Monster List/Elder/Miniboss: Difference between revisions

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|[[File:Kira-Kira.png|200px]]
|'''Kira-Kira''' - An advanced version of the '''Ghost Magician'''. Not only can it shoot fireballs, but it can also summon thunder and other sorts of powerful spells!  
|'''Kira-Kira''' - An advanced version of the '''Ghost Magician'''. Not only can it shoot fireballs, but it can also summon thunder and other sorts of powerful spells!  
|'''Moves:'''  
|'''Moves:'''  

Revision as of 03:41, 18 May 2014

Located Monster Image Monster Description Info
2-1 Kira-Kira - An advanced version of the Ghost Magician. Not only can it shoot fireballs, but it can also summon thunder and other sorts of powerful spells! Moves:

-Fireball: Kira stops, puts an arm out, and fires a small fireball much like his fellow mages.
-Lightning Strike: Kira summons a bolt of lightning that strikes the targeted player, dealing damage and inflicting Curse.


Drops:

2-1 Kira-Kira - An advanced version of the Ghost Magician. It can summon thunder and other sorts of powerful spells! Moves:

-Dark Club: The magician will charge his wand with dark energy and smack the area in front of him.
-Shadow Ball: The magician will charge then fire a gaseous dark cloud that moves in a linear fashion.
-Lightning Strike: The magician summons a bolt of lightning that strikes the targeted player, the strike deals several hits.


Drops:

2-2 Giant Red Phoru - A very aggressive Phoru from Ancient Times. It acquired a red-colored body from staying in the deep cave for a long time. Moves:

-Claw Slash: Giant Red Phoru attacks three times with his claws.
-Jump Slash: Giant Red Phoru slashes you in the air, does not knockdown.
-Charge Attack: Giant Red Phoru rushes forward.
-Rage: When its MP is full, it will release a pillar of energy similar to awakened Unlimited Blade damaging nearby players.

2-2 Bat King - A giant bat that can slash you with its sharp wings. Moves:

-Swoop: Bat King swoops forward.
-Gliding Impact: Bat King will swoop forward and swoop back.
-Sonic Screech: When Bat King has full MP, it will emits a sonic screech causing continuous damage to those in front of it.


Note:
-This Boss has a stoic threshold of 30 hits.


Drops:

2-4 William - William is back! And this time he imitates Elsword's moves! Moves:

-Combo: William will use a combo that imitates Elsword's ZZZZ combo.
-Dash Combo: William will use a combo that imitates Elsword's >>ZZ combo except with super armor.
-Jump Slash: William will imitate Elsword's ^Z.
-Guard: With his sword, William guards himself, preparing for any attack you might use!

2-5 Vergnert - The mercenary leader of Wally's soldiers, Vergnert isn't one to be taken lightly. Careful of his spiked club - he's faster than he looks! Moves:


-Double Swing: Vergnert performs a two hit combo with his club.
-Smash: Vergnert swings his club downward.


Note:
-This Boss has a stoic threshold of 20 hits.

2-x Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. Moves:

-Thrust: Wally will spin his arms to attack you.
-Fly: Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
-Smash: While in the air, Wally will sometimes boost down to try and smash you into the ground.
-Homing Missile: One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.


Note:
-In Hell Mode, Wally No. 7 will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
-In Luto Mode, Wally No. 7 identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside Wally No. 8 MK-2.

2-x, 3-5 Wally No. 8 MK2 - Wally No. 8 MK2 is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in 3-5. The only difference is that it has more HP. Moves:

-Carpet Bombing: Wally sends up missiles into the sky that'll fly down in both sides of him, dealing heavy damage to those all around him.
-Spin Thrust: Wally rushes towards you and slides while dealing damage using its heavy arms, he then flails it around, knocking you down.
-Fly: Given the opportunity, Wally will fly up into the air up onto another platform to try and make distance.
-Smash: While in the air, Wally will sometimes boost down to try and smash you on the ground.
-Laser!: His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range. However, unlike his old version, this laser is smaller, but that doesn't mean its not fatal as Wally sends the laser up, having a higher chance of hitting someone.

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