Monster List/Elder/Boss: Difference between revisions

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|[[2-1]]
|[[2-1]]
|[[File:21Ent.png|200px]]
|[[File:21Ent.png|250px]]
|'''Ent''' - An ancient tree made bitter, angry and sentient from a contaminated piece of El.
|'''Ent''' - An ancient tree made bitter, angry and sentient from a contaminated piece of El.
|'''Moves:'''
|'''Moves:'''
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|[[2-2]]
|[[2-2]]
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|[[File:22AwakenedBanthus.png|250px]]
|'''Awakened Banthus''' - Banthus who ran away from the El-Tree. He's much more stronger than before!
|'''Awakened Banthus''' - Banthus who ran away from the El-Tree. He's much more stronger than before!
|'''Moves:'''
|'''Moves:'''

Revision as of 03:51, 18 May 2014

Located Monster Image Monster Description Info
2-1 Ent - An ancient tree made bitter, angry and sentient from a contaminated piece of El. Moves:

-Chain Fireball: The Ent will shoot 3 fireballs out of its mouth that can follow you.
-Spin Swipe: The boss will turn around to swipe you with its hands.
-Vine Attack: One of his strongest moves, the Ent will summon three vines that shoot up to pierce you.
-Guard: Ent will crossed arms in defense, reducing damage received while in super armor.


Note:
-This Boss has a stoic threshold of 30 hits.


Drops:

2-1 Ent - An ancient tree made bitter, angry and sentient from a contaminated piece of El. Appears much more intimidating and buff compared to his predecessor. Moves:

-Shadow Ball: The Ent will shoot a gaseous dark cloud with loose homing properties.
-Double Swipe: The Ent will pull its arm back and swipes downward followed by and upward swipe with his other hand.
-Ground Pound: The Ent will pull both his arms back and and smash the ground full force.
-Root Attack: One of his strongest moves, he will summon many roots and branches that will continuously hit their victim pushing them away from the Ent.


Drops:

2-2 Awakened Banthus - Banthus who ran away from the El-Tree. He's much more stronger than before! Moves:

-Swing: Banthus will swing his sword right at you.
-Leap Slash: Banthus will leap towards you and swing his sword right at you.
-Jumping Slash: Banthus jumps into the air and strikes with his huge sword.
-Kick: Banthus kicks you with his foot, usually followed by Leap Slash.
-Guard: With his sword, Banthus guards himself, preparing for any attack you might pull off.
-Summon: Banthus will summon several Brother mobs. Will only use this skill once.


Note:
-This Boss has a stoic threshold of 30 hits.


Drops:

2-3 Nasod Banthus - Banthus appears yet again after you find him in the Waterway! But there's something strange about him... Moves:

-Swing: Banthus will swing his sword right at you.
-Leap Slash: Banthus will leap towards you and swing his sword right at you.
-Jumping Slash: Banthus jumps into the air and strikes with his huge sword.
-Kick: Banthus kicks you with his foot, usually followed by Leap Slash.
-Guard: With his sword, Banthus guards himself, preparing for any attack you might use!
-Awaken: Not only can you awaken, but now Banthus can too! Used when Banthus only has 1/4 of his HP left. He will regain HP with a slight attack boost. He will be invulnerable when he does this.
-Summon: Banthus will use his necklace to summon more thieves to assist him. He will be invulnerable when he does this.
-Laser! His strongest move. Banthus shoots a laser out of his necklace to heavily damage you.


Note:
-This Boss has a stoic threshold of 30 hits.


Drops:

2-4 William - Not letting his hard work go to waste, William tries to fight you one more time, except he can now use Mega Slash! Moves:

-Combo: William will use a combo that imitates Elsword's ZZZZ combo.
-Dash Combo: William will use a combo that imitates Elsword's >>ZZ combo except with super armor.
-Jump Slash: William will imitate Elsword's ^Z attack.
-Launch Slash: William will imitate Elsword's >>X attack launching you into the air.
-Guard: With his sword, William guards himself, preparing for any attack you might use!
-William Slash!: William's version of Mega Slash. The skill is also William's most powerful attack, so don't be fooled!


Note:
-To Dodge : Just jump when he uses William Slash.
-This Boss has a stoic threshold of 30 hits.


Drops:

2-5 Wally No.8 - You finally confront Wally, but he isn't going to give up so easily! Watch out for his Nasod robot! Moves:

-Thrust: Wally will spin his arms to attack you.
-Fly: Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
-Smash: While in the air, Wally will sometimes boost down to try and smash you into the ground.
-Homing Missile: One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.


Note:
-To Dodge : Avoid the guided missile by running from it - it self-destructs if it doesn't hit anything within around 5 seconds.
-Laser! His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range. Requires a full mana bar, mana resets upon use.
-To Dodge : Move right next to or behind No.8 quickly before he fires it. If you are too far away, quickly get above or below the beam.
-Do NOT: Try to get out of its range by running away from him - it has infinite horizontal range.
-This Boss has a stoic threshold of 30 hits.


Drops:

2-x Nasod Inspector - After the Secret Dungeon Reorganization, all robot based monsters are much smaller, including the Nasod Inspector. The Nasod Inspector is the gargantuan blue robot boss found in Wally's Underground Laboratory. Moves:

-Fire Laser: The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
-Cannon Fire: The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
-Cannon Slam: The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution.
-Cannon Slam II: The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
-Fire Yellow Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
-Fire Blue Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself.
-Crawl: If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
-Defense Mode: The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health.
-System Crash: When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.

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