800,000 Adaptation +2% 0.208% 0.25%
  • Tasma's Aura and Tenebrous' Aura materials are exclusive from each other and only one is required.


Applying Specific Skill Damage


Once you reach reforging stage 6 and 12, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.

Identifiable Shadow Effects

Tenebrous Armor doesn't have a set effect, but there is a shadow option with all special effects can be obtained.

Identifiable Effects

Type Part Stat Values
◆◇◇
[1 Star]
Shared
  • All Skill Damage Increase
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Damage Increase
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Chance Increase
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Maximize Increase
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • All Resistances Increase
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
  • Damage Reduction Increase
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Movement Speed Increase
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Jump Speed Increase
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Action Speed Increase
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Max MP Increase
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
◆◆◇
[2 Stars]
Top Piece
  • Ignore Enemy Physical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Ignore Enemy Magical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Polarize: Damage Dealt/Received Increase +n% (Max 45%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Increase to Boss Monsters +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Deals additional continuous damage that is n% of damage upon attack for 3 sec. (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage increase in proportion to HP lost +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Adaptation +n% (Max 45%) (Dungeon)
0.5% / 1% / 1.5% / 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%
  • Party's Increase Critical Damage by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Party's Increase Physical Attack Power by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Party's Increase Magical Attack Power by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
Bottom Piece
  • Physical Defense Increase +10%
  • Magical Defense Increase +10%
  • Damage Reduction Increase +10%
  • HP Increased +10%
  • Damage Decrease from Boss Monsters -10%
  • Damage received when 30% HP or less -10%
  • Party's HP Increased by 1% per 500K CP (Max 10%) (Dungeon)
  • Party's Increased Physical Defense by 1% per 500K CP (Max 10%) (Dungeon)
  • Party's Increased Magical Defense by 1% per 500K CP (Max 10%) (Dungeon)
Gloves
  • Command Attack Damage Increase +10%
  • Active Skill Damage Increase +10%
  • Tenacity Skill Damage Increase +10%
  • Strength Skill Damage Increase +10%
  • Bravery Skill Damage Increase +10%
  • Hyperactive Skill Damage Increase +20%
  • All Master Skill Damage Increase +10%
  • Damage upon attacking an enemy with 50% HP or higher +10%
  • Damage upon attacking an enemy with 50% HP or less +10%
  • Party's All Skill Damage Increase by 10% (Dungeon)
Shoes
  • Skill MP Cost Decrease -10%
  • Awakening Charge Speed Increase / DP Gain +10%
  • Action Speed Increased +10%
  • Recovery Item Cooldown Decrease -10%
  • Debuff Effect Duration Decrease -10%
  • All Master Skill Cooldown Decrease -10%
  • Critical Chance Increase +10%
  • Maximize Increase +10%
  • Party's Critical Chance Increase by 10% (Dungeon)
  • Party's Maximize Increase by 10% (Dungeon)
◆◆◆
[3 Stars]
Shared
  • ???
  • ???
  • ???
  • ???
  • ???
  • ???


Materials


Related Items


Tips and Details

  • Buff effects are multiplicative and affect your normalized stat total in the case of Action Speed/Critical/Maximize. (Attack Power/Critical Damage/All Skill Damage do not normalize)


Updates

Date Changes
KR NA PvE PvP
12/23/2021 -
  • Tenebrous Equipment added.


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}