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What's a Knockdown?
Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.
Conditions
The target will automatically knockdown when:
1)Three launch attacks hit. (Some exceptions)
2)The knockdown counter has been breached.
3)A knockdown attack has been used.
Knockdown Counter
The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.
Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZZ
|
2.2
|
ZZZZ
|
0
|
X
|
2.2
|
XX
|
2.2
|
XXZ
|
1
|
^Z
|
2.2
|
>>Z
|
1
|
>>^Z
|
3
|
>>^ZZ
|
0
|
>>^X
|
4.4
|
Kick
|
-(Level of Kick)
|
Attack
|
Knockdown Value
|
>>^XX
|
0
|
>>^XXX
|
2.2
|
>>ZZ
|
3
|
>>ZZZ
|
2
|
>>ZZX
|
??
|
Attack
|
Knockdown Value
|
>>ZZX
|
3
|
>>^XZ
|
2.2
|
Attack
|
Knockdown Value
|
ZZZ>Z
|
???
|
XXXX
|
???
|
Rena (Base Class)
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZZ
|
2
|
ZZZ^Z
|
2
|
^Z
|
2
|
>>Z
|
1.5
|
>>ZZ
|
2
|
X
|
2
|
XX
|
2
|
XXX
|
2
|
^X
|
2
|
>>^X
|
2
|
>>^XX
|
2
|
Siege
|
1.5
|
Backflip Shot
|
0
|
*The values are based off of Lv.5 Swift Kicks
Attack
|
Knockdown Value
|
Z
|
0.75
|
ZZ
|
0.75
|
ZZZ
|
1.5
|
ZZZ^Z
|
1.5
|
^Z
|
1.5
|
>>Z
|
1.125
|
>>ZZ
|
1.5
|
>>ZZZ
|
2.25
|
^^Z
|
2.25
|
^^ZZ
|
2.25
|
>>^Z
|
2.25
|
Siege
|
1.125
|
Reflect Kick
|
5
|
*The values are based off of Lv. 5 Gentle Arrow
Attack
|
Knockdown Value
|
X
|
1.5
|
XX
|
1.5
|
XXX
|
1.5
|
^X
|
1.5
|
^^XX
|
1.5 per arrow (4.5 max)
|
>>X
|
1.5
|
>>XX
|
1.5
|
>>^X
|
1.5
|
>>^XX
|
1.5
|
Reflect Kick
|
5
|
Aisha (Base Class)
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZZ
|
2
|
ZZ^Z
|
??
|
^Z
|
2
|
>>Z
|
2
|
>>ZZ
|
1
|
>>^Z
|
3
|
X
|
2
|
XX
|
2
|
XXX
|
2
|
XXvX
|
1
|
XX>X
|
??
|
^X
|
2
|
Attack
|
Knockdown Value
|
XX<X
|
??
|
>>X
|
1
|
>>^X
|
1
|
Attack
|
Knockdown Value
|
XX<X
|
0.6 * 6 (3.6 max)
|
>>ZX
|
2
|
>>ZXX
|
2
|
Raven (Base Class)
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZX
|
1.5
|
ZZXX
|
2
|
ZZZ
|
2
|
ZZZZ
|
2 (0?)
|
ZZZX
|
2 (0?)
|
^Z
|
1
|
>>Z
|
1
|
>>ZZ
|
1
|
>>^Z
|
1
|
>>^ZZ
|
1
|
X
|
2
|
XX
|
2
|
XXX
|
4 (0?)
|
^X
|
2 (KD Reset)
|
>>X
|
2
|
>>^X
|
2
|
Eve (Base Class)
Chung (Base Class)
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