Knockdown: Difference between revisions

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==== [[Lord Knight]] ====
==== [[Rune Slayer]] ====


=== '''[[Rena]] (Base Class)''' ===
=== '''[[Rena]] (Base Class)''' ===
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==== [[Wind Sneaker]] ====
==== [[Grand Archer]] ====


=== '''[[Aisha]] (Base Class)''' ===
=== '''[[Aisha]] (Base Class)''' ===
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==== [[Elemental Master]] ====
==== [[Void Princess]] ====


=== '''[[Raven]] (Base Class)''' ===
=== '''[[Raven]] (Base Class)''' ===
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==== [[Sword Taker]] ====
==== [[Over Taker]] ====
==== [[Blade Master]] ====
==== [[Reckless Fist]] ====
=== '''[[Eve]] (Base Class)''' ===
==== [[Code Architecture]] ====
==== [[Code Exotic]] ====
==== [[Code Empress]] ====
==== [[Code Nemesis]] ====
=== '''[[Chung]] (Base Class)''' ===
==== [[Fury Guardian]] ====
==== [[Shooting Guardian]] ====
==== [[Iron Paladin]] ====
==== [[Deadly Chaser]] ====


{{Guides}}
{{Guides}}

Revision as of 07:58, 18 July 2011

What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.

Conditions

The target will automatically knockdown when:

1)Three launch attacks hit. (Some exceptions)

2)The knockdown counter has been breached.

3)A knockdown attack has been used.

Knockdown Counter

The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.

Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.

Elsword (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2.2
ZZZZ 0
X 2.2
XX 2.2
XXZ 1
^Z 2.2
>>Z 1
>>^Z 3
>>^ZZ 0
>>^X 4.4
Kick -(Level of Kick)

Sword Knight

Attack Knockdown Value
>>^XX 0
>>^XXX 2.2
>>ZZ 3
>>ZZZ 2
>>ZZX ??

Magic Knight

Attack Knockdown Value
>>ZZX 3
>>^XZ 2.2

Lord Knight

Rune Slayer

Rena (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZZ^Z 2
^Z 2
>>Z 1.5
>>ZZ 2
X 2
XX 2
XXX 2
^X 2
>>^X 2
>>^XX 2
Siege 1.5
Backflip Shot 0

Combat Ranger

*The values are based off of Lv.5 Swift Kicks

Attack Knockdown Value
Z 0.75
ZZ 0.75
ZZZ 1.5
ZZZ^Z 1.5
^Z 1.5
>>Z 1.125
>>ZZ 1.5
>>ZZZ 2.25
^^Z 2.25
^^ZZ 2.25
>>^Z 2.25
Siege 1.125
Reflect Kick 5

Sniping Ranger

*The values are based off of Lv. 5 Gentle Arrow

Attack Knockdown Value
X 1.5
XX 1.5
XXX 1.5
^X 1.5
^^XX 1.5 per arrow (4.5 max)
>>X 1.5
>>XX 1.5
>>^X 1.5
>>^XX 1.5
Reflect Kick 5

Wind Sneaker

Grand Archer

Aisha (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZ^Z ??
^Z 2
>>Z 2
>>ZZ 1
>>^Z 3
X 2
XX 2
XXX 2
XXvX 1
XX>X ??
^X 2

High Mage

Attack Knockdown Value
XX<X ??
>>X 1
>>^X 1

Dark Mage

Attack Knockdown Value
XX<X 0.6 * 6 (3.6 max)
>>ZX 2
>>ZXX 2

Elemental Master

Void Princess

Raven (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZZZ 2 (0?)
ZZZX 2 (0?)
^Z 1
>>Z 1
>>ZZ 1
>>^Z 1
>>^ZZ 1
X 2
XX 2
XXX 4 (0?)
^X 2 (KD Reset?)
>>X 2
>>^X 2

Sword Taker

Over Taker

Blade Master

Reckless Fist

Eve (Base Class)

Code Architecture

Code Exotic

Code Empress

Code Nemesis

Chung (Base Class)

Fury Guardian

Shooting Guardian

Iron Paladin

Deadly Chaser

General Guides
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